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Nutritious

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Everything posted by Nutritious

  1. Darke has a couple on his soundfont page which are decent sf2 patches: http://soundfonts.darkesword.com/
  2. I totally submitted a review today. /contribution http://ocremix.org/forums/showpost.php?p=826478&postcount=14
  3. This was one of the first batch of mixes that I ever downloaded from the site - years before getting invovled or even signing up for the forums. With such a strong yet unique source, it's sometimes difficult to come up with an effective approach to a remix. So with that in mind, the downtempo relaxed feel is probably the right call here. While sound design might not be anything special today, this was quite solid for an '02 mix. I still enjoy listening to this. Everyone talks about getting nostalgia hearing mixes from childhood gaming. If there is a such thing as OCR nostalgia, this would be it for me.
  4. Haven't heard any previous submissions, so I'm coming to this fresh. Production was nice overall. Really on board here with the chopped up beat and gritty, distorted synth work. One thing I'd say is the overall mixing felt a little cluttered/indistinct to me. Minor issue, though. Personally, since they are featured throughout the source, you could probably consider the quick arp-type notes to be a source connection (Emu didn't appear to count them in his, but it looks like he didn't count subdued source stuff). Can't say I'm a big fan of the source as there's not really a whole lot going on it it - so props to you guys for taking it about ten steps up. Yes
  5. Thanks dude So, to give an idea. My whole family (including myself) has been sick all week. It's hard to mix when you're running a fever as soon as evening hits . Finally got some meaningful progress last night, then got up really early this morning (I had to finish by 9AM my time) to close it out and vote. Why oh why did I sign up for this again?
  6. Gotcha, fair enough. If you guys had any idea what kind've week I've had you'd know getting this track done was an absolute miracle
  7. LOL one sec EDIT: Fixed. WMP wasn't showing me any of the artist names and I never even bothered to check while I was listening - figured it would be nice to vote without knowing who I'm voting for. It didn't even occur to me about one of them being for my team EDIT2: Lesson learned? Do you think we'd change our number one votes based on who's in the lead?
  8. Hey guys, I'm trying to get the evil piano sound from mario 64 haunted house, but haven't had any luck searching through posted game sfx. Anyone happen to have it or know how to obtain it?
  9. Alright, day of reconing guys. Technically, I've talked personally to everyone with unfinished tracks, so I know where it's all at. Let's just get it done, yo.
  10. Mixing is SO much better now. I like the energy you've brought to the drums. DA's got some good suggestions above for sure - I wasn't really a big fan of the synth. Lead guitar performance gets a bit loose around the 2 minute mark, but nothing serious. As OA mentioned, ending felt kinda weak. Great improvements altogether though Yes
  11. Not much to add here. Very nicely arranged and performed. I agree it could've probably been trimmed down somewhat. Still, a very nice solo piano mix that really conveys a lot of emotion. Yes
  12. Sorry guys, real hectic last few weeks for me + 3 sick kids :/. Your PM's have been answered.
  13. Another solid round, everyone. Well done The Root of All Things - Really liked Rexy's approach to Wily here. It's clear she put a lot of thought on the arrangement of this track as it's got a good progression and hits some unexplored territory. Nice energy on the drums (as an Addictive Drums user myself, I recognized it off the bat ). Some of the leads, like the flutes, could've been brought forward more and there are some minor loose timing issues but overall solid work from Bev here, as expected. Wily's Inferno - What is this I don't even Attracted to Power - I was initially skeptical at the beginning of the track with the sound design, however, like they say: don't judge a remix by it's... intro? Gario brings the energy quotient here along with some nice arrangement chops. Breakdown at 1:12 was sweet along with the lead following it. Lots of variety in the sound design (even if some of it comes off as somewhat vanilla at first). Literally missed my top three by a hair. Excellent work, mang. Mr. X was Wily the WHOLE TIME - Gotta warn folks before you put spoliers in here . This totally reminds me of another mix on the site. This mix is a bit of a mixed bag for me. There are definitely things that work here (like drums), and other things that didn't quite fit. I wasn't a huge fan of the atonal feel (I think it's been discussed here as specific chord choices, but I'm can't really talk to that with my super weak theory knowledge). May want to have the panning balanced a bit more with backing parts like the chugs and leads as they're opposite here. Arrangement was very creative and not a direction I would've expected for Wily 2. Still, you can hear the work Geoffio's put into this and he's shown he Smooth Heat - Groooove Bias. Liked the loop you brought here man, though it kinda felt like the synths take a back seat to the unrelenting groove. This is a pretty straightforward synth take with cool ideas hidden underneath - like how Wily sneaks in underneath Heat Man at 2:30. You've clearly got the basics down for mixing - so I'd like to hear some more creative arrangement work as well as branching out on some sound design. Glacial Age - First I'll say I really liked the atmosphere and sound design you brought to this mix. When I first downloaded all the tracks I only had a few minutes, so I clicked through to the middle of a few mixes really quick and was pleasantly surprised by what I heard on this one, making me really want to come back for another listen. On the flip side, as I'm sure it's been mentioned, the arrangement feels very aimless and meandering. Not necessarily a bad thing for new agey track, but many times the piano was hitting the source melodies for the sake of connecting them to the backing track, rather than the other way around. You've got some great production chops here obviously, so I'd say focus on your arrangement and try to convey your musical narrative to the lisenter. Light Your Way - As I told him before, very nice guitar work for being sample based. I expected Neblix to go in a Pendulum DnB direction, so no surprise there . Cool energy bringing things up at :45. Drums sound very good and great synth leads here. I think the biggest weaknesses here are balance & EQ - high frequencies are a bit overpowering and various levels could've been tweaked to get backing parts out of the way of the leads. But that said, a very good track from Neblix that is a lot of fun to listen to. Far From Home - Ohh, I like what I'm hearing. Nice crisp production thoughout. It sounds like you were able to achieve exactly the sound you were aiming for, which is always a big plus. Not much more to say than awesome track and likely my #1 pick. Shadows of Wily - Cool filtered intro here. Would've liked to hear a bit more high end on those guitars as they have a dull tone to them. Great energy here with this track and very tight performances. Sounds like drums could've come through a bit more clearly - cymbals especially sound like they're getting mangled a bit trying to cut through. This was disappointingly short to me, but what was here I really liked - the rock treatment was just so well executed style and performance wise. whatever.jpg - So I was talking to Emu while he was trying to nail down how to approach this, so I can understand how he was struggling with an approach. I like how he's played with the melodies, but retained a solumn, but somewhat uplifting feel to it. Not a bad piano muse by any means, but I wish we could've heard him at his full potential for this mix. No Ticket! - This wouldn't happen to be a certain Indiana Jones reference would it? Really like how this track kicks in with the driving bass synth and lead overtop. Cool and unexpected changeup at :45. Lots of positive energy in this track. High EQ range is a bit strong here, so watch out for that. Wily section at 1:20 felt a bit forced onto the track, whereas other sections sounded more naturally incorporated. Nice effects and changeups keep the interest in this track as well. Glitch in the System - Cool beat and creative take here man. I wasn't a HUGE fan of the synth design here as it came off a bit grating in places as well as crowded (1:13). The robot voices were a little odd, but I can see what you were going for here. The wily treatment wasn't my favorite part of the mix, so perhaps look for better ways to incorporate both sources together without it sounding forced. Still, there's some good elements here that make it a fun listen. Phew, ok that's all of them. Great job again this round guys. Can't wait to hear round 3.
  14. I can't really add much to what's already been said. I like your upbeat take on a pretty somber source. Definitely agree the mechanical sequencing could've been improved. Specifically the piano and even moreso the guitarish chords at 1:04 were weak in this regard. Reverb felt a bit heavy on some of the elements, which is causing a bit of muddiness. If you cut back on it, you may be able to get a cleaner sound in general Beat is solid and there's some nice synthwork going around subltly around everything here. Overall, the melodies and chords stick pretty close to the source, however, there's a lot of additive elements complimenting it all. Yes
  15. I will definitely try to get another track in this year.
  16. Seriously, huge props to Rexy for creating this video for me after a random out of the blue request. I envy the video skills
  17. This wasn't called for. Please keep the trolling out of this thread. The discussion/debate has been pretty civil so far IMO.
  18. Oh geez, I'm posting again, sorry guys. I would say a 4 point lead in the current system is actually more insurmountable than a literal vote count. I posted this before, but I think I'll highlight it here for the tldr folks: I say post both a tighter tiered point spread plus literal vote scores (if people want that). Ok, I'm done posting now, promise
  19. Yeah, I totally hear what you're saying here. A good portion of our differing points is more point of view oriented, rather than misunderstanding each other I believe. In your example, if the Hard Men are making a run for first place overall, the current system leaves them quite far behind after round 1. True, in round 2, this system keeps them at the same point level and a poorly received mix (voting-wise) won't hurt them as bad. Try this example though: Team Mega Man Remixers consistently creates solid mixes round after round - not the best of each round per se, but enough to consistently score in the 4th to 6th place range. Team Wily Destroyers has one great round in getting first place, but after that round, skip a couple weeks (0 points), and turn in a couple midi rips in other weeks (1 points). So after 5 rounds the points are: Mega Man: 5 Wily: 7 HOWEVER, if we were going by a literal vote count system, I'd argue that Mega Man would likely be crushing Wily due to consistency - even if they never break into the top 3 in a given round. If you are going to implement a tiered scoring system, it should probably have tighter point awards like 1st place: 10, 2nd place: 8, 3rd place 6, 4th and on 5. That way the ratio from first to last is 2:1, rather than the 5:1 we currently have. Make sense? Anyway, I hope you can see where I'm coming from here. I don't plan on belaboring the point any further (I actually wasn't intending on posting any more after my initial post). I can totally see and respect other points of view here and I look forward to seeing a ton more awesome mixes in the coming rounds.
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