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djpretzel

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Everything posted by djpretzel

  1. Contact information: Remixer name: Jorito Real name: Jorrith Schaap Website(s): YouTube: https://www.youtube.com/user/Joeirot Soundcloud: https://soundcloud.com/jorito Userid: 3899 Submission information: Name of Game(s) Remixed: Megaman X2, Megaman X3 Name of Arrangement: (Don’t Wanna) Hurt You Names of songs arranged: X-Hunter Stage 1 from Megaman X2 (http://www.youtube.com/watch?v=ZGXAlB-krYc) and Gravity Beetle from Megaman X3 (http://www.youtube.com/watch?v=XLi3QVuuQHk) Link to the remix: Comments about the mix: This is the track I did in the Sigma Fortress Remix Gauntlet 2015, round 3. It combines the tracks X-Hunter stage 1 from Megaman X2 and my Maverick’s theme Gravity Beetle from Megaman X3. Since my team’s name was Maverick Astley, it of course features some (IMHO subtle and enjoyable) references to our third source, Never Gonna Give You Up. This is most clearly to be found in the vocoded vox, but only using part of the lyrics gave it a more sinister touch, which I liked. For completeness: Give you up Let you down Run around Desert you Make you cry Say goodbye Tell a lie Hurt you Since the sources were pretty short, I incorporated as much of the leads and arps as I could. Source usage should be pretty identifiable, but here’s a breakdown: 0:00 - 0:45 - arp from X-hunter intro (0:00-0:03) 0:18 - 0:45 - lead from X-hunter (0:04-0:18, halftime) 0:45 - 1:12 - lead A from Gravity Beetle (0:26-0:50) 1:25 - 1:39 - lead from X-hunter (0:11-0:18) 1:42 - 2:16 - arp from X-hunter intro (0:00-0:03) 1:53 - 2:16 - lead A from Gravity Beetle (0:01-0:26) 2:16 - 2:27 - lead B from Gravity Beetle (0:26-0:50) 2:27 - 2:35 - ending from X-hunter (0:19 - 0:25) 2:41 - 2:52 - lead B from Gravity Beetle (0:26-0:50) with lead from X-hunter (0:04-0:18) as counter melody 2:52 - 3:24 - variation of lead B from Gravity Beetle (0:26-0:50) with 3rd source as counter melody Cheers, Jorrith
  2. Now here's something you don't hear every day! Arrangement has that swirling, old-school Disney feel to it... this would have been *brilliant* with Frank Sinatra singing, but Chris lays down a vocal that for the most part keeps up with the accompaniment. - djp Link to file: Contact Information ReMixer name: Chris Muggli-Miller Email address: Forum userid: 16184 Submission Information Name of game: Lunar: Eternal Blue Name of arrangement: Blue Star Prayer Name of original song: Lucia’s Theme My comments: Lunar 2 was one of those games that affected me more strongly than it had any right to do. While I thought the ending song was a perfect way to end the story, part of me wondered how it might have sounded if it had been a full orchestra production, like the ending themes from Final Fantasy games with which I was more familiar. Looking online and seeing a curious lack of Lunar 2 remixes out there, I decided to do my part. Here is Lucia’s Theme, re-envisioned to sound more like a Final Fantasy ending theme. True Lunar 2 fans will discover other themes from the game hidden throughout the orchestration. All arrangement and production is 100% my own work, including the vocals. Additionally, I had the good fortune of being able to share this version with Noriyuki Iwadare (composer of the original) who gave it his personal stamp of approval. Thank you! Chris ----------------------------------------------------------------- My music: http://soundcloud.com/lontas Blog: http://composeandcontrast.wordpress.com
  3. Relatively strong overall, but some portions stronger than others... some bits a little sparse. See what you think! - djp RebeccaETripp Rebecca Tripp http://www.crystalechosound.com/ ID: 48262 Game(s): Wind Waker Songs Remixed: Forest Haven, Makaar's Violin Practice, Sage Fado, Sage Rutella, Prologue, Credits Song Title: Wind Waker Historia Medley
  4. Suffers from repetition, but has some good energy. - djp tsr fredrik askebris http://ottotsr.com tsr - http://ocremix.org/community/user/32912-tsr/ top gear (snes) top gear - las vegas (tsr remix) las vegas barry leitch, hiroyuki masuno http://ocremix.org/game/144/top-gear-snes When we work on set, we usually hum this song during rigging of lights. So now finally a remix is here to maybe listen to instead of terrible humming. mp3 is attached Over´n out!
  5. Plenty of issues as pertains to both sound quality & production; I don't think this will pass, and am voting NO myself, but if we could get some additional feedback critique for Markus, that'd be cool. - djp NO Hi, I would like to submit my remix of Gerudo Valley for evaluation. Link of the MP3 file (Dancing in the Valley.mp3): Contact Information ReMixer name: mIQs userid: 32910 Submission Information Name of game arranged: The Legend of Zelda: Ocarina of Time (Nintendo, 1998, N64) Name of arrangement: Dancing in the Valley Name of individual song(s) arranged: Gerudo Valley composer: Koji Kondo Navi - Voiced by: Kaori Mizuhashi Comments about the mix: I discussed some musical issues with my son. He let me know, that his favorite song is Gerudo Valley from Zelda - and he really likes the remixes. So, we immediately started to search for remixes of this song ... and - as you can imagine - we found tons of it. I love the melody of this song - and wanted to create something like a hybrid version. With a dance rhythm, synthesizer sounds and also with a small orchestral touch. This final version has a rich instrumentation but we both like the whole track - especially the intro and the outro. I also included Navi's one-liner "hey, listen" (it fits perfectly at that position). Looking forward for your decision. Best Regards, Markus
  6. Starts off strongish, then gets a little meh... deserves some feedback, I feel like there are some cool ideas here. - djp Your ReMixer name: Schematist Your real name: Calbert Warner Your website: http://www.schematistmusic.com/ Your userid = 32017 Name of game(s) arranged: Final Fantasy 7 Name of arrangement: Chasing the Masamune Name of individual song(s) arranged: Chasing the Black-Caped Man Link to the original soundtrack: https://www.youtube.com/watch?v=ti_iazvRLD4 I loved the mysteriousness of the original track, so I wanted to keep that same ominous feeling while playing around with the beat and the atmosphere.
  7. Good, plucky stuff BUT structurally a little conservative... probably not a deal-breaker relative to the production/instrumentation changes... -djp 1) Remixer Name- Yoshiblade 2) D L Forum ID) 52832 1) Game Being Arranged- Earthbound 2) Name Of Arrangement- Thank You, Mr. Iwata 3) Name Of Arranged Song- Boy Meets Girl 4) Original Composer- Hirokazu Tanaka I wrote this for the Satoru Iwata album, but Earthbound was taken. I feel like Earthbound and Mr. Iwata are closely linked above all his other games. So I guess this is the next step. Thank You for the listen! Remix Original- https://www.youtube.com/watch?v=XHxPpm00OqM
  8. Was tempted to DP, but thought some feedback would be in order. Sounds pretty hot to me. -djp 1) Remixer Name- Yoshiblade 2) D L Forum ID) 52832 1) Game Being Arranged- Pilot wings 64 2) Name Of Arrangement- Hang in There 3) Name Of Arranged Song- Hang-glider 4) Original Composer- Dan Hess KingTiger (truly he is the king of the tigers) helped me mix this for a round of RWS...not much else to say. I usually write more, but a string of out right nays have me down. Thank You for the listen everyone...I was going to call this "16-Bits High", but I just now realized the original title was "Hang in There" so I'll go with that ...hmm now it seems kind of poignant..... Remix- Original- https://www.youtube.com/watch?v=Q9Pga-y7F8k RWS round- http://compo.thasauce.net/rounds/view/RWS0306
  9. @Polo Actually it was MOST of the system references to gamefaqs - they changed their link structure for systems - and we were missing some as well. THAT should be fixed. Should be fixed now; might require clearing cache.
  10. I guess Absynth is a "your mileage may vary" type of plugin Personally, while I *DO* think it's great for sound design & eccentric textures/FX, I just feel that for basses, leads, etc., it rarely produces results I find usable. I'd like to see its extensive randomization/mutation functionality ported to other synths though - A+ implementation for that type of feature.
  11. The wait is finally over! Now that Q4 2011 is finally here, it's time for volume 2 of Final Fantasy V: The Fabled Warriors... Water! We've left no puddle unsplashed, with 10 great pieces painstakingly and wetly arranging classic FF5 themes from "The Prelude" to "Song of Storms"!
  12. Absynth feels like the least essential individual component of Komplete, to me.... it's deep, but there's something about it that just strikes me as incomplete & subpar relative to Zebra2, for instance...
  13. @MindWanderer I'm not sure if it's because they already started or not, BUT there's definitely a fix slated for 4.1.10 that seems relevant: So it's possible this is a known bug that will be fixed in the next release.
  14. We just upgraded to 4.1.9 - please let us know if you experience any issues! Embeds are now undoable, which is nice Full list of changes for 4.1.9 is @ https://invisionpower.com/release-notes/
  15. I like this except that I feel the full date display just seems like overkill... For the purposes of collaborating with someone & assessing their availability, I feel like: "Today" "Yesterday" "This Week" "This Month" "Last Month" "Mon YYYY" (e.g. "Dec. 2015") Should do it...the specific day seems superfluous, outside of it being within the first three ranges... make sense?
  16. Here's an idea for potential improvement: For "visited" instead of just the date, it could be as follows: "Today" "Yesterday" "This week" "This month" "This year" And then after that, just list the four digit year? In other words, is a relative measurement in this case more useful than a straight up YYYY-MM-DD date? Could also do: "Today" "1dy ago" - "6dy ago" "1wk ago" - "3 wk ago" "1mo ago" - "11mo ago" "1yr ago" - "Xyr ago"
  17. Because IPS4 uses separate CSS. I'll fix this very soon, but in the meantime I've been working on:
  18. Thanks to feedback from @Daniel Caton (thanks) & OCR staff, we've made some substantial improvements to the workshop skills pages, e.g.: http://ocremix.org/workshop/skill/studio-one http://ocremix.org/workshop/skill/vocals-female http://ocremix.org/workshop/skill/french-horn Changes are as follows: Switched to bootstrap tables Switched to font-awesome icons "join date" is now "joined" and is just the year "last visited" is now "visited" "real name" moved under user name user name larger "real name" column replaced with "skills / tools" column, including DAW & instrumental Secondary sort added on visited (sorts by collab status first, then visited date, DESC) Made additional instrument links clickable Made DAW links clickable icons The last four items are bold since I think they represent the biggest improvement - now, when looking at members who have specified one skill, you can see the other skills they have specified as well, and you can click on those skills to jump around a bit. Plus fancypants DAW icons. And the sorting based on last visited (most recent first) gives you a good idea of who's more likely to be around/available. Feedback appreciated, although this was kind of a "burst" of energy for these specific pages, knowing full well I might not get back to updating them for awhile given more pressing concerns GET COLLABORATIN' Y'ALL!!
  19. This certainly isn't the final layout, this is just initial exposure to the data. While the data is under review, it kinda helps to have it all easily viewable, even if certain terms overlap. Eventually, we want to prioritize & colorize the genre terms first, and then probably mood... there are usually only 2-3 each, of those... and then instrumentation & additional tags would probably be revealed with a "more" button, yes...
  20. Okay! We're live in beta form with the existing tag set - output from this initiative has not yet been integrated, but will be soon, and since the data is now (MUCH) more visible, we're hoping we'll get a bit more feedback & participation! See what you think: http://ocremix.org/remix/OCR03295
  21. ROBERT COP is NEVER a mistake. Also I love that No. 5 from Short Circuit made the cut for that one; felt very inclusive. To me, these two tracks do sound as problematically similar as the original Metal Gear Solid theme did relative to Sviridov's "The Winter Road"... more production similarity than compositional in this case, but enough of both...
  22. OCR HAS RUINED MY MUSIC DREAMS. There I fixed it. Seriously though, working within some basic & flexible artistic boundaries is what brought us some of the best art the world has ever known... including a massive swath of the most iconic VGM ever written. To complain about the limitations of (comparatively) flexible guidelines such as our own when arranging music that was itself composed with (comparatively) far more specific/restrictive technical boundaries seems... odd. And by "odd" I mean "OMG WTF"... But I wouldn't use those tactless words, because I represent the site in an official capacity...
  23. Unfortunately this option is intended for admins for a reason, and enabling it for all members would be unwise. IPS4 is more-or-less a WYSIWYG scenario, at least for the time being. The platform has been rapidly evolving; once it stabilizes and we begin to use it a bit more, it's possible a mod/add-on/plugin might make granting this type of editing to all users possible, but at the moment things are moving too quickly to pursue something like that, relative to our other goals, especially given the risks, some of which involve security.
  24. @Brandon Strader to the rescue! Added you to the album group Added you as moderator to the album forum Let me know if there are any issues! Best of luck, and props to @Mirby for making a tough call & being cool with transition!
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