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Everything posted by CJthemusicdude
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Suicide Slide and Quake Zone rumble are two of my favorite VG tracks of all time. I've never been able to even start remixing suicide slide though because I'm not sure how you could even improve on that, it's so good. I may try to mix Quake zone some day, who knows.
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finished Mega Man 2 - Dr Wily's Castle (PsyNES ReMix)
CJthemusicdude replied to Jarski's topic in Post Your Game ReMixes!
Looks like Jarski is taking a swing at MM2. :] My opinion is that I enjoy 90% of this mix. The chippyness and soundscape are really good in my opinion. My favorite part was 3:12 - 3:22 Only a couple things I wasn't really a fan of. I agree with Ecto that 3:23 - 3:26 is realllly awkward. And the sound effect at :19 is very unnecessary imo. Other than that hope to see this mix polished and up on the site. -
finished Megaman II Intro and theme
CJthemusicdude replied to dummy's topic in Post Your Game ReMixes!
I love the first 50 seconds of this so much =w= I'm don't know much about making orchestral sounds real so the only advice I have for you here on OCremix is expand on the themes. Orchestral music is great for exploring the various modes and melodies contained in classic tunes like this. I believe what you have right now would serve as a great beginning, followed by a few more minutes of diversion, expansion and awesomeness. Hope to hear more from you. -
finished Dr. Mario (Chill) remix. (Submitted)
CJthemusicdude replied to CJthemusicdude's topic in Post Your Game ReMixes!
So here it is, my "final" WIP draft. At this point I believe I've got the arrangement done so I'm just looking for any and all feedback to improve this before I submit it in a few days or so. -
finished Dr. Mario (Chill) remix. (Submitted)
CJthemusicdude replied to CJthemusicdude's topic in Post Your Game ReMixes!
So I'm gonna record the last verse vocals on monday as well as smooth over some of the elements. I am gonna work on the drums at the beginning so they aren't so mechanical, also gonna mix up the drums a little overall. I'll probably try and tweak the bass at 1:50 by adding perhaps a sub and some slight EQ and compression. And of course an ending.will be done by then. -
finished Dr. Mario (Chill) remix. (Submitted)
CJthemusicdude replied to CJthemusicdude's topic in Post Your Game ReMixes!
Updated the mix, added some breakdown, variation etc. All that's left to add is the final verse and ending. Thanks for all the feedback so far I'll be workin on polishing this as best as I can. I updated the snare in most parts so it's a little more noticeable and punchy. I EQ'd the bass a little more properly in the chorus and verse sections. I'm not sure how I'm gonna treat the "chorus synth" aka: the "nanana" one. I want it to be fat, since there's no real high range information at that part but I don't want it to be overbearing, especially when the voices come in. Maybe I'll automate the reverb during those parts, because that "Synth" is made up of like, 5 bass synths. http://ocrwip.fireslash.net/?fid=1350 As always, crit is welcome -
finished Dr. Mario (Chill) remix. (Submitted)
CJthemusicdude posted a topic in Post Your Game ReMixes!
I submitted this, so nothing to see here. -
I like this a lot. I hope to see it posted on the site. I agree that a lead sound of some sort would tie this together perfectly, be it vocals or sax or whatever.
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OCR01685 - Final Fantasy VI "Dirt Devil"
CJthemusicdude replied to djpretzel's topic in ReMix Reviews & Comments
Agreed. Those 10 seconds may be the greatest musical bit out of any video game remix on here or anywhere else. Also 2:04 to 2:13 sounds like perfect evil genius laboratory music, followed by the unveiling of the grand scheme at 2:13, followed by the shock and terror aftermath afterward -
OCR02072 - Diddy Kong Racing "Shiva Nataraja"
CJthemusicdude replied to djpretzel's topic in ReMix Reviews & Comments
I like this a lot, very cool -
wip Puggsy "The Cove" remix
CJthemusicdude replied to CJthemusicdude's topic in Post Your Game ReMixes!
I submitted this back in November and It was admittably very bad, so I've improved on almost all of it I agree Manoo, the puggsy soundtrack is incredibly overrated. I wasn't even the biggest fan of the game itself but almost every tune in the game is awesome. I definitely plan on doing more puggsy in the future, probably Splinter Town or Darkskull castle. -
I submitted this mix some months back, but it got rejected so I'm planning on resubbing it. The mix is a lot different than it was back then. (Hopefully improved) So any and all feedback on improving this mix is appreciated Remix: (Nothin to see here folks c:) Source:
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OCR01310 - Final Fantasy VI "The Sveldt"
CJthemusicdude replied to djpretzel's topic in ReMix Reviews & Comments
This mix really grew on me. Definitely a worthwhile listen. That opening really hooks you in. Great thing to listen to on the road. Also, at 2:52...Ice Cap anyone? -
Thanks for the feedback Guifrog and DarkSim! I'll definitely bug you some more here and in the IRC when I rework this mix. However, I'm most likely not gonna resubmit it for another couple months or so since I have a couple other mixes I'm working on right now. But the advice I got should be enough to make this track a good one when I do work on it and give it a good sound overhaul. I just gotta practice my humanizations, sample tweaking and general mixing stuff.
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Need help with samples
CJthemusicdude replied to CJthemusicdude's topic in Music Composition & Production
Thanks for all the advice guys. I'll definitely improve my sample manipulation and I'm slowly but surely working on live part recording. I'm not too worried about guitar samples though because I rarely use them in my mixes. That little 5 second snippit of guitar in the battletoads mix is about the extent of my guitar use. I'd rather just burn it and replace it with something else. If I reallly needed a significant guitar part I'd just bug someone hear to record a guitar part for me. -
Need help with samples
CJthemusicdude replied to CJthemusicdude's topic in Music Composition & Production
Ok, that cleared a few things up for me. But I guess now I'm not sure exactly what counts as "samples" For example the "brass and flute" samples in the middle are from a layered synth vst. But do they still count as "Samples?" When I rework this song I'll definitely try to spruce up production, I need some ideas. Prophetik was right about the cheesy 80's vibe because that's what I was going for. I've always envisioned battletoads to have a sort of "BATTELTUDS RADICAL" sorta feel, but that doesn't excuse my poor production so I still want to have like, cheesy guitar bits but have them sound nice if that makes any sense. Also Snapple when you say samples should be played with a midi controller, how far does that go? I can understand playing melodies by hand but I could never do drums live, I'd have to sequence them, how do I humanize them more? -
Well this got rejected, so I'm back to the drawing board with this one. I probably won't be submitting this one again any time soon but I will someday so I would like to get some feedback to try and figure out how I can improve this mix. In the rejection letter they said that the sample qualities were too weak. I've never been good at knowing what good or bad samples sound like so maybe some of you can help point out to me which samples are good and bad. Any advice is appreciated! Link to my mix - http://ocrwip.fireslash.net/?fid=1257 Source -
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Hello workshop people! So my last couple of submissions to OCR got rejected or form lettered because of poor quality samples, I was wondering if anyone could point me to some good samples because I'm a little lost. I have a looot of samples (Mostly for percussion) and to me a good chunk of them sound fine alone, and when I try out different drum samples in my mix they sound alright to me. However I've never been good with drums so I need some help on how to spot good quality sounds and how to avoid bad ones. Here's an example of a submission of mine that just recently got rejected for poor sample quality. http://ocrwip.fireslash.net/?fid=1257 It's a battletoads double dragon remix. Maybe you can help point out the bad samples. Any and all advice would be appreciated, thanks.
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Streets of rage "Unh" sample?
CJthemusicdude replied to CJthemusicdude's topic in General Discussion
Thanks Jose! That did the trick and I got the sample Now I'm having too much fun disabling random channels in other Genesis tunes -
I was wondering if anyone knew where I could find a sample of that "unh" sound effect that happens in the streets of rage boss tune. I tried to sample it myself but the music kept getting in the way. :S
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mod-review Mega Man 2 Wily Stage
CJthemusicdude replied to Toilet Goat's topic in Post Your Game ReMixes!
I liked from 0:18 on but yea, I don't really like that intro, it doesn't really fit with what comes after it. Maybe try out a few different synths or arrange it differently. The rest is coming along pretty well though :]