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avaris

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Everything posted by avaris

  1. the links come up as access forbidden, but i looked at what midi's those are linked too, and u got the rights ones. I will incorporate the battle theme with the castle theme. I'll get that right feel don't worry. Thanks for letting me use the castle theme. I was plannin on doin a mix of the castle theme sometime, guess nows it.
  2. Nice, didn't know you guys were gonna try to follow through with the collab idea so quickly. Nice to see you guys goin through with it, def an excellent idea as long as they right people come along. Waiting to see what tha Prophet has come up with. As a joke maybe djp should get to do the "Far Promise" track and then flood the pm boxes of all those mixers who submitted the 9 "far promise" mixes in 2001 as an ironic twist of fate.
  3. hey wats up guys, I'm currently playin Lufia, and I would like to sign up for the Sinistrals track, i'll send you guys a pm with one or two songs soon. If i did it though I'd wanna use "Sinistral's Castle" and not "Sinistral Battle" as the source tune. Those are from vgmusic where they host all of the midi files.
  4. love it. ok now on to the constructive ctriticism. Besides going note for note (nothing jumped out at me) my preference would be some some kind of low end sound, yes there are the drums which do go nicely they come in till almost a minute in. Your pads are mainly in the mid range of the sound scape. Just feels like maybe a very low end soft pad could be added througout, it might enhance the already kiick ass feel and vibe of the song.
  5. i'm with ya there, now to develop the concept hmm...
  6. yeah something like this can only be doable if enough people step forward and wanna take it on(even if it's saying they agree with the idea and wanna take on a mix), if that happens great im psyched. I'm up for coordinating and doing other kinds of communication work (it's my job, im a conference and meeting planner, this is like a daily thing for me) But if not enough people step up...back to the drawing board, we'll have to see what rpggamer180 thinks before we do anything bc it's his project first.
  7. I had a crazy idea I pm'ed rpggamer about, since alot you guys seem to be talking about this thread I think maybe I'll share my idea with everyone and see what kinda response it gets. The prospects of this working sounds really nice, but actually getting it to work will be very hard. I agree we might need a better idea than to just remix the whole album, and Taucer was saying all the stuff about noobs mixing and vets mixing, which I agree with. My idea would to have a Xenogears vs Xenogears project. Each song would be remixed twice. One remixer would have to have 2 or more songs on OCR, and the other would have to have 1 or less. Vet vs Noob. This would create internal competition, bc someone like Taucer or sephfire defiantly wouldn't want to get bested by a noob. While a noob like myself, would relish the chance to be able to try and top a well-known mixer. I would work my ass off to be able to do that. Obviously the noobs would have to be top quality like antisheep or some others. At the end of the project there could be some kind of vote off for each source song to see who mixed it better the vet or the noob. You also do the remix in two styles also. I like the vet vs noob idea better though(kinda biased bc im a noob in this community). This is a very "unique" way to do a project, this is just a random idea that I thought up of, and I was curious to see what the response is on it? Some of your opinions so far, on u gotta have some vets on this, and there needs to be a unique project theme for it, kinda lead me to conjure up this idea.
  8. Alrighty this is the version I am going to submit in the next day or two unless anyone can come up with any feedback on parts that need to be changed or any creative arrangement ideas to try out. If anyone think this song needs another part in it to make it stand out more or anything of that nature please let me know. I've really put alot into this mix, right now I am at a "writers block" I have done about all I can to do for this mix. I believe it has a pretty good chance to get accepted. I also have other mix ideas and projects that I want to take on and work at. Mad props to everyone who has helped out with this mix: Radiowar, Splunkle, Break Tekk, Doomsday, and God...oops this ain't an awards show haha. In my opinion there are alot newer remixers like myself who are in the WIP forums that have alot of talent and will prob all get a song on the site one day with enough work and practice. If by chance in ur opinion this song has no shot of getting on(i respect your opinion) let me know. Peace.
  9. seriously i bet both are gonna kick ass. Hopefully this one will come out first so it can get the cred it'l deserve. As much as i love all secret mana games(especially snes ones) FFVII is well FFVII and that populace is goin to go bonkers over it, so hopefully this one is realeased first, or quite a ways afetrwards. regardless I'm still gonna check out every track.
  10. Yeah Im sure there has got to be one of the vets here who would be down with this, Xenogears is one of the most remixed songs on the site, and it deserves to be the OST is badass!
  11. hey I sent you a PM about the project, if your gonna keep on doing the project I'd be really interested in doing a mix of the "Ave, The Ancient Dance." I got a great idea for how to mix it.
  12. update, only big change is at the entrance at 2:36, all the volume starts to fade and then a breakout Of course this leaves two breakouts in around 20 secs of eachother, might be too much, might not, tell me what ya think that part at 3:36, I just cut the note out. I also lowered the volume of the pads from 3:36 on
  13. thats cool, thanks splunkle. The note was off key, must be bc i sit sideways. The harmony note by the backing was too close in relation to the note also. I have a habit of using delayed piano, bells, or harp in anyhing I make so hopefully I can get it down right. It did take me awhile to get this one good though. The song is ripped at 192, but at a syncdepth at 6 point hermite(takes 10-12 mins to rip, if i do any higher its almost 45 mins to rip) When I make a final one, it'll be at 256 syncdepth. Radiowar, I'll play with the chord structure around that note. That (C E A C) is from the source tune not me, that's why I hadn't touched it before. The high note the melody is playin is what I put in there though. The whole melody in that part follows that pattern, they are tripling the third everytime. I'll try to fix it, thanks. But I'f have to change the whole structure. I'll rip an mp3 where the chords will only be in the pattern of C E A (i'll take out that high notes in the chords)
  14. 3:36 was playing B in this version it is playing C, the chord is playin (C E A C) IN the proggression of the melody to reach that C, there is G played right before. Really can't stretch that note any higher At 2:36, that initial note is meant to be a lead in, i'll just lower the velocity some. I'll work on cutting down on some of the bass on the pads, through multiband compression. The ratio was turned way down on the low frequency. Before I had cut down on the# of notes being played but I guess that wasn't the problem. Damn apartment, and at work I'm on headphones. 3:26, the notes are fine, it's 3:12 the melody was playing C minor. Hearing it differently at 3:26 is prob what was causing the problem. I left it in there before I liked the clash of sound it brought, well now it's changed. I'll be ripping an mp3, and putting up the update in a couple of minutes.
  15. nice haha, was wondering wat happened to this. This is one is gonna be nasty can't wait
  16. bump! started playin this game again and listening to the ost, just wondering on the status of this one.
  17. alright had the beat start wit the melody at 2:36 3:36 was an A#(wrong scale) changed it to a B, sounds like it works. Didn't really hear anything wrong with 3:31. 3:26 there weren't enough notes, changed that. If anyone hears any off key notes or clashing anywhere that'd be a big help. Also, on #ocrwip got some feedback the bass frequencies might be to high, anyone else getting that? My speakers are blown, plus I live in an apartment so my bass is turned down. I'm gonna try to get a judge to take a quick look at it, to see if there is something minor that needs to be changed. Going to try to submit this by the end of the weekend, been getting good feedback on it at #ocrwip, but I haven't gotten any serious critique there yet. But at least I got radiowar, he's always able to find something, which is def a big help.
  18. alright bitches, changed both of the pads! it was one of the pads causing all the timing problems, nothing to do with arrangement (the melody and the pads are arrangement carbon copy the same as the source) Ah, what was causing this timing difference, in the source tune the intruments for the backing pads had lots of attack and no decay or echoe. Well in my version this was the complete opposite...causing that off beat feel. My low pad bellowed up and echoed after the initial note. I also took out the guitar, and added some crazy synth and then I went did some crazy mastering effects to it for the main melody in the 2nd part, u might not notice but it's different. Compare it with the synth sound that plays bout 20 secs before, and u'll notice.
  19. alright im taking this one to #ocrwip and see what kinda feedback I get there, so far they say the rythm is alil off but its ambient so... darkesword said he liked it, liked the piano, that was it before i got disconnected Uh, the guitar in the 2nd part was shot down, guess i'll try something different. I'll prob have another update in about 2-3 days
  20. OK, I finally cut out those parts...much better, I should have knocked some sense into myself and paid more attention to the music theory in those parts. I layered in a guitar for that melody in the 2nd part main section. The xtra beat that kicks in with the main melody, I changed some of the instruments. Toned down the blown bottle(decay and volume), and also did some other shit but I can't remember everything I did. The tempo now doesn't jump from 90 to 110, until after the 1st piano part plays(there are 5 parts to the piano in the 1st main section) To me it sounds wierd bc I'm used to it being faster. But I think it sounds better. The flute doesn't start echoeing the piano till the 2nd piano part anyways. The difference in when the tempo changes in this version compared to all the other previous versions happened by accident when I was editing. I heard it and thought it was good, so ye or nay or the new tempo change? I know this piece has 2 intros and 2 main sections and a solo piano ending. Personally I like this setup, and the 1st part really helps me to deviate from the original source tune. Does anyone have any strong objections to this arrangement, with the 2 intros and 2 main parts and piano solo ending? Thanks guys!
  21. Thankx, I'll go through and check everything out. Personally my own vote would prob be No with a resubmit. There is so much going on in the song, it's hard to really break it down, I've heard it so many times I don't notice half the stuff in it anymore. I think the biggest pitfall with the song, was when I cut up and rearranged and added 2 mins worth material, that really created about 50% of the problems I spent the last week ironing out. Thanks for the comments, got me motivated again to start trying to make even more changes.
  22. Just a quick update, did one notes on the beggining pad, still left the strings playing all the notes. Turned the attack down on the blown bottle, and lowered the volume a lil, and I raised the volume of the backing choir(actually it's a heavily tinkered shakugachi flute) Layered the ending piano(tried the glockenspiel, parts of it sounded good with it and parts of it sounded really off) Minor changes, I'll probably try out some more variations on notes on the pads and strings, maybe it's the reverb that's killing part of the strings, I can see where ur coming from on those comments radiowar. I also tried some different intruments instead of the blown bottle, but nothin worked. Well I'm hoping to submit this one soon, some yes or no's about chances of getting accepted along with comments would be greatly appreciated. Thanks guys!
  23. I like the idea, i really like the idea. You should def continue with this. I agree with doomsday, there needs to be alot more subastance. Drums and beat are good(and they do overpower a slight bit) More sounds, more harmony, more melody. This is def something to expand on and work at. I like the progression of the song. The breakdown at 2:20 was nice. The ending part you could use as a huge breakout (minus that synth the last 2 seconds) Hope you keep working on it. My vote would be inbetween the 1st and 2nd choice, def keep some of the material a but there is a whole lot more that needs to be added.
  24. OK the update is listed uptop. I got rid of all the clipping! Yes all, added a multiband compressor to the master (thanks splunkle) and I also added a new line of percussion in the second part. It's lil wood blocks and congo drums. Alrighty, i think this one is finally all coming together.
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