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Found 5 results

  1. It's been over a decade now since my first (unsuccessful) submission, so I thought it could be worth a retry with one of my more recent live improvisations, which might be a bit...uhmmm...unconventional. Meanwhile, I've dug deep into the world of pipe organs as an autodidact, with many lessons learned already and even more to still learn -- but decide for yourself as you take a listen. Hope you'll enjoy! Submission Information Name of game(s) arranged: "The Legend of Zelda: Ocarina of Time" Name of arrangement: "Temple Of Time: Chant & Carillon" Name of individual song(s) arranged: "Temple of Time" Link to OST: https://fi.zophar.net/soundfiles/nintendo-64-usf/legend-of-zelda-the-ocarina-of-time/44%20Temple%20of%20Time.mp3 Download Links Submission audio (FLAC 2.0ch 16bit 44.1kHz): http://via.woody-mc.de/to/Q90hnnkQBOVdSipq Original recording master (FLAC 7.1ch 16bit 48kHz): http://via.woody-mc.de/to/9vnNo0P0MQShcRBN VOD illustration: https://youtu.be/u4MjElSvRVI Additional Comments Following my childhood dream and fascination for pipe organs, to become a self-taught pipe organist with a focus on VGM and movie soundtracks was an unevitable destiny with regards to my hobby and passion. Thus, the live improvisation on one of TLoZ:OoT's most notable themes is somewhat a milestone for me, as I was able to put that big cathedral grandeur and acoustics into a piece that would be more than fitting as an OST for the place where the game actually placed the original. In fact, "Temple of Time: Chant & Carillon" consists of two interwoven movements, namely the chant portion in the first half (resembling an "accompaniment" to the vocals heard in the OST) and the carillon section, which refers to a "carillon piece" in the context of pipe organ music; these try to imitate the ringing of church bells through fast arpeggiated chords while the main melody is often played with the left hand on another manual or with even the feet using the pedals, featuring a different registration (= timbre). The piece itself features almost the full dynamic range of the organ with a more or less linear increase, reaching its first culmination point at a striking dissonant chord around 6:10, before it enters the finale section which eventually utilises "full organ" (= all stops activated) for the final chords cadence (hope you'll own a decent LFE to enjoy the frequencies around ~16Hz). Just like many of my other creations, this has been played live at home using a three-manual DIY organ console with Milan Digital Audio's "Hauptwerk" as the software backbone and features MDA's "1903 Notre Dame de Metz" sample set being mapped to four different speaker pairs. The "audio artifacts" you might notice, such as key attacks, blower noise and some hizz from certain pipe ranks are indeed intended to be present in the final recording and are both a sign of realism and paying attention to the details when the sample set was recorded as well as they're vital for the authenticity of the piece's final recording. It should be noted that this exact recording -- like pretty much all of my music -- is a unique on-the-fly improvisation, which means that it cannot be revised or otherwise be "polished" in any way, not even for a resubmission attempt. Be sure to watch the VOD if you'd like to see the pictures that I had in mind when I improvised this (and for some nice goosebumps during the final measures -- at least I hope so).
  2. A couple dozen tracks for a platformer puzzle game I'm working on. I made extensive use of Famisynth for the main leads and occasional support in most tracks for a variety of reasons. Any honest critique is good! Thank you!!
  3. Not sure if anyone here remembers me, but years ago I wrote a Ducktales remix with Doc Nano that made it onto the site (still one of my proudest achievements). Since then I've gotten busy with college and stuff, but I recently joined the Columbia Pops Orchestra, and my first order of business was to write a medley of themes from one of my favorite games of all time: Undertale. Definitely more of a medley than a remix, but look out for the motif from Memory popping up throughout. Other pieces include Megalovania, Spider Dance, Bonetrousle, Death by Glamor, Fallen Down, It's Showtime, and Oh! One True Love. I hope this fills you with determination.
  4. I have a personal goal to play a live show at MAGfest. I live in Japan so this is not going to be easy. But before that, I just want to know what people go to MAGfest concerts to hear? There are already millions of game music cover bands playing there, right? Do people just want more covers of the classics? Do they want bands covering less popular games? Do they want original music? I have lots of ideas for cool concerts I'd like to throw and now I finally want to create a set and go there and do it?
  5. I'm submitting for Ignoring the Crash, the NES tribute album, and this is a live version of the remix. What do you all think? Sorry it's a bit dark - the dim lighting didn't translate well to the video camera.
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