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Nabeel Ansari

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Everything posted by Nabeel Ansari

  1. Here's the secret to getting popular in the VGM cover scene. Undertale. /thread
  2. We're not picking on you, Winning. You're wasting everyone's time by not putting into practice any of the good advice that people have given you. Where is your music? I haven't seen it here.
  3. Again, you could take advantage of free public resources (VI-Control forum and the Nils KSP guide) that I showed you.
  4. According to frame data, Ryu's hadouken is -7 on block, and Nash doesn't have really much of anything to hit that with at the range you're talking about... except for, perhaps, EX Sonic Scythe (good old flash kick), which hits at 6 frames. It's a really tight squeeze (the frame timing, not the attack reach, lol), but I think with some good timing you can get it flawless, since there's a couple frames of leeway there. If it's just too far out of range for even that, you really can't punish it, so it's totally safe for him. Your longer range moves have too many frames.
  5. If you're interested in learning scripting, you can also read this: http://www.nilsliberg.se/ksp/scripts/tutorial/
  6. I do, but I work for him so maybe that's not what you were looking for? I don't think there any other Kontakt developers on OCR. Go here instead: http://vi-control.net/community/forums/kontakt-sampling-programming-scripting.65/ You can post there and scriptors will answer.
  7. Well, there is Karin's best combo: j HP -> st. HP -> V-Trigger -> st. MP -> JFL -> [qc P -> cr. P = Rekka cross-up ] -> Ultra That's 8 inputs, and it's her best combo (highest damage Karin can do). Even with a counter-entry omitting the j HP to not require as hard a setup (landing a jump-in overhead) it's still 7 inputs. EDIT: This is the one you saw me do on Tom earlier.
  8. But... I never said Komplete was on sale, nor did I ever say to look for a Komplete sale. Actually, afaik, Komplete has never been on sale, ever. If you want to save money on Komplete, my method is the only actual method of doing it besides secondhand sales; buy Kontakt for half-off (Black Friday) for $200. Then, during the next Summer of Sound (the upgrade sale), crossgrade for half-off ($200). This definitively saves you $100.
  9. Here's a "mentality" guide as you go through adding them. More just an explanation of how these things work in simple terms. As you go through one at a time, can keep this handy. (This is generally addressed to anyone who doesn't know this stuff) -The V-Skill is simply an extra special move per character mapped to both mids. It's nothing to do with V-Triggers (but it builds V-meter). -The V-Trigger is basically either 1) a buff or 2) a special move that has its own little meter. It gives Karin the ability to do a Fei Long type Rekka deal with quarter-circle punch, it sets Ken's moves on fire, it gives Ryu's hadoukens stun (and turns his Ultra into a Denjin Hadouken), it makes Nash do a cross-up teleport, makes Rashid throw a big tornado. When it's a buff, there's a timer (think like the buff/after-image supers in 3rd Strike). When it's not, it's just expended immediately. It adds asymmetry to the characters. -Command normals are self-explanatory, they're just normals that do a little extra if you do them in specific directions. I never really thought of this as a separate mechanic, but you do, so there it is. -Combos, you can memorize, or you can synthesize after learning what links into what. I've encountered plenty of legit-linking combos I don't see in challenge mode or talked about much online just by linking stuff in the moment. -Frame traps are combos that don't link every single move, but in the linkless gaps, let the opponent throw a move out if they're panicking. They work in such a way that your frames are faster as you continue the combo and will counter them 100% if they do try and get a hit in. It's kind of super esoteric play and you won't find these combos in challenge mode, but you can find them online like on the Shoryuken forums. Also, a note on EX moves; their frames are generally bad and unsafe on block and easily counterable with a poke. You should only really be linking into these, unless you're confident with fake-outs and wake-ups or what not.
  10. I understand your point, but that was probably the worst video to demonstrate it, because all the guy is doing is abusing the apparently unblockable dive move. Throughout the entire video.
  11. Need to enter this conversation, because I feel you're being dishonest here, Zirc. I just watched this video and I see some pretty long combo strings in here, in the first minute especially. As long as what I see in SFV. I play Karin (rekka char) and there's longer combos in here than what Karin can pull off in SFV. So it seems the issue is more for you not that combos exist in SFV and they don't in SF2 (because clearly this shows they do exist and can be just as longwinded), but more that in your personal experience, you win more in HDR without knowing combos... The issue here doesn't lie in combos. The issue here lies in SFV's treatment of defense execution and how punishing lazy defense can be. It's moreso than any other Street Fighter. If you don't block, you're done. End of story. You can beat people in this game just with normals, footsies and reads. I play Ranked and the people who are better than me often thrash me just by poking normals at me one after or another because they know I'm getting careless. You have to be defending, too. You can't win this game without solid defense. You have to have patience and look for gaps. How is this a bad thing? How is this not something a fighting game should strive for? I think you're oversimplifying how this game works based on the couple hours you had with playing online; by the way, how do you expect to win a game when you've literally just opened it up and started playing with other people? Why should you be able to beat other people? It's not SF2 in 3D, nor is that the goal nor was it ever. The goal is not to cater to players of older fighting games, it's not "let's make sure people who played HDR can win without having to learn anything new". It's a new fighting game. It works differently. It has different rules. This is how competitive games work, you have to learn them, and understand them on a deeper level than other people to beat them. I don't see what's wrong with this. If other people put in the time to take the game seriously, and you don't, you're not going to win. This isn't just true of SFV, it's true of IV, III, and yes, HDR. You can't expect to be winning by playing against other people in the first hour just because you were good at some other fighting game. If you want to win, and don't want to put in the time, then you play with friends around your skill level. This isn't new. It's not something SFV introduced. Realize this isn't really exclusive to Street Fighter, this is how most games where you can play against other people work. All fighting games... Smash Bros... StarCraft... League of Legends... Hearthstone... even Civilization V. You have to learn them. You can't just graduate from somewhere else and expect to do well. I've met HoN players who thought they'd be good at League... they jumped into League, and first game, they were pretty awful. Designing a game to be "backwards-skill-compatible" is what's superfluous/bloated, to me. It's a new game, treat it like a new game. If you don't have time, then okay, you're not going to like it, but don't shift blame onto surface mechanics. You lost online because you didn't know how to play, it's that simple. And that's okay, I'm not trying to say you suck, and I'm not asking you to buy it back and try it again, I'm just saying you can't make design evaluations on a game using that kind of experience as your basis. You could probably school me in HDR, because I don't know how to play HDR, and I don't expect my skills in SFV to translate to HDR, and you shouldn't expect the vice versa.
  12. MIDI Guitars are pretty much only good at one thing, and that's playing virtual guitars.
  13. If you're using the audio in your computer, that's no good and a primary cause of recording noise. A/D converters need to be isolated from other swaths of electrical components to function optimally without leaking other stuff in, and in the motherboard counts as "swaths of electrical components". Do what Aster said and get a reasonable cheap sound card (internal or external are both fine).
  14. Like I said, it's not versatile, really... but for what it's intended to do, it does best, and if that application suits your needs, there rarely is a better synth to accomplish it with. Maybe Omnisphere, but its interface doesn't yield "wild results" as easily as Absynth does unless you really dig into it.
  15. I never said they were discounting Komplete; I said Kontakt is half off on Black Friday. Also, NI would be fools not to do the sale on Black Friday... like actually. The probability of them not doing it is not enough in someone's favor to plan their buying decisions around.
  16. See thread: http://ocremix.org/community/topic/42432-guitar-settings-in-fl-studio/?page=5
  17. I think Absynth is TERRIFIC. It's not versatile like Zebra 2, but I never tried to compare it on that aspect... I find it more valuable for easy generation of wild but musical textures, and the presets are inspiring for more musically toned soundscapes atmospheres. It's my favorite Komplete synth, but I would agree if one said that it's not worth buying on its own.
  18. NI has had those sales consistently for the last 5 years that I have been in the loop on VI stuff... this year Summer of Sound got moved up to Spring, I suppose, but I'd be very surprised if they didn't keep doing Black Friday.
  19. I do not recommend buying small things from Komplete, because unless it is Kontakt, you can't crossgrade reasonably. You'll pay full price for Komplete eventually, then have duplicate licenses of those other products and be at a net loss of a couple hundred dollars. If you want to be frugal in the long run about this, pick up Kontakt on Black Friday for $200, then crossgrade next year for $200 (during the half off upgrades sale). That's $400, so net savings of $100.
  20. It's not worth getting anything in Komplete outside of actually getting Komplete.
  21. Can you please put in the effort to think critically and practice as a musician by yourself? This is a help forum, it's not "Twitch Plays Remixer", where we tell you every single thing about what buttons to press in your DAW to try and get you to make music. This thread is now 5 pages long of you asking a string of random questions.
  22. If you want "space-y sound design-y" stuff, don't be fooled into thinking not going for Omnisphere won't let you. Absynth is one of the most underrated synth plugins ever, but it's VERY powerful for abstract sound design like that.
  23. Omnisphere is not really something you need. It's more of a luxury; Komplete, on the other hand, is something you need, as without Kontakt you're basically dead in the water trying to find any good virtual instruments that don't have absurd DRM or just terrible programming (exceptions maybe for Sample Modelling, VSL, etc.). Omnisphere is more resource intensive but it is a hybrid synth/sampler (so it has a reason to be). Kontakt has a host of optimizations that tie it to strictly sampling that makes it a better platform for sampled instruments than Omnisphere is. The Komplete synthesizers are also relatively efficient compared to Omnisphere.
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