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ectogemia

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Everything posted by ectogemia

  1. You're probably out of practice. I know when I haven't played for a while, if I have a long session, my muscles get tired, but yeah, if it feels like a joint or bone pain, that ain't for a lack of practice.
  2. Ok, so this compo is really, really stacked now.
  3. I hate TV and never watch it... with the exception of House Hunters. And no, I am not kidding. I fucking love that show. That little tune that plays when they're showing the 3 houses at the end... omg, so good.
  4. Happy birthday. Holy shit, you would not believe how hard it is raining right now. When the hell did that even start? Have an awesome day, you guyss./
  5. Ben Briggs + Jakenke + ecto = THE GREEN puddinmen MACHINE. Cuz this team is money. Or something... Write it down, Darke. Do this now.
  6. Ben&Jake: let's hammer out dat team name. The Chill Men? Vapor Men? HARD MEN 2.0? The Gentle Men? Man's Man?
  7. Why don't you post anything loving on my wall :(

  8. I need to broaden my Mega Man horizons and step into non-NES Mega Man games. SO I'M REDOING MY PICKS. 1. Slash Man 2. Cold Man 3. Aqua Man 4. Flash Man 5. Sheep Man
  9. Lololol, I had totally forgotten all about those friggin' item drops! God, I *feared* going to a merchant because I knew I'd have 300 useless weapons and armor pieces to sell, but on several occasions, I accidentally sold good equipment during the monotomy.
  10. The piano is shrill. It needs to be EQ'd in the 1-4 kHz range to bring down some of the sharpness of the attack. It also has a weird timbre. Is there a low pass filter on it? If so, either get rid of it and just do some EQ'ing or reduce the resonance on it. Gotta agree with Ethan. This mix is fairly muddy. Increase the reverb low cuts to 500+ Hz. In particular, I heard a lot of the muddiness coming from the reverb on the pizzicato string plucks in the first minute of the remix. The bowed strings are just sustained block notes. The string part writing needs a little more movement and some volume automation to make things sound more organic. Better string samples can work wonders, but if you don't have them, you can still do some decent stuff with plain ol' automation. The last half of the remix is actually pretty damn sweet. Shit, and there's that piano again, haha. Definitely gotta fix that! Apart from that, it was a really enjoyable listen once the last half came up. I have no idea what the source tune is, so I can't remark on arrangement or anything.
  11. If you're skipping a maximizer/limiter because it's squashing your dynamics, then you're either adding too much gain via the maximizer or your mix is too loud or poorly balanced. There are a few solutions: 1. Always mix at -10 db RMS or lower. This means that the average volume of your mix should be no higher than -10 dB UNTIL the very final step of adding gain via a maximizer/limiter. Why is this important? Balancing is impossible to do optimally if your limiter is being triggered because that adds compression to the whole mix and obfuscates the dynamics and levels of each track. It also prevents the common, rookie mistake (and I was guilty of this issue for well over a year) of not giving a shit about whether or not your limiter is being triggered. In fact, your limiter should NEVER be triggered unless you are maximizing and searching for the right amount of limiting/compression or unless you're writing aggressive dance music, but even then it's not a bad idea to hold off on maximizing/limiting til the very end. How do you employ this technique? At the top of your master bus, toss in some plugin with a gain or output knob. I use an EQ plugin, and then I turn my mix down until I get an RMS around -10 to -15 dB, then I just turn up my headphones to compensate for the reduction in master bus output. Then I write a song, mix it, add a little master bus compression, then I just restore that reduced output in the maser bus chain by turning up the limiter until I get the sound I want. This technique maximizes your control over the balance and dynamics of the mix. That's not my whole mastering process, but it's definitely the most important part. I left out monoizing the sub-bass frequencies, some harmonic excitation, and a little saturation with the particular limiter I use, but again, the gain staging of your master bus at at least - 10 dB RMS is by far the most important part of my whole production toolkit. 2. You're adding too much compression. Compression by its very nature reduces the dynamic range of a sound. In a piece intended to be very dynamic, compression should either be avoided or used very transparently which is a skill that takes quite a while to attune your ear to. If you didn't add any compression, then the compression you are hearing is due to your maximizer/limiter which means your mix is too loud and you need to turn it down. This is not the case with, say, dance music which is intended to be stupid fucking loud and overcompressed, but there's plenty of music out there which *needs* to have a wide dynamic range to sound good, so if that's the sound you require, you need to be sure there's no overcompression either through your limiter or compression plugins you've added for whatever reason. 3. What you think are well-written dynamic parts or humanized articulations actually aren't that well-written It happens. Sometimes the parts you wrote have very, very subtle dynamics or articulations which are sorta audible but could be done a lot better, and when you add even a little compression, these subtle elements get lost in the dynamic range reduction. Perhaps you need to write the dynamics and articulations a little more aggressively.
  12. After I outremix you 3 times, I will end your miserable life and gain your power of B. HURT.
  13. When time became 2013 and not 1989 and all the JRPGs became like MMOs and less like Dragon Quest. What was the hype about Xenoblade, again? Other than the fact it was a large JRPG on the Wii. Well that's the thing. Avaris and I didn't find it very fun to play. I have my own reasons, namely that I've just sorta outgrown the genre in general, so don't mind me, but avaris found it to be like FFXII -- an opinion which you seem to agree with -- and both of you describe FFXII as being disappointing and not particularly good or fun. So how is this game, which you describe as similar to FFXII (established by you as "disappointing"), fun? Sorry to be a nitpicky butthole, but I've just never understood why people elevate this game over so many of its contemporaries when I can't see for the life of me what's so different about it.
  14. Gonna go with Soul Splint. 20%, although it depends upon the goal of switching to a low carb diet (fat loss vs. insulin sensitization, for instance), even though there's obviously overlap between the benefits of doing low carb and the motivation for doing it in the first place. Depends upon the person's genetics and metabolic status as well, in addition to their activity level. Diabetics would have a different definition of low-carb than the average Joe. The three of us would have a different definition than the average Joe because we're active. I would have different definitions of low-carb when I'm bulking compared to when I'm cutting. But 20% is an "all-around" number which is thrown around a lot and tends to get people results in general, but again, it varies based upon the goal for doing low carb and other factors as well. This works pretty well, too, haha, although I eat starch on workout days in the forms of yams and potatoes. I don't count my carbs at all at the moment. I just eat "enough". If you're trying to do something tricky, like cut from 10% BF to 5% BF while maintaining lean mass, you'll probably have to watch carbs a little more closely unless you were gifted with a favorable fat and carb metabolism.
  15. I asked almost the same question in the Xenoblade Chronicles thread because I had the same experience as you. To be blunt, I thought it was a below average game and nothing more than a typical JRPG, but I'm not exactly a fan of the genre anymore. But yeah, the music was *fantastic*. It's easily in my top 10 favorite VGM soundtracks. 95% of the quests are fetch and/or kill quests with no creativity or storyline to them. It's literally just "Kill 5 of X random monster" or "Collect 5 of Y". That's not content, it's just bloatedness and a stark addiction mechanic. It actually really put me off to the game. Maybe I'm just shitty that I sold its boring ass back to the used games store I bought it from for like $18 when now it's worth around $100 and is stiiiiillll going up in value.
  16. I'm picturing Jesse Unexpectedly Popping Out of the Closet: The Sequel. Please make it happen.
  17. Totally going for the MAGFest hat trick. Three in a row, baby. Keep 'em comin'. I'm rooming with my little Peter <3.
  18. YEP. UPDATED PICKS 1. Slash Mang 2. Cold Mang 3. Aqua Mang 4. Flash Mang 5. Sheep Mang I'm not necessarily a free agent, but if you're interested, let me know ;o Dibs on Briggs. Gonna shit if I can get halc in on this. TEAM INDIANAPOLIS.
  19. I have no idea who that band is :/ I was really hoping it'd be the Year of Anamanaguchi. Endless Fantasy so good...
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