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CJthemusicdude

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Everything posted by CJthemusicdude

  1. So I'm gonna record the last verse vocals on monday as well as smooth over some of the elements. I am gonna work on the drums at the beginning so they aren't so mechanical, also gonna mix up the drums a little overall. I'll probably try and tweak the bass at 1:50 by adding perhaps a sub and some slight EQ and compression. And of course an ending.will be done by then.
  2. Updated the mix, added some breakdown, variation etc. All that's left to add is the final verse and ending. Thanks for all the feedback so far I'll be workin on polishing this as best as I can. I updated the snare in most parts so it's a little more noticeable and punchy. I EQ'd the bass a little more properly in the chorus and verse sections. I'm not sure how I'm gonna treat the "chorus synth" aka: the "nanana" one. I want it to be fat, since there's no real high range information at that part but I don't want it to be overbearing, especially when the voices come in. Maybe I'll automate the reverb during those parts, because that "Synth" is made up of like, 5 bass synths. http://ocrwip.fireslash.net/?fid=1350 As always, crit is welcome
  3. I like this a lot. I hope to see it posted on the site. I agree that a lead sound of some sort would tie this together perfectly, be it vocals or sax or whatever.
  4. Agreed. Those 10 seconds may be the greatest musical bit out of any video game remix on here or anywhere else. Also 2:04 to 2:13 sounds like perfect evil genius laboratory music, followed by the unveiling of the grand scheme at 2:13, followed by the shock and terror aftermath afterward
  5. I submitted this back in November and It was admittably very bad, so I've improved on almost all of it I agree Manoo, the puggsy soundtrack is incredibly overrated. I wasn't even the biggest fan of the game itself but almost every tune in the game is awesome. I definitely plan on doing more puggsy in the future, probably Splinter Town or Darkskull castle.
  6. I submitted this mix some months back, but it got rejected so I'm planning on resubbing it. The mix is a lot different than it was back then. (Hopefully improved) So any and all feedback on improving this mix is appreciated Remix: (Nothin to see here folks c:) Source:
  7. This mix really grew on me. Definitely a worthwhile listen. That opening really hooks you in. Great thing to listen to on the road. Also, at 2:52...Ice Cap anyone?
  8. Thanks for the feedback Guifrog and DarkSim! I'll definitely bug you some more here and in the IRC when I rework this mix. However, I'm most likely not gonna resubmit it for another couple months or so since I have a couple other mixes I'm working on right now. But the advice I got should be enough to make this track a good one when I do work on it and give it a good sound overhaul. I just gotta practice my humanizations, sample tweaking and general mixing stuff.
  9. Thanks for all the advice guys. I'll definitely improve my sample manipulation and I'm slowly but surely working on live part recording. I'm not too worried about guitar samples though because I rarely use them in my mixes. That little 5 second snippit of guitar in the battletoads mix is about the extent of my guitar use. I'd rather just burn it and replace it with something else. If I reallly needed a significant guitar part I'd just bug someone hear to record a guitar part for me.
  10. Ok, that cleared a few things up for me. But I guess now I'm not sure exactly what counts as "samples" For example the "brass and flute" samples in the middle are from a layered synth vst. But do they still count as "Samples?" When I rework this song I'll definitely try to spruce up production, I need some ideas. Prophetik was right about the cheesy 80's vibe because that's what I was going for. I've always envisioned battletoads to have a sort of "BATTELTUDS RADICAL" sorta feel, but that doesn't excuse my poor production so I still want to have like, cheesy guitar bits but have them sound nice if that makes any sense. Also Snapple when you say samples should be played with a midi controller, how far does that go? I can understand playing melodies by hand but I could never do drums live, I'd have to sequence them, how do I humanize them more?
  11. Well this got rejected, so I'm back to the drawing board with this one. I probably won't be submitting this one again any time soon but I will someday so I would like to get some feedback to try and figure out how I can improve this mix. In the rejection letter they said that the sample qualities were too weak. I've never been good at knowing what good or bad samples sound like so maybe some of you can help point out to me which samples are good and bad. Any advice is appreciated! Link to my mix - http://ocrwip.fireslash.net/?fid=1257 Source -
  12. Hello workshop people! So my last couple of submissions to OCR got rejected or form lettered because of poor quality samples, I was wondering if anyone could point me to some good samples because I'm a little lost. I have a looot of samples (Mostly for percussion) and to me a good chunk of them sound fine alone, and when I try out different drum samples in my mix they sound alright to me. However I've never been good with drums so I need some help on how to spot good quality sounds and how to avoid bad ones. Here's an example of a submission of mine that just recently got rejected for poor sample quality. http://ocrwip.fireslash.net/?fid=1257 It's a battletoads double dragon remix. Maybe you can help point out the bad samples. Any and all advice would be appreciated, thanks.
  13. Your sig is awesome :)

  14. Thanks Jose! That did the trick and I got the sample Now I'm having too much fun disabling random channels in other Genesis tunes
  15. I was wondering if anyone knew where I could find a sample of that "unh" sound effect that happens in the streets of rage boss tune. I tried to sample it myself but the music kept getting in the way. :S
  16. I liked from 0:18 on but yea, I don't really like that intro, it doesn't really fit with what comes after it. Maybe try out a few different synths or arrange it differently. The rest is coming along pretty well though :]
  17. So I decided to take Spakku's advice and put some vocals in there. I have some "rough draft vocals" in the beginning to give an idea of what I sound like and the vibe I'm going for with this remix. I may need some advice on compression/eq cuz I'm not terrific mixing vocals. Any and/or all advice on that would be good. If the vocals sound ok in the beginning then I'll add some lyrics to the later parts. I also editing a few other things, including the bass in the intro. Updated Link - http://ocrwip.fireslash.net/?fid=1201
  18. One thing I love about FF8 mixes is I never have to listen to sources cuz I know em all :] Well I like the idea you have, the themes and motifs from FF8 are all fairly similar and can interweave nicely together. Your transition between the themes was also pretty darn good. One major problem for me in this mix is the guitar. It just sounds fake, bad and out of place. Guitars mix with orchestral stuff pretty well but you've gotta change that guitar sample, because it's really distracting. The other big problem is the arrangement itself. It's way too conservative to be a remix. If it's a remake your going for than cool, but if you want it to be a remix than you got to add a lot more personal flavor to it. Jazz some parts up, do some soloing on some chords, etc. I think this could be a cool idea so keep working on it.
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