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ectogemia

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Everything posted by ectogemia

  1. Move the porn to the external and the samples to the internal. I've found that the short delay in opening porn from the external is really quite tolerable.
  2. Omggddd, virt's music basically fueled the 10 hour drives to and from MAGFest. Best chip artist there is. And I've heard coda... edit: ok, maybe Shnabubula takes the cake...
  3. Dammit, that's two oversights I've made now in this compo.... Yeah, it's Kraid from Metroid
  4. That they do. On a related note, NI does sell an upgrade to Komplete Ultimate from Komplete, right?
  5. 2 months too late for me D: would be nice if they'd put the upgrade to Ultimate on sale. Or Maschine... I want it inside me...
  6. OMGAD. Please say yes, Jason. Sir_NutS's style is perfect for this game. And the music is sooo gooodddddddd.
  7. Well, if you bought it through NI, I can't imagine what the danger would be, but that's weird. I didn't have to produce any ID when I bought it. Maybe it's for the licensing? Dunno. Weird.
  8. I don't play Metroid games, but I remixed the shit out of Kraid. Go for it, man! WHATCHA GOT
  9. You can actually look directly at my project file if you want! As long as you have the demo version of FL Studio 10, it will open without error. Here's a link. In case you don't want to look at the project file, though, I'll go ahead and tell you. I used 3xOsc for all the wubz. The primary bass you hear throughout is two sine waves, one tuned down an octave, playing in the 2nd octave range. There's a shit-ton of processing (~20 effects) on each bass except the YAHYAHYAH one (a very simple sound to recreate) which is what occupied the bulk of my time while writing this remix. The basic effects I exploited were as follows: 1. Lots of distortion (waveshapers and overdrive) 2. Some light stereo chorusing to simulate unison voices and spread/panning to add width and meat, 3. SO MUCH selective EQing to scoop out unnecessary frequencies and shape the sound I wanted 4. Lots of hand-recorded automation of EQ bands for some of the sort of watery and mouthy effects 5. Band-pass/low-cut filters via the piano roll event editor LFO (Alt+O) for the WUBWUBWUBWUBZ. Additionally, I used a lot of pitch sliding and occasionally some light phasing and flanging. Compression sidechaining, compression, and limiting each bass is critical to ensure that it's both huge, yet able to blend into the mix. A little reverb and delay helped them blend, too. Nope!
  10. Is anyone having any issues extracting my project file .zip? I just tried, and 7zip returned as error message bitching about something or another.
  11. LINKU I wrote this remix this week for the FL Studio Remix Gauntlet going on here on our very own beloved OCR forum. It features only the synths and samples which are included with the FL Studio demo version as per the limitations of the competition. That being the case, every synth was made with 3xosc, and all the drums came from those truly godawful samples in the Packs folder. And that shitty piano... sorry. There's only so much I could do with those garbage samples Sooo yeah! I think this is a pretty fresh take on Chemical Plant Zone, being that it is so overdone. Obviously, I wouldn't sub this version since the sample quality is so poor, and the synths are a little cheesy, but I think it's worth a listen and it showcases my sound design capabilities given the most basic of tools. Well, at least *I* think the sound design is decent If you want more interesting, complex sound design with basic tools, go check out my Metroid - Kraid remix written for the same compo. If you enjoy it, please follow me on facebook and soundcloud for updates on my originals and arrangements! Links are in my sig. Enjoy _^__^__^
  12. LINKU I wrote this remix this week for the FL Studio Remix Gauntlet going on here on our very own beloved OCR forum. It features only the synths and samples which are included with the FL Studio demo version as per the limitations of the competition. That being the case, every synth was made with 3xosc, and all the drums came from those truly godawful samples in the Packs folder. The "one hot slut" vocals even came from Packs (reverse "don't stop now" and enjoy). As it is, the snare is too loud and the high end is a little sizzly. Other than that, what do you folks think? I sorta think it'd be cool to get a mix posted using only the most basic tools FL Studio has to offer. Think this could make it with a little production cleanup? If you enjoy it, please follow me on facebook and soundcloud for updates on my originals and arrangements! Links are in my sig.
  13. Sounds like a bunch of saw waves. Pretty simple. The bass sounds like a saw wave with a few unison voices and a little bit of unison panning. Probably a bit of distortion of some sort. There's some low pass filtering of the bass waveform which is evident because there's essentially no high-end sizzle to the sound which you always have with unfiltered saw waves. At 1:18 there's some square-y plucked arps. Maybe they're chorused a bit? The drums are just kick-clap-kick-clap. Doesn't get any simpler than that. They may not even be layered. Man, pop music makes it easy for you with percussion. At 2:18, there's some 808 snares. 2:58 is a minimal sort of supersaw. Just a few saw waves stacked on successive octaves, each a little detuned + some chorusing + a touch of reverb. It's gated in a basic rhythm that should be easy to recreate. Aaaand, those transitional sounds throughout are probably just samples you could drag in from any old effects pack. I think that covers literally everything in this track besides the vocals, hah. Yeah, this sounds pretty damn easy to recreate, man Just make it catchy.
  14. Too bad D: I loved the guitar in your last remix. MOAR OF THIS. I'm excited for YOU PEOPLE to hear my remix. It's pretty out there.
  15. Don't bring Parasect into this, Brandumb.
  16. OK, someone needs to convince me to buy this game... Why should I buy this game?
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