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Garpocalypse

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Posts posted by Garpocalypse

  1. My old formula went something like this

    Homage the source-remix the source-Homage the source again.

    That was great for keeping familiarity but was pretty limiting otherwise

    More often than not I find that starting with original chord progressions and harmonies then working in the melody I want to use is less limiting but much easier to lose familiarity. So to keep things together I make sure all of my decisions are related to some aspect or idea to the game/stage itself. Roughly 50% of the track the listener should expect, the other 50% you get to do almost anything you want.

    everyone has their own solutions to these issues but that's why i loves da remixins'!!

    it's a very unique musical challenge.

  2. Twisted Metal

    Fall gamin's include for me

    7. Twisted Metal

    HAH! Twisted Metalheads REPRESENT!!

    I'd love to add Toejam N' Earl 3 to the list but for the life of me I can't figure out how I am ever going to play that game again. My xbox died and they never supported it for the 360. :(

  3. As a non-guitarist who dials up guitar tones a lot for mixing purposes, I'd say one thing I've learned quickly is this: you never need as much distortion as you think you do. Remember that distortion tends to create harmonics of every frequency coming into it, which means that you can get muddy in a huge hurry. Also, reverb and delay, while they sound cool on a solo guitar, can make problems in a mix very quickly as well.

    Basically, less effects = more better.

    Ditto especially if you are double or quad tracking. The tone you start with is going to be your ending tone as well for the most part so make sure you start with something you like.

    Look into the free amp sims by Lepou. I can't recommend them enough. Also check out the youtube guide Mixing Metal at Home by jamessv. Don't do everything he says but it should give you a good starting point to clue you in on what you need to do. Lately i've been finding that alot of his advice has been hindering my remixes but what advice that is is most likely going to be different for you and your music.

    Your EQ cuts are going to let the mids come through. I find that a HPF around 160-200hz is good for letting the bass through, which is more responsible than you might think for adding depth to the tone of the guitar, the obligatory dip around 500hz, and either a very wide dip from 2k+ or just a small one around 4k (depending on how you want your upper mids to sound) should get you started.

    Also, come hang out on the Andy Sneap forums. http://www.ultimatemetal.com/forum/andy-sneap-151/

    You're not going to learn much about making a great arrangement but for staying up to date on metal processing it's a great forum.

    ...and lastly check out Ermin's Systematic Guide To Mixing which is written with the rock/metal enthusiast in mind. http://www.systematicproductions.com/mixing-guide.htm

    Well, that's about everything i've learned over the past 10 months or so. Hope it works for you!

  4. Some faux phasing at the start was intentional. :) Just gotta learn to make it sound good i guess.

    Didn't do anything to the arps but some eq. I think it was just a drop around 2k too.

    snare was saturated and compressed.

    kick was eq'ed and compressed.

    Strings were split and hard panned.

    I worked extensively in mono so there should be no phasing outside of the intro. Bass intentionally goes Mono-stereo-mono-stereo throughout. I did have to convert the OGGs to WAVs which I did through audacity. I ended up, for some reason, with everything set to a stereo track. So I split mono'ed a bunch of them and threw out half of the signal. Not sure if I did that for the arps though, i think I left those alone.

  5. Fall gamin's include for me

    1. FF7

    2. Disgaea (probably going to pick up D2 next week, Sato FTW!)

    3. Shenmue

    4. Resident Evil 4

    5. Panzer Dragoon Saga

    6. The Witcher

    7. Twisted Metal

    8. Warhawk

    9. Jet Moto

    10. BUSHIDO BLADE (that's a big one)

    11. Destruction Derby 2

    12. Tobal No.1

    13. Ehrgeiz

    14. Earthworm Jim

    15. Resident Evil Directors Cut+RE2 Demo

    Usually I try to hit a few of these for at least a few minutes before december comes around.

  6. Constructive is good but don't feel that you need to give detailed musical advice in order to contribute. There's plenty of sources for that kind of advice that someone seeking it can get. It's the comments from the listener with untrained ears or little idea what is going on harmonically with a piece that i am really interested in and would like to see more of on the forums. I'm sure others are interested in that as well.

    It looks like the list you mentioned is about all that anyone could be looking for. Which is more than a typical youtube comment. :)

  7. Honestly that wav looks like it suffers from lack of loudness war. Gotta boost and limit bro :-P

    jk or am i

    That one I pushed about as loud as I could take it before it started clipping and I still had alot further to go. I don't get what's going on but I still love SSD. I think the only thing to try is going with session drummer instead.

  8. smexoscope might help ya there. :D

    2ld7xab.jpg

    I loaded Sanctu into Audacity just to show you what I mean. You can see the problem that gives me in getting the right volume. :)

    The intro which has no drums is smooth but as soon as the drums kick in around 0:20 that's when everything gets weird. This problem has been dogging all of my metal remixes for the past two years and I haven't found any solutions yet.

    The transients aren't even audible yet they set the meter off like crazy and it happens with every single SSD kit.

  9. Komo Sanctu et Shadedog Morientia - I liked the intro. Source usage was well done. The writing was good, but the production brought it down some. It's peaking near -3dB, and in Larry's words, "It's like hearing a good sketch/mock-up version of a composition where all the meat isn't on the bones; everything sounds flatter and less expressive than it should as far as conveying the energy inherent in the arrangement." This almost sounds like this, tonally. With good production and mastering, this actually has a decent chance of passing the panel, dude.

    I think the problem is with Steven Slate Drums. Shadedog II, which used session drummer 2, ended up being alot louder than both Shadedog I and III. One thing I noticed is that i'm getting these really sharp transients in the final waveform that are probably giving me the wrong idea where the peaks are. The thing is once I encode it the transients are gone and the piece is 3+db too quiet.

    Haven't figured out how to fix it yet, probably won't ever be able to, but thanks for the review!

  10. For my part I'm extremely jealous of BGC's success. :-)

    Ditto.

    Making it onto the Mass Effect team? I would have called that a career right there. Though i am sure there are business aspects to writing music that I have never considered and probably would not care for.

    To be on topic, I get kind of giddy when I see posts from guys like Mcvaffe, BGC, Morse, Gecko, Another Soundscape (where did he go anyway?) and others who were a huge part of OCR back in the day. It's great that you all have moved on but realize that in most cases we don't want to let you go. :)

    Speaking only for myself of course though I am sure others feel the way I do.

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