AngelCityOutlaw

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Everything posted by AngelCityOutlaw

  1. I find that I've sorta "grown out of" (ultimate sin of metal to say) this sort of music, it's just way too much cheese and plastic nerd music for me. Pure escapism; it's like turning music into a video game. Which would be fine if so many bands didn't take it so seriously. Cringe. Anyway, I still like some bands though. Firewind's latest was great. I also like Beast In Black's new stuff, even though it's maximum cheese.
  2. Ha! I didn't know I was invited. Though I do have some orchestral ideas that would probably work for your Paragon side. I was actually messing around with a game hero's theme in Reaper the other day. Maybe I can send it your way once I develop it some more. See what you think
  3. and if you do wanna do authentic retro, a lot of the old Roland sound modules and stuff are now sold as VSTs fairly cheap and Super Audio Cart
  4. His Star Wars mockups with it are also fantastic. IMO, at least where orchestral mockups are concerned, Noteperformer is the way forward. It's just way easier to compose with than dealing with massive templates of samples. The big problem, as I see it, that still plagues "traditional" sample libraries that you load in a DAW is a lack of homogeneity between different articulations. For example, Cinebrass records 1/8, 1/4 and 1/2 notes. But I find that going from 1/8 to 1/2, or 1/4 to 1/2 results in a "wrong" sound most of the time. Because most of the half-note samples were recorded with a softer attack than the other two. This kinda thing makes it harder to sequence a truly-musical line. Don't even get me started on switching between totally different articulations and repeated notes even with RR. But something that was more "keyboard" sounding did precisely because it had too much homogeneity between the samples. Like, a "staccato" was often just a cut-off version of the sustain. It was only one sample. The upside to this is that sequencing rhythmically-active lines and still sounding cohesive is a lot easier and thus, I argue a lot of these composers write better music because they're not being limited by "what the samples are good at". Example with older Noteperformer: New Noteperformer It's not perfect, but sequencing something like that with a DAW with most of the sample libraries available is a nightmare, and very time-consuming. I personally think that this kind of tech will soon make it so that you can just compose in a notation program and it will sound just as good as labor-intensive mockups with with the best sample libraries, but in a lot less time.
  5. Inspired by the opening titles to the new-old Resident Evil 2 I wanted to make my own "zombie apocalypse" title sequence music. Not really a fan of the whole "ambient" and sound designy music, but it's what works here. Let me know what you think.
  6. I want to sell my first-gen PS4, but I can't tell if the people I see online, in my area, are low or high-balling it. The local EBGames sells used first-gens for 299 (in Canadian pesos), but they specialize in screwing the consumer so I can't really trust that. I also don't own any PS4 games, and only have one controller. What's the most you think you could reasonably sell a first-gen PS4 with only one controller for?
  7. Wow, holy hell, that's low of them. Yeah, I was under the understanding everyone was paid. I did, the voice guys did...like again, not much, but still. It was a promising-looking game back when, all hand-drawn animation and stuff. Though now that I learn this, it may have just been karma that it failed to sell.
  8. That was the one! Thanks. I never got a free copy either. It didn't do well...I was told they barely made enough sales on it to cover what they paid for music, voice actors, etc. Which wasn't much. After that, Ben left the video game industry as far as I know.
  9. Hey! You and I actually had a sort collaboration many years ago. Probably about 8 years back now. Don't know if you remember. You remixed a couple of tunes I wrote for an indie video game, and made them a lot better. I learned a lot from studying your remakes of them, but I don't think I ever got the chance to say thanks. So thanks for that, man.
  10. To my surprise, but dismay at the source, someone actually did do a bit of an article kind of about what this thread was originally about https://kotaku.com/how-fans-lives-changed-during-the-long-wait-for-kingdo-1832361941 They're all pretty irrelevant except for this one: "Leo, who is 26 today, said that as an adult he was unable to afford the console he’d need to play Kingdom Hearts III, but has also grown disaffected with Disney. “Basically any time Disney buys up a new thing I just become more and more worried about the impending dystopian future where five companies control everything,” he said." It goes on "he’s become more aware of business practices of large corporations that don’t sit well with him, like Disney lobbying for extreme extensions of copyright law. “I don’t know, maybe it’s unreasonable, but a game that evangelizes Disney makes me feel really uncomfortable,” he said." Leo raises an interesting point: The game is basically a consumer product that evangelizes other consumer products. It's basically a consumerism orgy if you think about it.
  11. Well, I was thinking more along the lines of agencies or music libraries kinda already meet this need. but yeah
  12. I think everyone does, especially in the beginning, when you have no long-standing business relationships or friendships with anyone in film/tv/games. Definitely looks like it. To be honest, I have my doubts that such a service would be successful though.
  13. Wow dude, this looks and sounds fantastic. Love me some tactical-rpg games.
  14. https://www.videogamer.com/news/resident-evil-3-remake-is-down-to-fan-demand-says-capcom Honestly, I'd buy an RE3 remake done like this, and no doubt the fan demand is strong with this one.
  15. Relevant: The game can actually glitch and spawn multiple tyrants
  16. I tried the one-shot demo. It was cool I guess. Wouldn't pay $80 for it.