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Nabeel Ansari

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Everything posted by Nabeel Ansari

  1. Synthesizers and samplers are two totally different things. A virtual orchestra is (almost always) not a synthesizer. It is a sampler, or to be more accurate, it comes with one to use it (the VST/RTAS/AU is the sampler). Let's use this as an example. A sampler takes MIDI input and returns audio from recordings of notes, or "samples". When you get a sample library, you will get a huge amount of samples (individual wav files for every note and articulations for more in depth ones) and "patches". The patches are what you open in the sampler, and it tells the sampler how to behave and what samples to play back. These samplers are really in depth nowadays, with keyswitching so you can set the instrument to a different articulation. In other words, it switches the instruments into different modes. There are plug ins that are fusion of samples and synthesis, but I've never heard of any good virtual orchestras that were synthesized completely. That symphonic orchestra (i linked earlier) is a sample library and comes bundled with the PLAY sampler, which I believe East West developed so they would have their own to give with the libraries. They used to use Kompakt, which was a crippled (more old than crippled) version of Kontakt, which is believed by a huge lot to be the most powerful sampler out there (because it gives you all the controls you need to make your own sample libraries, and a whole lot of controls). I own this, and can say it lives up to the hype. tl;dr Synthesizers do not sum up "any sort" of virtual instrument plugin. Acoustic instruments (usually) are in sample libraries, and synthesizers are, well, synthesizers. People sample synths, but that's just stupid unless it's the crazy cool synths you can find in Omnisphere, which is one of the sampler synth fusion plugins I mentioned. EDIT: also if you really want the title on front page commotion to stop, just edit the title so the position of the word analogue is different.
  2. I don't think Massive is an analog synth sim. Also, you may or may not misunderstand synths (I'm just judging from your post), so I'm going to clear this up just in case. A synthesizer makes sounds. An analog synth uses wires and electricity signals and all that cool stuff. It's hardware. A digital synth uses values and programming. (i.e. software) An analog synth simulator simulates hardware analog synths and is for people who don't like the sound of digital (really it's not that much of a difference) synthesizers. Massive is not analog sim (at least, Native Instruments doesn't say that anywhere). If you just want a synth to make sounds this is so worth it. It's ridiculously simple to make complex sounds, but it doesn't sacrifice uber control ability. Also, Rozovian, you're really stretching the Komplete thing. It's one thing to recommend it to a guy who wants Kontakt (only $100 more), but for a guy who wants Massive (and is on a $300 budget) it's not really practical advice to say he should pay more than double the price of Massive. He wants a synthesizer, not a musical smorgasbord.
  3. For some strange reason, you can use the exact same technique for all your FL Studio problems.
  4. Only 500GB on macs? If you're going to be installing sample libraries, go for 500GB HDD. I'm going to PM you about something.
  5. They don't want to keep the feel of Super Metroid. They're basically remaking it with Zero Mission sprites, physics, and sound. EDIT: I apologize for not being able to understand that you were responding to a quote made 5 pages ago without referencing or quoting said post.
  6. It's not too much, Notch could do it (minecraft is considerably larger than a metroid copy).
  7. This is utterly false. With monitoring headphones, you don't have to worry about tiny imperfections in your room acoustic treatment and speaker placement.
  8. No, you need to get better reading skills. I said there's very little interpretation.
  9. What do you mean by that? What do you need 50 percent source for?
  10. Your highs are painfully strong. The synth that comes in at :35 is way too thick. Also, did you compress just about everything? It all has punch when it shouldn't. . Abrupt transition at :42 is really weak, and everything loses rhythm at that point. Weird change of texture at 1:15. Your bassline in general has way too much sidechain. I can barely tell what it's doing, and it doesn't seem to be following any rhythm with the rest of the track. It also takes up the high range, but no strong bass. To be honest, the arrangement feels like a bunch of different patterns struck together. The transitions are odd and not really transitioning at all. There's very little Ice Cap interpretation here, it just sounds like you sprinkled it over the song while trying to copy off of mainstream artists like deadmau5. This generally feels what I would call (compositional wise) empty. Try this. EDIT: Sorry if this review seems harsh, but I saw "mastered for todays listening standereds" and was severely let down.
  11. The bit depth of audio files has nothing to do with 32 bit or 64 bit interface drivers.
  12. I don't think "Special Stage" robots are allowed, seeing how Mr. X isn't.
  13. I disagree with zircon on performance, my old computer with 1.5 GB RAM and a Celeron processor was unable to handle a single string instrument using the PLAY (free version) edition of QLSO. :/
  14. I don't think he was judging based on that one thread. xD
  15. No, it wouldn't. No noticeable source warrants an instant rejection. Let's stop derailing this thread with OCR babble. This is about young composers, not ocr standards.
  16. Hmmm, that would get rejected by the judges immediately. EDIT: not even. Wouldn't make it to the judges.
  17. Honestly, it seems like we could just go to the WiP forums or WiPIRC and not miss much. We have theory heads floating around on OCR, so that's covered too. Plus OCR knows more about VGM than any other composers community on the web. I don't mean to say it's pointless though, but as Suz said, if all there are is know-it-all music composition douchebags, it might not be worth the effort to post something there.
  18. lol "Dan B" (you have the same name as a VGM composer, how coincidental ) 1. It has a strong melody and memorable compositional aspects. The melodies were all they had back then, which is why they were so frikkin awesome. 2. VGM can't really be defined as anything. There are composers that mix jazz and electronica (and maybe chiptune stuff) together, but there are also composers who make that ridiculously generic big percussion four note string detaches with choir in the background film type "epic" music. The former usually has more interesting melodies, so I like that better, but there are also ambient stuff, rock, pop, any genre you can think of appearing in games. There's really no definition as far as genre. Main melodies can't even be the definition, because there are composers that do what I said above: copy "epic" film music that doesn't have a moving melody. 3. Melodies on an instrumental level need to be paid attention to of instead of lyrics. Compositional aspects are much more important.
  19. You will be sorely disappointed when you switch to another DAW and find out the sound quality is exactly the same. DAW's have absolutely no bearing on sound output. The tools you use do. And FL Studio has tools that are fine for high quality professional work. Please, if you want better sound quality, don't switch your DAW, get better at production. There is no DAW with better sound output than FL Studio, and there is no DAW that FL Studio has better sound output than. They're all the same. The only difference is the way you use them, and if you've been using FL Studio for 5 years, it's what you're used to. If you're gonna switch, don't expect it to be easy and then have your sound output sound better. At most, you will just change your music making method to something different and your music will still sound the same. :/
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