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Yorgishmorgi reacted to a post in a topic: *NO* Ys 8 "Overcome the Rocky Path -Seiren MEGA MIX-"
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*NO* Ys 8 "Overcome the Rocky Path -Seiren MEGA MIX-"
Chimpazilla replied to Liontamer's topic in Judges Decisions
Agreed with Brad that this remix is more of a cover right from the jump, even down to the identical snare tone. The genre, instrumentation, tempo, arrangement, structure, modulations etc. are all the same as the source song. It's a very competent cover! But a cover for sure, all the way until 2:00, right after the original's loop point. The synth solo that follows at 2:04 is sick beyond belief, I love this so much. At 2:22, we are back to the source's chord structure but with another awesome solo (guitar) on top of it. This arrangement really takes off after the 2:00 mark! The soft piano breakdown is excellent, although the piano sounds very stiff and sequenced. After the piano, at 3:10, we are back to the verbatim source cover as in the first half of the piece. As Brad said, ending is solid. Brad is right, this is a super fun listen, and a very good cover, but it is too conservative too much of the time for OCR. If the part from 0:00-2:00 included some variations away from the source song, this remix would be a no-brainer YES vote. I'd love to hear it again with those variations made so it can be posted on OCR! NO -
I was so excited to see a new Hudak submission here! I mentioned it to Wes, but he said he had seen this submission and he remembered the same submission from a few years back, which was rejected. So I dug up the rejection thread, and the writeup is *almost* exactly the same. Listening to the remix, I am pretty sure the wav file is also exactly the same, based on the writeup and the judges' previous votes. I am going to assume this isn't a resubmission (nothing was changed), and just a re-submission. And so my vote will mirror that of the other judges in 2021. Super cool idea! But way too minimal for OCR. I know this is an experimental track, but I personally would love to hear this as a layer within a larger BotW arrangement of this source or possibly more sources from the game, with proper instrumentation and arrangement in place. NO edit: I see the writeup indicates that tiny tweaks have been made since 2021. I never heard the first version but it seems like this new version is substantially the same.
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*NO* Final Fantasy 6 "Temporary Tina"
Chimpazilla replied to prophetik music's topic in Judges Decisions
I agree with both my fellow Js above on all points. Those grace notes, including the quick upward run right at the end, are awkward and often not in key, but they are brief. They add to the not-real feel of the flute lead. There is also overly-consistent vibrato on the flute, but it doesn't sound egregious since it only triggers on the longer notes. Other than those issues, the flute sounds pretty good. The brass swells are definitely too loud. Those are the sections that are squared off in the wav because the limiter is having to squash the track at those points. There are almost certainly low-lows in those sections that could be EQd out, giving you more mastering headroom (in addition to just turning the low brass down a couple of db during those big swells). The mastering is also heavy handed, with the track hitting a max RMS value of -7.5db which is EDM territory, and is totally unnecessary for a soft orchestral piece. Shoot for more like -12db RMS, tops. All that said, this is a lovely arrangement. I like the bits of vocal, they add a nice flavor. While not perfect, I think this arrangement passes our bar. In the case that it doesn't pass, I recommend at least EQing your low and mid instruments to remove unnecessary low-lows and rumble, lower the volume of the low brass, and reduce the final limiter gain on the master. I'm borderline like Larry is here, due to the right-on-the-cusp mixing issues, but I am still a YES (borderline) -
Very conservative arrangement, in fact the artist did mention that it is a cover. This arrangement is too conservative for OCR, although I like this direction for a spooky remix. Cool listen for Halloween, but I agree with proph that the mix is extremely dense, and I hear the limiter pumping as it gets engaged on the big hits. Very cool idea for a remix but needs a mixing/mastering overhaul and needs to be more than just a cover for OCR, it needs some writing personalizations along with the new instrumentation. NO
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timaeus222 reacted to a post in a topic: OCR04799 - *YES* Final Fantasy 6 & Chrono Trigger "Implements of War"
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SKYR3SH_MuSiC reacted to a post in a topic: *NO* Pokémon Green Version "Ghost Town"
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I love this concept! But proph is right, it's just too repetitive. The groove and energy stay the same all throughout most of the piece starting at 0:00. The arrangement could use a proper (drumless, ambient) intro, and the drum groove and sounds should morph and change as the arrangement moves forward (adding percussive loops or sfx or something to change the energy here and there). The writing needs variation, and there are many sections in here where an original motif or solo could sit on top of the soundscape (this is actually a perfect source to do such a thing with). So many great ideas here, just needs more variation and interest, and some lead motif work would really be nice. I do like the drumless breakdown, followed by a doubletime drum beat with a few cool fills, that's the right idea. Having a few more interesting fills and drum groove/sound changes in the first 2 1/2 minutes would also help. The mix is super dense, I recommend using EQ to make sure nothing is competing too terribly, especially in the low end and mid/high mids. I don't hear any sidechaining, this soundscape would really be grooving with some sidechaining on almost everything. Primarily, less repetition of the same phrases and ideas and instrumentation, and more unique ideas and writing, and this will be an absolute banger. NO
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*NO* Mario Kart 8 Deluxe "Yoshi's Island (Rock Version)"
Chimpazilla replied to Liontamer's topic in Judges Decisions
Hhhhmmm... it is concerning when the artist deletes his link to the track mid-vote, without comment, but ok, YouTube it is. This is a very cute idea, I love the concept. But the arrangement is super conservative, and repetitive. This remix is two playthroughs of the same material, back to back. The guitar samples sound good, although the vibrato on the lead enters the same way at the same intervals, which makes it sound uncanny rather than charming. I think the sample works just fine in timbre, but varying the vibrato timings would help. The overall mixing and volume balancing sounds generally good to me, although I agree with my fellow Js that the low end could be cleaned up just a bit with some EQ so the low elements don't compete. This arrangement is borderline too short at just over two minutes, and the repetitive nature of it (two identical playthroughs) is dealbreaker, but I enjoyed listening to it nonetheless! NO -
*NO* Dragon Warrior 2 "Epic FootSteps" *RESUB*
Chimpazilla replied to prophetik music's topic in Judges Decisions
I voted on this in 2022 so I'll use that vote as reference, even though this is a new file. I give you a lot of credit for being this persistent in your resubmissions! I still think this is a cute and well-crafted arrangement, but the sounds and mixing still aren't getting it done. I said in my previous vote that the soundscape sounded "dated" rather than nostalgic, and I still feel that way, although I feel like it has more to do with the writing than the sounds themselves. These sounds come off as very plain and vanilla, and the simple gridlocked writing does not help. The sequencing of everything sounds stiff and forced. The organ in the intro does not go with the rest of the soundscape at all so it sticks out. The volume has been lowered since last time but it still does not sound right. I agree with Larry about the lead at 0:27, it is not a pleasant sound for a lead, it is bland and low-midrangey and it is doing a phasey thing that sounds comical rather than cool. This lead sound just brings the vibe down rather than up. That little section of lead would be completely improved with a beautiful glassy synth or delayed pluck playing that motif instead. I agree with proph that the call and response in that section is very nice. At 0:42, with no transition or signaling, we are into a drumless breakdown, but the bubbly backing synth sounds weird to me, although I appreciate that it has some filter movement on it. The lead pluck sounds very plain and uninspiring here, and the countermelodic patch is very sharp sounding. The instruments in this section do not work well with each other in my opinion. The layered lead at 0:57 has a similar problem. I think I hear at least three patches playing the motif there, and those patches do not compliment each other well. The whole thing together sounds boxy and heavy with low-mids. A layered lead needs to sound like one patch. I recommend choosing patches that sound more similar to each other, and definitely something with fewer low-mid frequencies; something prettier like a glassy legato saw patch. From 1:08-1:23, the bassline sounds very bland and simple. The sound itself is not terrible, but it is missing something. I honestly think that if there was any sidechaining in this mix (I still don't hear any, anywhere), if the kick was sidechained to this bassline and I could hear it ducking the bass, this little section would sound cool, but as it stands now that section lacks any kind of groove for me. The bass here sounds almost off-timed with the drums, but I am not completely sure. I really like the arp that begins at 1:15. That's a good sounding patch. I wish it would do something interesting though. That would be a fun sound to experiment with automated filtering or panning (NOT too much, keep it subtle) or other kinds of effects. At 1:23 the faux-trumpet lead is yet another sound that isn't well suited to play a lead line. It just doesn't sound sophisticated or modern, it has a ton of low-mids, and the filtered attack gives it a quacky sound that detracts from the more serious nature of the writing and the rest of the instrumentation. This trumpety synth is paired with a tiny glassy bell which sounds great but again the two sounds are so dissimilar and they don't compliment each other well at all, it does not sound cohesive in any way. At 1:47, that's the best lead sound I hear in the entire mix. I would love to hear some filter movement on it, that would be super nice. At 2:01 going into the outro, there's a filtered bass patch that sounds amazing. I want more of that kind of thing throughout the arrangement! Then the organ and choir return for a complete set of organ/choir bookends. I'm not a fan of the organ, choir sounds workable though. The drums throughout the arrangement are mostly on autopilot other than the fills, so the drum groove becomes repetitive as the piece moves along. This arrangement could use some stronger transitional elements to prepare the listener for all the shifts in energy throughout the piece. The drum fills are good for this, but there are many other options for transitions to really stitch the piece together and give it nice flow. Some of the sections have no transition at all. Other than that though, I actually think the arrangement itself is pretty great, it has good energy control and arrangement dynamics. One thing I really like about this arrangement is that care has been taken to change the instrumentation as the piece moves along; no one element outstays its welcome and that is a very good thing! I admire how tenacious you have been while working on this over a long timespan. I still think this arrangement is workable, but it needs to sound more cohesive, more modern and more sophisticated. It just takes time to learn what sounds good and how to make that happen. NO -
*NO* Marathon 2 & Marathon Infinity "Lh'owon" *RESUB*
Chimpazilla replied to Liontamer's topic in Judges Decisions
This is my first time hearing this mix, I did not vote on the original submission. This arrangement starts with ambiance recorded directly from the game (drenched in reverb, together with the opening strings), we would need to make sure that it is ok to use the actual game audio in this remix. The opening string part is really nice. The huge bass blasts that follow at 0:56 are great, big and badass. I kind of wish there were fewer of them, or at least if elements could be entering one at a time after each bass section. There are five of them with only the game ambiance audio for company. Having too many of them in a row with nothing else added causes them to lose impact. At 1:26, we are into a beat. There's a rather plain synth playing a pattern together with the buzzy synth (is it the same synth doing the bass blasts?). These two sounds don't sound good together to me, they don't compliment each other well. But then there is the drum groove: a very simple kick, hats and vanilla clap. I get that this simple drum kit is mirroring that of the source tunes, but they sound weak, thin, dry and out of place to me against the heavy buzzing synth. The kick is very quietly mixed and lacks impact. The drum pattern itself is simple and repetitive. In the two source songs, those simple drums fit the 90s soundscape and they are mixed more prominently as well. This section is a huge departure from the beautiful strings in the intro and the big badass bass blasts. The soundscape feels disjointed to me. At 1:41, we get what sounds like surf guitar, it is loud and drowning in reverb, which makes the drum elements sound even more quiet and dry by comparison. The guitar is performed well, but it is another odd addition to the soundscape in my opinion. At 2:55, after more game audio ambiance, there is a violin (synth) that sounds good to me, very moody. But this section goes on quite long without doing much of interest. The bouncy pluck doesn't sit well with the violin synth for me since they have such different vibes (the pluck is lighthearted and playful while the violin thing is moody, so I am emotionally confused at this point). Good transition back into the heavier soundscape at 3:40. But now we have violin, guitar, buzzy synth, and the dry 90s drum kit. I do like the guitar soloing in the final passage before the ending. I love the concept of this arrangement, but I feel it isn't there yet. The elements are mismatched both in timbre and processing, and the soundscape sounds too disjointed to me; it takes me out of the feel of the piece and lowers my listening enjoyment. I think even just rebalancing the elements in volume, and making the reverbs match better so the instruments and drums sound like they are more in the same space would help a lot. I also don't hear any sidechaining on anything. I will spare you the entire sidechaining Ted Talk I usually do, but that would add a ton of groove to the parts of the song that have drums. NO -
I like the joke at the beginning.... and I have to admit I was happy to discover that those first few notes *were* a joke! I agree with proph that there's no need for that part (or the intro metronome taps) to post with the remix, however. If this is done with samples, it is done WELL. To do such a sparse arrangement using exposed samples, they have got to be near perfect. Bravo on this. And barely any reverb, perfect chamber music style. This is a really well put together arrangement. It goes through many moods and vibes: creepy, lighthearted, playful, melancholy. My only issue is source use. I would love to see a breakdown of source use (and preferably not make one myself). Assuming enough source is here, this is an easy YES. I am going to withhold my vote until i (or someone else) does a source check, but I like it. Edit: Thanks guys for checking out the source content, I'm switching to YES
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*NO* Kirby & The Amazing Mirror "Through a Mirror Darkly”
Chimpazilla replied to Liontamer's topic in Judges Decisions
This is a premaster. Before busting this remixer on frequency holes, I put some quick mastering on the track and it sounds immensely better. Proper mastering can cover a multitude of sins. Even so, I had to crank up the low-lows with my multiband compressor to get it sounding bassy enough, so the low end is definitely mixed too softly and tamely. But why submit a premaster to OCR? This mix definitely needs a volume rebalance. Bass is too quiet, leads are too quiet, mids are too loud, there's a wide-panned pad that is way too loud. The drums are comically quiet. I can barely hear the kick, there seems to be zero sidechaining on any element in the track (oh the humanity!) and the snare and hats are too quiet. The drums consist of one loop repeated over and over which makes the drum groove too repetitive. A good DnB beat should have many, MANY fills and variations throughout the track, and the drums should be mixed loud and proud. The total lack of sidechaining means this arrangement does not move or groove, and that's a darn shame. The instruments are placed oddly in the soundscape. The pad is super wide, and the pad includes a lot of low-mids, and low-mids sound awkward and muddy when panned this wide. It would be better to have the pad mostly centered, with its high-mids and highs appearing more wide. Same for the leads. Leads are centered 100% here, it would be nice to hear the upper end of some of these leads having some side presence. Snare and hats also live 100% in the center, with no side presence at all, so they sound weak. In fact, that pad feels especially odd to me. So, I decided to listen to the track in mono in Cubase to see what is happening. In mono, that wide pad disappears. Like, 100% disappears, not just a little but totally. Whatever has been done to this pad to widen it this much has made it go out of phase. Anyone listening to the track played back on a phone speaker will not hear the pad at all. The most obvious instance of this starts at 1:01. Check out the mixdown in mono and you'll see that pad is inaudible. Despite the mixing flaws, there are a lot of cool ideas in this arrangement, and great synth sounds. The intro could use some kind of sfx or atmo to go with the chippy arp, it sounds very simple and plain until the first pad comes in at 0:10. The ending is disappointing, there is a bit of a cooldown as the drums filter away, but then there is no resolution and it just ends. It feels like at the very least it needs that last note of the phrase to feel complete, as the white noise whoosh is playing. I love the concept of this, and I think it can be great with improvements. I love the shift at 2:02 to chiptune, then back to the regularly-scheduled soundscape at 2:12, awesome idea! I agree with my fellow Js that repetition is a problem, but that could be addressed with a few extra arps, countermelodies, varied lead patches, sfx coming into and out of the soundscape, or more filtering and effects. But primarily the mixdown needs work: volume balancing and placement/panning of instruments. And some sidechaining would be nice. NO -
Very interesting arrangement and mix. After listening through this twice, I find myself in agreement with prophetik on all of the points he brought up. The elements don't mesh well together. The bass patch is simplistic with no processing or filter movement on it. The bass has so much tone to it that it plays almost like a primary element (like a lead) when it would probably be better served as a less prominent but supportive element. The bass is so mid-low heavy (having its loudest frequency at about 100Hz) that it sounds oddly muddy, and it sounds low-passed as well. There are synths in the mix that are swimming in reverb (the swirly pad) and other elements like the hats and percussion that are 100% dry so they stick out of the soundscape more than they should. The lack of sonic cohesion feels odd in a way that I'm having trouble describing fully. The same sounds are used throughout the track, and as proph mentioned they are playing the same writing over and over so the arrangement has a repetitive feel. There is a lack of melodic or motivic content in the arrangement, so as proph mentioned, the arrangement is primarily an exploration of textures. This kind of arrangement can work, but only if there is more variation as things move along. The arrangement lacks good transitions. At 0:26, with zero signaling, everything stops abruptly and this huge basslline begins, which feels very jarring. Again at 1:56, a new section begins after a very short break and zero transition. Again at 2:16. And as proph pointed out, no cooldown or outro... it just ends. There are some excellent elements in this mix though. I really like the percussion pattern from 0:56-1:04, and the way that is filtered before coming to a stop, yeah I dig that. I really like that perc sound everywhere it is in the arrangement, it really moves and grooves. From 2:31-2:54 that perc sound changes and varies as it moves along, very nice. prophetik likes that sound too from what I see in his vote! I also agree with proph that this one seems sort of close, because there are in fact a lot of cool ideas going on here, but they just aren't cohesively mixed, the writing gets repetitive and the lack of melodic content hurts it even more. I would love to hear this one again with the mixing improved, transitions added, a proper cooldown and/or outro, and some more melodic content. NO
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Mike Norvak started following Chimpazilla
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*NO* Alien Storm "Alien Slime-Gut Splat"
Chimpazilla replied to Liontamer's topic in Judges Decisions
This may be the most sausagey waveform I have literally ever seen: So.... alrighty then. It hits 100% full force from the first note. It feels very, very loud. I don't hear overcompression, and the mastering tolerances are ok; it's not overcompressed but it's very dense and it feels oppressive. Wide-panned chugs and rhythm guitar, I agree with proph that this placement in the stereo field feels off since they are SO wide and loud. The lead guitar sits nicely centered with side-presence highs when it plays, but the lead only plays for a small part of the track. The lead is the best-mixed element in the whole mix. There's a tiny arp in there which also seems centered which is fine but it is mixed extremely quietly. The drums seem to sit entirely centered other than a few tom fills. This arrangement is relentless and repetitive. At 2:40 there's a break in the action and this section sounds very cool although the dreamy synth instrument is also panned super wide. Why? The chugs are oppressive to me, because they play so much, and also they sound hollow to me since they live almost entirely between 200-300Hz which is kind of a weird zone to have an instrument sounding this prominent and totally stereo spread. The snare also has a hollow snappy feel to it and from what I can tell on SPAN the snare fundamental seems to also sit at 250Hz. So. Many. Chugs. I like this concept but it is just too repetitive with the same writing for much of the time, same energy level (until the short breakdown right before the end) and the same instrumentation all the way through. No real outro or ending, it just stops. I do like this concept but it just needs more development and variation, and some mixing work on stereo placement and EQ of the parts. As I sit here listening and watching on SPAN I notice the correlation meter is going back and forth from positive to negative. Uh oh. So I put the track on mono, and no surprise, the chugs almost completely vanish. Whatever has been done to get these chugs that wide has caused them to go out of phase. That will need to be fixed. NO -
Yeah this is cool! The simple yet heavy drum pattern is perfect to accent lots of synth tomfoolery happening on top. Lots of interesting sounds and textures, squelchies and sfx. Arrangement is good, lots of dynamics and energy shifts. The mixing is good, mastering appropriate. Groovy mix, fun stuff! YES
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*NO* Pokémon Green Version "Ghost Town"
Chimpazilla replied to prophetik music's topic in Judges Decisions
Chimpsignaled! Alrighty then. I love the Lavender Town theme so much. This is a very unique and cool idea for a remix, I agree with proph on that. This mix is full of fun ideas and effects. Unfortunately I agree with proph about the issues with the arrangement. Each section is repetitive within itself, as each section is precisely 16 bars, with the occasional element being added at the 8-bar point. That makes this arrangement feel very formulaic and predictable, and it's a lost opportunity for development of the arrangement and adding interest. Elements are added or dropped right at the 8- or 16-bar point, making the whole thing feel very plodding and gridlocked. The bass in this arrangement is the "bassline" in the source, but it repeats throughout the entire arrangement, the same way and in the same bland synth patch. The drums in each of the three drum sections are just the same loop over and over. Also, I agree with proph that it's a shame that the melody of the original is never used. There is an arp playing in the drumless sections that alludes to the source arp but without the creepy charm. But the entire arrangement up until 2:33 has no lead melody at all. I think adding that lead motif in, using varied instruments and doing variations on it throughout, would bring this arrangement some much needed life. At 2:33 there is a synth solo which is great. That is the only time in the arrangement when there's an actual lead melody playing. But the writing is only 4 bars long, and these 4 bars of melody/solo writing repeat 4 times for a total of 16 very repetitive bars. Overall, this is a very cool direction to take this track, but as it stands currently the arrangement is much too formulaic and repetitive. It needs more variation within the 16 bar sections, and not everything needs to start right at either 8 or 16 bars. I agree that our workshop Discord channel will be helpful in getting this arrangement where it needs to be. NO (resubmit) -
*NO* SimCity 4 "Jacaranda Dreams" *PROJECT*
Chimpazilla replied to prophetik music's topic in Judges Decisions
What interesting original source tunes, full of mystery, and so is the remix. I love the emotional vibe that you've got going here, very creepy and melancholy. I feel like the entire first two minutes of the remix are so repetitive; the backing chords (awesome as they are) just repeat over and over, verbatim. The oboe lead with original writing is a nice touch, but it is mixed in quietly and distantly (a lot of reverb and no predelay), and the oboe patch is not very believable. During these two minutes, nothing else of interest is happening, the tabla groove is the same all the way through. There are some drum hits and rolls but they are comically quiet, and with no variation, they are the same each time. Some drum writing variations, and some extra elements or ear candy would really make those two minutes more interesting. I love the weird transition at 2:13! But that same phrase repeats a lot of times. As this section continues, I realize that it isn't a transition but a section unto itself, and nothing else very interesting is happening as this section moves along. That feels like a lost opportunity to really advance the arrangement with additional elements, if not percussion or ear candy, at least some dreamy atmo or textures could come in during this section, to really accentuate the emotional vibe. The filtered vocal during this section does have some loud midrangey frequencies as Emu pointed out. At 3:52 the string patch isn't keeping up with the fast note pattern due to its attack which is a tad too long for that section of writing. Other than that, and the oboe and bass clarinet not sounding real, the rest of the instrumentation works well enough. I agree with my fellow Js that this arrangement has a ton of promise, it is really interesting, creepy and emotional. But it's not quite there yet in terms of production. I agree with Emu that this arrangement could be brought up to par with just a few tweaks and additions. Hope to hear it again! NO (resubmit)