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JJT

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Everything posted by JJT

  1. I agree with all of larry's criticisms, but I'm giving this a YES Good, interesting arrangement, and great instrumentation. I loooooove a rhodes when its used effectively. If only it wasn't so dry. I'd suggest giving it a little more sustain and some reverb. The tone on that snare isn't great, but the drum programming is enough to make up for it, IMO. If this doesn't pass (which is likely) tighten the production up a little, make your piano and keyboard samples a little less dry and you should be golden. As Larry said, watch the volume on those symbol crashes. Anyway, I dig.
  2. pretty much echoing the sentiments of LT and djp... good arrangement, but the sequencing is all VERY mechanical. good piano sample and some decent voicings but the samples are all pretty fake and dry sounding. try messing with the velocities in the sequencing to make this sound more human, cuz it gets painfully robotic at parts. this could be really good. NO
  3. pretty much in agreement with Darke here. this does sound like a sampler CD. with an arrangement that covers this many themes i'm looking for a little more continuity then just the fact that there's a steady cadence of 8th notes through much of it. again, as darke said the brass samples are pretty bad, and the sequencing gets really mechanical, especially when the guitar part gets really exposed. this could be better. NO
  4. wow. yeah, i'll be keeping this. sorry, but there's just not enough arrangement going on here for OCR. it's good though. NO
  5. In 2003 I was a sophomore in college. My roommate owned a crappy Danelectro guitar, a crappy Squier P-Bass and an extensive collection of indie rock. This combination turned into a pretty effective outlet, and I would spend hours fumbling my clumsy piano fingers over a fretboard and experimenting with VST plugins. Time passed. Two semesters later I woke up and realized that I had lost an academic scholarship, gained a sense of alienation from my peers, and had somehow created a Cakewalk project full of sloppily recorded guitar/bass parts. They were fashioned into a crude likeness of the Mute City theme, and carried traces of the bands that had devoured my soul over the last year, especially Sunny Day Real Estate and The Pixies. It sounded cool in a raw sort of way, and I got some encouraging feedback from guys like Suzuembachi, Vigilante, and Ailsean. Ultimately, I opted to forgo the project and channel my energy into starting unsuccessful bands and being a mediocre student athlete. Time passed. When I joined the panel in late 05 I decided to sit down and finish mixing this, because OCR doesn't have enough gritty mixes that sound like they were recorded in a Seattle area garage circa 1994. Rawk. Mixer: JigginJonT Game: F-Zero Track: Mute City Title: Voices Broken
  6. yeah. what zircon said about switching textures is spot on. this is pretty good, but my ears get tired of it too quick. NO
  7. this does get aimless at times, but there's enough musicality here to put it over the bar. not an amazing remix, but there are some great moments. i'll pass this. YES
  8. I don't normally like to let production dictate my votes, but the panning and the sparseness that Gray refers to are really distracting. Everytime I've listened to this I've had my attention taken off the musical aspect of the mix and I find myself thinking "isn't there a better way to present these ideas?" My gut feeling on this mix has always been no. so, NO
  9. sexual imagery?? also: what's vg frequency?
  10. great dance remix. not a great ocremix though. add some more arrangement if you want this put on the site. NO
  11. This could be really good if more thought is put into it. The same exact marching snare beat is in play 85% of the time. you can be more creative than that. Plus, as DS pointed out, this arrangement doesn't have the dynamic contrast and sophistication one would expect from an orchestration. Really solid on the production end, pretty uninspired on the arrangement end. I'd like to hear a resubmit of this. NO RESUBMIT
  12. well this is different. in agreement with LT and Vig, a good idea that's executed okay. the vocals are convincing about 90% of the time, but the mixing and the beatz are dragging this down. tighten the screws and resubmit. NO RESUBMIT
  13. repetitive, overlong. as darkesword said, if you're going to make an arrangement 6 minutes long, give us 6 minutes of material, not 1 or 2 on repeat. NO
  14. there are some good moments here, but this needs a lot of work. poor synth design is one of the most apparent problems. hit up the remixing forums or do some research on the net so you can increase your ability in this area. it's needed. there's some thought put into the drums, but the production leaves them sounding really flat and uninteresting. the arrangement shifts between interesting and plodding, plus there are a few awkward moments (like when it's just the bass and one synth). there's potential here. you have the mind for this racket, but as of now your skill is painfully unrefined. keep composing and keep learning. NO
  15. this is too short and underdeveloped. NO
  16. This is over the bar. Barely, but I wouldn't feel good about voting this down. I would like to express to the remixer that for this remix, the difference between "good enough" and "great" rests on the guitar. If you had managed to get someone in the community to record the guitar part with an ACTUAL guitar, the overall effect would have been much more profound. That, however, is a personal choice left to the artist. If you find yourself in this situation again, I strongly recommend asking around the community. There are a lot of guitarists, and i'm sure many would be happy to lend their axe to the cause. whatever. YES
  17. larry and zirc have covered the problems i have with this mix. dynamically it just hovers at metzo-forte. put some more thought into the dynamic shape of the entire song, get a better piano soundfont, and try to do a little more interpretation of the source material, not just a reinstrumentation. i'd like to hear a resubmit. NO
  18. i disagree with larry. i think the remixer exhibits a very musical interpretation of the original melody. his soloing, although not spectacular, shows that he understands the chord structure as well as the stylistic subtleties of the original. for example, the original's chord progression is indicated with a bassline, but the remixer outlines and expands upon that progression with just the rhythm guitar. no bassline is needed. not the most daring arrangement we've ever seen, but there's plenty of interpretation and musicality. YES
  19. this doesn't have flawless execution or production, but that's not enough to sway my vote. the drum sequencing isn't spectacular, but the track has a good performance and a good arrangement. enjoyable? yes. over the bar? YES
  20. formulaic, barely any arrangement, and the typical dance beat we've come to expect. NO
  21. this is really good. it had my head bobbing. your drum programming is exceptional. probably the most melodic drum programming i've heard in a game music remix. seriously. it put me in mind of my favorite drummer of all time, william goldsmith of sunny day real estate. that being said, this mix still needs some work. the synths get repetitive, and I could use a bit more exploration of the source material (i.e. the original melody). maybe if you added some different chord progressions or a bridge this would be more harmonically interesting. the mixing sounds muddy to me. i rarely like a submission so much that i hang onto it, but i'm a sucker for grooves. this grooves hard. that doesn't mean it's right for OCR though. NO RESUBMIT (please)
  22. the arrangement is amatuerish, the keyboard soloing is professional. its kind of a strange juxtaposition. here are a few problems: * the song completely stops. then starts with a different groove. you can do better than this. write a transition * the drum beats hang on autopilot, and the fills don't compliment the piece very well. they sound like they were preset drum fills on a drum machine or something. * there's no attention paid to dynamics keep these things in mind if you want to resubmit. NO
  23. repetitive. you've got to think of more then just repeating the same sections over and over and over and over and over and over. plus there's about 25 seconds of the original source material and 4 minutes of grooves that never change. this isn't gonna cut it. NO
  24. This is really good stuff Lee, but it feels like a demo. When a voice implores me to "wake up" i expect the mix to do the same, to build to a cathartic swell and give some sort of payoff to the promising intro. but it just rehashes some ideas that have allready been presented. it's dissapointing. still, a lot of this is really good. it can be really, really great though if you continue to develop the ideas the mix begins with. resubmit please. NO
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