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EC2151

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About EC2151

  • Rank
    Ryu Hayabusa (+2300)

Profile Information

  • Location
    Chicago

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  • Biography
    I have played the piano since I was 5, and was writing music not long after. Please check out my soundcloud for examples of my work. I have composed game soundtracks and a few short film soundtracks. If you have an offer, please message me! I am very enthusiastic for new projects.
  • Occupation
    Museum Curation; Music Composition

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    FL Studio
  • Composition & Production Skills
    Arrangement & Orchestration
  • Instrumental & Vocal Skills (List)
    Piano

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  1. I like the track a lot. 7/8 time sigs are always fun to work with. I don't have much to add from what timaeus posted, but I will voice a (mild) concern over the use of percussion (woodblock?) at :54. I think it takes a little bit too much attention away from the melodic instruments. Maybe its reverb/volume can be toned down a bit. I am not sure it is adding much being so noticeable. Though to reiterate, I think this track is really nice!
  2. Here are some things I would work on for your next track: Most of your instruments are fighting with one another for space. I would give them breathing room in the form of different octaves, volumes, and panning to give an all-together richer sound. A muddy sound predominates the track right now because everything feels like it is the same volume, hitting the same range, in the dead center. A few simple tricks (diversifying the range, velocity/volume, and location) of instruments goes a long way to making tracks sound 100x better. I usually keep the drums and bass in the center, because they
  3. I like the instrumentation. It might be just my ears, but it sounds like most of the instruments hit in the flat middle. Maybe you can alleviate the feeling of "too much going on at once" in parts by accentuating the panning of the instruments? Otherwise, I find this to be a solid effort. Nice job!
  4. https://dl.dropboxusercontent.com/u/29072735/dd_destiny_wip3.mp3 This is part of an envisioned album I have in mind. Each track tries to tell its own story, interlocking with the other tracks. This being the "theme" of the main char, with a prominent lietmotif. That's a bit secondary to the track itself. It's not finished, as can be evidenced by the fade-out ending (it might stay; I haven't come up with a decent ending idea yet). I am always trying to improve, so here's what I'm asking: 1) how do the drums sound? Do they sound like they are well-integrated into the mix, or do they stick out t
  5. Good luck with the game; I hope everything works out!
  6. Glad to see your enthusiasm. Best of luck with the artist search.
  7. In my experience in the professional [nonmusic] world, if you do professional work for free you usually just get taken advantage of. I know too many students eager to get work saying "I can do it for free!" and people are like "Great! Fine by me!" When people approached me with contracts I was always upfront that I should get paid for my work. At the beginning I horrifically undercharged myself, but that's what experience gives you. It doesn't always guarantee work but it also keeps you out of wasting your time with projects that don't go anywhere. Speaking from the perspective of having done
  8. That happens a lot with me too, where it feels like too much to go back and tinker. The important thing is that your tracks over time show improvement. Best of luck!
  9. I think Dissidia hit on the right points here. I think my first biggest thing would be to add a little more reverb, as well as tweak the filter settings on the brass since they stand out a little too much - in the sense they feel a little pasted on top of the rest of the action rather than a cohesive part of it. The lead instruments sound a little too front and center, and while that doesn't necessarily have to do with panning (though it never hurts) I would try to mess around more with the velocity and volumes of the various lead parts to make things sound a bit more organic. The "emptiness"
  10. Apollo never really had a chance to shine until he was made an interesting side-character in Ace Attorney 5. It's Phoenix all the way, by strength of numbers.
  11. The last time I posted here was around November of 2013. A lot of school/work stuff coalesced, and as I got busier, I felt less inclined to "jump back in" to OCR. Essentially it got harder and harder to put aside time for music. I switched mostly to FM-synth chiptune music, and still continue to make those types of tracks (see my soundcloud profile). 1+ year later and while the circumstances haven't entirely changed, I figured I might as well do my best to continue to hone my music craft. I welcome any and all feedback, since I really do care about getting better at mixing/producing (on FL Stu
  12. Ergo, the best anime is Transformers.
  13. The characters in the rebirth movies look a little too plastic for me, but then again, I've never bothered with Eva again after finishing the remastered series almost 9 years ago. Though I liked the manga, aka the slowest-moving publication on the planet.
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