colinjstewart
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Real Name
Colin J Stewart
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Vancouver, Canada
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Software - Digital Audio Workstation (DAW)
FL Studio
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Music Recommendations (non OCR)
colinjstewart replied to Less Ashamed Of Self's topic in General Discussion
Thanks, everyone! -
Music Recommendations (non OCR)
colinjstewart replied to Less Ashamed Of Self's topic in General Discussion
Hi all, I've been listening almost entirely to game music and remixes since I was a kid, and I'm looking to branch out. Got any non-OCR music suggestions? I generally go for music with lots of layers and an interesting structure (i.e. not too much verse-chorus-verse-chorus kind of stuff). I'm more into non-vocal music, but not exclusively. No preference for acoustic vs. electronic. Here's some of my favourite OCR tracks, for reference: Mucho Dollar: http://ocremix.org/remix/OCR01289/ Pachelbel's Ganon: http://ocremix.org/remix/OCR00753/ That's What You Get: http://ocremix.org/remix/OCR01729/ Cross Examination (Sudden Interjection): http://ocremix.org/remix/OCR01846/ Serenity: http://ocremix.org/remix/OCR01685/ Short Skirts: http://ocremix.org/remix/OCR01617/ Dark Wind Rising: http://ocremix.org/remix/OCR01453/ Lore of the Ancients: http://ocremix.org/remix/OCR02092/ Path of Deception: http://ocremix.org/remix/OCR02238/ Dirt Devil: http://ocremix.org/remix/OCR01685/ Much appreciated, thanks. -Colin -
OCR01349 - Final Fantasy VIII "Everything = Nothing"
colinjstewart replied to djpretzel's topic in ReMix Reviews & Comments
Surprised that Sefiros didn't post this here himself. Anyway, Sefiros has put out a new version of his 2005 remix "Everything = Nothing" (May 2012). It can be downloaded here: http://music.sefiros.co.uk/track/everything-nothing I'm not sure it's necessarily a better version of the song, unfortunately. I'd really like to see someone with crazy production skills -- like zircon -- redo this track (you know, short of getting an orchestra to do it). -
Final Fantasy 8 remix (The Extreme): untitled as of yet
colinjstewart replied to Nekofrog's topic in Post Your Game ReMixes!
Having worked on a remix of this piece for nine months (insert shameless plug to rejected remix http://ocremix.org/forums/showthread.php?t=16805), I can say with some authority that there are definitely some little changes with the intro arpeggios. I'd also agree with Gario that they're not for the better. But there's a ton of room for variation on these arpeggios -- take another shot at 'em. An example of great arpeggio variation is in BGC's remix of FF7 Bombing Mission, starting at 2:07 of the remix. Also, the section between 0:18 and 0:32 (in your track, not BGC's) sounds weird -- I think the timing of the two arpeggios is off, like the notes aren't being played quite at the same time when they should be. Still, the sound quality overall is a hell of a lot better than mine, so good job on that. But seriously, this needs more variation on everything -- right now, it's virtually identical to the original, just with different instruments. -
OC ReMix Design Revision Notes & Feedback
colinjstewart replied to djpretzel's topic in Announcements
Simplification of the navigation system = good. But the problem with the new layout is that the amount of space given to the text of forum threads is now ridiculously wide. Reading text that spans the width of your monitor is not comfortable. This is fairly well-known -- just visit any professionally designed website with lots of text; the paragraphs will never be wider than 800 pixels, because it's just easier on the eyes to have them that narrow. I shouldn't have to resize my browser window every time I come to this site. Also, I'm going to add to the voices who think the top navigation bar looks cluttered. I'd kill the waveform image in the background, and the shadow/reflection of "Overclocked Remix." Thanks. -
Here's a couple minutes of a remix of The Mission from FF8 I've been working on (in the game, it plays when you're hijacking the train). This part's pretty similar to the original, but it gets a lot more varied up later in the piece. I've got several more minutes done, but it's all in pieces right now. I'm also missing a beginning on this, but that'll come. Production's got some work to do too. Anyway, I'm just getting it out there. http://www.aquestionofextremes.com/theMissionDemo.mp3 The original is here:
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Mario 64 Final Boss (Film/Orchestration) WIP
colinjstewart replied to PrototypeRaptor's topic in Post Your Game ReMixes!
You've probably already sent this to the judges, but I'm going to weigh in anyway. First, this sounds amazing. The intense sections, with the beat from the Terminator theme (1:22-1:44, 3:08-3:50, 4:36-end), are crazy powerful -- seriously, some of the most epic music I've heard coming out of my speakers -- and I've got all sorts of orchestral recordings. Great job there. That said, I think the biggest problem with this piece is that it relies too much on those intense sections. You use them too often, and without much variation. You've put in a few high strings at the end, but that's about it for varying it up (at least, that I could see). I feel like you could play around with this a lot more. Also, the section towards the end with the organ (3:51-4:36) feels like a drop in intensity purely so you can later bring it back up to full blast -- it's not interesting in and of itself. The part from 4:14-4:36 is particularly aimless. Then, when you come back to full intensity, it feels like "oh, this again" rather than "fuck yeah, this again!" -- partly because of the preceding aimlessness, partly because the intense parts have been overused. When you've got something powerful, use it less rather than more. Anyway, I'm being harsh because there are parts of this that are awesome, and I'd hate to see this be the final version. The judges will take forever to even look at this for the first time, so you've probably got time to fix this up. Good luck! -
Final Fantasy 8 'The Extreme'
colinjstewart replied to colinjstewart's topic in Post Your Game ReMixes!
It's actually only a remix of the intro to The Extreme -- I don't care much for the main part of the original. Glad you liked it though. Re: the link -- the server that hosts the MP3s doesn't allow direct links to MP3s from other sites -- hence the stupid redirect workaround. This link should work better: http://www.aquestionofextremes.com/Colin J. Stewart - Extremism.mp3 A fair point. But the idea I had for this next remix was always fairly simple -- it wasn't a deliberate choice to narrow the scope of the project so it would be easier. And actually, there's a lot you can do with strings. In any case, if it ends up sounding like hell, I'll throw in the rest of the kitchen sink -
pitch bend out by a factor of 7
colinjstewart replied to colinjstewart's topic in Music Composition & Production
Documentation would be great. However, the only documentation EWQL SO comes with is a PDF listing the instruments it has (as if this wasn't obvious ...). I eventually found a portamento option in Kontakt's script editor. It works over any size interval, but it sounds like hell. On a 2-semitone interval, the regular pitch wheel bend sounds better. Meh. -
pitch bend out by a factor of 7
colinjstewart replied to colinjstewart's topic in Music Composition & Production
Hmm. I played around with it, and it seems that the actual problem is that Kompakt only has a pitch bend range of 2 semitones. Couldn't figure out how to change that -- nothing came up in a fairly extensive Google search. Kontakt 3 also seems to have this limitation. Unless I'm missing something? -
I've got some East West samples and I'm trying to do a pitch bend of a major fifth (ie. seven semitones). So, I automated the Channel Pitch to get it to drop 700 cents. The pitch bend worked -- but it wasn't dropping enough. It was actually only dropping one semitone, i.e. 100 cents. I tried this again with a drop of 1400 cents, and that corresponded with a two semitone drop. OK, so everything's out by a factor of 7. But if that's so, to do a major fifth, I'd have to drop 4900 cents, and the max allowable is 4800. Any ideas? (granted, I could do some combination of the tune knob in Kompakt plus the Channel Pitch, but that's ungainly.) A smaller problem I'm having with the Channel Pitch is that it only affects MIDI channel 1 -- i.e. bright green notes. Again, any ideas?
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Final Fantasy 8 'The Extreme'
colinjstewart replied to colinjstewart's topic in Post Your Game ReMixes!
ocremixfan -- glad you liked it. But honestly, I think it's beyond my abilities to make it much better. There's an insane amount of stuff going on it, and I'd probably need a couple more years of remixing experience to know how to deal with it properly. I bit off way more than I could chew. By contrast, my next remix will be entirely strings and percussion, which is a *lot* more manageable. Dj Mokram -- reading your comment was a great way to start off my day. The fact that a few people out there enjoy what I've done makes it all worthwhile -
wip Rockman & Forte ~ New Beginning New Path
colinjstewart replied to Dj Mokram's topic in Post Your Game ReMixes!
I love the original -- one of my favourite MM tracks -- so glad to see someone tackle it. I agree with Gario that the melody just isn't clear enough. Move it up an octave and/or make it louder relative to the accompaniment. I'm not liking the low brass (tuba?) around the 1:05 mark -- sounds kind of ... ponderous. But the overall texture of the rest of the piece is pretty rad. Keep it up! I disagree that this isn't the kind of thing OCR is looking for. Yes, the melody is note-for-note from the original, but the genre is completely changed and you've added a lot of interesting harmonic stuff. (but then again, I'm 0/2 in submissions, so I may not be an authority ...) -
Final Fantasy 8 'The Extreme'
colinjstewart replied to colinjstewart's topic in Post Your Game ReMixes!
Well, I finished it up earlier this year. The intro has been significantly reworked, and cut down -- it doesn't drag on like previous versions did. I've also cut out and modified some of the over-repetitive piano. Here's the final version (link will redirect to the mp3): http://www.sfu.ca/~cjs/music/extremismRedirect.html Turns out the judges didn't like it so much (http://www.ocremix.org/forums/showthread.php?t=22504), but I'm done with it, and am busy working on a remix of "The Mission", also from FF8. Thanks to everyone who left suggestions. Hope you all like the final cut. -
WIP-Releases: Feedback, Discussion + ?s
colinjstewart replied to Liontamer's topic in Post Your Game ReMixes!
One more thing regarding question 2 -- I actually like it when different people say the same thing. That means there's some sort of consensus that something is good/bad. It's easy for me to dismiss someone's criticism that I don't agree with if only one person says it. But if two or three or four people have the same criticism, then I'll definitely take notice. That said -- even if you agree with what's been said by other people already, say it again. No one remembers the melody of a song if it doesn't get repeated