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Everything posted by timaeus222
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OCR01664 - Guilty Gear X "Alpha Blade"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
While BD can stand for Beatdrop, it can also stand for Bass Drum, which... ah, never mind. Nice driving beat. Though straightforward, you still managed to make the overall package attractive. I liked the glitching at 2:11 - 2:24 the most. -
OCR01666 - Threads of Fate "Mint ~ The Spirit Is Willing"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
This really showcases the diversity of an orchestra. 2:52 - 2:54 was a little weird, but that was minor. Overall this kind of has a flying-ship journey-like feel to it. The multiple tempo changes were pretty smooth as well. -
OCR01562 - Chaos Legion "The Souls of Chaos"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
Nice big beat take on the source. Pretty overcompressed, but I know you've gotten much better these days overall. That fakey guitar though. 0.o Not bad, not great. I do look forward to your future stuff! -
OCR03245 - System Shock "Digital Horrors"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
Manage to pull off a high-energy trance take without plodding pacing. That's an achievement in itself! -
OCR03261 - Dark Souls II "Kodoku"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
Natu bad! The cinematic percussion could have used more gusto (for example, 3:28 - 3:55 had some weirdly mechanical snare, I think), but what's there works. I thought the "flute" (erhu?) contributed the most to giving this a tense battle mood. Not your best work, but still pretty cool. -
OCR03276 - Donkey Kong Country 2 "Madcap Magma"
timaeus222 replied to Liontamer's topic in ReMix Reviews & Comments
I like the bold arrangement! A bit bass heavy for me, and 1:58 - 2:15 was pretty underwhelming IMO. The glitching of the chimp vox was pretty sweet, Skrypnyk. fxsnowy also did a great job on the original vision too though. Manages to wrastle out what's good about the sounds available. Dat reese! -
What are you listening to?
timaeus222 replied to PassivePretentiousness's topic in General Discussion
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Super Metroid - Vectoral Exploration (Upper Brinstar)
timaeus222 replied to APZX's topic in Post Your Game ReMixes!
I think the biggest problem that this could have is the pacing, and I think you know that. You do have lots of subtle details though that ultimately I'm okay with the pacing for the most part. Some suggestions/observations: - What if you added a slight filter envelope on the choir-like pad you start using in the beginning? - Is there any way you can make the bells near 1:27 more tonal? Or are they just something textural for the background? - The repeated bass pattern repeats a lot. That's really what I'm most concerned about. But you do have some variation on the bass in the second half which helped (for instance, near 5:10). - How about a space-like sweep at 3:24 if you have one? One example I can think of is the one used for this track at 0:21. I heard some sort of sweep there, but I think it could be more obvious. The later instances of that sweep you have now, though, I would keep, though maybe you can thicken the tone up a bit with some slight distortion? - 3:59 can have a transition, so some sort of long reverse can work (like a cymbal, noise sweep, etc), and whatever else you may think fits if you add that reverse. That's all though. It's improving! -
NOTICE: Forums upgraded to IPS 4.1.X (report issues)
timaeus222 replied to djpretzel's topic in Site Issues & Feedback
If you have an ad blocker, I think that would do it. I see ads whenever I look at those panes. -
If you're having trouble with "having to" leave certain sounds drier just to not lose clarity, then you should consider muting certain parts to see if they actually contribute to the overall soundscape. If you omit a certain instrument part, and you don't hear a significant difference, then it might as well not be there, because if you can't say that it contributes to a fuller soundscape, then it just adds extra clutter. Sometimes it's hard for an outsider to identify such things, so this would be something you'd have to check yourself.
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OCR03267 - Undertale "Golden Flowers"
timaeus222 replied to Liontamer's topic in ReMix Reviews & Comments
Nice and uplifting! The shift at 3:38 was super sudden, though, geez. 0.0 Anyways, I kinda expected a full band treatment of this given the OCU artist label, but this is still pretty great! -
OCR03275 - Contra "Aliens in My Waterfall!"
timaeus222 replied to Liontamer's topic in ReMix Reviews & Comments
Glad this made it through! I had said earlier that it sounded like "The Rescue for Latios" from the Pokemon Heroes movie. Ambitious arrangement for sure, and it could have used a bit less involved partwriting at times, but overall still enjoyable! -
NOTICE: Forums upgraded to IPS 4.1.X (report issues)
timaeus222 replied to djpretzel's topic in Site Issues & Feedback
Yeah, you have to be on a new line before you can press Tab to indent one part of the list. -
NOTICE: Forums upgraded to IPS 4.1.X (report issues)
timaeus222 replied to djpretzel's topic in Site Issues & Feedback
Sure. Make a regular list and start tabbing. Was that what you meant? item inner item another inner item nope, not gonna stop making inner items okay, maybe now 'cause there aren't any more new symbols Untab with Shift+Tab And we get back here. -
Programs For Sound Design
timaeus222 replied to Meteo Xavier's topic in Music Composition & Production
I've used New Sonic Arts Granite for some cool granular synthesis of horror textures. Mainly, it's great for distorted or crunchy textures. -
Mega Man X: The Sigma Fortress Remix Gauntlet 2015
timaeus222 replied to DarkeSword's topic in Competitions
Guess I should be more assertive about it. Yes! -
NOTICE: Forums upgraded to IPS 4.1.X (report issues)
timaeus222 replied to djpretzel's topic in Site Issues & Feedback
Nope This works: [quote]Hola[/quote] This doesn't though: [quote name="Name"]Hola[/quote] ^ This doesn't give but [quote name="Name"]Hola and so the closing "quote" tag disappears. But if you don't try to code in the person's name with name="Name", it works fine. :/ -
NOTICE: Forums upgraded to IPS 4.1.X (report issues)
timaeus222 replied to djpretzel's topic in Site Issues & Feedback
@djpretzel The "post your own..." issue is fixed on my side! I can also confirm for the fix on clicking on the "evaluated" link to see the Judges' decisions on mixposts. -
Finals week coming up! Cracking down on the biochem.
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NOTICE: Forums upgraded to IPS 4.1.X (report issues)
timaeus222 replied to djpretzel's topic in Site Issues & Feedback
What's the actual image? Your image, which is supposed to show an error, is an error in itself (not being able to examine your own attachments in "My Attachments" under "Content" in the userbar). Do you get an Error code 1S160/2? -
I'm not sure how you prefer to work with a limiter (DAW or hardware or both?), but I would try to find a more tolerant limiter; one that pushes down less on loud peaks generally asks you to be more careful with your levels to avoid overcrowding, but nevertheless, the more tolerant the limiter (the softer the knee), the less overcompression issues you can get. The knee is basically the degree of the tendency in a limiter to react to loud peaks. I've been using the free TLs-Pocket Limiter VST for 2 years now and haven't turned back to FL Studio's default Fruity Limiter since! Or, a nice commercial one would be FabFilter-Pro L (~$199). Once you don't have to fight your limiter for headroom, raising your bass and kick volumes shouldn't be as much of an issue.