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Everything posted by Moseph

  1. Have you looked into techniques for reducing amp/guitar noise such as shielding the guitar's wiring, staying away from sources of electrical interference like CRT monitors, using a guitar with humbuckers instead of single-coil pickups, etc.?
  2. I've heard (professional) mixes where there's noticeable mic hiss/room tone when the vocal track starts. Background noise is just something you have to deal with the best you can, and the situation is never going to be perfect, especially when you're dealing with a guitar amp. My approach would be to handle the mix not so that the noise is never there (since that probably won't be possible) but so that the entry and exit of the noise isn't obvious or distracting. When the instrument enters, this probably means trimming the clip right at the entry so that the noise enters exactly with the guitar. If that's still too noticeable, you could try having the noise enter in a previous busier section of the mix or giving the noise a slow fade in. At the end of the guitar section, you'll probably either want to fade the noise out slowly instead of using a hard cut or fade the tail of the guitar's sustain out before the noise becomes too obvious. Possibly a compromise between the two.
  3. Having worked my way through a master's program in composition, I can vouch that his advice is spot on.
  4. If that doesn't work well, GlovePIE plus a MIDI yoke (LoopBe, for example) will be able to do it if you're willing to deal with the setup and scripting involved. I use GlovePIE to map a Wii controller to MIDI commands; a mouse should be no problem.
  5. The backing arpeggiations in the chorus kind of remind me of Chrono Trigger's , though it's not a very strong resemblance
  6. Dunno what DAW you're using, but in Sonar there's an option (in Sonar's Project Options > MIDI Out pane) called "Zero Controllers When Play Stops." I sometimes have problems with Kontakt's levels doing weird things for certain instruments, and unchecking this option fixes it. Your DAW might have something similar.
  7. Buy one get one free at Soniccouture until Dec. 31st.
  8. Until Dec. 31st-- Nomad Factory Magnetic II analog tape sim for $79, reg. $149, or upgrade to II for $20 (I use Magnetic in the master chain for everything I do.) Nomad Factory Integral Studio Pack III for $199, reg. $599 (All of their plugins.) Upgrade from any Nomad Factory plugin to Integral Studio Pack III for $99
  9. In "Sweet Child of Mine," Axl sings "where do we go now?" over and over in the breakdown because he couldn't think of any other lyrics for the song. And the moral of the story is that if you sing something with conviction and sincerity, no one will notice how dumb it actually is.
  10. The executables are in your Steam\steamapps folder.
  11. Next year I will buy Skyrim for $15.
  12. Ha. Now I feel good about my decision not to pay full price for Portal 2 when it came out, and still not to pay full price even when it permanently went down from $40 to $30.
  13. It's clearly parody. Nintendo would almost certainly lose the case (although actually going through with the lawsuit is the only way to find out for certain). Nintendo's actual response, which Mirby linked, strikes me as the legal equivalent of "lolwut?" and shows that they probably think the whole thing is just as dumb as everyone else does.
  14. As an example of how an instrument's range can influence key choice, D-flat major is often associated with lushness and great emotion. This is probably because the key lets the string section play the lowest chord possible without using open strings. Half-steps up from the lowest possible string notes give you F for basses, D-flat for cellos, D-flat for violas, and A-flat for violins. (If you went down to C major with the lowest possible open notes, you wouldn't have any vibrato.) This is more an issue of the instruments' tone quality in their very low ranges than low vs. high pitch in itself.
  15. I've only used the beta of Melodyne Editor, but IIRC it was able to pull notes pretty accurately -- no instrument separation, though. I only used it with a violin/piano piece, though, so I don't know how it would do with stuff that's more sonically complicated.
  16. Yes, an artist profile only gets created when your mix is accepted and posted (or if you're the original composer for a game that has been remixed). The submission queue is pretty long, unfortunately, and it will likely be several months before the judges are able to evaluate your track. If you haven't already discovered it, this thread keeps a running list of the mixes that are currently under evaluation. If you submitted the mix before Oct. 9th, it should show up in the To Be Judged list. See also http://ocremix.org/forums/showthread.php?t=33620 for a recent-ish thread about queue length. EDIT: Your mix is indeed on the list. Best of luck!
  17. Only if the instruments you're using sound better in one key's range as opposed to the other's or if real instruments are going to be playing the music and one of the keys works better for technical reasons (ease of fingering, etc.). Or if you're not using equal temperament (but you are using equal temperament, so this is more of an aside than a consideration).
  18. Can't let you do that, Google.
  19. Oh man, I haven't even played almost half of the things in my Steam library. And I'm still buying this. help i've become a steam hoarder
  20. If the medley you're working with is downloadable somewhere, one of us could take a look at it.
  21. Some programs have find tempo features, but they don't necessarily give an accurate result. You'd basically need to double-check what it tells you yourself by doing what Rozovian mentioned, so I don't think there's much point in using a find tempo feature in the first place.
  22. Seems appropriate to link to this: Pie calculated to ten trillionth digit Also: So we can just demolish San Diego and it'll be like gaming is totally green. Like a carbon offset.
  23. It's now Sonar X1. There have been some major overhauls to the interface. I haven't upgraded yet, though -- I'm still on 8.5.
  24. I haven't had that problem specifically, but sometimes if I have my DAW (Sonar) minimized and attempt to play audio in another program the audio won't work and I'll either get error messages, or no sound, or a time bar that doesn't work. In this case, it's an issue with driver sharing -- Sonar's using the audio drivers and doesn't want to give them up. It sounds like that could be what's happening for you, although I don't know what program might be taking control of the drivers if that's the case. If you haven't tried already, you could maybe try turning off various background programs and services that look at all like they might use the audio drivers -- not just Winamp and other obviously audio programs -- and see if that has any impact.
  25. Okay, this may solve it. Roland has a data list for the keyboard (available here in case you don't have it) that gives MSB, LSB, and PC numbers (the bank/patch data you need to send to the keyboard). So as a test, Marc Strings is MSB 84, LSB 0, PC 118. I think this means set CC 0 to 84, then CC 32 to 0, then program change to 118. I believe the program change is set with the MIDI Out plugin's patch selection field (if the patch selection menu gives actual names, they won't correspond with the keyboard patches -- look for the correct number), and you can probably either set the CC values manually or just put 84 and 0 into the plugin's two bank fields.
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