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Kenogu Labz

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Everything posted by Kenogu Labz

  1. I love 7/ time, though 5/ is pretty awesome too; it takes some skill to make those strong, though. 6/ time is also pretty sweet when used well. And anything syncopated is awesome. EDIT: Waaait, this is a favorites topic, isn't it.
  2. Like I said earlier, awesome stuff! It's got your usual side, with a great grungier twist. I especially love the aria vocals; Libera Me's singer performed a fantastic aria, there. Bravo to Rich and Rachel for the awesome performances, too. You do realize you can put this in Community Discussion since you're a posted mixer, right? More people will see it; not many people venture into the back-alleys of 'Original Compositions'. And it needs to be heard, cuz then it'll be remixed. And the cycle goes on!
  3. A vital weapon indeed for any OCR regular. EDIT: Holy cow. Lag is ridiculous, as you saw tonight, Fire. Maybe time to fire some e-mails? I mean, it's up to one MASSIVE lagspike per 10 minutes. Oftentimes kicking everyone on the server.
  4. What are these spies doing, a tuck 'n' roll?
  5. When I was on last night, everyone was getting on everyone's case, so I doubt we can point fingers at any one person, at least in the 12~1 AM PST time period.
  6. Again, note that airsoft has the same fun-value (except for the paint splatters), except with much lower pain/injury risks. If that's a prime concern, you probably won't want to go the paintball direction.
  7. There's always airsoft. You don't need all the gear, just safety glasses, and the pellets are cheaper (I think). They sting/make a popping sound when they hit, so you notice it like in paintball, but without the same bruise potential. Just don't shoot anyone within a 10 meter range. And if this matters much, airsoft guns tend to look more like real guns a lot of the time; paintball guns, not so much. Not sure if you can rent airsoft equipment; maybe do a search in your area. Here's an article (airsoft-biased) on some of the differences you can expect. I got my first pistol for ~$40, and used it for years. If you're looking for kinds of games you can play with either paintball or airsoft, the simplest is Team Elimination: limited number of respawns per player, last team standing wins. Just have players pick one of two (or three) kinds of objects from a hat, and divide into teams of like object/color. Another good one's Capture the Flag, and its variant, Steal the Bacon. Bacon is good for quick rounds: place a single flag in the middle of your area of play, and try to get it back to your respawn. Generally, these games have infinite respawn; just make sure the points a little wider apart than in Team Elimination. Another goodie (but a toughie) is Regicide. Each team secretly selects one player is the King, who is then left defenseless (or with a very weak weapon). When the round starts, the King hides (along with any bodyguard he may want, though they can easily give his position away). If either King dies, game is won by the other team. Make sure you set a time-limit. A variant off of regicide is Foxhunt. A group is selected as foxes and hides in the area; everyone else tries to clear them out. Limited respawn for the hunters, and foxes can only die once. Counting Coup: Rack up kills against the other team in a limited time! Each team starts with an empty bucket at their spawn. When you get killed, go back to spawn and place a rock in your bucket. If an opponent manages to reach your bucket without being killed, he can place two rocks in the enemy's bucket! Once the time limit's up, bring the buckets together. The team with the least rocks wins. You will definitely need to have markers or armbands to set teams apart. Also make sure you set up firm bounds of play, if they're not already set; the one person who makes a mile-wide arc just to kill your team from behind can easily be a game-breaker.
  8. It's only half a minute, there's no harm done, and it's always great to start a round with a liberal dose of blood decorating your home base. Plus you get to let off steam vs. teammates. EDIT: Server still has the same lagspikes, with all the plugins out.
  9. Server's up to a lag-spike every 10 minutes. Spikes last ~20 seconds. Some last long enough to kick everyone out. Getting to be unplayable.
  10. Not bad, there! Nice lines. If your lens cap isn't staying on, don't try to jury rig something; you're more likely to end up scratching your lens that way. I think they sell extra lens caps (though for a relatively high price).
  11. That's why that rule is present, and everyone should be aware of it; if no-one minds, it's not a problem, but if it's disturbing someone's gameplay, or they just don't like the music, it can be quickly stopped. This does rely on the integrity of the players, though. If the rule is consistently abused, it may be worth considering removing the privilege of allowing music to be played at all. But I'm not an admin, so meh. I'm pretty notorious by now for mic-spamming soundtracks, I'll be working on limiting the amount I do that in the future.
  12. Note: never said Bleach was good, just that it has swords.
  13. And you can have a second player using Mrs. Pacman if you put in enough coins.
  14. Hahaha. Bleach is probably a safe bet if you want swords. :3
  15. Then you've never had to confront the Milkman Conspiracy. Remember those old Windows games? Skifree? Chips Challenge? Yeah. Used to play those for hours. Now...
  16. Xam'd was my first anime, so I'm rather biased towards it. Not fantastic, really, but certainly a fun one, with fairly good character development., and some very pretty animation. And the OP pretty much rocks.
  17. Well, for one, there's the XNA libraries for C#. Windows-specific, but integrates with XBOX Live, with only minor alterations. Actually relatively pleasant to work with. Doesn't draw primitives, but it can handle 2-D graphics fairly well, and has relatively simple shader scripting built-in. I haven't really worked with many other libraries. Most I've tried have been in C++, and most of them were uuugly thanks to C++ fruit cocktail syntax . And I don't wanna help with the programming anyway, I'm doing enough of that at school. :3
  18. Don't use Java for creating games. Its libraries are just too slow. Anything in the C family should be fine, though. Also, how exactly is the music gonna be made for this? I wanna help if I can, but that's entirely based on my time availability and who's doing music, etc. And it may be better to leave it up to people who actually have mixes posted, too.
  19. Ever been on the fighting end of one? Almost as deadly as a rock concert.
  20. As a general rule, they do seem to put stories much further up in the priority chain in their games, movies, and even animations. American producers tend to think their game-players want to be spoon-fed, or at least that's how they seem to feel about it, sadly. On one hand, I've always enjoyed playing Final Fantasy for the stories and their world-building (hence FF XII love). On the other hand, though, there's always the thrill of working out a strategy for a particularly tough boss, or having to juggle staying healed and dealing damage (again, hence FF XII love). XIII still seems to have a good measure of both, which is why I'm still curious about it, despite many people's frustrations with it. This game seems to have at least a reasonable level of both, plus pretty visuals. And be honest: it may have gotten slow around that chapter, but did that stop y'all from playing? Begrudgingly or not, you kept going. Therefore, to whatever degree, the game succeeded.
  21. Yeah, I figured that would be the case. It would certainly be better than staring at a monitor all day, though.
  22. Yessss, Warbreaker. This is definitely something I've been curious about, but too lazy to look in to. Specifically, has anyone tried reading textbooks with their reader, and is it that a viably practical use for it?
  23. I dunno, I'd almost say Wind Scene, but that's just from my experience, I think. Objectively, not sure which one gets covered more.
  24. This is just embarrassing: I'm now the most dominated player on the server. Guess I should work on pulling back earlier. This is the same problem I have with DotA games, too...
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