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Nutritious

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Everything posted by Nutritious

  1. By the way, what issues are you having? I have the same card and I was able to get sound working when I upgraded to windows 7 64.
  2. Right off the bat, synths are sounding pretty basic/generic. They don't sound "bad" per-se, they don't don't have a lot of style to them to make them sound interesting to the listener. See if you can bring some life through effects (like automated filtering, etc), or replace some of them with some more nuanced synths. Ehh, I guess it's opinion, but I don't feel like the synth voice "J Swizzle in da house" is really doing you any favors here There's a lot of pressure coming from the kick, which is crowding out other elements. I hear where you started side-chaining it later, but that just makes the problem more pronounced. Could be kick is overcompressed or it's just taking up too much eq room. Same thing with the sub bass around 2:20. Arrangement-wise, this sticks pretty close to the source chords/progression/melody. Mainly, it relys adding & subtracting parts throughout. This will need quite a bit more personalization to get it over the arrangement bar. I hope this judgement isn't too discouraging. You've clearly mastered the basics of FL Studio, just need to keep working at it from both a producion and arrangement perspective to hit the front page here. No
  3. Awesome arrangement, as usual. No qualms there. Mixing is the achilles heel of this mix, though. Right off the bat, the drums are overpowering the strings & later piano. Strings here and later have awkward sequencing. I hear that you're trying to vary up velocities, but the extent it's used here is actually detrimental, IMO. I'd get a little reverb on them, and even out the velocity a LITTLE so it doesn't jump around so much. Piano is too dull sounding and gets buried a lot. I'd roll off some lows on it and boost some of the highs so it cuts better. Honestly, this is very close, and I can see the yes votes here. Performances are spot on and arrangement is killer. Some relatively easy production tweaks will bring this over the bar. No, resubmit please
  4. Gotta go with Mr. Tamer here. Piano is super rigid at the start and sticks out in a bad way here. As mentioned, guitar timing also is one of the main issues here. At times, it's loose to the point where it's offbeat from the drums. On the positive side, I liked the Lead guitar on the main melody. Gonna detract a bit from Vig & larry as the vocal performance didn't seem inappropriate to the track to me personally, and I thought it reasonably produced for the track. Gonna sign off on needing more source material here as well. It seems to rely heavily on the backing guitar rhythm for a lot of it as the only real connection. No, resubmit please
  5. While you're at it, care to share a little bit about your group? I.E. website, previous completed game, team, etc?
  6. To be honest, I've avoided voting on this one up until this point. Basically I can see both sides of the issue here, so it becomes a matter of opinion whether the repetition issue (and, to a lesser extent, other production problems like soundscape, ending) should hold this back from passing. Interesting to note that the KEY issue here isn't REALLY about source arrangement or production quality, but about musicality. Personally, I view arrangement and production as being the primary drivers of my evaluations, with musicality being secondary to those. With that in mind, I'm inclined to sign off with a Yes. Yes, borderline (repetition)
  7. Yeah, not a whole lot to add here. Things are a bit rigid on the sequencing, but not a dealbreaker. Work on personalization in the first half! No, resubmit please
  8. Quite a beautiful track you've written here. Great use of dynamics and contrasting instruments & textures. I really enjoyed how you arranged these themes. I basically agree with everything that's already been said, so I won't rehash those. Real nitpicky stuff: some dissonant notes at 2:56 that didn't sound intentional. Also, the ending could've been more effective, but that could be chalked up to artist's opinion. Yes
  9. This mix had me smiling for sure. Happy/trippy take on the classic mario theme. But I agree with the other J's, it just needs more contrast in the flow/arrangement/sounds/something to keep from being overly repetative. I don't think this will be a difficult one to bring back - there's really a ton of stuff you could do here (like you did in the intro). No, resubmit please
  10. Yeah, it's already been said, but this is really mechanically sequenced, making the track feel very stiff and unrealistic. Samples are a mixed bag for me. Some of them are working (choir, some of the strings), others would do better to be replaced like the guitar at 1:19, mid strings (violas?) that come in at 1:36. I'd add that it would be a good idea to also look at the spacing & reverb levels for your various parts to make sure they all gel together cohesively. For example, at 2:11 there's a really dry, upfront flute part, which is backed by reverbed parts, which makes it sound pasted on top. Once you've got that under control, see if you can take a look at some of the mixing & balance as some areas get pretty crowded with all of the elements playing together with the reverb - mainly from 3:03 to the end. Arrangement-wise, this is on the conservative side of things for sure, but I can hear where you've made additions and some personalizations. I'd like to hear more along those lines if possible. You've got a good start here, so keep at it. No, resubmit please
  11. If I had an iphone, I'd totally get in on this, but alas, I'm an android user. Sounds very cool, though. Good luck with your project.
  12. Very pretty song here. I like the percussion ideas you've brought here. Strings backing was also very nice. To add to what Cain said, this sticks very close to the source and would be too conservative of a mix for our standards. See if you can bring some more personalization beyond the percussion. Also, try to develop your mix further to give some more interest to the track, for example in dynamics, more changeups, etc. Good base here, and a pleasant listen, but needs some more development. No, resubmit please Edit: Also, would need an original title for future reference.
  13. I can see both sides of the coin here. Rock conversion from the source is good and the performances are quite good. Lots of change-ups keep the listener engaged. On the other side, though, mixing could use some help here as others have mentioned (synths & drums). Some of the spacing/wetness threw me off a bit. The rock portions are pretty dry, but then there are synth sections with a lot of reverb coming in and out. Examples are the synth break in around 1:00 and 2:09 as well as the parts at 1:14 & 2:24. See if you can get the sounds gelled a bit better so it sounds cohesive instead of pasted on. So this is definitely in that gray area of mixes that could really pass or be resubmitted. Personally, I'd like to hear some of the aforementioned issues fixed cause this track really deserves to hit it's full potential. Good luck, whichever way this goes. No (borderline, resubmit)
  14. There really needs to be a train somewhere in this one.
  15. You know, I find myself nodding at all of Larry's crits here - it's a really good summary that you should pay close attention to. The only thing I can think to add is to watch your levels/compression as things sound like they start distorting a bit on some of the hits, like at 2:46. On that note, see if you can get a different crash cymbal sound or give it a little more reverb because it sticks out as dry and mono sounding. You've established a cool vibe here and have some good creative takes on both Corridors and Schala, so you're on the right track. Just needs more production love. No, resubmit please
  16. Interesting source. Some sort of spoof superhero game I take it? Anyway... Pretty solid rock take here. Good expansion here of the themes. Drums felt a bit on the thin side, but they're well sequenced for sure. Performances are solid too - you can hear how far Brandon's improved since his early submissions to the site. Not much more to add, nice work here man. Yes
  17. Nice rock take here, Dusk. Performance was solid on the guitars and you've brought a lot of variety to the arrangement to keep the listeners attention. Synths did come off as somewhat vanilla, but didn't really feel like they detracted from the mix too much. Guitars are pretty dry here and a bit overpowering. I'd recommend pulling them back a bit and trying to get a bit more punch out of the drums. More low-mid/bass presence in the mix couldn't hurt either. What's interesting here is that I agree with a lot of Larry's criticisms, but perhaps not to the same degree. The overall package still is above the bar, IMO. Yes
  18. Cool track here guys. Vocal performances were well done along with pretty solid backing track work. But yeah, I can't hear much of elecman here beyond the synth lead parts Palp mentioned and the bridge at 3:25. Shame too, because I enjoyed the track as a whole. No
  19. Yeah, I remember hearing this during the competition and also being initially put off by the weak brass at the beginning. However, once they integrate with everything else, it pretty much becomes a non-issue for me. Mixing wasn't perfect (it sounded like the drums could've blended a bit better with the rest of the elements, spacing wise), but pretty darn good with how many elements you've incorporated here. Arrangement is spot-on, as usual with Rexy. And her production has caught up quite a bit with it. Great job Yes
  20. I'm with Vinnie and Andrew here. Production issues are holding this one back for me. It's really hard to mix it to get both the in-your-face intensity without introducing a lot of clutter, and in this case, distortion. See if you can pull levels back, get the distortion under control, then bring them back with a mind for avoiding overcompression (drums). So, this isn't the greatest OST, and while I'd say your arrangement is on the straightforward side, I wouldn't call it a cover. I think there's room for more creativity in the melody lines and chords. Not a deal-breaker alone, though. Bring it back, now, ya'hear? No, resubmit please
  21. Total agreement here. I used to watch this movie as a kid and I recently watched it again for the first time in a long time with my own kids. Nostalga aside, the sountrack is just fantastic.
  22. Who's the slacker directing this project anyway?
  23. Overall vibe here is very cool. It's got a slightly Boards of Canada feel with the downtempo beat and bass chord progression. Larry has some good tips on the synth soloing, so I won't try to add to that . I agree with Vinnie that the mixing feels off here. The sustained backing pads & sine-ish bass are a bit too loud, creating a backdrop of constant noise behind what we should be focusing on - the melody lines. Kick feels plenty loud, but muffled, like you rolled off the highs from it. You could probably drop the volume on it a bit, and maybe boost the highs a bit to get it a bit more crisp sounding. Ending felt like a cop-out to me. I'd recommend trying to develop it with a bit more closure. Very good stuff here, dude, just needs a little more to get it over the bar. No, resubmit please
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