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Everything posted by jnWake
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OCR03266 - Super Mario World "It's-a-Me"
jnWake replied to Liontamer's topic in ReMix Reviews & Comments
I love the intro chords. Not digging the SFX at all though. I'm usually not fond of remixes that spam SFX too much to be honest, especially ones with Mario's voice haha. Besides from the SFX, this sounds awesome. As I said above, the chords are awesome. Bass line is also damn good. It took me a while to identify the source tune since it's used in a not very conventional way. Usage of the main Super Mario Bros theme is a bit risky since its chromathic nature clashes with the background a bit. Overall, awesome track! -
OCR03267 - Undertale "Golden Flowers"
jnWake replied to Liontamer's topic in ReMix Reviews & Comments
Ah, uplifting rock/pop! I'm honestly not a man that particularly enjoys such happy sounding music but I can see that this one is nicely arranged and produced. The buildup in the intro was pretty nice. I like the drums used, add a nice feel to the song. Synth leads are also good, sounding very mellow and welcoming. Piano sounded a bit toy-like, but maybe it was intentional? It feels like you cut too many frequencies off it. Tone change at 4:10 is beautiful, my favourite part of the mix by far. Overall, this is great! Clean production makes it sound super enjoyable and the arrangement is fun. Making 6 minute pop songs not drag is an accomplishment! -
Nice rock remix. I like how the drums aren't stuck to a typical beat and instead switch between different rhytms in the different riffs of the song. However, I feel the drum sequencing is very mechanical (very notice-able in the section where the drums play like orchestral percussion). The bass also felt mechanical in the 2:00 section. Regarding the arrangement, I like the idea of symphonic rock, suits the sources well. I did feel you were lacking some instruments playing higher notes though, since it felt that everything was in the middle. Overall, this is a rather nice rock remix. I'm disappointed you didn't use the "Character Select" theme from Smash 64 though haha.
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OCR03270 - Pokémon Gold Version "New Horizons"
jnWake replied to Liontamer's topic in ReMix Reviews & Comments
I really want to like this, but the tuning seems a bit off to me. It's nothing huge but, sadly, it bothers me a lot . For example, the backing guitar near 1:16 sounds pretty bad to me (and even worse if I play along on my keyboard). Ignoring that issue, the arrangement is sweet. It has a very calm and pretty vibe. The electric lead sounds super bright, but it adds to the peaceful mood. Having vocals there was cool but they clash a bit with the guitars a few times (the tuning issue again). -
OCR03271 - Super Castlevania IV "Deadly Furniture"
jnWake replied to Liontamer's topic in ReMix Reviews & Comments
Hah, this is cool! I love the use of brass for many rhytm parts. Harpsichord sample sounds a bit weak in a few parts but it's nothing major. Arrangement is quite fun and incorporates many different instruments, from harpsichord to a pipe organ, to a piano, strings and brass! The break at the 2:00 mark is particularly good, with amazing use of dynamics to make a calm yet creepy section followed by a more intense and louder section. Overall, awesome remix! -
Intro is sweet. The drums are simple but very effective. The choir sample is a bit too crappy though haha. Lead synths are very interesting although they make the melodies a tad harder to identify. Section around 2:30 is a bit messy IMO, too many effects and stuff going on makes it hard to focus on something. Overall, this is very cool. Experimental sounds with a nice (if a bit repetitive) percussion is a cool combination. It does seem to lose focus near the ending though.
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OCR03273 - Dungeonmans "Tibetan Tussle"
jnWake replied to Liontamer's topic in ReMix Reviews & Comments
Solid intro here. Nice pads, percussions, voice samples and synths used to create the eastern feeling. The bass that enters at 0:45 has a cool saw effect but sounds a bit thin, like if it lacked more bass. Not sure if I have much else to say, the samples are nice, production is clean and the arrangement is fun, even if it doesn't have many catchy melodies. You really nail this heavier electronic sound which is quite zircon-ish. Maybe, even too zircon-ish! That's a compliment of course, but I'd be interested in having you branch out a bit more sometimes. -
OCR03274 - Clystron "Orbital Space Junk"
jnWake replied to Liontamer's topic in ReMix Reviews & Comments
This is classical Sir_Nuts. Mix begins interestingly with a cool somewhat syncopated synth. It could get tiring fast but luckily there's enough effects applied to make it a bit varied even if it plays the same thing for like 1 minute. I wasn't really feeling the bass notes there though (just before the minute mark). The following section is more upbeat with a cool bass line and some interesting rhytmic synths on top (and some voice samples too!). It gets a bit repetitive then, but not enough to bore me since the rhytm is tight and the production is clean. I think that adding some newer stuff near the 3:00 mark would've been welcome though. Overall, this is a pretty good remix with clean production and interesting use of samples and effects to fill the soundscape. Can't speak much about the source usage since I'm not familiar with it although I had a quick listen and immediately heard the theme used in the intro. -
OCR03275 - Contra "Aliens in My Waterfall!"
jnWake replied to Liontamer's topic in ReMix Reviews & Comments
I love the drums in this one. They sound powerful and I enjoyed the more electronic elements in the intro. Arrangement is sweet, the combination of strings and heavy guitar works amazingly. I do feel the guitar could be louder though since it gets a bit lost in the mix. On that note, I like how you mixed the bass. It's not often that you can hear it so clearly and notice all the cool licks it has. Introduction of the lead guitar is nice too. Overall, very good remix. As Necrox pointed out, the xylophone adds a cute touch to it and the mix of rock and orchestra elements is sweet. I feel the production could be polished a bit since the rhytm guitars got a bit lost in the mix. I'd have also loved to see the more electronic elements from the intro in other sections of the song. -
OCR03276 - Donkey Kong Country 2 "Madcap Magma"
jnWake replied to Liontamer's topic in ReMix Reviews & Comments
I didn't feel this one as much as the people above me sadly... The intro rhytm doesn't really grab me. Maybe I'm too used to the original but I don't feel like the rhythm really works with straight 8ths. The saw bass is also too loud for my tastes. The clean one that comes later is a lot more pleasant. I'm not a fan of the monkey and other noises but they're an interesting idea at least haha. I liked the break at 1:58. It's empty but it works IMO. I felt the lead could've used more reverb or delay in that section though to add more depth. Drum work in this section is also pretty cool. Overall, it's nicely produced but I felt that it was going nowhere. It's probably not my style though since people above me enjoyed it more. -
OCR03277 - Chrono Trigger "stratification"
jnWake replied to Liontamer's topic in ReMix Reviews & Comments
Everyone said it already but this is pretty good. A somewhat straightforward approach to the song with cool solo-ing on top. I like how the focus seems to be more on the chord progression of the original rather than on the opening notes, it makes it sound refreshing. Guitar playing, as pointed out by everybody above me, is spot on and damn good. If I had to offer some nitpicking, I felt the snare sounded a bit stale sometimes, like if the velocity didn't change much. -
OCR03278 - Super Castlevania IV "Ripples"
jnWake replied to Liontamer's topic in ReMix Reviews & Comments
Damn the sound design is cool here. Bass sounds awesome, as do the drums with the crushing and whatever effects you applied. Drum writing is also pretty interesting with all those fills. Leads are also very cool but maybe a bit quiet? It seems that drums and bass are the main focus here but I'd like if the leads and other elements were a tad louder too. Anyway, this is a very good song. I'm not familiar with the sources at all but I enjoyed it. Cool mood, awesome samples and fun writing overall. -
I think I'll do some reviews. Probably not gonna reach a high number but every bit helps!
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This looks so cool. There should be a OCR Secret Santa Remix edition where people ask for remixes or something like that. That way people like me from countries far away could participate
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Golden Sun - Unleash the Alchemy (December 10th WIPs)
jnWake replied to Brandon Strader's topic in Recruit & Collaborate!
That is awesome! GS has an incredible soundtrack so those MIDIs are definitely interesting. -
I thought it was hype. Corrin looks very unique and that Dragon Lunge move seems very cool. Bayonetta was awesome. Looks incredible to play. My biggest surprise was no Wolf. Everything pointed to him returning (Roy and Lucas being DLC, Star Fox Zero) but he didn't. I wonder why...
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I think I first heard something from OCR like in 2010 when Serious Monkey Business was released. Probably earlier than that but I'm not sure. I heard some remixes on YouTube and thought they were pretty cool. For some reason I didn't think of joining back then though, not sure why. Anyway, in 2012 I decided I should try using better tools for composing (I had been using Guitar Pro for several years since I didn't plan on recording and producing music myself) and I joined OCR since it seemed like a nice community where I could learn stuff. And it was! I have been a lot less active lately though but I hope I can do more remixes soon...
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Mega Man X: The Sigma Fortress Remix Gauntlet 2015
jnWake replied to DarkeSword's topic in Competitions
Ha! Wasn't expecting that lol. It sounds pretty close to the original I played with some differences since some of the notes are hard to hear in the mix The recording of the solo sounds like this: https://www.dropbox.com/s/h07hyzqextawu0w/Beetle%20Dopplerganger%20Solo.wav?dl=0. It has some live slopiness in there but it sounds cool. Your lead is interesting sounding though too haha. -
Mega Man X: The Sigma Fortress Remix Gauntlet 2015
jnWake replied to DarkeSword's topic in Competitions
Sounds interesting. I'm not exactly sure how much you can help me timaeus since I recorded those solos live, as in, not MIDI. I guess I could try recording MIDIs for them though. I'll definitely look into making the other instruments like the R. Guitar sound better though. -
PS1 20th anniversary album [CANCELLED :(]
jnWake replied to Ivan Hakštok's topic in Recruit & Collaborate!
Is my WAV ready? I'm not sure haha. -
Tropes vs. Women / #GamerGate Conspiracies
jnWake replied to Brandon Strader's topic in General Discussion
Well they had to make Linkle a different character because Link was already in the game as a male and, IIRC, him being male is actually used in the plot this time! The Killscreen article also has some funny things like "True to form, Linkle dual wields crossbows instead of wielding the usual master sword—ensuring that no one confuses her for being an actual, real, legitimate Hero like Link", when chances are they gave her a crossbow to make her unique gameplay-wise (and I have no idea why crossbows are less hero-like when Link also uses a bow and there are several hero figures that wield bows and not swords). -
Mega Man X: The Sigma Fortress Remix Gauntlet 2015
jnWake replied to DarkeSword's topic in Competitions
It was a fun compo with many good tracks. I dropped out a bit in the last weeks but that's on me. I've shifted my priorities a bit and sadly OCR isn't one of them for now. Still, if anybody coordinates an album of this and is somehow interested in one of the 2 tracks I submitted I'd be happy to polish/submit something. -
PS1 20th anniversary album [CANCELLED :(]
jnWake replied to Ivan Hakštok's topic in Recruit & Collaborate!
Any news on this Brostok? -
I forgot to mention I'd be interested if the chosen director feels like I can participate haha. I wouldn't mind taking a first evo or mid evo too.