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Everything posted by Chimpazilla
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This is a lovely version of this source with the piano and ethereal pad. The playing is lovely. The ocean sounds are nice. I am loving the mixture of time signatures, 6/8 then 4/4. One issue, what is that sound at 0:54? Is it a boat's horn? That's gotta go, whatever it is! (if you guys agree with me I'll get in touch with him) YES (conditional on getting rid of the sound at 0:54)
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Hi people, here is the link of my remix if needed : Contact Information * sebastien ride (srmusic) * Sébastien Ridé * * www.srmusic.net * 39373 Submission Information * Secret of Mana * Ocean of Mana * Fear Of The Heavens * * * This is some piano variations around the most known theme of Secret of Mana. The name of my remix come from a passion : because in the past i've worked on a RPG fan game called "Ocean of Mana",and indeed i've mixed some ocean sounds that i've recorded a few years ago. Kind regards, sebastien ride. ----------------------------------
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Kudos on adapting the 6/8 source to 4/4, the new time signature works well. There are some good arrangement ideas here and some nice details. The piano sequencing sounds quite stiff and unrealistic. The piano could use an eq cleanup as it gets a bit muddy in the lows. The synth at 1:22 doesn't really fit well with the piano. The guiro (or rattley thing) is mixed too loudly. The rest of the percussion works pretty well although it sounds like a loop. The writing becomes repetitive when the theme repeats at 1:51, there are a couple of small additions but they don't provide enough variation to distinguish the second playthrough from the first. Also there is a piano artifact at the end of the mp3 that sounds like it needs to be eliminated. NO (resubmit)
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Hi folks - Here's the following info: Track submission link: Your ReMixer name: belthesar Your real name: Cody Wilson Your email address: Your website: http://codywilson.co Your userid (number, not name) on our forums, found by viewing your forum profile: 5335 Name of game(s) arranged: Chrono Trigger, Final Fantasy VII (Although it's just a hint, I dont' know if it counts) Name of arrangement: Precious Ocean Name of individual song(s) arranged: Ocean Palace, Mako Reactor Additional information about game including composer, system, etc: Yasunori Mitsuda, Nobuo Uematsu Link to the original soundtrack: http://ocremix.org/song/68 , http://ocremix.org/song/124 Your own comments about the mix, for example the inspiration behind it, how it was made, etc.: My blog post has the most comprehensive story about this track: http://codywilson.co/2014/03/22/post/ Thanks for listening! I look forward to your feedback. -------------------------------------------------------------------
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OCR03119 - *YES* Dark Souls 2 'Like a Dream'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
This is really a lovely 3/4 adaptation of this source. I like the remix better than the source because it is a more full soundscape. I like the percussion but I wish there was a bit more variety in the writing, it gets pretty samey after awhile. A few extra percussion elements would be nice. The string sequencing is somewhat fake sounding from 0:55-1:41, and the piano and guitar sequencing are noticeably stiff throughout. Things are mixed well though. It is a nice, moody yet upbeat listen. YES -
ReMixer - RoeTaKa Name - Alex Roe UserID - 9374 Games Arranged - Dark Souls 2 Arrangement Name - Like A Dream Songs Arranged - Majula (used source from 0:00 to 1:30) Game info - Dark Souls 2 Composers - Motoi Sakuraba Systems - Playstation 3, Xbox 360, PC Comments: So I really love Dark Souls 2, it's a great sequel. I knew I was going to remix this song before the game was released but I wanted to play the game first. Unlike my previous Souls mixes I just went for something more laid back and easier to listen to. I had a lot of ideas for this song, even making it sound like a Bond track haha. I instinctively made it into a 3/4 arrangement because it just flowed nicer for this style of song. Making this remix reminded me of old times, I just had a lot of fun doing it and that's all I can really ask for.
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*NO* Phoenix Wright series 'Turnabout 'Til We Meet Again'
Chimpazilla replied to Palpable's topic in Judges Decisions
I think I'm underwhelmed by that "charming home studio" sound, to me it just sounds unnecessarily lo-fi. The energy of the piece stays in one gear throughout. The piano sounds overly dry and the whole thing is mixed too quietly, the track hovers around -6db most of the time. There is some percussion there that I can barely make out. Props on mixing that many sources into a cohesive arrangement, but the production just isn't up to current standards in my opinion. If the production sounded more full, and especially if a few extra instruments or sounds were added, this would be closer to a pass. NO(resubmit) -
What a sweet song to sing at your wedding! I can't imagine there was a dry eye in the house. I love the lyrics, very appropriate for the marriage of two gamers. I think the orchestral elements, piano and guitar are all produced very well. Good care was given to the humanization of the strings. The vocals are performed well. I do wish there had been some vocal harmony or widening somewhere, like during a chorus or two, to break up and widen the vocal soundscape. But really it is just a very lovely and touching song. YES
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OCR03092 - *YES* Sonic CD (JP) 'Temporal Duality'
Chimpazilla replied to Palpable's topic in Judges Decisions
Wow yeah, that vocal bit in the source is way too nebulous to count for anything! Still I like the way it is represented here. I hear the source in the mix, it's very highly interpreted but I think Palpable's calculations are accurate. That out of the way, I really am enjoying this moody mix. I have no issues with the production, each instrument feels purposeful and has it's own impact. I love the growly piano. The dissonance is ace. I like it. YES -
This track is quite the mixed bag of sounds! I like the soundscape although the synth sequencing is quite stiff compared to the excellent guitar work. The drums sound great with the guitars, but the kit doesn't work as well with the synth stuff by itself. The synth solo at 1:30 is excellent, reminds me of early Genesis or Dream Theater. The piano that follows at 1:55 is very stiff, bringing the energy of the track quickly down. I like this track a lot, it is very creative and the source is well represented and interpreted. The arrangement, creativity and great guitar performances make up for the production issues I hear. YES
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Hello, Contact Information ReMixer Name Megalixir Real Name Sam Barugh Website https://www.facebook.com/megalixirmusic?ref=hl http://megalixir1.bandcamp.com UserID sambarugh Submission Information Game Arranged Demon’s Crest Name of Arrangement Metropolis Pt. 3: Scenes from a Demon Realm Themes Arranged Metropolis of Ruin & Beyond the Colosseum Additional Info None Comments Attached is our mp3 submission. It is an original composition based on the game Demon’s Crest; released for the SNES in 1994. Our piece contains two themes from the game as well as some original sections. Our band Megalixir records a variety of video game compositions for a retro iTunes podcast of which this was used on a recent episode. It was recorded and mixed in Pro Tools. I have Cc’d all the members of the band. Joe Khan and I are based in Buffalo, Joey Killam is in Houston and Mads Aasvik is in Norway - we are an international collective We hope you enjoy the submission. Regards, Megalixir
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*NO* Donkey Kong Country 2 'Lost In Memories'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
This is a very good sounding DnB cover of this source, I dig it! Plenty of source, nice breakdown, good builds and drops, I love the arps at 1:48! The drums sound good and the mixing works. The arrangement is repeaty, 2:09-2:31 is identical to 0:32-0:54 except there's a sweep added. This is forgivable because it works with the genre, but I wish there were just a few more original sections and instrument changeups, and that square synth pattern wears out its welcome after awhile. Still, what's here is super sweet. edit 2/8/15: I'm listening to this again while reading the other votes, I have to agree the arrangement is less developed than would be optimal for OCR. I really like this, but yeah it needs a bit more variation and interpretation. It's super close for me. I hope to hear this one again and soon! NO (please resubmit!) -
Contact Information: ReMixer Name: Arsenial Website: www.soundcloud.com/arsenial Submission Information: Name of game(s) arranged: Donkey Kong Country 2: Diddy Kong's Quest Name of arrangement: Lost In Memories Name of individual song(s) arranged: Stickerbrush Symphony (Bramble Blast) Original Soundtrack Link: Mix Comments: I grew up during the Genesis/SNES era and was fortunate enough to have access to both systems and a decent sized library. One thing that I never forgot was how amazing the Donkey Kong Country 2 soundtrack was and how the 'forest' tracks were always mystifying. My remix is a drum and bass version but I tried to capture the same feeling that I get when listening to the original; mystifying, thought-provoking music. The composition and sound design of my remix is fairly simplistic, but I think that's what made the original Stickerbrush Symphony so great. ------------------------------------------------
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OverClocked ReMix Design ?'s and Issues
Chimpazilla replied to Liontamer's topic in Site Issues & Feedback
You can change it under "user CP - edit options." I have no idea why members default to that... I prefer it though. -
Wait, how many sources? You've mentioned two main sources, but then you have a breakdown which includes many more. It will take a bit of listening to sort this out, and I'm not familiar with this OST. Hoo boy. The arrangement is actually really nice, but it feels long for what it offers. These samples aren't fooling anyone but they are used well enough. Things could be humanized better and mixed better. There is very little in the way of dynamics in the track, the energy never changes. The overall mastering is quiet. The drums are the biggest offender I think, the drum kit really doesn't fit the instrumentation and the drum writing is very repetitive, and the drums aren't mixed well. The drums give the track an unnecessary plodding pace; they are dragging this arrangement down more than any other aspect. I think if there's only one thing addressed here, it needs to be the drums. NO (resubmit)
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Hi OC ReMix Judges, I submit the following remix for your consideration and enjoyment: Work-in-Progress thread: http://ocremix.org/forums/showthread.php?t=46113 (Additional revisions were made based on feedback from Theophany, halc, and other OC ReMixers through private messages) Link to OST: ReMixer: Sauraen Email: OC ReMix Forums Userid: 47320 Game: Xenogears (1998, Square, PS1) ReMix Title: Final Convergence Original Composer: Yasunori Mitsuda Songs Arranged: Stars of Tears, Small Two of Pieces ReMixer Comments: Just as more than a few characters converge into two beings at the end of Xenogears, half the original soundtrack converges in this orchestral/celtic remix of some of the greatest songs from Xenogears. Songs referenced (22 out of 44 on the OST): 0:00 - Aveh, Ancient Dance 0:25 - Stars of Tears / Emotions [Overworld Theme] 1:25 - My Village is Number One (uilleann pipes) 1:29 - The Sky, The Clouds, and You [Chu Chu's Theme] (glockenspiel) 1:33 - Singing of the Gentle Wind (flute) 1:48 - Bonds of Sea and Fire / Leftovers of the Dreams of the Strong (horn) 1:56 - Flight / Gathering Stars in the Night Sky (brass) 2:04 - Shattering Egg of Dreams (strings, low whistle) 2:34 - Small Two of Pieces (uilleann pipes shredding) 3:22 - Faraway Promise / Small Two of Pieces A Theme (glockenspiel) 3:43 - Back to Sleep V1/V2 (harp) 3:50 - The Wounded Shall Advance into the Light / Pray for the People's Joy 3:57 - In a Dark Sleep / Small Two of Pieces B Theme 4:13 - Lost... Broken Shards (flute, glockenspiel) 4:28 - The Treasure Which Cannot Be Stolen 4:58 - Wings (uilleann pipes) 5:02 - Ship of Regret and Sleep (glockenspiel) 5:06 - Dazil, City of Burning Sands Software Used: REAPER, EastWest/Quantum Leap Complete Composers Collection I hope you enjoy this arrangement. Sincerely, Sauraen Star of Tears: Small Two of Pieces:
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OCR03085 - *YES* Kirby Super Star 'Kirb Your Enthusiasm'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
This is a great sounding mix with tons of details, and I'm liking the mix of Brandon's and Drew's styles. Great soloing by both gentlemen. The percussion doesn't change much and ends up sounding somewhat stale after awhile. Also the arrangement is pretty straightforward and I'm a little tired of the same verse/chorus as they are played so many times. Overall though, super cute mix that's fun to listen to. YES -
Heeeey, I am sorry to do this to you guys twice in a row, but-- Could you please judge "Kirb Your Enthusiasm" from the Milkyway Wishes album? It was a collab between halc and myself. I thought he was subbing/adding to panel waaaay back in the day but it seems like he never did, and I really dig the song and consider it a really powerful collab between the 2 of us. Hopefully there'll be more collabs to come. We both worked together on the arrangement in FL Studio and I recorded some lead guitar for it. It was a ton of fun to work on and I still think it's awesome. Maybe ask halc for his side of the notes, or there SHOULD be existing artist notes that we wrote at the time of the album. They should be out there somewhere.. Thank you!! http://milkyway.ocremix.org/ Hopefully I have something fresh for you in 3 weeks!
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How ambitious is too ambitious?
Chimpazilla replied to MockingQuantum's topic in Music Composition & Production
It is also good practice to spend time making little 8 bar loops or 30 second "idea pieces" or just to practice a technique, something you have heard of and might want to try, or if you just want to play around with some samples or plugins. Often I get inspired to write a whole track if some idea I wanted to just mess with ends up working and sounding good. -
*NO* Super Mario World 'Fortress of Wreckage'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
Quick thoughts... this mix sounds great. I'm loving the details and the super low growly bass. It is mixed very well. My big issue with the track is that it sounds quite samey throughout. The source motif is super short, and it is played here each time the same way using the same lead instrument. The chippy arp plays in a similar way throughout the track. The drum variations don't quite make up for how samey the rest of it sounds. If I jump around throughout the track, other than the intro and the dubstep breakdowns, I can't really tell where I am. I'm not sure how much this bothers me yet. edit 2/11/15: So Jivey and Emu agree with me about the arrangement and overuse of the same motif. Gotta have just a bit more variation. I do hope you will resubmit this because the concept is great! NO (resubmit) -
Contact: Luke Chiwalker Luke Barden https://www.facebook.com/LukeChiwalkerMusic userid: 23642 (additional contact) Mastered by: Timaeus222 userid: 39971 Submission: Super Mario World Fortress of Wreckage: Sub Castle BGM Comments: I was in a pretty dark mood. Something about the sound design creation process for neurofunk basses and the fast tempo of drum and bass is somewhat of a cure for said mood. Now, what melody and progression would be better to fit than the Super Mario World castle theme? With the augmented 4th jump in the first chord change and secondary diminished 7ths and dominants leading to an almost classical resolution to the minor, it is a terrifying and fitting melodic structure for such a dark style of music. I imagine this song narrates a new fortress atop the northern waterfall of the vanilla secret area: It's been a hard journey for Mario (and Luigi...maybe) scaling that mountain that was cut off by the game developers. With no map, and as it begins to get dark and start to rain, he comes upon a large fortress and reluctantly decides to enter. What he finds inside is too disturbing to describe. But I will say there are hideously distorted versions of the monsters he has often encountered, along with some new faceless creatures. With a cap full of anxiety, he manages to make his way through the fortress as he always does. There are no Reznor; the finale of the fortress is a convoluted and warped pathway that leads outside, where it is still raining with a ray of sunshine coming through the clouds over the donut plains. Thank you for considering my submission! --------------------------------------
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*NO* Street Fighter 3: 2nd Impact 'Club Sluggers'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
I'm going to agree with what Wes said 100%, he nailed it. This sounds great, a bit stiff but well produced. You nailed the vibe. But yeah, it is two nearly identical playthroughs of the same material. If you could give the second half something completely unique, a totally different lead, some chord variation, instrument variations, anything... it would make a full arrangement. A proper ending is always a plus as well. I'd love to hear this expanded! NO (resubmit) -
I think there is a lot of promise here, as Wes said, it's a great start. But it is just too repetitive in every way. Six minutes is much too long unless you really vary some things, writing or instrument-wise. I suggest cutting off at least two minutes of what you have here, and see if you can make variations in texture, writing, instrumentation in what's left. A soft or drumless breakdown would really help and give the track some dynamics as well. The mixing is indeed muddy, all the sounds mush together in the middle of the frequency range. Gotta work on balance and equalizing the sounds so they have their own space. Lots more work needed, but again a decent start. NO (resubmit)
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*NO* Banjo-Kazooie 'Grunty's Engines'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
The track stays mostly at -3db and I don't think it needs to be that low, I suggest pushing the limiter so the track sits closer to 0db for more impact. Like Wes, I also really like the varied instrumentation and I think it works. Even the sampled brass works (because it isn't trying too hard to sound real), and I especially enjoy when it transitions into dubstep/chippiness. I'm wondering why there is so little in the low end, it seems you've steeply cut off everything lower than 70Hz so there's a whole range missing that would really add to the soundscape. As it stands, it sounds unnecessarily thin. The drums are very weak and also dry. Let's hear this with a kick and snare with more meat to them. I like the hats and other percussion but it also sounds overly subdued. Lots of fun details in this track, it is enjoyable. Looking forward to hearing this back with just a few production tweaks! NO (resubmit)