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Slimy

Contributors
  • Content Count

    292
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2 Followers

About Slimy

  • Rank
    Meat Boy (+250)

Profile Information

  • Gender
    Male

Contact Methods

  • Website URL
    https://soundcloud.com/slimy-4

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    Mixcraft
  • Software - Preferred Plugins/Libraries
    Hollywood Orchestra, EWQLSO
  • Composition & Production Skills
    Arrangement & Orchestration

Converted

  • Steam ID
    STEAM_0:1:43814198

Recent Profile Visitors

4,756 profile views
  1. I consider this to be a big deal. I always wished StarFox 2 had been released, but the version circulating around the internet is only a fan-patched late beta version, and allegedly not even close to the final build that exists but was never leaked. Even if the SNES Classic becomes as hard to get as the NES Classic, I expect it won't take long for the finished version of Star Fox 2 to get extracted and put on the internet. (As a real game!)
  2. In case you were wondering what the font for A Fox in Space is, I found it.

     

    http://www.fontspace.com/kc-fonts/my-girl-is-retro

  3. You may find this video interesting, if you haven't seen it before.
  4. What don't you understand? The arrangement/theory, the orchestration, or the software/VIs used?
  5. Even though you have no midi piano to play on, can you imagine yourself playing the part on a real piano, and what that might sound like? For example, if I were playing this, I would play the melody parts like 00:5 soft and legato, except for the F6 note which I might accent. And I would play rapid bass stuff like at 0:51 harsher, louder, and more staccato. I might even rush it a bit. Also, instead of just randomizing the velocities to get a "real" sound, try basing your velocities on phrasing. Whatever makes sense "musically:" maybe the end of a phrase should be louder, or a phrase shoul
  6. Why not learn to make music yourself? At least one thing that keeps me making music is the notion that no one is going to write down my ideas except myself.
  7. Well this is a surprise, I've followed nokbient on soundcloud for awhile and wasn't expecting anything to get submitted here. Do check out his soundcloud, it's an absolute goldmine.
  8. Native sidechaining has been confirmed for Mixcraft 8, and the pro version of Mixcraft currently includes SideKick6. Otherwise, you might find something you like in this list: http://bedroomproducersblog.com/2010/11/10/bpb-freeware-studio-best-free-sidechain-compressor-vst-plugins/
  9. Mixing could really be improved, but I guess you know that already. It sounds strange for there to only be 2 voices accompanying an entire orchestra. Perhaps you could just record some more takes of yourself singing and layer them together?
  10. In order to use sf2 files you'll need a sampler that can read them like sforzando or Sfz by Rgcaudio. I can't really give suggestions for making samples sound better if I can't hear them, but you should probably try playing around with the effects included in your DAW. For example, the instrument might sound better with more reverb, or if it were EQ'd to have a better tone.
  11. But you haven't even come close to using up the potential of EWQLSO. That's why I doubt you'll sound significantly better when using Hollywood Orchestra, even if it does have better sounds. You have to understand how to use samples in a convincing way, and orchestrate well. You aren't as limited as you think, far from it. If you can't find the sound you want sampled, try to think about how you can approximate it with the tools you have. Can you overlap sounds together? EQ the sound to be more appealing? Exaggerate dynamics by adding volume automation? Samples aren't all you have, you have
  12. So what. We all have to do it, why should you be the exception? EWQLSO has legato, marcato, portamento and stacatto samples. I don't see the problem here. That song isn't trying to convey the same energy you were trying to convey with your song. When it starts to picks up, the orchestration gets thicker. You thought your thin orchestration was excusable because a random song in the Super Mario Galaxy OST with a completely different style was slightly comparable. You haven't convinced me. I really don't mean to gloat or anything, but can you at least make your or
  13. Make your velocities varied. Just applying EWQLSO over a midi arrangement isn't going to improve it by much. Your samples would be much more effective if you put in the effort to emulate the real playing and sounds of an orchestra. All your instruments currently are perfectly quantized, and have no variation when repeating. At 0:29, your trumpet consistently has the same harsh attack for every note, without any expression. Not only does this sound unappealing, a real trumpet player would play the phrase with some expression. For example, at 0:29, at 0:39, the trumpet could get softer each
  14. Minor update: FX at the ending has better tuning now Made the quiet bits slightly louder overall. I'm not experienced enough when it comes to drum kits to really have an opinion on this. If anyone else agrees/disagrees, I'd be interested to hear it. I think you misunderstood - I was talking about making an entirely new "song" to go before this one, since this entire song is currently a part 1 of 2. Part "prologue" could potentially contain a hint of the Cerulean City theme, the Route 9/10 theme, and then the Rock Tunnel theme. Basically the journey before you
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