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Everything posted by Nabeel Ansari
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You know all sound in the world is sine waves, right? That's basic 8th grade science. Also, lol at last bit. Traktor is DJ software and reaktor is a synth factory (not so much a synth itself) As far as your beautiful comment, it's safe to say you haven't heard a lot of synth sounds (or played with one).
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Need Composer for Youtube Project
Nabeel Ansari replied to BondExtreme's topic in Recruit & Collaborate!
A decent choir package with custom syllables is like $400+. -
Need Composer for Youtube Project
Nabeel Ansari replied to BondExtreme's topic in Recruit & Collaborate!
Yeah just the choir alone is basically $400 if you want customized syllables. You're not really asking for 1.5 hour projects here. -
This game is crazy and fast paced. The combat is very on-the-edge-of-your-seat-whoever-shoots-faster-wins.
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That's FL Studio auto save! Are you recording in "song" or "pattern" mode? Make sure it's song.
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As zircon says, you're not really talking about samples. You're talking about what are referred to as loops (or in the arp scenario, presets). Samples refer to something different entirely, it actually just means virtual instruments (at least around here), which you use for the computer to perform your own compositions. As far as loops go, I try to stay away from them. However, when I come across a good drum loop with high quality drum sounds, I slice it up for the individual hits and make my own rhythms (unless it was a dance beat loop that had sounds I wanted for a dance beat, then there's really no need there to slice it up). So in short, if you really like a loop, but you feel guilty about creativity, then use audio slicing and manipulation to add your own twist to it. As far as real life quality audio without loops? That is completely false. Virtual instrument sample libraries can get you real life quality audio (with some effort) just as good as loops can.
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Mega Man: The Grand Robot Master Remix Battle 2011
Nabeel Ansari replied to DarkeSword's topic in Competitions
I picked her as my second or third. -
He doesn't NEED to make it louder. It's not inaudible, and it keeps the rhythm going. I would even go so far as too say that any louder and it'll be too loud. His kick is FINE. And you need to get an hearing exam. There is no sidechaining here.
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Bad advice, house production doesn't apply to everything dude.
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Mega Man: The Grand Robot Master Remix Battle 2011
Nabeel Ansari replied to DarkeSword's topic in Competitions
Read the first post, guys. -
Mega Man: The Grand Robot Master Remix Battle 2011
Nabeel Ansari replied to DarkeSword's topic in Competitions
They need to be powers of two for an even one on one in the end. He needs to cut it off here unless 32 other people decide to join. -
Hmm, not sure.
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You don't have to compare it to anything to say they're not being inventive enough.
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You have a lot of sub bass goin on here. I'm listening on headphones, but it sounds like I'm listening on a car stereo. I think the main problem is the kick drum, just some light compression and an EQ cut of the below 40 HZ should do the trick. Yeah I agree the sax fits but it's very fake sounding. It's mostly when you do the quicker notes, vary the velocities in those areas. The sax could also use some more reverb. If you don't like your sax, go to http://soundfonts.darkesword.com and pick the Tenor one on here. I think it would fit the soundscape better. It sounds to me like the pad is panned left, is that true? I don't suggest it, or at least not as much as it is now, put it a little more towards the center (maybe stereo separation would help) and boost the mid high frequencies (only a little bit, nothing too drastic). Do it BEFORE it gets reverb'd in your FX chain, though. xD Other than that, it's got a cool groove. Can't comment on arrangement yet, too early in the morning, but this is sounding good.
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A necrobump is a thread bump that bumps a thread back from the dead. And 7200, not 7400.
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Do you mean slice an audio clip and make the slice you want its own audio clip? Slice it, go into the clip menu and press Make Unique. Or open it in Edison and save it wherever.
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fixed.
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Synthesizers and samplers are two totally different things. A virtual orchestra is (almost always) not a synthesizer. It is a sampler, or to be more accurate, it comes with one to use it (the VST/RTAS/AU is the sampler). Let's use this as an example. A sampler takes MIDI input and returns audio from recordings of notes, or "samples". When you get a sample library, you will get a huge amount of samples (individual wav files for every note and articulations for more in depth ones) and "patches". The patches are what you open in the sampler, and it tells the sampler how to behave and what samples to play back. These samplers are really in depth nowadays, with keyswitching so you can set the instrument to a different articulation. In other words, it switches the instruments into different modes. There are plug ins that are fusion of samples and synthesis, but I've never heard of any good virtual orchestras that were synthesized completely. That symphonic orchestra (i linked earlier) is a sample library and comes bundled with the PLAY sampler, which I believe East West developed so they would have their own to give with the libraries. They used to use Kompakt, which was a crippled (more old than crippled) version of Kontakt, which is believed by a huge lot to be the most powerful sampler out there (because it gives you all the controls you need to make your own sample libraries, and a whole lot of controls). I own this, and can say it lives up to the hype. tl;dr Synthesizers do not sum up "any sort" of virtual instrument plugin. Acoustic instruments (usually) are in sample libraries, and synthesizers are, well, synthesizers. People sample synths, but that's just stupid unless it's the crazy cool synths you can find in Omnisphere, which is one of the sampler synth fusion plugins I mentioned. EDIT: also if you really want the title on front page commotion to stop, just edit the title so the position of the word analogue is different.
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I don't think Massive is an analog synth sim. Also, you may or may not misunderstand synths (I'm just judging from your post), so I'm going to clear this up just in case. A synthesizer makes sounds. An analog synth uses wires and electricity signals and all that cool stuff. It's hardware. A digital synth uses values and programming. (i.e. software) An analog synth simulator simulates hardware analog synths and is for people who don't like the sound of digital (really it's not that much of a difference) synthesizers. Massive is not analog sim (at least, Native Instruments doesn't say that anywhere). If you just want a synth to make sounds this is so worth it. It's ridiculously simple to make complex sounds, but it doesn't sacrifice uber control ability. Also, Rozovian, you're really stretching the Komplete thing. It's one thing to recommend it to a guy who wants Kontakt (only $100 more), but for a guy who wants Massive (and is on a $300 budget) it's not really practical advice to say he should pay more than double the price of Massive. He wants a synthesizer, not a musical smorgasbord.