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Posts posted by Kenogu Labz
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Post the mix, silly! And it better be good, I like the source, heh.
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Wow! While the lead woodwinds can get a bit overpowering at times, the general arrangement was practically flawless. It's a great take on the source, and we definitely need more FFV love around here!
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Wait, acoustic guitar? Where are you hearing it?
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Wait, you can just ask? o.o
If I do, I'll probably ask someone who commented on the original submission, though.
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I really need to do something about that flute, huh? The sample is just too weak to hold itself up as a lead, but I can't anything else that has anywhere near as pure a quality.
Also, I'll certainly ask around on the collabs for anyone willing to help. Thanks for the tip!
EDIT: Sooo, not sure how much this helps, but I doubled up the flute lead at the beginning, so tell me if you think it sounds any stronger than before. I've also fattened up the beginning with some bass.
In terms of the guitar, I want to keep it unless it's completely unstandable. I do want some pieces of the tracker style to remain intact, so that's my reasoning, anyway.
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Alright, thanks to some input from friends, I've been able to tweak, mix, and all-round smack the song back into shape.
Fireslash OCRWIP Mirror:
(outdated, won't upload new version; keeps bringing back the old one!)
Comparison:
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Noob rocket jumps.
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It's really simple if you face backwards. Face away from the ledge you want to reach, begin moving backwards, then jump. Just as your jump is starting, you launch a rocket downwards at an angle. Sounds weird, but it's not all that hard once you've done it a couple times. Just remember: jump, then rocket.
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I couldn't help but post here...
...but not having known GrayLightning, I must say this makes almost everyone on this site look like a bunch of manic stalkers. Though I don't see how a group of over 100 people could manage to stalk someone without them noticing, hehe!
Well if you do find him, drag him back here and duct-tape him to his computer. We need moar mixes from him!
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Forsooth! It seems my acoustic guitar sample was more grating than anticipated. Sooo, before I try to dig up some other samples to use, I'm asking around for anyone who has the time to play the line of the acoustic guitar. I also realized that leaving the guitar out on its own is a bad idea, so I've added a synth-bass to fill in some gaps.
I'll render a copy with the acoustic part singled out to make it simpler to record. Also, I'm really not sure if this will be well-tuned for guitar, so please let me know how easy it is to play if you decide to fiddle around, so I know whether to keep asking or to just sample-swap. Last, I don't know how to write tabs, but if you read little black dots, or at least note names, I can transcribe the line.
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Yessss, it's on rotation at last!
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When I get killed by Level 1 Sentries, it terrifies me more than being blatantly squashed by a Level 3 Sentry. Probably because they're so stinking hard to uproot from corners. Stupid knockback... *mutter, grumble*
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The newer one seems to muddy, and clips a lot; if you could mix the lead-clarity of the old one with the crispness of the new mix, that would be awesome.
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Your idea reminded me somewhat of Death Vegas (warning, some of the graphics have partial nudity and the like for you young'uns). The idea of giving time to react was vital here, though probably not to the complexity you're working on.
Interesting sounding idea, hope you can pull it off. Good to see people trying to develop new mechanics.
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Big Giant Circles, of course!
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It's always fun to just stand there and listen to the heavies screaming like little girls with their heads cut off.
Oops, there I go mixing expressions.
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It's freeware now, it seems. Well worth playing: beautiful art,
, and a crazy good soundtrack by Josh Whelchel. Go play it! Now! -
I don't even know what to do with this.
Just stick out your hand, of course! *slap, slap, slap, slap...*
And while this idea sounded totally cheesy at first, seeing all the covers somehow makes it ten times more awesome.
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Well... not sure, as I haven't finished it yet. The story seems to be fairly expansive in scope, and their job at world-building is fantastic. But it's an event-based storyline: the people aren't as important as the events that are occurring. The voice-acting's fairly good, if a little amusing/annoying (no, for the thousandth time, I don't want to "kick some A").
The pacing's also really a matter of how many side-quests you take. There's many of 'em, and they can take quite awhile. But I the game still seems to be easily completable without the side-quests, and it would move along just fine if you just followed the story. If you played FF XII, the exploration factor is very similar here. You could spend quite a while exploring the more open areas for treasure and digging points (Mr. Diggs is awesome, don't deny it!)
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Go see my post on the last page. If you're looking for lots of time to spend... yeah, you'll like it.
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Last Remnant's not so much slow as non-active. You give general commands and strategies to squads, which then perform based on your command as best they can. It's certainly turn-based, in that all squads make their move before you can give commands again. It's... different, and a lot of people don't care for the pacing. I don't mind it so much, it still provides some fairly basic strategy, though not as deep as I'd like.
I must say, though, incredibly good graphics, given it runs perfectly smoothly on my middle-quality gaming laptop.
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I can hear it, but not sure if I can explain it. Either way, it still sounds great, and those of us who notice can just chalk it up to artistic liberty, eh?
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Oh YEAH! I remember absolutely loving the WIP you posted awhile ago. Just plain too funkeh!
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The beginning REALLY reminds me of something from Death Note. I'm liking this so far.
Haha, yeah, that arpeggio is kind of reminiscent of Light's Theme.
[FFIX Crystal World] Weeping Shards
in Post Your Game ReMixes!
Posted
I think the OCR WIP server is acting wierd; I tried uploading a new version the other day, but when I played it back, it just pulled the old one from the cache. I'm not sure if that's what's causing the problem, so I'll link to the other mirror here, too:
[WIP v6]