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Chimpazilla

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Everything posted by Chimpazilla

  1. Revised version up. Brett is quick! And quite nice.
  2. Let's hold up this vote until I ask Brett if he wants to revisit the mixing. This song MUST be posted! It's soooo good. But I agree about the mixing and the piercy moments.
  3. What a short and repetitive source tune. I have to say kudos on making a remix that keeps those 46 seconds of source interesting and varied throughout. The arrangement could have used an original section somewhere that went a little further away from the source, but that's just a suggestion. The track gets pretty loud and almost overwhelming during the wub breakdown (hits -5.5db RMS at that point) but otherwise the production is pretty darn tight. I like it! Your video is ace, too, really nicely done! Kirby-step indeed. YES
  4. This is my first submission to the site. I've been making music remixes on YouTube featuring Synthesia for quite some time and now I think it's time to share them with this community. I'll start with my latest and greatest stuff and work my way through the rest if I'm accepted. My remixer username is glitchman161, my real name is , my email is , and my YouTube channel URL ishttps://www.youtube.com/user/glitchman161. The game name is Kirby 64: The Crystal Shards for the Nintendo 64. The song I remixed is the World Map theme: (https://youtu.be/QySO39GPGnE?list=PL65674D59A772CAE2).The title of my arrangement is Interstellar Action. The original composers are Jun Ishikawa and Hirokazu Ando. I also made a nice music video on my YouTube channel if you want to check it out:https://youtu.be/vUOXSoJoS2E Nobody has made anything like this before! Hope you like it!!!.
  5. I remember this track. The issue was source use. I definitely hear more this time around, although I still think a timestamp will be helpful. The production is really nice and tight and the arrangement is interesting. Dem jungle drums. I'm going to have to check the source more closely, but assuming it is enough this is an easy pass. Super cool stuff. YES (assuming enough source)
  6. previous decision Your ReMixer name: Paper Coelacanth Your real name: Owen Henson Your email address: Name of game(s) arranged: Silent Hill 2 Name of arrangement: Crowded Minds and Lonely Roads Name of individual song(s) arranged: Alone in the Town Finally resubmitting a remix that I've been working on for quite a while. Last time there were concerns about the melody not being close enough, so I think I managed to get it closer to the original this time! I also changed some of the synth sounds, added to the drop, and a few other details that came up last time I submitted.
  7. Mix is a bit mid-low heavy. Whoa, those distorted leads, they are tortured! Leads and piano are just a bit too loud and could have a bit of the low end eq'd off. Ok so this is a 3/4 source and the remix is in 6/4, which is disorienting at first, and the drums are keeping essentially a 4/4 pattern for an even more strange feel... but I love it. This is such a unique adaptation of this source, it is unsettling both in the rhythms and the timbres used. I feel like the distortion especially on the leads is a bit heavy-handed but I think this is a stylistic choice to convey the Torment, so I get it. Snare could be louder and snappier. Tasteful wubbage. I like the varied filtering. This one is really resonating with me. YES
  8. I am submitting my remix of Midna's Lament from Twilight Princess, I have named it The Torment of a Twili. I will link to my soundcloud where it is posted as well as attach an MP3 in the proper format/quality. The quality on soundcloud is 44.1k/16-bit but it is a WAV file, as it makes the upload more consistent in volume and representation. If there is anything more needed that I didn't manage to see or skipped over in the instructions then please let me know! Thank you for your time! Sentient Pulse Brett D'Agostini www.soundcloud.com/sentientpulse
  9. Starts out really suddenly. What the heck is that whapping sound? Is that the snare? It doesn't sound timed right in the intro or again at 1:39. When I can hear the snare clearly, I absolutely hate this snare sound. The kick is barely audible especially during the rolls. Kick and snare are too quiet, the rest of the percussion is fine. The guitar work is good. The mixing is ok, not awesome. I'm not sure on this one. Arrangement is good, plenty of source. Fadeout ending, blarg.
  10. ReMixer name: Villainizer Real Name: Robbie Abinader E-mail Address: Website: www.villainizer.com I do not have a user ID on your forum Name of game arranged: Diablo Name of arrangement: Shaitan Name of song arranged: Tristram Info about the game: You already have Original sound clip: You already have Comments about this arrangement: My band was releasing our final album, and I decided I wanted to do a Black Metal cover of the first video game I played. We didn't really care about the legal issues (as we split up after the release), and we wanted to create a version that payed homage to the Tristram music, while still holding the essence of Canadian Black Metal. I hope you enjoy P.S. Shaitan is Arabic for Satan/The Devil/Diablo
  11. This is a good source, and a bold choice to remix. The instrumentation sounds a bit forced and unnatural though, and the soundscape sounds a little lifeless. Drums (snare mainly) are too quiet, dry and centered. Idunno, what do you guys think? edit: Reading Gario's vote, he articulated what I was thinking, beautifully. Gotta agree pretty much in full. NO
  12. OC Remix,ReMixer Name: Tonal BlissReal Name: Christopher SchmenkWebsite: http://www.tonalbliss.com/User ID: SegaMon (http://ocremix.org/community/profile/5633-segamon/)Link to ReMix: Name of Game Arranged: PopulousName of Arrangement: The Battle Between Good and EvilName of Individual Song Arranged: Theme Song / Title ScreenName of Original Composer: Rob HubbardSystems this Game is Found On: Amiga (original release), TurboGrafx 16 (PC Engine and PC Engine CD), Sega Genesis, Sega Master System, Super Nintendo Entertainment System, MS-DOS (PC)Link to the Original Piece: https://youtu.be/xBSRXweG7E8Comments: I recently acquired the SNES version of Populous when thinking about what song I would like to remix. I grew up playing and loving the Sega Genesis version but the theme music for the Super Nintendo version had higher fidelity and was much more enjoyable. I made my decision: the song I wanted to remix was the theme song to Populous. Then I looked up what the original song sounded like. I found out that the game originally appeared on the Amiga and was composed by the legendary Rob Hubbard. After soaking in the original version of the song and listening to some of Rob Hubbard's other music written on the Amiga, I started writing the ReMix. I completed the introduction in the notation software NoteWorthy Composer. This gave me the foundation to transfer and finish the tune in FL Studio. I wanted the piece to have a lot of power, have the sound of a real orchestral performance, and be very percussive. I believe that I have accomplished what I set out to do. I hope that you enjoy this piece and that you will let me know what you think. Thank you OC Remix for the many awesome years of wonderfully remixed video game music.Let me know if you have any trouble accessing the mp3 file.Sincerely,Christopher Schmenk
  13. This is very different from Joe's usual stuff (and the remix could not be any more different than the source than this!). That said, the writing and arrangement are actually conservative, but it is completely transformed here. The track starts out VERY quiet. The writing is mellow, almost too mellow for me. I like the vocal samples. The humanization is good overall. Reverb is heavy yet tasteful and appropriate. The track has an Enigma feel to it, it is meditative, I gotta give it that. I like it. YES
  14. REMIXER INFO Remixer Name: XPRTNovice Real Name: Joe Zieja Website: http://joezieja.com REMIX INFO Games Arranged: Super Mario RPG Name of Arrangement: Lies My Snifits Told Me Name of Individual Songs Arranged: And My Name's Booster https://www.youtube.com/watch?v=JQYCu5EZOGI **This is a pre-emptive submit for the SMRPG album** Remixer Comments: I got asked to fill in a gap in the album for SMRPG, and this was the song I got handed. When I pulled up the tune to listen to it, I was a little put off. The source tune was really only something like 20 seconds long; it has only a few bars of melodically significant stuff going on, and the repetition within the source itself doesn't really have a lot of room for interpretation. Then I looked up Booster (having not played the game myself) and kind of thought that his story was a little tragic. So, instead of trying to do something complicated with it, I wanted to instead radically simplify the already simple. It sounded like a weird idea, but I think it ended up working. I wanted to go for something meditative and unlike anything I've done before. A man can only klezmer so hard.
  15. The lows and especially the mid-lows are too loud. 100-250ish Hz is too loud, giving mud to the soundscape. The idea of this mix is fantastic! But it's not there yet. The piano sounds so quiet, thin and plain compared to everything else. I agree with Gario that the backing chords, while nice, should change at some point because they get repetitive. The drums do also need some work, the kick is muffled an indistinct, and the clap sounds so generic. The arrangement overall is too repetitive. I really like the synth pad that enters at 0:54 and the entire section that follows it, that's a good step toward making the soundscape and arrangement more interesting. Adding an original-writing (or use another portion of the source track) breakdown at 2:02 would be a great way to break up the arrangement even more. At 2:18 it's just a rehash of the first section, which is a missed opportunity to change up the writing and/or soundscape again and surprise your listener with something new. Also, a proper ending would be preferable to the drop-off that you currently have here. NO
  16. I like the idea of this, a smooth groovy rendition of this tune. I agree with Gario about the overall volume (just needs a bit better mastering) and the sour notes at 3:46. The lead does sound a bit loud/piercy but it's not killing it for me. What does kill it for me is the repetitive nature of the backing instrumentation and writing. The lead does some very nice and interesting soloing, but the backing doesn't change much throughout the entire 5:25 of the track. You've got the panning organ thing, a string pad which plays only two notes, and a super-simple bassline. Other than some occasional whooshy sfx there's not much going on back there other than those few elements, and after awhile they sound too simplistic for me. I'd sure like it if the chord structure actually changed at some point, as the source does at 1:02. That said, some change in the soundscape, maybe an extra pad layered in or just more sfx and/or ear candy would push it over for me. NO (resubmit)
  17. I have to call this out. What total bullshit this statement is. You started this, which ultimately I think was a good thing because it got the ball rolling on some good things, but you set the angry and accusatory tone right from post #1 and maintained it for 14 pages of thread. We are all getting too old for this. Are you even serious? Dave began providing solid, undeniable answers right from the start. You continued screaming. They are pissed at you because you made incredibly insulting and darn-near libel-worthy accusations claiming you had actual evidence. You dragged OCR and Dave specifically through the mud, and not just here. Whatever. You need to clean up your act in a very big way. You had Dave on the border of insanity yesterday and I'm REALLY not ok with that. I'm sorry but this just needs to be said.
  18. Brandon, I think it's great that you started this thread, you brought up some legitimate issues and got a good discussion going. But this has gone so very, VERY far south. Now it appears that you are simply the leader of a massive witchhunt. This discussion is so far past being constructive that it's stupid. Frankly, what you're doing appears to me VERY childish, regardless of your initial intentions. You are making unwarranted accusations and slinging mud and whipping people up into a frenzy. Are you actually happy with that? If you want to hang onto any remaining shred of goodwill that you have here, you might want to stop posting on this topic, immediately. Not a threat, I have no authority to make a threat... just my $0.02.
  19. I don't see why they should be different. All posted ReMixes should be handled the same. No one likes youtube ads, it's clear. Some people though have expressed that they don't mind too much, or at all. I think we will know more when we have the non-profit filing process underway, and we have done some budgeting to see if youtube ads are even a viable income stream for the site when balanced against the repercussions, real or perceived. I think we should brainstorm some other ideas for revenue too, hopefully we will come up with some ideas that are more lucrative than youtube ads with a whole lot lower pissing-people-off factor.
  20. Alrighty then. I'm finished posting on this issue. I'm hoping you are right zircon, and we are making a mountain out of a molehill. I do think it's time to do some budgeting and create some projections and some financial statements, and get the non-profit status underway. I'll do whatever I can toward that end. I remain faithful to OCR. I just read your newest reply. Good point. Maybe there are other ways for OCR to make money. Maybe we can start a new thread to brainstorm ideas. Here's one. My son's school does this thing every year called Apex Fun-Run. They raise $50,000 or more every year. It's the most obnoxious thing ever but it works for schools. Yes, I'm kidding about doing a fun-run, it's the worst thing ever and I boycott it every year. But what other ways could we raise funds, predictably and continuously? Thinking caps, everyone.
  21. But you even said yourself that technically it has NEVER been fair use, and has ALWAYS been copyright infringement. Maybe the big game companies have let it fly under the radar before, but perhaps the youtube monetization could cause them to take notice. I know you're saying the types of advertising are essentially the same, I hear you (I hear you too Sir_NutS), but I am in the camp that feels that they are different. They are more personal, and they are attached to specific remixes. Honestly zircon, I hope you are right, and I'm prepared to go along and move forward under that assumption. I'm just stating my concerns.
  22. ^THIS^ explains my biggest concern about the issue of youtube ads, pretty much perfectly. No way to know if it would actually happen, but if it ever did, it would be game changing and potentially dealbreaking for OCR.
  23. This is relevant because it is the driving force that is causing us to examine all the other issues. They DO feel different, they feel more personal and in-your-face. The bummer here is that this was done without any notification to the artists. Everyone here hates youtube ads! (I believe I speak for most of us with this) And now they are attached directly to our individual tracks. I think our personal disappointment, along with the intrusive nature of youtube ads, is what is driving the anger and the other issues being brought up here. The other issues (copyright issues being the biggest concern, as far as I can see) need to be addressed, though. I think somehow we need to be sure we can monetize the videos without being sued. I have no idea how we can find out for sure. Just hoping we can continue to fly under the radar seems reasonable, yet risky. Overall I feel like there just needs to be a greater level of transparency with changes in policy. The remix agreement DOES need to be updated to include specific language about ads. The world is changing very fast these days, so language gets outdated quickly. As Neblix said, when many remixers got their first remixes on the site, youtube streaming and spotify etc. weren't even a thing.
  24. I personally am not getting paid. If anyone else on staff is getting paid, I'm not aware of it and I have been left out of the loop. My strong sense is (and the evidence points to) that no one on staff is getting paid for anything.
  25. I think the difference between the old way (site ads) and the new way (youtube ads) is that now OCR is making revenue off of specific, identifiable remixes, instead of just "remixes in general." I think it should be ok, with a couple of caveats: 1. We should update the remix agreement to include specific language about the fact that the remix videos on youtube are monetized, with the funds going to OCR and not to either the remixer or the original artist(s) 2. We should make sure that none of the original artists (Nintendo, Square Enix, etc.) would have any viable claim against OCR making money from their original work 3. We should do some budget projections to see if making money in this way is even worth the possibility of pissing off ReMixers, viewers, and potentially original artists.
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