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Everything posted by Kenogu Labz
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wip MegaMan Battle Network 3 N1 Grand Prix Theme
Kenogu Labz replied to jabond23's topic in Post Your Game ReMixes!
Much stronger intro, and the effects are much less washed-out. But without them, some new problems have been exposed. - That guitar is severely flat in several places, if not during the entire first two times it shows up (0:49 and 1:36). - The rhythm guitar you have during the slow spots isn't necessarily pitchy, but it is seriously out of rhythm. (1:00) At this point, just work on tightening the instruments, and make sure they all fit well together. You have a solid set of synth choices, I think, that mesh well together. Just make sure pitch and rhythm's worked out soon. -
WTB: Donkey Kong Country 2 and Perfect Dark Soundtracks
Kenogu Labz replied to IOnEI Falcon's topic in General Discussion
There's a cool topic for anyone who has stuff to buy or sell. Try asking there! And welcome to the community, Falcon. -
wip MegaMan Battle Network 3 N1 Grand Prix Theme
Kenogu Labz replied to jabond23's topic in Post Your Game ReMixes!
Absolutely one of the better tracks in the series. This made that entire section of the game amazing. The best one they made, IMHO. But that's a discussion for another place and time. Alright, let's break this down: -Your beginning... sounds awful. You're trying to match the sound of the original orchestra hits, but it just doesn't mesh with the rest of the track. Try to get a better build-up at the beginning. -I really don't have much complaints about the arrangement of the song. Switching leads seems to lend enough variation to ignore complaints of repetition. -However, the entire song seems to be blown out; it clips everywhere, especially once the guitar comes in. Really, really drop your master volume, then make sure things are equalized. Then it'll be easier to judge the other parts of the mix. Direction's good. Just work on making it sound great, too. -
The Extra Credits thread!! EC is amazing!
Kenogu Labz replied to big giant circles's topic in General Discussion
I believe this topic here is what you were looking for. Perhaps a merger is in order? It'd be good to have your indexing post if you want to maintain it. -
Kefka's Tower, in all its twisted glory For those who didn't see the posts earlier, Gamemaster1379 was fungineering some more, and managed to build a nest in the skybox of plr_hightower. Hijinks ensued. I believe several others also have good screens forthcoming.
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atmuh, your video on Hightower just scratches the surface. Gamemaster created something I'd like to call Kefka's Tower, replete with Light of Judgement, by exploiting that map and the Wrangler. Pics forthcoming.
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While it may have the longest cloak, the ammo argument is invalid, since you *can* extend the time of other watches, though the Dead Ringer does have a lower benefit from picking up ammo, I believe.
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We practically force it anyway with the auto-balancing system; the spec-join is basically just a work-around. I'm in favor, since it wouldn't strongly change anything we're doing (as long as teams can be rebalanced if, say, half of one team QQs).
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OCR02071 - Final Fantasy IV "Everclear Hangover IV"
Kenogu Labz replied to djpretzel's topic in ReMix Reviews & Comments
Something I just realized; aren't mixes like this usually relegated to OLRemix? They have been in the past, as far as I can tell. Why the exception here? -
OCR02071 - Final Fantasy IV "Everclear Hangover IV"
Kenogu Labz replied to djpretzel's topic in ReMix Reviews & Comments
Rather disappointed a mix this vulgar made it onto OCR. Makes it pretty tough to show my friends this site when I have to show them 'the good ones', instead of having them find out the hard way that these songs are on here. -
The OP problem doesn't lie with the Frontier Justice, from what I've seen. The problem lies in the Wrangler (and the Gunslinger, to some extent). If one person is using the wrangler, with an allied sentry to watch his/his sentry's back, and another medic healing the 66% damage-shielded missile-fire-rate-boosted wrangled sentry... yeah. It's pretty much a horrific mess for anyone to clean up, whether they be Demo, Soldier, Spy, or Heavy. Not impossible, by any means, but certainly incredibly frustrating. Take Dustbowl a few nights ago. Normally, the last CP doesn't hold out for 20 minutes with a solid defense team. That night, two to three engineers held it EASILY for almost the full time, with a fair amount of help. No-one could take out all the buildings; I doubt it was even possible with the amount of shielding wrangled sentries get.
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I can be fairly certain when I say that no, they would not be considered solid remix material alone. Perhaps as part of a larger production, but alone, there is not enough flexibility (at least from what I've heard of Vocaloid). Even then, I only see it being applied to humorous effect, not any serious one. If you really want vocals, there are some talented singers on OCR you could always ask to give a hand. I don't really see Vocaloid as being the method to achieve this, though.
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Top gear using metal gear solid music?
Kenogu Labz replied to Anti-Syne's topic in General Discussion
I believe what you're hearing is a stock drum loop. There's a lot of them out there, and it's fun to hear occurrences of them across mainstream media. -
But, since it was previously stated that the maximum was 255, it could be assumed that (for whatever reason) the value used could be a signed 9-bit integer. No, that makes no architectural sense. Yes, it was only made to be humorous. Slack it off, eh? Also, I'd be in for concurrent gameplay to get all those lives. Time paradox ftw, though, since everyone would have to be playing all sections of the game simultaneously. Talk about a concurrency nightmare..
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Yeah, as previously noted, due to architectural purposes, you'd end up hitting 255 lives. Then you better hope the 'lives' value doesn't wrap around to 0, or worse, a signed value (-256). Pretty hilariously awesome job, there.
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May I refer you to this loverly topic? Got Prince of Persia for... around $5, I think it was. Been trying to play through it before I watch the movie, though I suppose the plot will be entirely unrelated.
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Yeaaaah. Make sure maps are actually downloadable before you add them to the lists... emptied the server in seconds.
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OCR CS:S or: How I Learned to Stop Worrying and Plant the Bomb
Kenogu Labz replied to FireSlash's topic in General Discussion
Yeah, I was glad to see them take the beta stamp off of that. I probably wouldn't play as much as TF2, but I'd be down for playing once in a while, at least. -
...and proceeds to merrily kidnap Zelda, cackling madly all the while. I'd play that. I saw the tail end of the Kinect presentation. I find it to be striking that no-one's realized what they've done technologically; it's actually quite fascinating that they've managed to shrink what is effectively motion-capture technology down to this scale, and with fairly good precision. If Ubisoft's fitness demonstration showed nothing else, it was how relatively precise the system can be, compared to, say, the way Wii Fit detects body movements. Does it work better? Is it really any more flexible? Will we see some totally awesome Elite Beat Agents action with it? Guess we'll have to wait to find out.
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OCR Mascots: Class of Summer 2010 - Voting Closed
Kenogu Labz replied to djpretzel's topic in General Discussion
Votecasting process begun. Heavy (Team Fortress 2) Kefka (Final Fantasy VI) Companion Cube (Portal) Votecasting process complete. > FORK -
Firewall/security issues, perhaps? Since it interferes with only one server's packets at a time, this would make some sense.
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I thought this event was moved to RED to prevent this kind of shenanigans. Part of it comes from the fact that RED isn't really labeled as an 'event' server on the servers list; I know I get confused between whether RED or BLUE is the main server. Perhaps some clarification is in order...?
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pSX can run most games without snafu; VIII should play through just fine, as long as you have a good bios. Same with IX. ePSXe might work too, but takes longer to get set up. Make sure you have good images, or rip them from your own CDs if you keep having trouble with a certain spot in the game. Also keep in mind that these two are still being worked on, I think, so some bugs may have been fixed, while others may have been introduced. It's probably worth another shot if you tried it a year or two ago.