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Everything posted by Chimpazilla
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finished Streets of Rage "Souled Out"
Chimpazilla replied to Red Rum's topic in Post Your Game ReMixes!
Red Rum, why settle for "one OCR" posting? Take everyone's advice, stay more active here, make friends etc. etc. and you may be surprised at how many postings you get. Just sayin'. -
finished Streets of Rage "Souled Out"
Chimpazilla replied to Red Rum's topic in Post Your Game ReMixes!
I spent six months on a track once, it got horrible critiques in the wip forum. Clearly I was doing something wrong. I took careful note of the critiques and started something new. That something new took me four months and also got horrible critiques in the wip forum. Clearly I was still doing something wrong. I reached out to some musicians whose music I respected, and made friends with them. I sent track after track to them, and clearly I was doing stuff wrong. A bit less wrong as time went on. Each time I received bad criticism, either in a forum or in an email, I thanked the person heartily for the time they took to write the crit. Then I went off and cried for awhile, then considered the things said, and tried again. I'm now at a point where I can write something within a couple of weeks and get fairly good comments on it. Still, each person who takes the time to comment points out to me the things I still haven't learned, or things I just couldn't hear because I'm too close to the mix. This has been absolutely invaluable and I'm so thankful for it. I rely on it. I then go off and learn that thing, or fix that thing, or try that new thing. Each and every time I respond to anyone in a post or email, I'm always kind and gracious, even if the words written to me weren't so nice. If I can't respond kindly right away, I say nothing. Eventually, I am able to thank the person for whatever they said, and 9 times out of 10 their advice was correct. Clearly I'm doing something right. (funny, quite often, these very people whose words hurt me the most are the ones who give the most helpful advice, and often they become my good friends shortly thereafter, but only if I've treated them with respect and kindness, which I always do) Sometimes I paint myself into a corner on a track and it really can't be salvaged. I used to hang onto that track for months, not wanting to admit having "wasted" time. Now, when I hit that "painted into a corner" thing, I either reach out to a collaborator to see if they have any ideas for the track, or I scrap the track. Either way, I've learned something from the effort and the time is never "wasted." Clearly I'm doing something right. I also find myself getting invited onto album projects from time to time. I now have a reputation for being reliable and good to work with, as well as an improving musician. Clearly I'm doing something right. Hang in there. Try again. Make some new friends. Make some new tracks. Get feedback along the way instead of waiting until the very end. And above all, be civil in what you write. You'll get there. -
Should my Mixes be Mono Friendly?
Chimpazilla replied to PROTO·DOME's topic in Music Composition & Production
^this^ totally. I wanted to reply to this post but couldn't find the words... but this is what I wanted to say, exactly. Haha! -
I love that chipophone! Check out the . Those valves are like potlids! Yikes!
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I got mine on pre-order for $19. I'm in love with it!!!
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I was going to skip the Wii U but there is going to be a new Zelda game (of course, in a year or five), but by this autumn they will have a new release of a HD Wind Waker! Also, a sequel to Xenoblade! So I will definitely be getting a Wii U, afterall.
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Cloudhopping - submitted version This song got submitted this morning. Thanks for that killer mod review, Gario! Thanks to everyone who commented here. This was a fun thread, and a fun song to make. Thanks especially to Timaeus. Can't wait to perform this miracle again with you, on another source, and soon. D - that Batman pic - lmao
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finished Donkey Kong Land - boss theme
Chimpazilla replied to Argle's topic in Post Your Game ReMixes!
Well I love this! Really fun sounds! Nice production. It sounds very much like the source, not sure if it is too close? But it's just great, I enjoyed it! Yeah, I can see the Daft Punk influence. I'd say throw in some variation on the beat and melodies, and you've got something here! -
I'm so happy to see everyone liking this song so much! I think the snare is layered perfectly for this dancey style. And my later claps add just the right amount of get-up-and-go without being toooo clappy. Yeah that intro sine lead is meant to be mellow, a teaser for the epic first lead. And that short lead note was totally intentional to hear the gorgeous delay and the underlying EP chords. As for "Batman..." that is a private joke between anterroir and me from two years ago. It's not a translation, just a bit of sillyness! (and listen to *that* snare haha!)T - I know what "super-specific" thing you are talking about... I actually re-rendered three times trying to get rid of it... also couldn't find the cause... is it worth looking into further?
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wip Mario 64 "Powerful Mario" Remix
Chimpazilla replied to Skolar's topic in Post Your Game ReMixes!
I love this source. The beauty of this source is that it makes a nice blank canvas to write your own material over. I don't hear anything original until 1:13 when the piano comes in. I like the piano, it is a bit quiet, but this song screams out for great solos, right from the get-go. Several, unique solos with different instruments. And you can do tons with the drums in here too, lots of variations. A slow section, a fast one, sfx, glitching. And what about changing up those chords at some point for a unique section or breakdown? The bass is quite muddy and indistinct. The pad is very plain and dry. Spice up the sounds, improve the bass, just generally add more and better everything. Nice start though! -
Yeah, very weird. Email their support.
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We are now ready for mod review! Cloudhopping - mod review We have tamed the bass playing somewhat during the breakdown sections. We've tamed the main lead sound, as well as the "percolator" (that pingpongy thing) a little bit. We both felt the drums were already pretty good... although T did add a touch of Batman to the snare. The full source breakdown has now been added in the OP. Thanks again everyone for the great crits, especially anterroir and evktalo.
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This is a gorgeous soundscape, nice and 3d. It's a bit repetitive for my taste, the instrumentation and drums/drum patterns never change. Very few chord progression changes. The piano tone sounds good to me but could use a slight high pass on the delay. Very nice, though!
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Cloudhopping - submitted version - by Chimpazilla and Timaeus Cloudhopping - mod review Cloudhopping - v1 Hello all! I've been playing this very addictive little DS game called "Yoshi Touch and Go," which has very catchy music. So a little over a week ago I wrote a few bars of the main theme and sent it to Timaeus for giggles. He liked it a lot and ran with it. As it turns out, we write rather well together! We think this turned out to be quite a fun mix, filled with variation, effects and surprises. Comments are welcome and requested. We will switch to mod review shortly. There are three sources in this mix. They are somewhat intermingled. Timaeus has done an exhaustive workup of the source usage, extrapolated to three decimal places... and yes there is over 50% source... we will save that level of detail for the judges (unless anyone wants to see it!). Here's the short version, indicating the most recognizable passages: - (main theme) 0:44 - 1:35, then 2:38 - 3:30 (with a lot of wild soloing!) 1:51 - 2:08 1:36 - 1:50 ----------------------------------------------------------------------------------------------------------- T - You are a terrific collab partner. I really enjoyed making this mix with you. Looking forward to more! ----------------------------------------------------------------------------------------------------------- Source breakdown: The Gory Details! All time skips are original sections. Remix (0:15.486 - 0:18.023) = Flower Garden (0:05.991 - 0:06.703) Remix (0:22.867 - 0:25.411) = Flower Garden (0:05.991 - 0:06.703) Remix (0:30.259 - 0:32.796) = Flower Garden (0:05.991 - 0:06.703) Remix (0:32.796 - 0:35.785) = Rankings & High Score (0:05.181 - 0:07.353) Remix (0:45.253 - 0:57.241) = Flower Garden (0:05.991 - 0:14.644) Remix (0:59.096 - 1:13.857) = Flower Garden (0:05.991 - 0:14.644) Remix (1:13.858 - 1:36.015) = Flower Garden (0:26.663 - End) Remix (1:39.249 - 1:50.559) = Rankings & High Score (0:05.181 - 0:10.393, 0:19.526 - End) Remix (1:50.559 - 2:09.235) = Score Attack (0:05.989 - 0:22.673) Remix (2:09.235 - 2:19.173) = Score Attack (0:07.688 - 0:17.060) Remix (2:19.173 - 2:24.040) = Rankings & High Score (0:19.526 - End) Remix (2:31.178 - 2:37.603) = Rankings & High Score (0:19.526 - End) Remix (2:39.489 - 2:51.476) = Flower Garden (0:05.991 - 0:14.644) Remix (2:54.251 - 2:55.629) = Flower Garden (0:05.991 - 0:06.703) Remix (3:03.491 - 3:06.017) = Rankings & High Score (0:19.526 - End) Remix (3:08.335 - 3:13.875) = Flower Garden (0:26.663 - 0:33.341) Remix (3:23.101 - 3:30.486) = Flower Garden (0:37.244 - End) Remix (3:45.949 - 3:48.377) = Flower Garden (0:05.991 - 0:06.703) Remix ends completely at 4:04.280. 2.537 + 2.544 + 2.537 + 2.989 + 11.988 + 14.762 + 22.157 + 11.310 + 18.676 + 9.938 + 4.867 + 3.021 + 1.367 + 6.425 + 11.987 + 1.378 + 2.527 + 5.540 + 7.385 + 2.428 = 146.363 seconds 146.363/244.28 = 59.916% If the little 1~3 second chunks weren't large enough to be included, then 51.185% (125.035 seconds). Who said playing it safe was a bad thing?
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Ezdrummer causing problems in FL10?
Chimpazilla replied to Spi.der.men's topic in Music Composition & Production
Do your other VSTs work? Kontakt or other big stuff? It looks like Zebra is working. I have no advice... have you made a post in Looptalk, they are usually super helpful there.