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Everything posted by Chimpazilla
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*NO* Mega Man & Bass + Mega Man 10 'Stone Cold Metal'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
First off, source use is obviously there, nice blending of the sources, source aplenty. Interesting concept, metal made from SNES samples. I'm not sure it is working here. The timbres sound harsh and dry. I hear some delay but it still sounds dry. Everything is played staccato style for the most part, and the mix is overly bright, feels hyped in the mids and mid-highs. From 1:59 to 2:21 the soundscape is packed solid with too many sounds all with busy writing. That background arp is cool but I find it repetitive as it is used for a good portion of the track. There isn't a lot of dynamic range in the track and I find this mix fatiguing to listen to. Sorry Nathan, your arrangement and writing are great, lots of fun details, but I just think the instrumentation isn't getting the job done the way it should. Maybe if it were mixed differently? I'm super curious to hear what others think. NO (resubmit) -
I am listening to all three sources and I will do so a few more times, but it is tricky to recognize them very well in this mix. The first two sources are fairly ambient. The third source has some lead writing but I'm not recognizing that lead writing in the mix. The lead writing that IS in this mix I'm not recognizing at all. A source breakdown would certainly help here. But source aside, I have to agree with Jivey that the mixing is off. The leads are very loud at some points and stick out badly from the soundscape (like the lead at 1:39). The lead sounds are extremely generic too, lacking any interest or modulation. The drums feel a bit forward too, especially the cymbals/hats that appear on the left. Also agreed the mix sounds overly bright and a bit clippy here and there like the master limiter is driven too hard. The bass is indistinct and muddy, washing out the low end and taking up headroom. Starting at 3:02 and all the way to the end there are too many similar sounds playing at the same time and in the same frequency range, making that section overly busy in writing and sonically fatiguing. I like the glitching and some of the ideas you have going. Arrangement is drawn out and feels long (and it doesn't help that I can't identify the sources), but the ending is nice. A source breakdown would really help. But mainly the mix needs a pretty major mixing overhaul. NO (resubmit)
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*NO* Final Fantasy 4 & 9 'Edward Zorn Gets a Haircut'
Chimpazilla replied to Palpable's topic in Judges Decisions
You guys are poopy-heads with no sense of humor, also Larry you smell. Haha I'm not crushed if this goes no, I did it really quickly, compo-style, and I do realize how silly it is. Dang, this sat in the inbox so long, I forgot that I used the now very-outdated Doge meme in my writeup. (ain't gonna be no resubmitting happening here, it'll just hang out on my Soundcloud) -
Molgera is complete and just entering the final polishing stage.
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Hey! Here's that mix that has been on the shelf for months. I kept meaning to sub it and had to put it off, because it wasn't done yet, finally here it is. Game: Portal, Portal 2, Cave Story+ (PC) Source: Still Alive (Portal lyrics), Want You Gone (Portal 2), Plantation (Cave Story) Portal 2: Cave Story+ (PC): Composers: Jonathan Coulton, Pixel, Yann van der Cruyssen. I'm linking the "New" version of Cave Story, because it's what I used, and it's the version of the soundtrack I prefer. (Original is a bit too 8bit for me, and Remastered just... dropped the ball so hard IMO) Title: I Survive! Breakdown 0:01 - 0:22 = Want You Gone 0:22 - 0:32 = Cave Story+ 0:32 - 1:12 = Want You Gone 1:12 - 1:22 = Super brutal original riff intended to melt babies straight out of the womb in the most metal manner imaginable 1:22 - 2:03 = Want You Gone 2:03 - 2:22 = Still Alive lyrics from Portal with an original super brutal riff intended to make people with old knees buckle under their own weight in agony 2:22 - 2:53 = Cave Story+ 2:53 - 3:33 = Want You Gone 3:33 - 3:54 = Want You Gone repeating vocal part with lyrics from Still Alive, and the super brutal riff intended to make sure your health care premiums will always be through the roof 3:54 - 3:55 = I'm different! 3:55 - End = Want You Gone It's pretty straight forward, pretty true to the original. The growls are super brutal and sound amazing, but the lead vocals -- I'll be honest -- they were too much of a challenge because the song got written in a key where they had to be too low, the vocal line in general. I might ninja edit their volume down before you guys find this in a year Or at least EQ some of the meat out of them so they sit inside of the song more. The song was inspired by Devin Townsend's Juular stylistically, it's a little too slow though. Especially the beginning drum part, it needed to be a lot faster. Despite all of the things I said here that may be taken negatively about the song, I really like it and think it's totes brutal, I just wish I had better skills. As a final note, this mix was a little old, so it didn't have some of the newer stuff like predelay that I started doing, and I'm a little lazy and decided I'd like to make it more raw and upfront anyway. I use reverb too heavily most of the time so I may take a step back from that in the future. I can't hide bad performances behind reverb and echo forever! Well here we are again, It’s always such a pleasure, Remember when you tried to kill me twice? Oh, how we laughed and laughed, Except I wasn’t laughing, Under the circumstances I’ve been shockingly nice. You want your freedom take it, That’s what I’m counting on, I used to want you dead but, Now I only want you gone. She was a lot like you, (Maybe not quite as heavy), Now little Caroline is in here too. One day they woke me up, So I could live forever, It’s such a shame the same will never happen to you. You’ve got your short, sad life left, That’s what I’m counting on, I’ll let you get right to it, Now I only want you gone. I survive! And believe me, I am Still Alive I'm doing science and I'm still alive. I feel fantastic and I'm still alive. While you're dying I'll be Still Alive Goodbye, my only friend, Oh, did you think I meant you? That would be funny if it weren’t so sad, Well you have been replaced, I don’t need anyone now, When I delete you maybe I’ll stop feeling so bad. Go make some new disaster, That’s what I’m counting on, You’re someone else’s problem, Now I only want you gone, I survive! And believe me, I am Still Alive I'm doing science and I'm still alive. I feel fantastic and I'm still alive. While you're dying I'll be... And when you're dead I will be Still Alive! Still alive..... still alive.... Portal 2: Cave Story:
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Greetings OCR! I figured I would follow-up my flood of Sonic CD submissions, with some Mega Man compo goodness! This track comes from Darkesword's Wily Castle Remix Gauntlet 2013 and is a remix of Plug Man's theme (Mega Man 9) and the Moliarty Tower stage (Darkwing Dark NES). This mix was a lot of fun to write and was in a style that, to this point, I hadn't been able to quite pull off. I'm a sucker for juicy funk: complete with EP chords, rhythm guitar, and groovy synths. I think a lot of my previous mixes have jazz and funk influences, but I believe this is my most 'complete' entry in the genre for sure. This track placed well in the competition, garnering my team a first place ranking for the round, so I was really proud that I created something that stacked up well against all the other awesome participants in the compo. My teammate Amphibious said this mix sounded like the theme song for an 80's TV crime drama, which wasn't necessarily my intent, but I think it's a spot-on description The mix itself utilizes the Plug Man melodies a bit more than the Moliarty stage theme, focusing on the two main Plug Man melody parts on the plucked synth instrument and the legato synth you hear around 1:05. The Moliarty stage theme is woven in throughout too - primarily in the bass, but the melody shows up as accompaniment parts in some of the background synth instruments. As I mentioned earlier, I love me some funk rhythm guitar, which I just HAD to have in this mix. I don't play myself, but I was able to cut up and use some from a sample pack I own to create the accompaniment guitar parts you hear. I then filled out the arrangement with some various original synth lines and some accompaniment stabs and gated pad parts. Enjoy! Source Usage Breakdown: 0:00 - 0:04 = Intro 0:04 - 0:20 = Plug Man chords on the EP, original funky synth lead 0:20 - 0:35 = Plug Man chords on the EP, Moliarty bass 0:35 - 1:05 = Plug Man chords on the EP, Moliarty bass, Plug Man melody A on the plucked synth lead 1:05 - 1:36 = Plug Man chords on the EP, Moliarty bass, Plug Man melody B on the new legato synth, hybrid of the Plug Man accompaniment B part and Moliarty melody A on the plucked synth 1:36 - 1:51 = Transition break - variation of the Plug Man chords on the EP, Moliarty melody B on the dancey background synth (that enters at 1:43) 1:51 - 2:06 = variation of the Plug Man chords on the EP, Moliarty melody B on the dancey background synth, original funky synth lead 2:06 - 2:22 = variation of the Plug Man chords on the EP, Moliarty bass, continuation of the original funky synth lead 2:22 - 2:37 = variation of the Plug Man chords on the EP, Moliarty bass, Moliarty melody B on the dancey background synth 2:37 - 3:14 = Plug Man chords on the EP & the dancey background synth, Moliarty bass, Plug Man melody A on the plucked synth lead My Contact Info: My ReMixer name: SuperiorX My real name: Matt Keller My userid: 28286 Submission Info: Games arranged: Mega Man 9, Darkwing Duck (NES) ReMix Name: Lights Out Songs arranged: Plug Man Stage, Moliarty Tower Plug Man: Moliarty:
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*NO* Silent Hill 2 'Crowded Minds and Lonely Roads'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
On first listen, this track sounds cool and moody, and I love the percussion... but I can not make out much source at all. I hear some melody at 1:54, and again at 3:53... other than that, this is going to be tricky. I hope it's there and I'm just missing it. Anyone here know this source, and can ID it in this mix? That'd be greeeeeeeaaaaaat. Also I hear some disharmonious stuff and darnit, fadeout ending. Ggggrrr edit 10/27/14: After spending some more time A/Bing this source to the mix, I still can't wrap my mind around this source, and I can't really hear much in the mix. I have the feeling you altered the melody syncopations and did some interpretations, and they are significant enough as to bury the source too deeply for the mere mortal to recognize. The fact that this is such an ambient source doesn't help matters. Somehow, the melodies need to be more recognizable. When you resubmit (and I really hope you do because I love this), it would be so helpful if you include your own source breakdown for us. NO (resubmit) -
Contact Info Your ReMixer name: Feelacanth Your real name: Owen Henson Your email address: Submission Info Name of game(s) arranged: Silent Hill 2 Name of arrangement: Crowded Minds and Lonely Roads Name of individual song(s) arranged: Alone in the Town Comments: It’s been a few years since I last tackled a video game remix, and after trying to improve my own sound through more originals and general growth, I’ve come to realize I’ve missed it. So this is my first completed attempt at getting back into it. My main intention was to keep at least some of the haunting, melancholy feel of Akira Yamaoka’s work while trying to add an extra bitterness to the tune (especially with the drop). This is actually the first time I’ve completed anything in this particular style. I’ve submitted a couple times before under a different name and I wasn’t quite up to par, so I’m hoping my progress since then has made my work more suitable!
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Piano sounds stiff and rigid, even the delay doesn't make up for it, and in fact emphasizes the stiffness. Gotta work on those velocities. I'm with Justin though, I don't humanize my note timings on lead writing, with the exception of during chords, then you HAVE to alter the note start times within the chord, otherwise it sounds amazingly mechanical. Little fills are also always helpful. Nice soundscape here, harp glisses are awesome. Darn that stiff piano bugs me. Clarinet at 2:02 is nice, especially the harmony part. My big issue with your musics Argle is that I always find them overly quantized. I wish you would go off grid a little more in your works, add some more groove to your writing. The mixing here is very good, although I would like more string humanization, I really hear almost no swells. Darn that piano. Maybe a sample with a less sharp attack would help take out that stiff bite at the beginning of each note. Still, lovely track, gonna pass it. But please consider these issues. YES
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Well it's not *quite* a sausage, but yeah this is one dense song! I'm not hearing overcompression. It's a very full mix, but I find plenty of separation between elements. The performances are good, vocal and guitar. Definitely some flat notes here and there as Jivey mentioned, but I'd expect no less from a punk song. I find the vocals fitting and well mixed/effected. Drums are punchy without overpowering the mix, drum writing gets a little repetitive at times. I see Larry's points and sure a teeny bit of eq and balance cleanup might be helpful, but I don't see it as an issue to hold this back. Cool, fun track. YES
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*NO* Legend of Legaia 'As the Town Sleeps'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
Larry and Justin have covered the issues nicely, everything they both wrote is what I would also point out. I'll add some thoughts. You've set up a lovely soundscape (and I happen to like the ambient intro!), but the arrangement does seem to plod along quite a bit, relying on lots of whole notes and eighth-note patterns, and with very little dynamic contrast. The lead sequencing does sound very stiff much of the time, don't be afraid to go off the grid sometimes, throw in triplets or whatever. At 2:03, you have a bell lead that is super quiet, super resonant and bleedy, and the sequencing is off-time and also rigid. Just one example of the type of thing that can be improved here. So yes, lovely start, just needs some more development and interest. NO (resubmit) -
*NO* Super Street Fighter 4 'Demon in Hong Kong'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
I heard plenty of source from the get-go. My crits and vote remain unchanged, sorry about that. -
I assume this is NOT for the FF9 project, I can't find it listed there, he has another track claimed on FF9 but not this one, someone please mark this as project if I am wrong, thanks. - Chimp Remixer name: Bluelighter Real Name: Guillaume SAUMANDE Mail: ID forum: 30998 From the album project: Final Fantasy 9 Game & Songs: Final Fantasy 9 – The Mind and the Fused Magic Composer: Nobuo UEMATSU Link: Comment: Hi OCR! The original piece was really interesting to work on. I really love the simplicity and the harmonic richness N. UEMATSU managed to put in. In this orchestral mix, I wanted to combine different atmospheres: joyful and peaceful at the beginning, when characters CID and Hilda can live fully their love. darker in a 2nd part, where we can imagine some evil forces they have to fight together. but we have some reassuring notes in the conclusion. All's well that ends well Here it is for the inspiration. I hope you’ll like this arrangement ------------------------------------------------------------
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In the event this makes it onto OCR, please don't post it until the Seiken Densetsu 3: Songs of Light and Darkness ReMix Project is complete. Thank you. Contact Info Your ReMixer name: Abadoss Your real name: Kenneth Edward Keyn Your email address: Your website: http://www.abadoss.net/ Your userid (number, not name) on our forums: 1901 ReMix Info Name of game(s) ReMixed: Seiken Densetsu 3 Name of arrangement: Across the Frozen Expanse Name of individual song(s) ReMixed: Another Winter Link: (WAV available at ) Additional information: Imagine if you will... A vast sea of white. The skies grey and the only light diffused through the clouds. Stillness and quiet. A stone here. A piece of wood there. The only clues that calmness has not been all this land has ever known. Yet all is white and clean as if Time herself had been the patient, but thorough, attendant to a messy lord. Beneath the surface, the wheels of ill-brought chariots and the remains of horsemen that ever did leap from foe to foe, amassing their entourage into the grave they now occupy. The snowy surface, glowing with the soft, pale light of the heavens, a burial shroud for their arrogance. Swords forged and walls risen to some great purpose now forgotten in the ice. Their pride now the soil of the earth. Time is the only victor. --- Across the Frozen Expanse is actually one of my earliest ReMixes. I started and initially finished the piece back in 2006. For context, my first posted ReMix, At the End of All Things, was added to OCR on February 2, 2006. I began by transcribing the original Another Winter in painstaking detail into sheet music. At that time, the track was only available in the raw chiptune and had not yet been converted to MIDI (an oversight I made sure to correct). With the prep work done, it was time to arrange. I isolated the dominant themes and centered everything around the marimba ostinato. I had the most fun combining the harp riff and marimba ostinato at the end of the piece into one phrase since they never appear together in the original. Over the years, I've come back to it to update the sounds and add new elements that made it stand out just a little more than it had before. I'd say this piece is probably one of my most conservative in terms of arranging, but I really like the atmosphere I was able to achieve with it. I'd characterize the quality of this piece as meditative and contemplative, a tone poem in many ways, and exposed. It's not a "save the world" type piece, but that tends to be true of a lot of my music. This is just a small slice of some part of human experience that is often overlooked. Sometimes we have to come into contact with the bareness of the small things to really understand ourselves and our place in everything. On the technical end, the current version greatly benefitted from a brand new computer that could actually handle all the different samples at once, particuliarly during the climax, and the purchase of Garritan World Instruments. Finally, FINALLY, I got a piece in with Uilleann Pipes! My Celtic heritage has been sorely lacking that addition to my works. This was, of course, arranged in Finale (version 2003 and versions 2006-2013). The samples used were Garritan Personal Orchestra 4 and the aforementioned Garritan World Instruments. --------------------
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Contact Information: ReMixer name: ladyWildfire real name: Elizabeth Carter email address: website: https://soundcloud.com/ladywildfire userid: 11659 Submission Information: Name of games arranged: Ecco 2: The Tides of Time (Game Gear), Ecco 2: The Tides of Time (Genesis), Ecco: Defender of the Future. Name of arrangement: Undertow Name of individual songs arranged: Ecco the Dolphin Tides of Time (game gear) - vortex future; Ecco the Dolphin Tides of Time (genesis) - maze of stone; Ecco Defender of the Future - epilogue link: Comments: This song was what started me on remixing. This was my first ever completed remix, I think I finished it way back in 2008. I got the idea to remix the Vortex Future theme because it was catchy in-game, and the level was an auto-scrolling maze that was very difficult to not die on, so you end up listening to it for a loooonnnnnnggg time. Enjoy! Vortex Future: Maze of Stone: Epilogue:
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Your ReMixer name: Argle, Cosmic Sounds Name of game(s) arranged : Sonic and the Black Knight Name of individual song(s) arranged: Theme of Merlina - Name of arrangement: The Icy Journey Through Hope and Sorrow Here's my track from the Christmas album. Remix from a game I've never played, which is rare for me. I prefer to have some emotional connection to a source, but I couldn't decide what to do for this album. I don't even think the source has anything to do with winter or Christmas, but never mind that, it's a Christmas song now. Special thanks to Cosmic Sounds, he pitched this source to me, contributed a few parts, and gave it a name when all was said and done, so I'd like him to have collab credit. Cosmic Sounds comments: Merlina’s Theme is a very graceful and lonesome one. One that portrays a lot of her emotions regarding her premonitions about the future of Camelot. It was one of the main songs in the game that I really liked because of the imagery that it presented. I often think of a winter sunset, or a bare tree with the gentle November wind blowing all of the fallen leaves around the sky. This gracefulness and lonesomeness is what I wanted to portray in the parts that I sent to Argle for the collaboration. Argle did an awesome job at incorporating the parts and emotions into the song .
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OCR03083 - *YES* Final Fantasy 6 'Day of Ruin'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
Initial impression: this track seems well produced but feels long. Even though there are multiple variations in timbre, it feels like the source tune is handled similarly each time and near the end I find I'm really sick of the source tune. Not sure about that speedup section. Will vote later. edit 10/10/14: I'm still sick of that source tune as the same motif plays over and over, but the timbre changes keep it fresh. So MANY timbre changes, I love that. Lots of nice details in this track, all mixed well. I happen to like the dissonant sections, they sound purposeful and I think that adds moodiness. I do agree it almost sounds too empty texture-wise sometimes, which seems an odd comment to make given the glitchy/sequency nature of some of these timbres. I don't care for the speedup at all. Regardless, so many unique ideas, nicely done. YES -
Song Download Link: Contact Information Your ReMixer name: Dj ThirdEye Your real name: Thomas Shepperd Your website: ThirdEyeDesignz.com (down currently), http://www.looperman.com/users/tracks/998598 Your userid: 52915 Submission Information Name of game: Final Fantasy 6 Name of arrangement: Day of Ruin Name of individual song: Kefka Theme Composer: Nobuo Uematsu I've been a fan of this track since I was a kid playing FF6 on the SNES. There is so much good music in FF6. This was one of my favorites. I wanted to do a fast paced electronic remix of this song to mirror the chaos that is Kefka. Infected Mushroom was the inspiration for the style, and Nobuo Uematsu was the inspiration for doing the song. I used Ableton to mix the track. All synths were made with NI Massive, Ni Kontakt for the string instruments, and mastered with Izotope Ozone. Thank you for your time and consideration. Best, Thomas
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OCR03033 - *YES* Spyro: Year of the Dragon 'Acoustic Fields'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
Initial impression: very cool sounds but the bass lead seems too loud especially when it is exposed with only drums. Also soundscape gets a bit samey. Will vote soon. edit 10/9/14: Thanks Justin for that breakdown. I agree with it mostly, but I'm a bit concerned about that final "heavily modified B section," it's groovy but tends toward liberal imo. I'm gonna give it the benefit of the doubt, the organ stabs and general vibe are carrying it for me, source-use-wise. I still feel like the soundscape comes off as samey, but there's really nice personalization in the writing throughout. I think the reason that bass sounds so loud to me is that it is buzzy, as Justin mentioned, and it is completely centered (as bass usually is). I wonder if just the upper end (the buzzy part) were stereo separated just a little, it would sit more nicely in the mix. My mind just doesn't want to accept lovely buzz/crunch right in the middle. Groovy track. YES -
Name: Arceace Real name: Ben Clifton Game: Spyro: Year of the Dragon Arrangement name: “Acoustic Fields” Original track: Midday Gardens Link: Comments: I find it rather surprising that there isn't a single Spyro the Dragon remix on OCRemix. The original Spyro Trilogy holds many fond memories for me growing up. The music was always my favorite part of the games, and I sometimes enjoy playing those old soundtracks when I'm busy with my school assignments. Midday Gardens was a rather odd song out of Spyro 3, but that doesn't make it any less awesome! The seemingly random assortment of instruments seem to work together perfectly to create a cool, chilled out atmosphere. In this remix, I just wanted to enhance some of the cool drum patterns, and give it a more melodic spin. Enjoy!
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*NO* Pokémon Diamond Version 'Such Snowy Surroundings'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
Initial thoughts on this... very cool sounds and mixing, it sounded like a DP at first, yet the writing and instrumentation ends up sounding repetitive. Will vote on this soon. edit 10/10/14: The production on this track is quite good, I especially love the stop/starts in the beat, great way to add anticipation and excitement. But yeah, same motif over and over and you've lost my attention. Add some variation in melody writing and/or instrumentation, a new lead instrument, more sfx, throw in some other kind of twist like a proper breakdown or even a simple keychange would add interest. I'd love a better ending too. I do hope to hear this one again! NO (resubmit please) -
Download link: Contact Information Your ReMixer name: Dasgust Your real name: Roope Lindström Your email address: Your website: http://www.youtube.com/Dasgust Your userid: 43384 Submission Information Name of game arranged: Pokémon Diamond Name of arrangement: 'Such Snowy Surroundings' Name of individual song arranged: Jubilife City (Day) Link to the original soundtrack: Own comments: Anything + sleigh bells = Christmas ----------------------------------------------