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Nabeel Ansari

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Everything posted by Nabeel Ansari

  1. Only 500GB on macs? If you're going to be installing sample libraries, go for 500GB HDD. I'm going to PM you about something.
  2. They don't want to keep the feel of Super Metroid. They're basically remaking it with Zero Mission sprites, physics, and sound. EDIT: I apologize for not being able to understand that you were responding to a quote made 5 pages ago without referencing or quoting said post.
  3. It's not too much, Notch could do it (minecraft is considerably larger than a metroid copy).
  4. This is utterly false. With monitoring headphones, you don't have to worry about tiny imperfections in your room acoustic treatment and speaker placement.
  5. It's more funny than harsh. xD
  6. They mean completely different things.
  7. No, you need to get better reading skills. I said there's very little interpretation.
  8. What do you mean by that? What do you need 50 percent source for?
  9. Your highs are painfully strong. The synth that comes in at :35 is way too thick. Also, did you compress just about everything? It all has punch when it shouldn't. . Abrupt transition at :42 is really weak, and everything loses rhythm at that point. Weird change of texture at 1:15. Your bassline in general has way too much sidechain. I can barely tell what it's doing, and it doesn't seem to be following any rhythm with the rest of the track. It also takes up the high range, but no strong bass. To be honest, the arrangement feels like a bunch of different patterns struck together. The transitions are odd and not really transitioning at all. There's very little Ice Cap interpretation here, it just sounds like you sprinkled it over the song while trying to copy off of mainstream artists like deadmau5. This generally feels what I would call (compositional wise) empty. Try this. EDIT: Sorry if this review seems harsh, but I saw "mastered for todays listening standereds" and was severely let down.
  10. The bit depth of audio files has nothing to do with 32 bit or 64 bit interface drivers.
  11. I don't think "Special Stage" robots are allowed, seeing how Mr. X isn't.
  12. I disagree with zircon on performance, my old computer with 1.5 GB RAM and a Celeron processor was unable to handle a single string instrument using the PLAY (free version) edition of QLSO. :/
  13. I think he means REmixing.
  14. I don't think he was judging based on that one thread. xD
  15. Not necessarily.
  16. No, it wouldn't. No noticeable source warrants an instant rejection. Let's stop derailing this thread with OCR babble. This is about young composers, not ocr standards.
  17. Hmmm, that would get rejected by the judges immediately. EDIT: not even. Wouldn't make it to the judges.
  18. Honestly, it seems like we could just go to the WiP forums or WiPIRC and not miss much. We have theory heads floating around on OCR, so that's covered too. Plus OCR knows more about VGM than any other composers community on the web. I don't mean to say it's pointless though, but as Suz said, if all there are is know-it-all music composition douchebags, it might not be worth the effort to post something there.
  19. lol "Dan B" (you have the same name as a VGM composer, how coincidental ) 1. It has a strong melody and memorable compositional aspects. The melodies were all they had back then, which is why they were so frikkin awesome. 2. VGM can't really be defined as anything. There are composers that mix jazz and electronica (and maybe chiptune stuff) together, but there are also composers who make that ridiculously generic big percussion four note string detaches with choir in the background film type "epic" music. The former usually has more interesting melodies, so I like that better, but there are also ambient stuff, rock, pop, any genre you can think of appearing in games. There's really no definition as far as genre. Main melodies can't even be the definition, because there are composers that do what I said above: copy "epic" film music that doesn't have a moving melody. 3. Melodies on an instrumental level need to be paid attention to of instead of lyrics. Compositional aspects are much more important.
  20. You will be sorely disappointed when you switch to another DAW and find out the sound quality is exactly the same. DAW's have absolutely no bearing on sound output. The tools you use do. And FL Studio has tools that are fine for high quality professional work. Please, if you want better sound quality, don't switch your DAW, get better at production. There is no DAW with better sound output than FL Studio, and there is no DAW that FL Studio has better sound output than. They're all the same. The only difference is the way you use them, and if you've been using FL Studio for 5 years, it's what you're used to. If you're gonna switch, don't expect it to be easy and then have your sound output sound better. At most, you will just change your music making method to something different and your music will still sound the same. :/
  21. If you use FL Studio, they allow bridging now, so all of your RAM usage limits with VST's have been lifted. 64-Bit OS, GO! But seriously, if cost isn't a problem, upgrade your RAM. Streaming from disk puts the bottleneck on hard drive read speed and you mentioned you have a 1.5 TB HDD. Is it an eco drive like a caviar green or something?
  22. You blew that completely out of context. I was talking about RAM usage, not a limited number of tracks in your DAW. That was never an issue and was never brought up in this thread.
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