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Crulex

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Posts posted by Crulex

  1. Music box with all the creepiness you could want was the kind of start I love in mixes such as this one. While the metallistic chugs of the guitars rock on, there is still a dark, evil undertone that add character to the mix, and I like that. There really isn't much I can say because a mix like this can make me sum up my feelings pretty quickly, but I can say that I believe this to be my favorite Mak ReMix to date. Keep it up, fella.

  2. Interesting is definitely the choice word here. Even though it seems so short at just over two minutes, there is always something going on in the mix. Not a moment was taken for granted and it somehow tells the story it needed to quickly and concisely. Ace arrangment, with so many little touches (like the yell) that makes me grin. I'm shocked at how neat dubstep sounds with a bit of a low-fi edge, especially with that piano, but it's cool. Makes me want to hear a little more, so I guess the repeat button will be abused on this one.

  3. This game was actually one of my favorites when I was younger and I actually enjoyed soccer (I'm not sorry. It will always be soccer to me.) because it was the one sport I was decent at. Hearing most of the themes in the game, especially Wily get some love and hear MMSoccer represented like this makes me want to bust it out and play it again. I love hearing the energy of this mix change inbetween the various sections and add some life to the mix. Terrific work, I'm definitely a fan of this one.

  4. I normally hate to let games that I get go without beating them, but sometimes I just don't get around to a couple of theme. There are two that come to mind though:

    Legend of Zelda: Ocarina of Time. I've made it all the way up to the last area where I'll be dealing with Ganon, but I always seem to get caught up with something else or distracted and not get a chance to finish the damn thing. One of these days, maybe.

    Super Mario Bros: Lost Levels. Process seem to go that I'll play it in an attempt to finish it, die on a level for about half an hour, finally pass it and go "okay, I can at least save here and try to get further later" because I'm so burnt out just trying to get past the previous one. Currently at 7-4, so I should finish that up before too long.

  5. Okay, yeah, those mallet hits are genius, man. The whole ReMix doesn't come off as overly frantic, but that tense, dark vibe is there in spades, which is perfect for the original castle theme. The SFX were a nice addition, too. The ending really capitalized on the idea of making a picture of finishing Bowser off by getting that axe and dropping the bridge. Really digging this one.

  6. Yeah, boy! This ReMix skates close to being cluttered and clunky in the middle because of how much was going on, but JJT managed to swoop out and take the ReMix up for air at the last minute, which was nice to hear. Certainly a nice arrangement. My only complaint is the distortion at the intro and outro seemed a little loud or sharp, but once things got underway, it didn't really bug me because it seemed to even out enough. Minor points aside, awesome work, man.

  7. I can hear what everyone is saying about the bass note, and it does get on my nerves as well. But compared to the rest of the ReMix, this seems to be one of the better older mixes in the earliest 100's, so I have to give it and it's creator some credit. Not a horrible mix at all, but there are some things that I would love to see taken out or changed and updated to make it really stand out.

  8. The intro to this was nice, but what really made my ears perk up was that piano and percussion combo starting at about 0:47 which lead straight into the rest of the mix. Cool choice of writing there. Lots of enthusiasm going on throughout the mix, and while there are certain production items that sounded a bit off or just came off as too much, there was really nothing that turned me off to it. Overall, intro was definitely the strongest part, but the whole mix was a nice piece of work. Not bad.

  9. Not being familiar with the Getsu sources (even though certain parts sounded familiar because of that Sound Shower thing DJP mentioned, now that I think about and am listening for it), if you had told me that the intro original stuff was ReMixed from a game, I'd have believed it. It had a groove that I could imagine in a game. I liked the arrangement choice here and the style really makes the entire ReMix pop with the energy of a lighter disco, as you described with the whole Turkish Disco thing. Nicely done.

  10. Dude, that freaking intro! Grand opening with menacing dubs building up, leading to all hell breaking loose was awesome. The dubstep was done in a way that wasn't grating or abrasive, but instead brought out the power along with the more orchestral parts. And then when you picked the energy up at about 2:20 to give it a little bit more of a DnB style of beat, I really enjoyed that change up. Haven't really heard many songs do that, so that was pretty sweet to hear. Good way to end out the flood, I'd say.

  11. Seems that we can count on Sir J to be apart of some of the most unique and interestingly styled ReMixes around, and this is no exception. Throw in some great mixing chops from G-Mixer and you're on a roll. Love that whistling to death, man. Was the perfect touch for this, like the cherry on top. It does sound like something straight out of a Warner Bros. cartoon, and throwing Mario into it is just too much fun. Cool stuff, guys.

  12. This is beautiful, Fishy. You managed to inject some rock into a peaceful and mysteriously calm source like Dire, Dire Docks, and it's everything I could have hoped for in a ReMix of this iconic water theme. Loved the sound of the drums and guitar, and I'm glad you were able to keep it close melodically while adding in some flavor. Damn good job, man.

  13. For two of the easily worlds to get hurt in and had some tense moments, this adventurous orchestral take on Lethal Lava Land sounds great, man, and it has the kind of satisfied vibe I'd expect from successfully accomplishing all the missions within those worlds. I was interested in seeing how this source would be handled ever since I heard of the project, and I'm happy to say that it was well worth the wait.

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