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Real Name
Kristina Scheps
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Location
Phoenix, AZ
Artist Settings
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Collaboration Status
3. Very Interested
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Software - Digital Audio Workstation (DAW)
Cubase
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Composition & Production Skills
Mixing & Mastering
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Chimpazilla's Achievements
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RJ Van Xetten reacted to a post in a topic: *NO* Crystalis "Techno Festival"
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*NO* No Man's Sky "In the Shadow of the Crimson Eye"
Chimpazilla replied to Liontamer's topic in Judges Decisions
Interesting.... I agree this is lovely to listen to, but it's a reduction of the source song down to almost a little soundbite. The instruments don't sound perfect to me sample-wise but they don't sound terrible either (other than the four string notes at 1:45 which sound extremely fake since they are so exposed). This is a nice little comp, but it seems almost more like a short trailer or teaser or proof-of-concept and not a full track, at this short length. Half of this arrangement is buildup, one big swell and a soft outro and it's done. It just doesn't feel like a full arrangement, although it's a very nice start. NO -
I have zero reason to believe this is AI, and the artist has an online presence that extends far enough back that I really have no doubt. He also mentioned his DAW and software, which is also quickly verifiable online. Nice typical Big Room arrangement here. Not sure why there is 3.3db of headroom, is this a premaster? The mixing is on the harsh side which I find unnecessary, every element has heavy distortion which means there isn't much contrast in the soundscape, and it feels somewhat abrasive. Not a dealbreaker, just makes it a bit hot on the eardrums. The lack of enough source makes it a dealbreaker for OCR however. Fun to hear in the big club though, I'm sure! NO
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Very cool arrangement, great performances, vocals and energy. I love the concept! But wow is this dense, loud and crunchy. The guitars are indeed very loud compared to everything else. Very wide, very midrangey, and very, VERY loud. EK's vocals are so buried under the wall of sound. When I can hear her, for example at 0:30, she sounds very dry, and too upfront. She sounds too intimate compared to everything else, and that really emphasizes how everything was recorded in a separate space from each other. EK's vocals will need some further processing, some reverb (with some predelay, like 60-90ms), and there will need to be heavy EQ cuts on the guitars and backing elements so the vocals can cut through. You can even do this with a dynamic EQ, just make sure it sounds natural enough overall (no obvious dips). The screamo cuts through better than the female vocal, but there are spots that even the screamo is drowned out. Wow! The drum work is great! But yeah it's buried under the wall of guitars and backing elements, a good amount of the time. In the densest areas of the track, for example at 2:41, the high mids are dog-piling so hard between 3-4kHz that it is literally shredding my eardrums. It's just too many midrangey things playing at once, with no EQ used to let leads/vocals shine in front of the soundscape. This is an oppressive wall of sound! The master is driven very heavily. The numbers look ok (-10db RMS is totally fair), but the master sounds so crispy on top as if it has just been pushed too hard. From time to time I hear pumping in the master. You'll want to turn every stem down by several db so you have more mastering headroom, and also make sure with EQ that no instruments are playing any stray or unnecessary subs, lows, or inaudible rumble. This is a long arrangement, and it's pretty samey all the way through. The instruments, vocals and energy level remain constant once established. Having a low-energy, soft, and possibly drumless breakdown would really break up the relentless nature of this arrangement and let the listener have a break before another big section starts. As it stands, this arrangement is more of an assault on the listener rather than telling a story. This song has some terrific elements! As I said the performances and instruments and vocals are all great. But the mixing and processing are blowing it. I suggest going back to the drawing board on the mixing. Maybe just start with the drums and the bass, get those working well together with volume balancing and EQ, then add one element at a time, utilizing EQ and stereo placement to make sure that leads/vocals come through when they should, without sounding so buried, and without the soundscape feeling so cluttered and oppressive. NO (resubmit)
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timaeus222 reacted to a post in a topic: OCR04893 - *YES* Pokémon Sleep, Platinum & Sun "Aeternal Wonder"
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The Vodoú Queen reacted to a post in a topic: *NO* Star Fox 64 & Star Fox "V I R U L E N T"
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*NO* Star Fox 64 & Star Fox "V I R U L E N T"
Chimpazilla replied to Liontamer's topic in Judges Decisions
This is a wild romp through the Virulent source indeed, very creative and avante-garde. I like it, there's plenty of source and it's a fun listen. This version is not my master, and this master is as jnWake pointed out quite overhyped in the high mids and highs. The premaster was already quite heavy in those regions, as my master still indicates, but this master is screaming in the high mids and highs to the point of pain. The limiter has been cranked so high here, and also oddly it is limited at -1.2db which seems odd to me. I agree another shot at the master would be appropriate here. I'm happy to provide my master but that is absolutely not a requirement. NO (resubmit) -
*NO* Sonic the Hedgehog 3 "Massive Arms"
Chimpazilla replied to Liontamer's topic in Judges Decisions
Cool concept! But I agree with proph in his assessment that the sections don't really pay off, they each build fairly well but what they build to isn't satisfying. I feel like there's a lot of great ideas here, arrangement wise, but as he said there's something missing in almost every section. The sections also become repetitive as they move along, as the same patterns and instruments repeat over and over. These sounds are strange. They sound dated to me, but more than that they sound dry and midrangey which makes this less pleasant to listen to than it could otherwise be. I think these timbres could be processed to sound much better than this. The drum kit is weak, which is a shame for DnB, and the drum samples themselves are not fitting for DnB. I hear zero sidechaining so the piece lacks groove. The master is extremely and unnecessarily loud and somewhat overcompressed (I'm pretty sure that pumping is overcompression and not sidechaining!) Ok I just read the writeup and you've said there's sidechaining, but I don't hear it, it's not being utilized to its full potential. The low end feels so weak to me, and this also makes the heavy midrange sound even more midrangey. Looking with an imager I see the lowest range (150Kz and below) is somewhat stereo spread, which is causing the low end to feel weak and unfocused. This arrangement has a lot going for it, just needs more mixing TLC and some arrangement and writing adjustments to get it where it needs to be. NO -
I am reading along with proph's vote as I listen through this, and he has nailed it on all counts. I agree with everything he said but I'll add a few additional thoughts: The mixing is a mess. The elements do not sound cohesive, they feel like they are all playing in a separate room from each other. The balances are off, the vocal is way too loud and up-front, and the drums (even while going absolutely HAM) are mixed too quietly and in-the-back. There's too much going on with the drums for too much of the time, and there are too many elements/instruments playing at any given time, and what they are playing is usually too busy (the bassline doing arps is a prime example, it's just busy-writing and not foundational when it does that. The arps are fine, but maybe have a synth doing that, while the bass plays longer, foundational notes). I love the concept here! But the mix is just exhausting. I suggest revisiting this element by element, making sure that everything playing at any given time can be fully heard, and that is going to mean removing some elements from each section, really deciding what you want to hear in each section, give things their time to shine without having to compete (in frequency, soundscape placement and volume), then move on to something else with the same approach. When you've pared the soundscape down somewhat, use EQ to make sure the instruments aren't stepping on each other's toes, and maybe even widen some things and narrow others, so the whole soundscape is used effectively. And some of the writing needs to be simplified, the bass and drums most especially. Having one drumless or very calm breakdown section somewhere in the middle will also help greatly in managing the energy going on in this arrangement. That solo is wicked good! I really like that part, even if a faux geetar is used, it sounds excellent. The concept here is strong and fun, just needs some more mixing and arrangement TLC. NO
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*NO* Legend of Zelda "Águas de Link"
Chimpazilla replied to prophetik music's topic in Judges Decisions
I think proph nailed his vote and I'm in full agreement with him on all points. Agreed about the boomy/wide bass, I put an imager on the track to be sure, and the bass is indeed wide. Narrowing the bass below 150Hz makes a huge difference to how the low end comes across. I always strive to make sure that the lowest range is mono on my basses and low drums, and I hit my masters with a monomaker below 125Hz as well, to be sure, so this doesn't happen. I love these vocals! Same as proph, I don't understand a single word other than "Link" (Linkie? hehe) "rupee" and "lynel" etc. but I am smiling listening to this!!! I also agree with proph's timestamping, unfortunately. It's not enough VGM source, and too much of the other Aguas track. That's a bummer indeed, because this is a very cool track! I agree that the chord sequence at 2:06 is not enough to tie that section to the source song, it's just too subtle on its own without any melody over it. Mixing-wise, the track sounds fine to me other than the left-panned-too-wide bass (which is an easy fix), and the master is a tad loud (especially for the style) but that's not a big deal, but the lack of VGM source and the overuse of the non-VGM source breaks the deal. I really enjoyed listening to this! NO -
Cosigning with my fellow Js. Cool concept, and the composition and mix sound good enough to do very well on YouTube, Spotify and all the other socials, but for OCR we look for very specific things, including enough source use with thoughtful and creative interpretations, and real musicianship. While we allow limited use of AI tools to enhance a track, this submission (and the other tracks you submitted on the same day) is far too much AI for our standards. If we have misjudged this situation, I'd welcome some real, solid proof that these tracks were made with a lot more human involvement than we are hearing, but my feeling is that such proof cannot be provided. Best of luck to you with these, you've hopped on a shiny new lucrative bandwagon with these AI tracks, we just don't want to host music like this on OCR. NO
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Cosigning with my fellow Js. Cool concept, and the composition and mix sound good enough to do very well on YouTube, Spotify and all the other socials, but for OCR we look for very specific things, including enough source use with thoughtful and creative interpretations, and real musicianship. While we allow limited use of AI tools to enhance a track, this submission (and the other tracks you submitted on the same day) is far too much AI for our standards. If we have misjudged this situation, I'd welcome some real, solid proof that these tracks were made with a lot more human involvement than we are hearing, but my feeling is that such proof cannot be provided. Best of luck to you with these, you've hopped on a shiny new lucrative bandwagon with these AI tracks, we just don't want to host music like this on OCR. NO
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Cosigning with my fellow Js. Cool concept, and the composition and mix sound good enough to do very well on YouTube, Spotify and all the other socials, but for OCR we look for very specific things, including enough source use with thoughtful and creative interpretations, and real musicianship. While we allow limited use of AI tools to enhance a track, this submission (and the other tracks you submitted on the same day) is far too much AI for our standards. If we have misjudged this situation, I'd welcome some real, solid proof that these tracks were made with a lot more human involvement than we are hearing, but my feeling is that such proof cannot be provided. Best of luck to you with these, you've hopped on a shiny new lucrative bandwagon with these AI tracks, we just don't want to host music like this on OCR. NO
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Cosigning with my fellow Js. Cool concept, and the composition and mix sound good enough to do very well on YouTube, Spotify and all the other socials, but for OCR we look for very specific things, including enough source use with thoughtful and creative interpretations, and real musicianship. While we allow limited use of AI tools to enhance a track, this submission (and the other tracks you submitted on the same day) is far too much AI for our standards. If we have misjudged this situation, I'd welcome some real, solid proof that these tracks were made with a lot more human involvement than we are hearing, but my feeling is that such proof cannot be provided. Best of luck to you with these, you've hopped on a shiny new lucrative bandwagon with these AI tracks, we just don't want to host music like this on OCR. NO
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*NO* Luigi's Mansion "Second Player Syndrome"
Chimpazilla replied to Liontamer's topic in Judges Decisions
Cosigning with my fellow Js. Cool concept, and the composition and mix sound good enough to do very well on YouTube, Spotify and all the other socials, but for OCR we look for very specific things, including enough source use with thoughtful and creative interpretations, and real musicianship. While we allow limited use of AI tools to enhance a track, this submission (and the other tracks you submitted on the same day) is far too much AI for our standards. If we have misjudged this situation, I'd welcome some real, solid proof that these tracks were made with a lot more human involvement than we are hearing, but my feeling is that such proof cannot be provided. Best of luck to you with these, you've hopped on a shiny new lucrative bandwagon with these AI tracks, we just don't want to host music like this on OCR. NO -
Cosigning with my fellow Js. Cool concept, and the composition and mix sound good enough to do very well on YouTube, Spotify and all the other socials, but for OCR we look for very specific things, including enough source use with thoughtful and creative interpretations, and real musicianship. While we allow limited use of AI tools to enhance a track, this submission (and the other tracks you submitted on the same day) is far too much AI for our standards. If we have misjudged this situation, I'd welcome some real, solid proof that these tracks were made with a lot more human involvement than we are hearing, but my feeling is that such proof cannot be provided. Best of luck to you with these, you've hopped on a shiny new lucrative bandwagon with these AI tracks, we just don't want to host music like this on OCR. NO
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*NO* Kirby's Dream Land "The Face I'll See Won't Be Me"
Chimpazilla replied to Liontamer's topic in Judges Decisions
Cosigning with my fellow Js. Cool concept, and the composition and mix sound good enough to do very well on YouTube, Spotify and all the other socials, but for OCR we look for very specific things, including enough source use with thoughtful and creative interpretations, and real musicianship. While we allow limited use of AI tools to enhance a track, this submission (and the other tracks you submitted on the same day) is far too much AI for our standards. If we have misjudged this situation, I'd welcome some real, solid proof that these tracks were made with a lot more human involvement than we are hearing, but my feeling is that such proof cannot be provided. Best of luck to you with these, you've hopped on a shiny new lucrative bandwagon with these AI tracks, we just don't want to host music like this on OCR. NO -
*NO* Super Smash Bros. Melee "Smash Bros. Showdown"
Chimpazilla replied to Liontamer's topic in Judges Decisions
Cosigning with my fellow Js. Cool concept, and the composition and mix sound good enough to do very well on YouTube, Spotify and all the other socials, but for OCR we look for very specific things, including enough source use with thoughtful and creative interpretations, and real musicianship. While we allow limited use of AI tools to enhance a track, this submission (and the other tracks you submitted on the same day) is far too much AI for our standards. If we have misjudged this situation, I'd welcome some real, solid proof that these tracks were made with a lot more human involvement than we are hearing, but my feeling is that such proof cannot be provided. Best of luck to you with these, you've hopped on a shiny new lucrative bandwagon with these AI tracks, we just don't want to host music like this on OCR. NO