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Chimpazilla

Judges ⚖️
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Profile Information

  • Real Name
    Kristina Scheps
  • Location
    Phoenix, AZ

Artist Settings

  • Collaboration Status
    3. Very Interested
  • Software - Digital Audio Workstation (DAW)
    Cubase
  • Composition & Production Skills
    Mixing & Mastering

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Chimpazilla's Achievements

  1. I really love this triplet bassline! Very cool trancey vibe going on here. I hear sidechaining on the bass, I think, but nothing else. Adding some sidechaining on your other elements (pads, plucks, even the lead) in varying amounts will make this soundscape groove all that much better. This is not a dealbreaker issue for me, just something I'm pointing out. The lead that you are using is a rather wide saw sound, and it's not wowing me as a lead. This sound would do better as a backing or countermelodic element than a lead. It melts into the soundscape rather than rising above it to carry the melody. There is definitely repetition in this arrangement, 0:45-1:00 for example, is just the same thing over and over without anything of interest happening there. That's a lost opportunity to do something surprising for your listeners. The lead writing remains the same throughout most of this arrangement with no variation from how the source plays the lead motif. I'd love to hear some more personalization on that motif now and then as the piece moves along. From 1:15-2:30 it is just the same thing over and over with a few elements added along the way but with that lead sound and writing never changing, it feels very long and repetitive. The transition into 2:30 is very awkward with nothing bridging it. 2:30-2:50 is very simple with nothing of interest happening. That would be a great place to add some surprising element like a new arp or sfx or some automated filtered stuff or some weird spoken vocal. Then there's a halftime drum groove over an 1/8-note bassline, then with zero transition we are into a slower section at 3:10 which feels so weird, is that synth doing a swing pattern? I can't entirely tell but the pulse there feels clunky. At 3:30 there is yet another feel and groove. The synth playing the pattern is the same one that has been playing throughout the entire track so far. The autopanning at 3:45 is too fast, it would have more impact moving more slowly across the stereo field. At 4:00 there is a new lead sound, with personalization on the source motif, finally! I like this writing, and I like the lead sound much better than the first one although it's still not a super strong patch for a lead and ends up feeling a little washed into the soundscape. This section is cool though. Zero transition into an extended outro. This arrangement has a ton of cool ideas in it, but it does not sound or feel cohesive to me. There are so many patterns, speeds and vibes, and the transitions between the sections are nonexistent so the listener can't prepare or anticipate the next thing. The sounds are not super sophisticated and they are used very repetitively. I feel like either the arrangement should either be shortened, or more variation should be introduced as these longer sections go on and on. NO
  2. LOOOOOUUUUUDDDDD. Why? This is a chill piece, it does not need to be this loud. The waveform is a brick, and I hear sizzle that I don't think is intentional. The gain needs to be brought down on the final limiter. I like the dreamy instrumentation, the smooth bass, pads and soft arp pattern. I like the plucky piano-y lead, and the flute lead. This is a nice take on this source, keeping it recognizable and dreamy while adding groove to it. The drum groove does have some variation, but it sounds repetitive a lot of the time, and the groove does not always match the mood of what's happening in the arrangement. If the feel is meant to be groovy rather than floaty and ethereal, some sidechaining needs to happen on the instruments, at the very least on the bass and pads. As it stands now, my mind cannot decide whether this is meant to be soft and dreamy, or groovy. It's a weird emotional disparity. And the drums being mostly the same loop a lot of the time does not help, it doesn't feel natural without more rhythmic variations. I like the ideas here, but for me it does not feel cohesive overall yet. Honestly just some proper sidechaining will make the drum groove gel with the instrumental components, it will be so much more luscious with proper sidechaining done. Please lower the master limiter gain somewhat, too. NO (resubmit)
  3. This is a very fun listen! Although the remix sticks very close to the original source arrangement, there have been arrangement modifications here and there, and the last segment of the remix seems more original than midi-rip. Still, I have to agree with proph that overall this comes off as way too conservative. The submission writeup explains that actual source audio has been used and effected. proph said "instrumental replacement" but what is happening here is instrumental augmentation with the literal source audio as a base. I ripped the YouTube video and put that and the remix side by side in Cubase just to be sure that I was hearing that correctly. Both source and remix are at the same 125bpm as well. While it is ok to use some source audio from game songs, and sfx from the game are usually ok (as long as it's not Square Enix), this is way too much use of source audio from the game for OCR's standards. I'd love to hear this again though, with even more arrangement and writing personalization and significantly less actual source audio (like just SFX and nothing melodic). Even so, I really did enjoy this take on this source! NO
  4. Fun source and fun idea for a remix! But I think the guys above me covered most of the issues well. The soundscape is dense, muddy-ish, and repetitive. The same sounds are used all throughout the arrangement, which could work if the writing was varied enough. With the writing being so conservative and also repetitive throughout the piece, the instrumentation, sfx and ear candy have got to be varied and dynamic. Many of the elements are lows-heavy, causing the low end to feel heavy and muddy; some EQ on the midrange elements would help clear up the low end. The drum kit feels weak compared to the rest of the instrumentation. As XPRT said, the kick is extremely weak with zero body. The 8-bit squelches and sizzly crash don't feel right to me, in this arrangement. There's no sidechaining that I can hear, so the mix lacks groove it could otherwise have (not dealbreaker, but a shame). I like the soft breakdown with just drums and bells, with the chippy synth leading us back to the melodic material. The arrangement overall I think is working well. This one would be a winner for me with a bit more instrumentation variation, some EQ to tame the lows on the midrangey elements, and better drum sounds and drum mixing (and a little sidechaining never hurt anyone!). NO (resubmit)
  5. I think this is really cool and fun! Thanks Brad for checking on source use, that makes it easier, although it already sounds like enough to me, especially given that the backing chords/bass is used a lot. This is a really weird, unique and cool take on this source. I always listen to tracks in Cubase, and the master on this track is hitting a peak of +4db! I don't actually hear any overcompression artifacts, which surprises me. It is possible that a limiter has been applied with a 0db ceiling; some sounds are just fast/loud enough to escape the grasp of a final limiter, but 4db peak really surprises me. Since it doesn't sound overcompressed, I am going to overlook this, and I am hopeful that YouTube limiting won't bring out any artifacts. YES
  6. 0:00-0:28 is too repetitive, as proph said something else should have come in by 0:14. This same vocal and piano pattern is still going strong until 0:56 and that's way too long. Even with the bassline and drums added, the vocal and piano patterns go on way too long. The mixing is out of balance. The drums are comically quiet. There are a ton of instruments playing during the dense portions of this arrangement, and everything is competing in frequency range, soundstage placement and volume. The drum groove never drops out, once established. Ditto the bassline. At 2:08, the faux brass instrument has a slow attack, making it sound badly behind the beat. The guitar solo is a nice addition! The biggest problem here though is that the instrumental patterns never change, they are relentlessly playing the same patterns over and over, and often dogpiled one on top of the other so that it is a wall of sound. I agree with proph that this is a neat idea, but needs a lot more work to be realized. Writing variation has to be introduced, a drumless breakdown somewhere in the arrangement would be a welcome break from the intense action. The instrument volumes need to be rebalanced and elements need to be EQd so that things aren't competing this badly. I do like the concept, though! NO
  7. How did this get so far down this list without a vote from me? I mastered it, and I probably figured that made me ineligible to vote on it but I think we decided that wasn't the case, so here goes, finally. I apologize for this ridiculous wait time from me. I love this arrangement so much. Mo has such skill at creating an extremely varied soundscape, in every regard: energetically, instrumentally, emotionally, and with ear candy for days and days. No one element ever gets repetitive or outstays its welcome. Mo is a talented musical storyteller. The feel of this arrangement is slow and purposeful, and... HECTIC as all heck... at the same time, what a cool ride. *And the sidechaining in this mix is so good that it brings tears to my eyes* And hey, the master sounds really great too! YES
  8. Agreed with Brad that this remix is more of a cover right from the jump, even down to the identical snare tone. The genre, instrumentation, tempo, arrangement, structure, modulations etc. are all the same as the source song. It's a very competent cover! But a cover for sure, all the way until 2:00, right after the original's loop point. The synth solo that follows at 2:04 is sick beyond belief, I love this so much. At 2:22, we are back to the source's chord structure but with another awesome solo (guitar) on top of it. This arrangement really takes off after the 2:00 mark! The soft piano breakdown is excellent, although the piano sounds very stiff and sequenced. After the piano, at 3:10, we are back to the verbatim source cover as in the first half of the piece. As Brad said, ending is solid. Brad is right, this is a super fun listen, and a very good cover, but it is too conservative too much of the time for OCR. If the part from 0:00-2:00 included some variations away from the source song, this remix would be a no-brainer YES vote. I'd love to hear it again with those variations made so it can be posted on OCR! NO
  9. I was so excited to see a new Hudak submission here! I mentioned it to Wes, but he said he had seen this submission and he remembered the same submission from a few years back, which was rejected. So I dug up the rejection thread, and the writeup is *almost* exactly the same. Listening to the remix, I am pretty sure the wav file is also exactly the same, based on the writeup and the judges' previous votes. I am going to assume this isn't a resubmission (nothing was changed), and just a re-submission. And so my vote will mirror that of the other judges in 2021. Super cool idea! But way too minimal for OCR. I know this is an experimental track, but I personally would love to hear this as a layer within a larger BotW arrangement of this source or possibly more sources from the game, with proper instrumentation and arrangement in place. NO edit: I see the writeup indicates that tiny tweaks have been made since 2021. I never heard the first version but it seems like this new version is substantially the same.
  10. I agree with both my fellow Js above on all points. Those grace notes, including the quick upward run right at the end, are awkward and often not in key, but they are brief. They add to the not-real feel of the flute lead. There is also overly-consistent vibrato on the flute, but it doesn't sound egregious since it only triggers on the longer notes. Other than those issues, the flute sounds pretty good. The brass swells are definitely too loud. Those are the sections that are squared off in the wav because the limiter is having to squash the track at those points. There are almost certainly low-lows in those sections that could be EQd out, giving you more mastering headroom (in addition to just turning the low brass down a couple of db during those big swells). The mastering is also heavy handed, with the track hitting a max RMS value of -7.5db which is EDM territory, and is totally unnecessary for a soft orchestral piece. Shoot for more like -12db RMS, tops. All that said, this is a lovely arrangement. I like the bits of vocal, they add a nice flavor. While not perfect, I think this arrangement passes our bar. In the case that it doesn't pass, I recommend at least EQing your low and mid instruments to remove unnecessary low-lows and rumble, lower the volume of the low brass, and reduce the final limiter gain on the master. I'm borderline like Larry is here, due to the right-on-the-cusp mixing issues, but I am still a YES (borderline)
  11. Very conservative arrangement, in fact the artist did mention that it is a cover. This arrangement is too conservative for OCR, although I like this direction for a spooky remix. Cool listen for Halloween, but I agree with proph that the mix is extremely dense, and I hear the limiter pumping as it gets engaged on the big hits. Very cool idea for a remix but needs a mixing/mastering overhaul and needs to be more than just a cover for OCR, it needs some writing personalizations along with the new instrumentation. NO
  12. I am comparing this to the older version (which I still had on my PC!) and I do find this new version to be quite an improvement in mixing. The soundscape is still intense, but the elements are all audible now. I still really like the idea of this mix and the incredible energy in it. The drums and bass are intense. The shaker and open hat hits starting at 0:12 are way too loud and dry all the way to 0:45. I really like the intensity of the drop at 0:56! The drums and bass here are super cool. But now I am noticing even more how repetitive this arrangement is. Although the mixing is improved, the instrumentation has not been varied at all, and so it feels longer than it is. I agree totally with proph when he said "there's only so far you can stretch the same few things, no matter how much rhythmic variation you give each element." The arp and lead motif are played by the same instruments all the way through, and the lead especially is not a very exciting sound. I think there may be some filter movement on this lead sound but it's subtle. I think even sidechaining this lead would do wonders in adding groove. As it stands, that plain lead lowers the energy whenever it is playing, which is odd to say as the drums are so very energetic. Same at 1:52, and 3:09, the drums are pounding away, but the simplicity of that lead is disrupting the overall groove too much. I suggest varying the lead patch, use a pluck for a section, then switch to something legato, or mix and match. The drum writing is varied and exciting, but since the sounds never change, the drums are adding to the repetitive feel of the piece. Somehow the drum sounds need variation too, maybe change out the snare, or clap, or introduce something else different, vary the toploops, etc. I do appreciate how much effort has gone into varying the writing of the drums, lead motif, and arp patterns. Varying this motif and arp are no small feat, considering the source tune! The repetition of the same sounds for five full minutes is sinking it though. I also think it would be a good idea to trim this arrangement back, each section is much longer than it needs to be to convey the ideas. NO (resubmit)
  13. Ooooooooooooooo. This is utterly luscious. The beautiful long-release-heavy-on-the-reverb arps and chord beds are then mangled, tastefully, with glitching and sudden surprises. I always say this, but this will not be everyone's cup of tea..... but for me, it is a delicious chai tea with just the right amount of honey and cream and some spicy cinnamon sprinkled on top. The mixing and mastering are appropriate, and there's really not that much here to even mix. The first synth is very full and almost too mid-low heavy in the intro (hitting me hard at 300-400Hz making it sound just a tad boxy) but since there isn't anything else competing with it, it works. I think the source use is fine, it is just the source arps laid out as they are in the source, as Michael said sometimes in arp form and other times in chord form. I'm not doing a timestamp but it feels more than adequate to my ears. YES
  14. I love this concept! But proph is right, it's just too repetitive. The groove and energy stay the same all throughout most of the piece starting at 0:00. The arrangement could use a proper (drumless, ambient) intro, and the drum groove and sounds should morph and change as the arrangement moves forward (adding percussive loops or sfx or something to change the energy here and there). The writing needs variation, and there are many sections in here where an original motif or solo could sit on top of the soundscape (this is actually a perfect source to do such a thing with). So many great ideas here, just needs more variation and interest, and some lead motif work would really be nice. I do like the drumless breakdown, followed by a doubletime drum beat with a few cool fills, that's the right idea. Having a few more interesting fills and drum groove/sound changes in the first 2 1/2 minutes would also help. The mix is super dense, I recommend using EQ to make sure nothing is competing too terribly, especially in the low end and mid/high mids. I don't hear any sidechaining, this soundscape would really be grooving with some sidechaining on almost everything. Primarily, less repetition of the same phrases and ideas and instrumentation, and more unique ideas and writing, and this will be an absolute banger. NO
  15. This is definitely much closer to the passing zone. That new cello sample sounds divine..... but the vibrato on it is too fast. There shouldn't be vibrato starting up on the short notes, this gives the effect of having vibrato on *every* note which sounds really fake. If you have an attack parameter for the vibrato, I suggest lengthening it enough so the shorter notes get zero vibrato while the longer notes get some vibrato at the end. Example: at 0:30, those first three notes should be vibrato-less, and the fourth note should get some vibrato at the end. Otherwise though, yeah I dig this sample. Also, proph is right about the boominess on the cello's reverb. Cut the reverb off around 500Hz, there is no need to hear reverb lower than that, and it makes it sound unnatural and boomy and loud when the lowest notes play. The last two submissions of this had way too much headroom even though the waveform looked smashed. In this resub, there is no headroom, and the peaks are completely cut off starting at 2:01 when the big bass drum comes in. That drum is hitting at the same time and same frequency as everything else in the lower frequencies, and during those hits the lows pile up and cause a spike, and then when you master the track the spikes get overcompressed, causing clipped-off, mangled peaks and overcompression artifacts. Two things should happen: use EQ to make sure the bass, other drums, other low elements have a small cut at the frequency of that big drum (actually you might want to make sure your midrange elements don't have stray lows either, this adds to the pile-up), and on the mastering side, don't set your ceiling to 0db, set it to -0.5 as that will ensure nothing actually clips. Either way, reduce your final limiter gain so it's not smashing so hard against whatever ceiling you set. You can look at your waveform after mastering and see if anything has been bricked, if it looks like this it is too heavy-handed: Do you see how the peaks in that section are squared off? That's overcompression, and it happens whenever all those lows hit at the same time. All that being said, I still dig this arrangement! It's so emotional and I agree with proph about the choir, it's cool and spooky. This one's close, just get the vibrato on the cello dialed back a bit, EQ the cello's reverb to remove lows, and get the mastering in the right zone to avoid clipping/overcompression, and this one's a YES from me. NO (resubmit)
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