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Chimpazilla

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Everything posted by Chimpazilla

  1. This is a well performed cover of Dragon Roost, although I strongly dislike the synth lead that starts at 0:35, the vibrato is out of control and this timbre doesn't fit the soundscape at all. The rest of the soundscape is good although the castanet groove gets repetitive. The arrangement is a straight cover of Dragon Roost, despite the modulation at 2:31, the arrangement does not vary from the source writing until 3:12 at which point I finally hear SOMETHING different. The smooth bassline and piano groove that follow are a breath of fresh air but it is so short lived. The final piano rendition of the theme is lovely, but again, too little too late. I think there is a lot of potential here if the arrangement could be interpreted away from the source somewhat in the first 75% of the track, but I do insist that those wonky synth leads be replaced by something much less wonky. NO
  2. Game Arranged: The Legend of Zelda: The Wind Waker Name of arrangement: Bird Men of Dragon's Roost Individual song remixed: Dragon's Roost Island Remixer name: akalink My real name: Garrett McPherson My email: Ry website: mcphersonsound.com User id: 32745
  3. This vote is based on the version of this song that was submitted on April 21: Great concept, making this source into liquid DnB. This is a very chill track, although I lose track of the source after 1:38, it seems to be an original track after that point. The arp that plays throughout the remainder of the track does not match the arp in the source closely enough for me to count it. Other Js, have I missed something? The mixing is a problem right out of the gate. Your intro pad has some dc offset action going on (rumble below 40Hz). When the kicks enter, the track sounds very overcompressed and remains so throughout the track. All the instruments are competing for frequency space and everything is drowning in reverb. Reverb is necessary for this genre, but so many reverbs are overlapping here, and they can all stand to be low-cut at 300Hz minimum as you don't want any low reverb as it only contributes to low end dc offsets which steal mastering headroom. The drums sound very boxy and the high end sounds crushed and sizzly. The leads that play throughout the track are quite loud and prominent compared to everything else and the bass is hard to hear. My feeling is this track would need a mixing and mastering overhaul as well as more connection to the source material after 1:38 to pass. edit (same day): I did not realize that there was already a version of this track on the panel. Listening to the prior version, the longer version, my production criticisms stand, the track is overcompressed, too pumpy, too sizzly. I like the arrangement a bit better in the longer version, the extended breakdown is nice. I am really not hearing much source at all after 1:35 or so, other than the chord progression which in my mind is too vague to be a good source connection. In the longer version though, the source melody is brought back in the breakdown and outro which is good, although I don't care for fadeout endings. I'm afraid that both versions are no-go for me, but the longer version is closer to a pass for me, if the mixing is addressed, more source connections added in the bulk of the track, and preferably with a proper ending and not a fadeout. NO
  4. ReMixer name: Soaralot Real Name: Nick Howard email address: Website: https://www.youtube.com/user/SoaralotMusic Forum User ID: 33428 Song Information: Length: 5:02 Game Arranged: Final Fantasy X Name of Arrangement: The Mountain's Roar Name of Individual song(s) arranged: People of the North Pole (A.k.a. Mt. Gagazet's Theme) Original Composer: Nobuo Uematsu System: Sony Playstation 2 Link to Original Soundtrack: https://www.youtube.com/watch?v=UrqIZS3jVuw My Comments: This song has been in the making for nearly 2 months now. I have worked away at it and I feel I have finally got it to a standard that I am very pleased with. Final Fantasy X is one of my all-time favourite games so it's easy to see where the inspiration came from. This section of the game holds so much meaning, and it's all about the home of the Ronso Tribe and their strife as a race. I tried to get this across in my arrangement as best as I could, feelings of hopelessness yet the fierce will to carry on. I made it in a Liquid Drum & Bass style (on FL Studio 11) which is the genre I feel most at home with. Thank you for your consideration.
  5. The performances here are all top notch and the arrangement is dynamite! My only complaint is that the mixing is just a tad on the muddy side and things get a bit too busy in some spots. The transition at 2:06 is quite abrupt and I hear a bit of distortion there. The synth leads sound really good and clean, almost too clean against the busy organic background. These are nitpicks in the larger picture though, and I really like this track! YES
  6. ReMixer Name: LongBoxofChocolate Real Names: Trevor Burch, Daniel Perry, Aaron Schmitt, Nick Bello Soundcloud: https://soundcloud.com/longboxofchocolate Youtube: https://www.youtube.com/user/LongBoxofChocolate Game: Undertale Title: Make Your Life Hell Source: Stronger Monsters, Hopes & Dreams Link: “Warning: this name will make your life hell. Proceed anyway?” “YES.” This track is an upbeat alt-rock cover of Undertale’s secret hardmode theme. Inspired by sonic artisans such as The Killers, MisterWives, and The Strokes, our dear saxophonist laid an amazing foundation for us to capitalize on these influences. We are thrilled with the final product - so just sit back and enjoy the chocolately goodness. Cheers!
  7. KingTiger is going to provide a new version of his mix, without the clips, and with the vox pushed just a teeny bit back.
  8. I think this mix is really good other than two issues: 1. The strings in the intro are super fake sounding, their volume envelopes are really weird. 2. The larger issue is how badly overcompressed the track is, there is a huge amount of unwanted pumping going on. Depending on how the rest of the vote goes, we can maybe just ask him for a less compressed master. NO (but more like a conditional on non-squashed render)
  9. Contact Informations : Remixer name : Evil Ducky Production Real Name : Meirone Julien Website : https://www.youtube.com/channel/UCg8fnwVQcgVWyWgCxh1Aasg Submission Informations : Name of game Arranged : Pokemon Red Name of arrangement : Creepy Loudness Name of the song : Lavender town Game composer : Junichi Masuda
  10. Contact Information My ReMixer name: bLur Remixes My real name: Gian-Luca Abel Your website: Not really my website, but here is my YouTube Channel, where i post most of my remixes: https://www.youtube.com/user/SparkyxDSparky My user ID: 23513 Submission Information Name of game arranged: Yoshi's Wooly World Name of arrangement: Mellow World Name of individual song arranged: Special Course Additional information about game including composer, system, etc.: I could'nt find Wooly World in your Database, so here you go: Yoshi's Wooly World, published by Nintendo 2015, Wii U, composers are Tomoya Tomita and Misaki Asada Link to the original soundtrack: Again, i couldn't find it on your website (Im very new to submitting, this is in fact the first remix i submitt, im not that familiar with how your site works yet, im sorry): https://www.youtube.com/watch?v=9BqpoeX-FW4 My comments about the Mix: I'd like to include some general information about myself here if that's okay, if not just skip straight to the part where i actually talk about the remix. This is the first remix i submit to this site, i have been doing remixes for quite some years now, the first remix i uploaded on YouTube is actually 6 years old by now. Back then i basically sucked at this whole remix thing, but over the years i have actually gotten much better and gained confidence in myself. Submitting this is basically an evaluation of my skills for myself, if this gets accepted i'm really happy about it, if not i can check how to improve in the future. Anyways, regarding the remix. I chose this soundtrack out of all the good ones in Wooly World because in my oppinion it's very special (pun not intended), it sticks out to the rest of the OST. Fittingly enough, just how the appearence of the levels changes in special courses, the music does too. In each world the special level differenciates itself from other levels in the world, sometimes its nighttime, sometimes you reencounter a boss. Likewise, the music, which is the same for all special courses, is different from the rest. It's much more energetic and focuses more on electric instruments than accoustic ones. It's got the uplifting first half and then transitions into the second part, with the somewhat melancholic atmosphere. I did an orchestral reimagination of the soundtrack. By that i wanted to give it a more epic and grande appearence. In the remix i stuck relativly close to the original in terms of structure, in order to put my focus on emphasising the difference between the previously mentioned 2 halves of the song. I went through the song a total of 4 times, in each repition i wanted to focus on a different aspect/instrument. I tried to emphasise the two halves by making the first one very light, with bright, staccato instruments (Violin Pizzicato, celeste, piano, flute), and the second half heavy and epic (Strings played long, Brass, strong Snares, choir). In 2 repitions i kept the snare, a little bit more quiet, throughout the first half and added, to maintain the flow and energy. I also added Yoshi sounds, specifically the sounds he makes while flying in mellow mode (hence the name "mellow world), since the whole track itself is very uplifting and the sounds yoshi makes just seem to fit very nicely. Finally i repeated the last half in the final repition 2 times, including a key change, since in my oppinion the 2nd half is the strongest and most important part of the song. I dont even know if i just posted way too much text here, again, this is my first submission, please go easy on me. I ran into problems rendering the .wav into the required format of the .mp3. when using winLAME, i got an mp3 with no sound, when using sony vegas i got some very slight crackle/noise on some parts. In the original soundfile however there are none of these problems. Here's a link to the YouTube version, i hope my remix won't get denied just because i ran into issues rendering the .wav. Kind regards, Gian-Luca Abel
  11. That's a hefty beat! The beat is relentless throughout the majority of this track. The saw playing lead is pretty plain and vanilla. The backing guitar sample sounds really dry, and that's not the best crash sample I ever heard. The bass gets too loud on a few notes but is almost inaudible for the rest of the track. The arrangement and also soundscape are very repetitive. Overall the track needs some better sounds and mixing, and a bit more arrangement variation (perhaps varying the timbres throughout the track will help). There really is no outro, just a stopping of everything, cold. NO
  12. Contact Information Your ReMixer name: Smooth4Lyfe Your real name: Joey Ofori Your email address: Your website: http://www.youtube.com/smooth4lyfe Your userid (number, not name): 33213 Submission Information Name of game(s) arranged: Street Fighter Name of arrangement: The Rise of Ken Name of individual song(s) arranged: Ken's Theme from Street Fighter Link to the original soundtrack: https://youtu.be/-14W5XTqL5U Your own comments about the mix, for example the inspiration behind it, how it was made, etc.: Created in Fruity Loopss Smooth4Lyfe Email: Facebook: http://www.facebook.com/smooth4lyfemusic YouTube: http://www.youtube.com/smooth4lyfe CDBaby: http://www.cdbaby.com/artist/smooth4lyfe
  13. The beginning piano is cut off so we'd need a new render if this passes. I like this, although it is repetitive. The piano is mechanical but the effects hide that pretty well. The full soundscape is really cool, and the drums sound great. I'm concerned the arrangement doesn't really do too much, other than 4 bars of alternate chord progression in the middle, the track really never varies. I'm not sure yet on this. edit 10/13/16: I won't hold this up. Let's get this fixed up and resubmitted! NO (resubmit)
  14. Hi, this my first submission, so I hope there is no mistake in below contents. Please find the track attached. I've exported it in VBR1 as requested. (Unfortunately, it reduced a bit the quality of the sound in some part of the song, especially in the reverb. I know you specify 192kbps or VBR1, but if necessary I can provide with the 320kbps version) Contact Information Your ReMixer name: Virtual Mediocracy Your real name: Alexandre Guillemenot Your email address: Your website: No website, just a soundcloud https://soundcloud.com/virtual-mediocracy Your userid: 33536 Submission Information Name of game(s) arranged: Secret of Mana Name of arrangement: Ghost and a black rose Name of individual song(s) arranged: "Phantom and...A Rose..." Your own comments about the mix: I don't usually make remixes or covers of songs. But I've always liked video game music, so I thought, why not give it a try? The original song is one of my favorites from the Secret of Mana OST. I focused on the first part of the track, which is very sad in its original version, so I've tried to keep this aspect in my remix, while adding some slight bits of darkness into it. I just recently registered to OCRemix, but I know the site for about 10 years or more. So I thought I might try to submit the result and see how it goes. I've really enjoyed making this remix, so I think I'm going to make more soon. Thank you for your kind consideration. Regards,
  15. Performances and vocals are well done. The lead vocal is just a teeny bit dry/loud so it sticks out just a bit. The choruses with the effected side vocals sound very good. Drums especially the kick could be louder. Overall this is a very cool, groovy, chill track. YES
  16. This track is going to be part of the Speeding Towards Adventures: Sonic the Hedgehog 25th Anniversary Album (http://ocremix.org/community/topic/38162-speeding-towards-adventures-sonic-the-hedgehog-25th-anniversary-album-recruiting/) Remixer name: Jorito Real name: Jorrith Schaap Website(s): YouTube: https://www.youtube.com/user/Joeirot Soundcloud: https://soundcloud.com/jorito Userid: 3899 Remixer name: Final Kingdom Real name: Britney Blevins Website(s): Twitter: https://twitter.com/Final_Kingdom Soundcloud: https://soundcloud.com/final-kingdom Userid: 24495 ReMixer name: Furilas Real name: Mac Hunter forum id: 17903 ReMixer name: Tuberz McGee Real name: Callum Kennedy forum id: 25576 ReMixer name: Azzykay316 Real name: Az Khan forum id: 33005 Submission information: Name of Game(s) Remixed: Sonic The Hedgehog Name of Arrangement: Speeding Towards Adventure Names of songs arranged: Green Hill Zone Link to the remix: Comments about the mix: Jorito: I originally missed this album initiative on OCR entirely! When I noticed that Eino Keskitalo had to drop his claim on Green Hill Zone, I immediately jumped on the opportunity to remake this track, a classic of the Sonic series. Actually also the one Sonic track I remember best from playing the game with a friend on his Sega Game Gear. Since Green Hill Zone has been remixed a gazillion times already, it was hard to to try to add something new to it. Inspired by Pharrell William's song "Happy" I thought a upbeat vocal pop track in that style might just work. The initial midi mockup was finished quickly, but for this kind of track midi ain't good enough. So I went on a recruiting spree on the OCR forums, starting with the vocals. I luckily found Final Kingdom willing to sing on the track, and she also was a tremendous help in the lyrics. It was also a good excuse to team up again with my regular collaborators Tuberz McGee on guitars and Furilas on bass. Last but not least is Azzykay316, who offered his services as a drummer on the forums and really made the track groove and the drum solo rock. Many thanks to my temp band mates that were so cool to hop on this adventure with me and really make the track shine. I hope we managed to give a fresh take on Green Hill Zone and that you'll enjoy it a lot! Final Kingdom: This is my first collaboration on- or offline, and it was a great experience! I learned a lot about recording dos and don'ts and how to contribute to someone else's vision while still maintaining my own style. I've become more confident in my singing, thanks to Jorito's absolute faith in me delivering a good performance. Because the Sonic series holds a special place in my heart, I'm glad that my first contribution to this site could be this ReMix. Furilas: This was fun. I'll be pleased to groove along to it as I drive down the summer highways of Colorado in my Mustang convertible, both of which Jorrith said he'd pay me with. What a sport! Tuberz McGee: Jorrith called me in for the Strumma Strumma and I had a great time. <3 For a sonic tune that I groan at whenever I hear it, this is a really fresh take on it. It's cool stuff. I love working with Jorrith, his arrangements are so dope and always find myself groovin' to them. This is no exception. Plus, that B section with the 3, 3, 3, 3, 2, 2 subdivision is soooooo cool. No way I could pass that up. Enjoy!
  17. Cool ideas here. I like the combination of both themes and the concept of doing a hip-hop style chill mix. Unfortunately, it is the mixing that is tanking this. The lead timbre is so dry and plain and piercy. I like the occasional bends, but the sound itself needs some modulation or effects of some kind. The lead at 1:10 by comparison sounds too wide and reverby, but still quite plain and vanilla. The backing chords are played by a simple timbre that is also too dry and doesn't provide much harmonic glue. The track features one drum loop that repeats relentlessly. There is no sidechaining so whenever the kick hits together with the snare, bass, and everything else, there is audible distortion. The bass is muddy and indistinct. Basically this is a cute little track in desperate need of a mixing overhaul. NO
  18. ------------------------------- Note: This was originally direct-rejected by Larry because it was only 1:18 long, but Larry felt the ideas were good and suggested Shael add more to it, which he has. ------------------------------ Contact Information Your ReMixer name: Shael Riley Your real name: Shael Riley Your website: shaelriley.com Your userid (number, not name) on our forums, found by viewing your forum profile: 330 e.g. djpretzel (http://ocremix.org/community/user/2-djpretzel/) has the userid of "2" Submission Information Name of game(s) arranged: Super Mario Land Name of arrangement: I Accidentally the Whole Mario Name of individual song(s) arranged: Level 1 BGM Your own comments about the mix, for example the inspiration behind it, how it was made, etc: Originally an arrangement I created in Famitracker, for NES hardware, back in 2010. Five years later, I took its component parts and re-arranged them in Sonar, adding modern post-production effects and non-chiptune elements
  19. Omg ok screamo. I find this neither simple nor clean, but that's beside the point! The arrangement is conservative enough that I have no issue with source. The synth leads all sound a bit loud compared to the rest of everything, they stick out just a little. The screamo vocals are a bit pushed into the background by comparison to the synths, but I'll be honest, I'm glad. The looooow guitars and drums are performed and mixed well. Damn this track is relentless. How do you still have a voice left over after performing these vocals? This isn't my genre for sure, but I can't find much fault with this, screamo-heads will enjoy this just fine. I love the bit of Dearly Beloved in the outro. YES
  20. Hello! This is my first time ever submitting to OC Remix, so I just wanted to give a bit of background information. My name's Steven, but my project is called Got Item!. Got Item! is a Nintendocore/post-hardcore project where almost everything that I release is original. However, I plan on releasing a few remixes of some video game OSTs. For this first one, I had a close friend from another band help me out, so I want to credit him in the track title moreso than the artist listing. For the people who enjoy metal and a bit of scream vocals in their musical library, I'm for them! My track can be downloaded here: And here's the info needed for submission, if you have any questions or comments, please let me know. I hope to hear from you guys soon! ReMixer name: gotitem (would like to be credited as Got Item!) exclamation point is part of name. Real name: Steven Dunn E-mail address: Website: https://gotitem.bandcamp.com Userid: 33532 Name of game arranged: “Kingdom Hearts” (PS2) Name of arrangement: “Cymbals and Screams (ft. Jacob Martinez from The Brotherhood of Ellipsis)" Name of individual song(s) arranged: “Simple and Clean”, part of “Dearly Beloved” during outro Comments: Music by Steven Dunn and Jacob Martinez. Original music and lyrics for "Simple and Clean" by Utada Hikaru. Tracked and engineered by Anthony Bruno.
  21. Well I absolutely LOVE this and it is very well done. My only complaint is the hard panning of the occasional solo violin on the left but it's not a big deal and actually it fits this concept well. Drums could be a bit more prominent. I adore music that gives an odd uncomfortable feeling, and wow that dream your wife had!!! This is the perfect soundtrack to that dream. I especially love the out of tune piano, both the melodies and the occasional slam on the keyboard, and the glitching. A bit repetitive, yes, but cool all the way through. Nice work. YES
  22. WOW these vocals/lyrics are wonderful. I agree the instrumentation is a bit too sparse and too far in the background, and the choruses could have been differentiated better, but regardless, damn this is fine. YES
  23. Wow, minimalist is right! I think the bubbling sounds ok but doesn't really evoke "beach." I agree with Gario's "in the lab" description. I would have preferred some light surf sounds. I love the unique chords after 2:00. This is soft and relaxing. Honestly I would prefer a few more elements in this mix, but what's here is really well done. Sure, let's go with it. YES
  24. What an awesome idea, I'm in love with this idea! It is a tad repetitive, but things are added as the arrangement goes along, and the concept is fun enough that it doesn't bother me. The instrument volumes are mostly balanced well, although I agree the piano can be brought forward more. Reverbs are tasteful, and the overall volume is just right. The mixing is pretty tight too (other than the aforementioned piano), although hard panning (one instrument playing right, another left) isn't my favorite, and it can be disorienting on headphones, as it clearly was for Larry. Make sure if you're hard panning that it isn't too severe (do 20% right instead of 75%). The dealbreaker here is unfortunately the humanization. You are using instruments that absolutely have to be humanized to sound good. The strings, piano and especially the lead accordion MUST be humanized. I agree with Gario that the accordion lead needs some automated vibrato, not too extreme and not all hitting at the same point, it will need to be hand automated to sound like a real person played it. On the long strings what is mostly needed here is volume swells, CC11 expression is the best thing to automate. The long notes should rise and fade in volume gently and naturally, and again they can't all sound the same, gotta be done by hand one at a time. Otherwise it just doesn't sound natural. The staccato bass is fine I think. The drumming is also rigid, but it fits the style; a couple more subtle crashes here or there would add a little bit more interest to the drums. The backing accordion needs some velocity variation between the notes, you'll need to go in and randomize them so they don't all sound the same, and don't just do one bar and copy/paste the randomization pattern. The piano will need the same treatment as will the harpsichord and the quick string notes. This kind of automation isn't always easy to do and there's a lot of it needed here, but in this case will be worth the effort. I hope you do it and send this back because I love it! NO (resubmit)
  25. The acoustic guitar is indeed too loud, and not just in the intro. The kick is very quiet with not much low-end while the snare is loud but too woody sounding, too much midrange body. I agree that the bass is doubling the lead instrument often (or, the other way around? either way it's a doubling of the note and it's not a chord, which is what Gario was pointing out). I'm finding that regardless of this issue which occurs here and there in the track (and I don't find this doubling to be as problematic as Gario does), the writing ends up sounding pretty jumbled and random sometimes, for example 1:08-1:23 is sort of awkward to me, same with 3:00-3:25. The fast arps don't always sound tight enough (might be the attack on the organ sample, or maybe that the mix is just so busy), and the drumming being sometimes off and/or random does not help this feeling either. It's a busy and bold source choice, perhaps this adds to the level of difficulty in remixing it. I think I'll be happier once the mixing is fixed (quiet kick, woody snare, too-loud acoustic guitar). NO (resubmit)
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