-
Posts
6,137 -
Joined
-
Last visited
-
Days Won
49
Content Type
Profiles
Forums
8Tracks
Events
Blogs
Everything posted by timaeus222
-
Kingdom Hearts - Dearly Beloved Trance Remix
timaeus222 replied to NeoS's topic in Post Your Game ReMixes!
Wow, haha, I was pretty picky back then. So I'm probably going to have completely different comments now, but let's see. With the 2013 version: I don't really mind the white noise sweep at 0:27 anymore. There is no weird note at 1:30. The buildup at 2:34 is fine, length-wise (what you did during that length of time is another story). And my 2013 comments were more harsh than I intended. However, I do still think that: The cymbal has quite a bit of delay, and the "feedback" (or the extent of echo, in other words) can be decreased on it to clean up the stereo space. The stuttered saw lead at 0:56 doesn't seem to fit the atmospheric vibe you're going with here. The transition at 1:23 can use a bit more work, but isn't "weak"; it just stops the flow of the track for a bit. Something like an ascending piano arpeggio could help, for example. The transition at 2:24 felt a bit long before tonal elements came in. I don't think the white noise sweep is "a bit obnoxious" anymore, but yeah, I think you should bring tonal elements in more quickly. 3:20 ~ 4:06 is not THAT aimless, but the transition at 3:48 - 4:06 was super cheesy (like, pop cheesy). If you're going to do that, I would at least vary the velocities on the kick more to keep it from getting too machine-gun-like. It would be interesting to try scrapping 4:32 - 5:27 to see how it sounds. Hm... sort of similar. But anyways, that's just me updating my old thoughts, and that only applies to the 2013 version. Now, with your updated, 2015 version, here are my thoughts: Nice, the production is much less cluttered. Oddly enough, your stuttered, phasered saw wave (from 0:16) was clearer two years ago, and now it's pretty buried (until about 0:55). The amount of delay on the cymbal I mentioned before is just fine now though! I'm still hesitant to say that 1:23 isn't stopping the flow of the track for a bit; like I mentioned right above, some sort of tonal arpeggio leading in can help keep the pacing going (though it's not a big deal anymore). The dynamics are much better here, honestly. The buildup starting at 1:55 isn't overdoing it, although 2:25 is pretty underwhelming after the impact at 2:22. Maybe a more nuanced cymbal-like sound can help. Basically, something that signals an increase in the forward drive. Anything else you can think of to raise the energy of that transition can help. The outtro being slightly drier than two years ago actually also helped make it more intimate by exposing the flute and piano a bit more. Great job so far! This is a huge improvement over the 2013 version. The master track is much less squashed, the soundscape is less muddy, and is cleaner overall. The arrangement is also well-paced now. To be honest, this is going to turn some heads. I still think it can be improved further, though, and it's almost there! At this point, the major stuff I would be concerned about are the transition at 2:22 - 2:25 and just working on the overall clarity of the production a bit more. -
OCR03277 - Chrono Trigger "stratification"
timaeus222 replied to Liontamer's topic in ReMix Reviews & Comments
Yeahhhh, this track! I loved this in the workshop. So much creativity brought to a well-known source that just blows it out of the water. melody has always had a brain for improvisation. I was a fan back when I knew him as xRisingForcex on YouTube... still a fan of him here on OCR as melody. -
finished chrono trigger - stratification
timaeus222 replied to melody's topic in Post Your Game ReMixes!
YEAH! http://ocremix.org/remix/OCR03277 -
OCR02518 - Wild Arms "I'm a Force of Nature"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
Wow, I like the creative usage of the clean guitar mutes as a dynamic contrast with the distorted mutes. The frequency of distorted pinch squeals used, and the frequent use of toms also really make this sound nothing like other guitar music. It distinguishes you pretty well, and that's tough to do for rock/metal ReMixes. Nice work! -
OCR02483 - Doom Troopers "Fire Move"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
For what it's worth, I think this produces a frantic feel, and kind of sounds like an acoustic Drum & Bass track sometimes, if that makes sense. I think the snare also adds to the frantic feel. The mixing is kinda stuffy, but not a huge deal. Holy bass, Batman! -
OCR02470 - Metal Gear Solid 4 "Sign of Fortune"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
Pretty solid, rocking ReMix. Did you change key at 2:10? Somehow that worked. Cool transition at 2:27 - 2:37 as well; that was my favorite part. The ending note could have been held for maybe 2 or 3 more seconds, but that's a minor nitpick. -
OCR02452 - Final Fantasy "Secrets Abound"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
I haven't heard a happy guitar song with non-heavy guitars in a while, and it does remind me of the Hot Freaks mix (especially 0:32 - 0:45 with the two notes that bridge across two measures). It's nice to hear a cleaner guitar-laden track every once in a while. -
Apparently it's really well hidden then!
-
OCR03233 - Freedom Planet "A Mystic Lineage"
timaeus222 replied to Liontamer's topic in ReMix Reviews & Comments
This is nice and upbeat for sure. I like the chord resolve you keep using. It was a good way to showcase a catchier portion of the original. It's kind of pop-like in structure due to that. -
OCR03218 - Sonic the Hedgehog "A Blue-Green Color"
timaeus222 replied to Liontamer's topic in ReMix Reviews & Comments
The rhythm here is pretty interesting. It's still 4/4, but having the melody starting ahead of the first beat and making it further syncopated really adds to the unique character of the mix. The pun on color mixing is pretty funny too. Harmonically this also differentiates itself from other variations on this theme. This really does sound as if you were writing a variation on the original for an OST initially, and then decided to make a ReMix out of it. -
OCR03200 - Super Metroid "Drowning in Iron Oxide"
timaeus222 replied to Liontamer's topic in ReMix Reviews & Comments
Sounds kind of like standby music. I liked that delayed metal percussion in the background. The change to 12/8 at 1:57 was pretty unexpected but welcome. It helped keep the pacing from getting too plodding. The glitching in the background at 3:20 was pretty cool before we got back into 3:33. I see what Palpable is saying with the "extra measure". Going from 10/8 to 12/8 back to 10/8 is quite unique. Quirky track for sure, but more people should take a listen. Don't miss this! -
OCR03143 - Titanfall "M-COR Rising"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
I do love the guitar tones. Personally I thought the rhythm guitar wasn't too loud; just that some of the drums were too quiet. I'd agree with Brandon on his advice. Standard DusK. -
OCR02250 - Streets of Rage "Bare Knuckle Blitz"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
Kinda sounds like rave music. Except, it's the kind that I'd actually want to hear at a rave. This brings the hype, and is one of Will's best mixes. Personally I like Bleets of Lightning the most, but this is still among his bests. -
OCR00660 - Dragon Warrior "Thou Art a DJ"
timaeus222 replied to m68030's topic in ReMix Reviews & Comments
Pretty sparse soundscape. Granted, this was 2002, but I would have liked at least some filter motion on the staccato chordal synth. I think the breakdown starting at 2:11 - 3:48 was the better part of the overall track. It took its sweet time building back up, and it worked fairly well. -
OCR01664 - Guilty Gear X "Alpha Blade"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
While BD can stand for Beatdrop, it can also stand for Bass Drum, which... ah, never mind. Nice driving beat. Though straightforward, you still managed to make the overall package attractive. I liked the glitching at 2:11 - 2:24 the most. -
OCR01666 - Threads of Fate "Mint ~ The Spirit Is Willing"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
This really showcases the diversity of an orchestra. 2:52 - 2:54 was a little weird, but that was minor. Overall this kind of has a flying-ship journey-like feel to it. The multiple tempo changes were pretty smooth as well. -
OCR01562 - Chaos Legion "The Souls of Chaos"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
Nice big beat take on the source. Pretty overcompressed, but I know you've gotten much better these days overall. That fakey guitar though. 0.o Not bad, not great. I do look forward to your future stuff! -
OCR03245 - System Shock "Digital Horrors"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
Manage to pull off a high-energy trance take without plodding pacing. That's an achievement in itself! -
OCR03261 - Dark Souls II "Kodoku"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
Natu bad! The cinematic percussion could have used more gusto (for example, 3:28 - 3:55 had some weirdly mechanical snare, I think), but what's there works. I thought the "flute" (erhu?) contributed the most to giving this a tense battle mood. Not your best work, but still pretty cool. -
OCR03276 - Donkey Kong Country 2 "Madcap Magma"
timaeus222 replied to Liontamer's topic in ReMix Reviews & Comments
I like the bold arrangement! A bit bass heavy for me, and 1:58 - 2:15 was pretty underwhelming IMO. The glitching of the chimp vox was pretty sweet, Skrypnyk. fxsnowy also did a great job on the original vision too though. Manages to wrastle out what's good about the sounds available. Dat reese! -
What are you listening to?
timaeus222 replied to PassivePretentiousness's topic in General Discussion
-
Super Metroid - Vectoral Exploration (Upper Brinstar)
timaeus222 replied to APZX's topic in Post Your Game ReMixes!
I think the biggest problem that this could have is the pacing, and I think you know that. You do have lots of subtle details though that ultimately I'm okay with the pacing for the most part. Some suggestions/observations: - What if you added a slight filter envelope on the choir-like pad you start using in the beginning? - Is there any way you can make the bells near 1:27 more tonal? Or are they just something textural for the background? - The repeated bass pattern repeats a lot. That's really what I'm most concerned about. But you do have some variation on the bass in the second half which helped (for instance, near 5:10). - How about a space-like sweep at 3:24 if you have one? One example I can think of is the one used for this track at 0:21. I heard some sort of sweep there, but I think it could be more obvious. The later instances of that sweep you have now, though, I would keep, though maybe you can thicken the tone up a bit with some slight distortion? - 3:59 can have a transition, so some sort of long reverse can work (like a cymbal, noise sweep, etc), and whatever else you may think fits if you add that reverse. That's all though. It's improving! -
NOTICE: Forums upgraded to IPS 4.1.X (report issues)
timaeus222 replied to djpretzel's topic in Site Issues & Feedback
If you have an ad blocker, I think that would do it. I see ads whenever I look at those panes.