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Posts posted by Kenogu Labz
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Well, that really stinks! It's just not as fun when you're playing BLU v. GRN.
We'll have to start a donation fund for ya.
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19 years old, can hear up to 20k for sure; I can make out something at 21k and 22k, but it's mostly the presence of the tone, not an actual pitch.
EDIT: Listening to laptop speakers, I can only hear up to 19k, but boy does that pitch hurt. Now my ears are ringing.
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I beat Jumper 2, but that was a loooong time ago.
Jumper 2 has all ripped music. I've identified songs from Grandia II (the 'heroic' theme), Megaman Battle Network II (the train theme)... can't remember the whole list, but they're definitely there.
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I loved the Jumper series. Maddening twitch-platforming at its best. I played Money Seize thinking it was a ton like Jumper... then realized it was the same guy. Awesome.
Now we just need to get him a good music-man. All the soundtracks I've heard from him have been midi rips.
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One thing that will definitely need work is your dynamic range. Just playing the notes on a piano won't do anything for the listener. A solo piano piece absolutely NEEDS to have differences in volume, it's what provides the instrument its power.
Your arrangement is fairly conservative for the bulk, then you get into actual arrangement near the end. Compositionally, it sounds fairly good. You may want to thicken up the chords a bit, instead of playing a melody over a back-and-forth bass, but still, not bad, given you're changing keys.
Try fleshing it out some more, and boosting its length. Right now, most of this is straight from the source. But it sounds like you've got some really creative stuff, like you're mixing in a classical sonata.
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Post link?
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Plenty of people care for the beauty that comes with complexity.
Alright, let me correct that: No-one I know personally cares for it, sadly. Makes it tough to share music from around here. :'(
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But how would you go about writing a catchy pop tune without keeping it relatively simple?
Once you leave that first quarter of theory, which I highly doubt "they" are following anyway, it becomes pretty much impossible to make something with the same level of 'hum-ability.'
Each type of music needs what it needs to accomplish what it does. If it's a simple chord progression to carry lyrics, then so be it.
Mainstream music is all about the production values, not necessarily the note content, imo.
Besides, I highly doubt Schubert's lieder would get much radio play if he were writing them today, and those are relatively simple as far as theory goes.
And that's the problem, as I see it. No-one cares for the beauty that comes with complexity. They don't want to try and explore, they want it handed to them on a platter, like a pre-made TV dinner: no effort in enjoying it.
But we're getting solidly off-topic here.
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Proves what I've always known: modern 'popular' music is drab, drab, drab. People need to get out of the first quarter of basic theory and explore.
Pretty good clip, though.
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Sources: Demonic Timbre Final Cry (bassline only, so far)
WIP: Click here
This is fairly unpolished at the moment, but I wanted to see how others felt about the arrangement and basic concept. Too similar? Not enough variation? Needs more instrumental depth? Throw whatever you can think at it, I could use all the feedback I can get.
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I can't hear this without imagining it belonging to some random WarioWare episode. Seriously, just think about it.
Or don't. It's fairly horrifying.
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Toomz is around a lot, he's not just some random guy.
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This kind of game likely appeals to people who enjoy managing things. My dad is a big-time businessman, and he used to play oldies such as Railroad Tycoon. While not necessarily quite so technical, it deals a lot with managing resources carefully in order to grow your 'empire'.
I think that might be part of it, anyway. Maybe I could ask him.
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Pretty much thoroughly epic. Strongly gothic, reminds me of middle-aged Castlevania, especially in the first half.
Will the entire soundtrack be released alongside the game, then?
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Dupe topic.
But related to this: yeah, it's not trying to look different. It's counting on the success of the genre, and a good dose of nostalgia to pump it along. But hey, good gamble on their part.
Guess voxels are back in style (though they're technically not taking volumetrically discrete space, but that's a different matter altogether).
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Bappy dirthhay, idneed, Sir The Coop!
And nice one halc.
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From 'Submission Standards and Instructions':
1. Submissions must be MP3 format audio files.
- Bitrate must not exceed 192kbps.
- Bitrate must be high enough to convey detail; a 128kbps average is suggested as a minimum.
- Audio must be 44.1kHz Stereo.
2. Submissions must be 8MiB (8,388,608 bytes) or less.
A really big part of this is bandwidth. OCRemix hosts these at no charge to the people who listen, and they get an enormous amount of bandwidth, which they have to pay for. This also helps ensure that the audio is of consistent quality site-wide. I'll defer to anyone else who has better reasons, though, cuz I'm not a judge, so there are likely other reasons I don't know about.
Oh, and like Atmuh said, artists will sometimes render high-quality versions as well, but it's a case-by-case basis.
- Bitrate must not exceed 192kbps.
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Why it's on random colours of course.
The banner does it by itself, check the banner page. It'll tell you the same thing.
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We could always outsource an admin in India.
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A solid and enjoyable modified chiptune, definitely workable for a flash game. Nice!
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Made me laugh. But aren't these technically voxels?
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I found "Meet the *" to be the best basic tutorials there are, actually. Easy summary of the classes, if nothing else. (Now if only they'd get to Medic and Pyro!)
I mean, look at Paranoid. Spittin' image of Red Spy.
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You should throw that on the front page, Powerlord. Or have FireSlash do it. Then again, most of the people who come to this topic probably already know what they're doing...
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Heya, Kinslayer (Lews Therin?) TF2 is a game that takes a bit to get good at, and you'll still be discovering new things several months in, so don't feel too bad if you're having a hard time at first!
Old scifi point and click game
in General Discussion
Posted
7 Days a Skeptic?
But the time-frame's wrong, and, if I remember correctly, it doesn't have aliens...