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Posts posted by Esperado
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I don't have kids, but I do have the coolest 10 year old brother ever.
www.flickr.com/photos/theburgomeister/6167742878/in/set-72157627716186314/
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interesting work here!
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the style of this game looks really good. maybe i should look into bastion as well since i havent played that yet
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As I recall they have to be 'frontlighted'. It's not too difficult to do just the problem is getting hold of the actual frontlight.
There are a couple of tutorials that require ripping a screen from an SP AGS 01. Like so.
huh, if only someone sold those D: im not skilled in hardware mods. the gbc is probably my favorite handheld next to psp.
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voted! tough call this round. but in the end it came down to the largest improvement i saw since your posted examples. everyone seemed to nail the theme pretty well, and the other criteria seemed pretty close for me.
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I've prosounded and backlit a metric shit-tonne of Game Boys, resoldered some bad contacts in my NES and generally been a highschool level electronics badass.
you know how to backlight a gameboy color? I can't find them anywhere.
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zebralette is free and pretty powerful in my opinion, might be worth looking into.
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I heard that meteo xavier is a pretty good spell in most games. oh wait, thats meteor....
happy birthday anyways!
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anybody know some good lsdj tutorials? I keep finding videos of stoners who don't know how to explain the interface."oh this screen its kinda like, a thing, you press buttons. its kindof like sortof, a kick sound, maybe. "
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a nice smattering of genres!
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subbed, that was waaaay too close. gotta get done earlier next week.
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for FFT, were the nice animated cutscenes there in the original? i used to have the psx copy , but never ended up playing it beyond the first few fights.
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i dont know if theres anything against prizes. but im not a mod so id say contact one of the competition admins
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diggin it! im glad you took this to the workshop
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The driver 2 port for GBA was garbage, trying to make the gba produce that kind of 3d. In the psp/ios port of FF Tactics they changed EVERY dialogue to be in old english. I cant say that it was bad, kindof made if feel different to play.
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chugging along, this remix will either rock intensely, or miss the target completely. should be a good round!
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was this ported to the appleIIe? i think i played this, it was a HARD game to beat, i dont think i ever did. interesting source choice!
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always up for some ruku in my day!
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i like this thread! many good resources, ill have to check em out
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ack, why is this source so hard! its 50/50 if ill get done in time
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im diggin this. well done guys!
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soul reaver 1 has an interesting take on death if you ask me. To boot, the main character has technically died twice. From there, anytime you "die" in the "physical" realm, you are booted into a spirit realm where you cannot interact with objects for the most part. You have to consume souls to have the strength to will yourself into the physical world using portals. This works nicely for the puzzle aspect of the game, but can be a huge pain in the ass during certain parts. such as the water areas (the boss of the water area in particular). if you die in the spirit realm you get spawned back to the elder god room which while annoying, isnt really that detrimental. You have to be particularly bad at the game for that to happen, as there are almost no difficult enemies in the spirit realm, and health regenerates.
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loudon stearns? he does have a bit of a weird mouth. videos are nice an informative though!
edit: the songwriting teacher is also really strange. he looks like an 80s rock transplant or something
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i dont know much about this title, or the mgs series in general. but i do know the first god of war game let you "guard impact" bosses. it was a bitch, but if you mastered it, playing the game on the hardest setting, wasnt as impossible as it otherwise wouldve been. and then the creators got wise and took out the gaurd impact feature. thusly, i NEVER played a god of war game in god mode EVER again after that.
A compo idea I had.
in Competitions
Posted
any news on this ?