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Everything posted by timaeus222
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Double Dragon - Title Theme & Mission Screen
timaeus222 replied to Slimy's topic in Post Your Game ReMixes!
Because that's the one genre I don't produce at all. -
OCR03286 - Final Fantasy X & XIII "Katumus"
timaeus222 replied to Liontamer's topic in ReMix Reviews & Comments
Oh yeah! I think this reminded me of this theme. I find the melody to be rather strange sometimes, and though it works, I think it's kind of half-resolving at those times---resolving melodically but not always harmonically. I do really like the choppy processing (like the metallic snare at around 1:04, for instance). The mixing is also very clean for what's going on (and there's a lot going on!). My favorite part is after 2:52 all the way to the end when we have this constant tradeoff of interacting leads (the harmonies also work best there IMO). It does seem to carry on for quite a while after 2:52, but I'd be proud of what's there. -
Double Dragon - Title Theme & Mission Screen
timaeus222 replied to Slimy's topic in Post Your Game ReMixes!
I didn't mean in terms of the sound design, but just the compositional aspect / notes. -
Double Dragon - Title Theme & Mission Screen
timaeus222 replied to Slimy's topic in Post Your Game ReMixes!
The mixing feels weird; it's like you took something that compositionally sounds like an 80s rock song and applied orchestral-style mixing. As a result, there's some substantial low-mids muddiness, mainly from the piano and pad, like at 0:52 - 0:57, for example. The drums also feel buried under the marimba and piano sometimes (like at 0:06 - 0:34), so they could use some careful compression to make them punchier and more exciting. The drum writing can also be more energetic and less stiff. So, try toning it down on the piano and pad reverb, liven up those drums, and perhaps hone in more on that 80s rock feel that you seem to have accidentally somewhat landed on here. -
OCR03285 - Double Dragon "Bimmy Whatchu Got"
timaeus222 replied to Liontamer's topic in ReMix Reviews & Comments
I can't even imagine a human being playing this piano part. That's how good it is. -
Hey, guys! Been a while since I posted here. I just finished an atmospheric medley of several Pokemon Mystery Dungeon tracks that I started two months ago. Total project time is about 31 hours. Feel free to make any comments you wish! ReMix: Pokemon Super Mystery Dungeon - 'CONNECTED!' Sources: Revelation Mountain, Tree of Life (Roots), Dialga's Fight to the Finish! (PMD2) The ReMix title is based on the many alliances you make in the game, and the "CONNECTED!" message that pops up in the middle of the screen. Source Breakdown: 0:15.00 - 0:30.00 = Revelation Mountain (0:00.00 - 0:07.56) 0:30.00 - 0:59.05 = Revelation Mountain (0:07.56 - 0:37.62) 1:00.00 - 1:15.00 = Revelation Mountain (0:00.00 - 0:07.56) 1:15.00 - 1:26.23 = Tree of Life (Roots) (0:11.49 - 0:19.85) atop Revelation Mountain (0:00.00 - 0:07.56) 1:30.00 - 1:57.82 = Revelation Mountain (1:49.29 - 2:03.26, 0:31.00 - 0:35.39) 2:00.94 - 2:02.83, 2:04.69 - 2:06.55, 2:08.12 - 2:10.95 = Revelation Mountain (0:07.56 - 0:37.62) [big polyrhythmic transition/shift!] 2:15.00 - 2:36.57 = Revelation Mountain (0:48.64 - 1:14.67) [mainly chord progression, plus the lead and the accompanying arpeggios] 2:37.50 - 2:51.88 = Tree of Life (Roots) (0:33.81 - 1:29.96) 2:51.88 - 3:07.50 = Final Fight (PMD2) (1:34.06 - 1:50.27) atop Tree of Life (Roots) (0:33.81 - 1:29.96) 3:07.50 - 3:37.50 = Revelation Mountain (1:48.36 - 2:03.26) 3:37.50 - 4:00.20 = Revelation Mountain (0:07.56 - 0:15.08) ["fade-out" via reverb automation] 15.00 + 29.05 + 15.00 + 11.23 + 27.82 + 1.89 + 1.86 + 2.87 + 21.57 + 14.38 + 15.62 + 30.00 + 22.70 = 208.99/246.00 = ~84.96% ----- I'm also providing the first WIP version if you want to see how it developed! (edited to remove other WIPs, so I can save Box bandwidth) V1: https://app.box.com/s/k6jh00xqal6kh766bnfrbkodsavhrfyq
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First off, I'll preface by saying that while personally I don't think it's QUITE the best track in the game (I reserve that spot for "Revelation Mountain"), I still think this is such a great track. I think someone should do a symphonic rock or jazz combo ReMix with some rad solos---maybe guitar, maybe violin, maybe both. Any badass guitarists or jazz groups out there willing to take on the challenge? Feel free to mix in "Dialga's Fight to the Finish!" if you want; that can fit as well, as this sounds really similar. BONUS: If you want me to collab, I'd be glad to, but I'm more willing to collab with someone else on this than to start this particular ReMix first.
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Not that I actually want to say much here, but just wanted to point something out. 1) Your "rules" (touching spikes, etc) are more like consequences, not actual rules. The actual rules corresponding to them would be more like: "don't touch the spikes", "cherries are rewards", and "you must jump on the flagpole to advance". 2) These "rules" are pretty self-evident. If your game is played via a controller, you must hold the controller while playing. They're those obvious points you shouldn't have to explain, so are these really rules, or are they basic, self-evident requirements for you to engage yourself in a game at all? Anyways, please proceed.
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Dude, this is awesome! It feels dystopian, or apocalyptic. I love that 2:38 breakdown with the reverse strings and FM textures! In the last two minutes, the way the low strings move with the background Schala makes for an interesting feel, almost like a very slow countermelody. Really evocative stuff. This is definitely your best work so far! Oh mah gawd, @Chimpazilla, @Liontamer, you guys need to hear this.
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The bass is alright; it's slow, so lots of what you've written is possible in real life. It's also not often exposed, so some actual errors are hidden enough (one of them was the weird hammer-on at 0:08). Parts with the metallic percussion, like at 0:22, sounded like... banging pots? It keeps drawing my attention away from the sax because the fidelity feels lossy. The drums are audible enough. Some people have trouble with the kick not punching through or the snare not having enough "pop", but the drum mixing is pretty good here. Nice work! The piano is also slow, so like the bass, it's possible to play that way, at least until 1:44. What I'd say overall is that the part could be more interesting; maybe some soft high-note fills could help make the pacing more engaging. 1:44 was where I heard the first startling note on the piano. I'd say there, the notes on the piano can use more variation on the velocity magnitudes (especially at 2:00 - 2:01) to make it less mechanical. Also, at 2:06 - 2:10 and 2:39 - 2:41, the chords on the piano could be more "open" or "spread out". It sounds to me like you played certain chords that, if bumped up an octave, are probably harmonious, but at those lower octaves, those notes are mushing together. Likewise, the vibraphone can have a bit more variation on the velocity magnitudes to make it less mechanical. The notes' rhythm, though, sounds realistic to me. Of course, the sax is real. But I think I'm hearing you open and close the holes on the sax in the recording (0:21 - 0:22, 0:36 - 0:37, 0:58 - 0:59, 1:45 - 1:48, etc). Personally if you could have avoided recording that opening and closing, I think that would have been better. Not a huge deal, but thought I'd mention that. I did like the notes you chose to play though. The arrangement itself is enjoyable, and I like it as a general piece of music, though I'm not sure it arranges the Wily Castle theme that clearly. I find myself straining to make connections back to the original, and I'm very familiar with the original. It's partially because it's such a slow interpretation, and because you've changed some chords and several significant notes. For example, at 0:47 - 0:55, I know you're trying to reference 0:00 - 0:03 in the original, but 0:51 - 0:55 doesn't connect back to the Wily Castle theme for me. Another example is at 1:19 - 1:33, I could figure out that you're trying to reference 0:21 - 0:32 in the original, but 1:21 - 1:30 just deviates too far away from the original for me to really say that it sounds like the original, while 1:30 - 1:33 does sound enough like the original. So maybe work on not being too interpretive.
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Star Fox - Corneria (Bandits Inbound)
timaeus222 replied to CipherBeta's topic in Post Your Game ReMixes!
The piano's pretty resonant in the intro at 0:00 - 0:25, specifically around 525 (± 50) Hz; oddly enough, it's not much of a problem at 0:12 - 0:14. Might want to check why that could be, because this problem gets pretty significant later on. Pay close attention to that frequency range on Fruity Parametric EQ 2; it's a visual EQ, so if you focus on that frequency range, you should be able to see it get bright. Brighter = louder. At 0:25 - 1:18... things get really loud. You're maxing out the limiter there, and you have overcompression (this is important). Lots of low end clutter near 100 and 300 Hz, to the point where I can't listen to it without thinking it's going to damage my ears. Try disabling your drums temporarily and rethinking your volumes. I would suggest you to not boost anything, and instead lower the mixer sliders of everything by about 8 dB, turn up your computer's listening volume a bit, mix like that for a while so that you can hear the now-quieter elements in the track, turn your listening volume back down when you're ready, and slowly raise the sliders back up until it sounds like a normal loudness for typical listening. When doing so, listen closely to try to notice whether or not there is a "pumping" feel to the track. If so, your instruments are stacking to push up against the 0 dB ceiling, and you should stop raising your instrument volumes. See if that helps. It's a bit hard to tell under all the clutter at 0:25 - 1:18, but I'm pretty sure you're using FL Slayer, which is not going to be a VST that can help you sound like Sixto; probably the closest thing to him is Impact Soundworks' Shreddage IBZ, which is a sample library that he played electric lead and rhythm guitar for. It's basically a virtual instrument that you can utilize to emulate a real instrument. It costs $119, but one might expect to spend an additional $399 on Native Instruments' Kontakt to use it; you only need the free Kontakt Player though, so... the price is really $119 (not $518). You'd basically would have a customizable guitar emulation that has the possibility of sounding perfect; the only thing you'd have to do is learn how to use it well... but you have lots of time, I think. Your drums are actually pretty good, and it's probably the best component of this track. I like the glitching. At 1:56 - 2:24, I hear the same resonance as I mentioned about the piano in the intro, but it's more significant. Finally, at 2:35 - end, we have the same overcompression issue as 0:25 - 1:18. Overall, kind of hard to say much here, but mainly, you should pay closer attention to the volume meter in your mixer and notice when it smashes against 0 dB---that's what it's doing at 0:25 - 1:18 and 2:35 - end. Also, try to use Fruity Parametric EQ 2 more. It's one of the most useful EQ plugins I've ever used, because it's visual. Brighter = louder, and you might be able to EQ some things that you may not even hear, if you're good at using it. -
Kingdom Hearts - Dearly Beloved Trance Remix
timaeus222 replied to NeoS's topic in Post Your Game ReMixes!
@XPRTNovice Seems like the latest version so far is here, recent up until Dec. 21. -
Guitar settings in FL Studio?
timaeus222 replied to Winning900's topic in Music Composition & Production
I never said it was precisely the same sound. I said, "I got that by . . . ", meaning "here's my attempt". The general quality of that sound is that it's a bell sound with one octave for "body", one octave for brightness, and one octave for the metallic "sparkle", plus some reverb for ambience and delay for nuance. So, I approached making the sound thinking like that. It doesn't have to be exactly the same, because we don't know what the soundsource was. This was an attempt. -
Guitar settings in FL Studio?
timaeus222 replied to Winning900's topic in Music Composition & Production
That's the same exact one I was referring to... -
Guitar settings in FL Studio?
timaeus222 replied to Winning900's topic in Music Composition & Production
Well, I got that by layering three octaves. A mid percussive sine wave (for the "body"), a mid-high glockenspiel and vibraphone (same octave), and a high percussive sine wave (for the "sparkle"). It's simple to make the sine wave layers, while the glockenspiel is Ethan Winer's free soundfont, and the vibraphone is from Fluid R3 GM, another free soundfont. I played the vibraphone, then the mid sine, then the high sine, then the glockenspiel. Then, I played all of them together without any (external) effects, then with NastyDLA MKII (which I already told you about), then with NastyDLA MKII and only Fruity Reeverb (1), then with NastyDLA MKII and only ArtsAcoustic Reverb. https://app.box.com/s/p6t6zce9n6qqmxem00bkxhanlbf063fy Keep in mind that there was no external EQ whatsoever, though you should still EQ this. -
This is really loud and can be reduced by 2~4 dB. It actually clipped at 0:10. The EQ is also pretty hyped up in the upper treble and it gets a bit painful to listen to. Other than that it seems good so far.
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How do I change my signature now?
timaeus222 replied to The Legendary Zoltan's topic in Site Issues & Feedback
Make a link of the youtube link. https://www.youtube.com/watch?list=PLUeulBwX9eutgBkcYyR31X6Swj9iShv4p&v=nITKmpRKUEU If you want to get rid of it, you can hover over the video and click the upper-left "crosshair" symbol on the video, and then press the Delete key. Alternatively, you can click in the textbox, press Ctrl/Cmd+End to get to the end of the textbox, and then press Backspace, and that should do it eventually. -
OCRA-0054 - Vampire Variations: Volume III
timaeus222 replied to Liontamer's topic in Album Reviews & Comments
Thanks @nitrozsz for the kind words! -
Been out of the loop for almost 10 years
timaeus222 replied to SectionX's topic in General Discussion
Keep listening. They keep coming. Try ocr.rainwave.cc. -
Guitar settings in FL Studio?
timaeus222 replied to Winning900's topic in Music Composition & Production
ReForged has plenty of foundry objects sampled for Kontakt. You actually do get WAV files though, so you can use the library as WAVs. (fyi, there is a free sample provided) http://impactsoundworks.com/products/electronic/reforged-cinematic-metallic-sound-design/ -
Guitar settings in FL Studio?
timaeus222 replied to Winning900's topic in Music Composition & Production
You can just click Edit and adjust your post. -
Made it to 57.