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Kenogu Labz

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Everything posted by Kenogu Labz

  1. As a righty, I feel it's my left to sympathize with the left-handed, yet understand that due to basic human-machine interface restrictions, the decision is unfortunately out of our hands: left, or right, as the case may be.
  2. Sort of. Even though those were the resources he had, it doesn't change the fact that low-res graphics and music leads to nostalgia often associated with retro games, and has a distinct feel to it that games with layers of spit-shined graphics and audio often don't have. While it may not have intended to be retro, it ends up falling into that category.
  3. The original would have stood on its own, retro or not. Retro simply lent it nostalgia and a certain charm. A true remake, not a 'port' like Cave Story Wii, could show beauty in a whole new way. That art for Mimiga Village is gorgeous, and I can't wait to see how this progresses.
  4. Part of it's the fact that you can still see terrible tree-leaf-modeling in the first. And the textures feel like Kirby games to me, which is a bit... out of place. Then again, why am I comparing to Kirby when I've never played it? 0.o
  5. Yeah, that's a causality fallacy. Buuut, given a large enough sample, you could show a definite correlation for those who play several of those kinds of games. It would be interesting to perform a study with no particular bias, either towards the type of games played, or the people playing them. Right now, they're pulling from a 'contaminated' sample set, too narrow to draw any conclusions from.
  6. She has a legitimate point: exposure degrades sensitivity. Other than that, though, I'd also take a look at certain other areas that need to change first. Sex-ed in public schools, anyone?
  7. I've only played part of the first Valkyrie Profile, but wow. It only hits you after the first couple of recruitments, but the the whole theme is somber. You can't help but feel sad each time you play through one of the recruitment stories. I really need to finish it.
  8. The main tie I saw to FF in Spirits Within was to the Gaia/Terra plot seen in Final Fantasy IX. As a matter of fact, it was incredibly similar to that plot. Some of the humor was mildly entertaining. But the music... the music is incredible. While nothing like your average FF title, it's still a surprisingly delicious soundtrack. In terms of Uwe Boll movies... never seen one yet. And from what I've heard, I may just avoid them for as long as possible. How a director like that keeps getting funded/green-lighted, I'll never know. EDIT: ACK. luhny and me have the same pic, this is gonna get confusing. :S
  9. That's about what I have to do, too. You have to go a sizable ways lower than what most guides tell you to. And even then, some spams have not-so-good balancing, so it'll still hurt to listen to; those take more TLC and tweaking. And it would be AWESOME to have a ReMix spam night. What if we asked everyone who can to come prepared with a set of mixes? Or we could set up a voting system, where we nominate which one should be played next... This could be fuuun.
  10. And thanks, Kanthos, for the excellent sale! Everything shipped fine, and I've been enjoying it since I got it. If I could put an A+ on some record pertaining to your sales, I would. But hopefully, this will suffice!
  11. A very good point, Jack, though any story that relies on mystery and hiding of the facts could be expected to have this problem, too. I wonder how it could be made more compelling. Resolving amnesia quickly, can help, too; for example, Terra, in Final Fantasy VI, resolves the worst of her identity crisis early on, and then proceeds to develop based on what is discovered after she remembers. Then again, amnesia strikes at several points to several characters in that game, all of which end up being fairly effective storytelling. Rachel and Strago, if I recall correctly?
  12. Amnesia is useful when you're entering a world you know nothing about. In a sense, it helps you relate to the character right off the bat: neither of you have a clue what's going on. But great job at pointing out some alternatives!
  13. You're telling me. Trying to kill a Fists of Steel Heavy is like a suicidal bum rush. And then I take out melee... and get punched in the face with a crit-fist.
  14. A few people popped in today; Frogg, Bahamut, Bark... but game failed to develop. Bummed, since I'm stuck home sick anyway.
  15. Sounds like constitutional misinterpretation to me, Jack. Just because a term is old does not make it outdated, or place it in a different context. It's an enormous misconception in modern America. You can't skew the constitution to what you want it to mean. Leave such interpretation for the Supreme Court.
  16. Comparing air to data is irrelevant. Stop tossing straw men. Air is already available, despite the existence of humanity. Video games and other electronic data are available because of it. Apples to Oranges, good sir. I was referring to your second quote onward, up through "wanna go up against the Founders?". Distribution does take money. CDs have to be made for physical copies. Online services can require payment for having your game hosted on their system. Bandwidth for online distribution costs, as well. Not free. Not free at all. And I'm not saying we can't learn; I'm saying that, as long as you behave like this, no-one's going to change their mind. Would you shrug and surrender if an attacker came at you? No, you'd defend your position. When any one member of a debate behaves in a manner like that which you exhibit, no-one learns anything. We're not going to suddenly change our minds (as you've previously noted you have no intention of doing). But anyone else reading this tone will also ignore it as banter, and learn nothing from it, since clearly you have no intention of learning yourself.
  17. (Note, I edited my last post while you were posting; it's important that you read it.) This is where you are deeply wrong. Explain how a resource being infinite somehow entitles people to receive it freely. The resource may be infinite, but the supplementary resources required to 'craft' it are not. And therefore, this holds no water. And in terms of the second half of your post... I'm at a loss to how it's supposed to tie together. You make two very contradictory statements, as far as I can tell. In terms of you not admitting you're wrong: guess what. Your attitude is what started this mess. OCR has ganged up on you because you had a cocky 'know-it-all' attitude. Are we gonna back down? No! I've seen many small debates from many here. And guess what? When they're debating with each other, they are reasonable, and are easily willing to change their position when shown to be wrong. It may take a bit of doing, but that's what debate is about, isn't it? You, on the other hand, intrude on the site, flood several topics with arguments that mark you as someone who refuses to learn. Good luck getting civil, earnest responses back.
  18. You don't need that game. This point has been made repeatedly. Video games are a luxury, and as such, those who can not afford them should not be able to play them, regardless of the price. That takes priority over anything you're trying to accomplish. And that statement makes you sound a lot like a And do you know the reason why it seems everyone else is ganging up on you? It's not just the point you're making; it's the fact that you're apparently 'never wrong'. You refuse to stop, even once, and admit someone else was right. You refuse to learn, claiming that you have superior knowledge, and everything we throw at you is meaningless. As long as you keep up that attitude, this reaction will continue. No-one, and I mean no-one, can possibly present a debate without making flaws. A truly intelligent person will be willing to admit they are wrong, and learn from the experience. Those who refuse to admit they can learn are truly the foolish ones.
  19. I apologize profusely on behalf of UW; I knew our school has terrible Humanities departments, but didn't realize they were this bad.
  20. Actually, precisely ((100)/world-population) % effective. Which, while incredibly close to zero, is not a valid approximation for zero. I used to use the entitlement argument with myself quite frequently. It really is just selfish, though. Thank goodness for Steam, which gives great opportunity for buying things at a fairly low price, as long as you're patient. The only thing that's tough is watching all the console releases go by, and drooling over them. There's only so many things you can pirate as a PC gamer.
  21. It's a bit harder than what I prefer, but still quite solid; they're all top-notch.
  22. I'd say your advice, Jack, applies not just to corporations, but anyone that makes more than they need to live on. But that's a deeper flaw in our selfish culture, not just these businesses. And it's the big reason capitalism doesn't work as well as it should. However, like most systems we flawed humans make, it's far better than the alternatives. (Busy with homework, copping out on further clarification)
  23. Jack, your basic premise has repeatedly been 'Making a large profit is bad'. This makes no sense and is undermining your entire argument. Just because a corporation makes a large profit does not make it evil, overbearing, or unfit to exist. All these subscribers you speak of don't have to pay. It's their choice; they believe that fee is worth being paid for the content they receive. You can not decide that for them. One of the natural controls of the free market is that if people aren't willing to pay for a service or product, either the price must drop, or the product must be removed from the market, thanks to competition.
  24. Let's ask zircon. His recently released game, 'Return All Robots!', has received very little attention. Even as an indie developer, Space Whale Studios didn't receive any attention from known indie sites. Even releasing the game through XBox Live didn't have the desired results, if I'm not mistaken. The question I have is this: if they had been able to release through a publisher, would that have improved their chances for exposure to a much wider audience? Would the people making the game receive a greater profit from going through a publisher than they would releasing it by themselves? Occasionally, games have enough of their own merit to garner attention from standard media outlets. However, many times, even the best new developers end up buried under a massive pile of other mediocre games. Why? Lack of proper marketing can be a huge contributor, as was the case with the well-rated, yet relatively unknown Spirit Engine 2, which made far less money than the writer had hoped for and deserved. Publishers aren't just responsible for printing and shipping games; they have to work with presentation of the game (packaging and related materials), marketing (advertisements on a wide variety of platforms), networking (contacting media sources to plug the game and offer info), and funding (providing resources that the development team wouldn't otherwise have). In return, they receive payment. In the capitalist world, this is called a service, and it makes sense. The publisher is making an investment in the developer's game, and hopes to gain returns from it. Similarly, the developers hope that the publisher will provide the end benefits of greater sales than they could accomplish alone. It's a symbiotic relationship, not a destructive one. Now, I will give you that the publishers likely try to take advantage of their vital position by overcharging, or collecting more than their due from the sales. But the idea is a sound one, when used honorably. It's also the case that many developers can release without a publisher; however, this often relies on reputation, which often can not be built without having released previous material. While capitalism ruled by selfishness leads to horrifying and truly evil results and decisions, capitalism with a mindset focused on integrity and mutual profit works incredibly well, and leads to the increased happiness of all involved.
  25. We could take care of this whole thing by renaming the topic "Trolling OCR" and closing it. I get the feeling this has dissolved into meta-debate.
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