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Real Name
Garrett
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Location
Massachusetts
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Interests
Jazz, R&B, Funk, Hip Hop, House, and everything in between.
I also enjoy learning languages, reading philosophy and physics, hiking and camping, playing table top and video games.
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Collaboration Status
3. Very Interested
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Software - Digital Audio Workstation (DAW)
Bitwig Studio
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Composition & Production Skills
Arrangement & Orchestration
Drum Programming -
Instrumental & Vocal Skills (List)
Piano
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Snowboard Kids Redial 2025-08-23 1132.mp3 Snowboard Kids "Board Shop" harmony with Bomberman Hero's "Redial" melody, except for Redial's B section which is included. Original rhythms. They are both extremely similar harmonically, but if you listen closely, you'll see the harmony is in fact leaning heavily on the Snowboard Kids side. Arrangement is not complete but this is the general idea I'm going for with this. EDIT: Had the cool idea to do some solo trading between piano, electric piano and drums, but with drum samples of course and repitched. Pretty cool sound. Introduces some jazz tradition into this modern jungle style. Sources:
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I got you bro: https://drive.google.com/file/d/1PfbtESmJaMpaXuMkBjafVM1Wm8QBYO7v/view?usp=sharing Also, I do have a seperate dry kick that I use for sidechain so that won't be an issue. I don't have any plans to add rap to this because I don't think anyone wants to hear my attempt at rapping lol... unless anyone wanted to collaborate this will just be instrumental.
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Valley of Bowser 2025-08-18 2254.mp3 Really going all out with the sampling here... WIP arrangement but I feel the building blocks are here. Not sure how I can expound on this. Just a funky groove for a koopa who's got attitude. The original "main" chord is built in fourths. Bassline is changed from the original rhythm, it's just a pedal though so really not a big deal. I really like the heavy lean on audio samples than my previous stuff, it certainly sounds clean and more what you might expect for the style... I can picture Biggie rapping on this. EDIT: You know I thought I remembered it right... ignore what I said about the chords (being open fourths). It sounds to me after listening again to the source that the original is the dominant #9 sound... the open 4ths I got was from watching some synthesia tutorials online, but they got it wrong. The original intervals definitely include the major 3rd, dominant 7, and #9. Original progression = | E7#9 | E7#9 | F7#9/E | F7#9/E | Source:
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Ridiculously Garrett reacted to a post in a topic: Smash 64 - Yoshi's Island Sambatronic
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Smash 64 - Yoshi's Island Sambatronic
Ridiculously Garrett replied to Ridiculously Garrett's topic in Post Your Game ReMixes!
Yoshi's Island Sambatronic 2025-08-05 1420.mp3 This is weird. -
Did some mixing... sounds much better. Now I just want to add more variation to synth chords, bass, drums, and probably change the piano improv in the middle. EDIT: Mario Kart 64 Winner 2025-08-19 0006.mp3 Instead of bumping I thought I would just add a new mix. I'll bump when I have more done of what I describe below. Mix on 08/19/25. Sounds even better. Changed the bass sound so it doesn't have super sub octaves in it, sounds much less muddy. Took out bass of reverb, also really helps with muddiness. Added some brightness to snare. Dialed back sidechain on piano. Got rid of delay, sounded terrible and muddy. Made percussion samples repitched instead of stretched. Made kick a bit more full. Brought bass out a bit more. I still need to humanize and flesh out arrangement a bit more I think, but I feel like I want more interplay with the bass octave primary. I'm thinking about adding a synth lead to help break things up. Synth chords definitely need humanization. I think I have something special here, I just need to put in more work to make it a bit more realized. The mixing has been the biggest challenge but over time I think I finally honed my skills to a respectable spot on this particular track. Side note... I haven't mentioned it yet but a cool detail. The bass and the chords "rev up" throughout. It's supposed to sound like a revving engine, and the doppler effect as if a car is passing by. Hence the "rev up" and then sudden drop in cutoff. Like it whizzed right by you.
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Ridiculously Garrett started following Ocarina of Time: Lon Lon Ranch Post Punk
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Zora's Domain 2025-07-31 1734.mp3 Dusted this old thang off to do some mixing and shtuff. Ready to submit...? In the chamber. Added some compression, fixed reverb on all tracks, added some reverb automation on the synth chords because why not, changed bass tone, added some samba instruments at the end, I guess I'll call this city pop.
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Sonic Advance 3 Staff Roll 2025-08-19 002.mp3 I do believe she's ready to submit. Also like Master Mi's noir monologue, and reference to I think (tbh never played it) Oddworld... EDIT: While I do believe this is ready to submit as far as arrangement goes, this is on hold due to wanting to get better quality VSTs... This just suffers from the stock Bitwig sounds. I want this to sound more life like. I will try to get some and update in the future.
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Ridiculously Garrett reacted to a post in a topic: Sonic Advance 3: "Sayonara" - Staff Roll R&B
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Master Mi reacted to a post in a topic: Sonic Advance 3: "Sayonara" - Staff Roll R&B
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Katamari Stars 2025-07-15 2045.mp3 Did a bit more mixing and editing... Another problem I see is that I don't know how to master, I've only used (and have been using) basic compression on the master. It's all my skill level can muster up without sounding terrible. Anyways, I think I'm happy with this to submit unless anybody has any glaring problems with it. I switched out the organ lead in that one section because it sounded tacky. Went for lower octave vibraphone without piano backing to add some space and breathing room before the "vocal" section. The only other main problem I see is the upright bass sample isn't super high quality. I like it though, but others may not and it may not fit the quality of OCR's submission guidelines. But hey it's all about learning. EDIT: I took out some reverb but didn't update the audio file. This is submitted with less reverb. Too much.
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colorado weeks reacted to a post in a topic: Sonic Advance 3: "Sayonara" - Staff Roll R&B
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Smash 64 - Yoshi's Island Sambatronic
Ridiculously Garrett posted a topic in Post Your Game ReMixes!
Yoshi's Island Sambatronic 2025-07-05 2213.mp3 Lol. I don't even know. My only complaint is I don't have a chorus of people singing "la" like in Sergio Mendes' version of "Tristeza." Source: https://www.google.com/url?sa=t&source=web&rct=j&opi=89978449&url=https://www.youtube.com/watch%3Fv%3DFIf8Ti7MuEw&ved=2ahUKEwic4Y7OlKeOAxUlLkQIHeXQBRgQtwJ6BAgQEAI&usg=AOvVaw2js9gpsijmy6JgqrSzMwDA Sergio Mendes' "Tristeza": https://www.google.com/url?sa=t&source=web&rct=j&opi=89978449&url=https://www.youtube.com/watch%3Fv%3D40_I4VAiHGM&ved=2ahUKEwiD6-nplKeOAxUwK0QIHXLFF9sQtwJ6BAgJEAI&usg=AOvVaw1w_8gNhEebhV0TSfbr5P4_ -
Katamari Stars 2025-07-05 1201.mp3 - Added vibraphone and organ leads to make this more dynamic (and get rid of that filthy piano lead). This will set the stage for better arranging. - Added vocal pad in C section with record scratch. Reminds me of Katamari. - Fixed some drum timings. Still more to be done. - Added reverb bus for all instruments and adjusted as necessary. I like how it feels more like a live arrangement with the added reverb bus. Further adjustments may be needed. - Added keytracking to EQ for better definition of individual instruments. Overall adjusted EQ, especially of higher frequencies. - Overall finished arrangement? It is very dynamic, and I tried to keep the idea of "change it every 8 bars" at the forefront.
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Ridiculously Garrett reacted to a post in a topic: Katamari Damacy - Katamari Stars Boom Bap
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Katamari Stars 2025-06-26 2233.mp3 EDIT: So I'm seeing my main problem with arranging/mixing is I don't have access to a whole lot of versatile, high quality sounds. I'm not super pleased with the piano sound - I think it sounds fine as the chords, but the melody just sounds thin and robotic. I need a better sound or two for the melody(ies)... it will help keep it interesting and contrast with the piano better. Especially since, if you evaluate “mainstream” arrangements from the 50s for example, the instruments that are melodizing and harmonizing change about every 8 bars, keeping the piece interesting. Same goes for big band jazz. Count Basie makes it especially easy to see this. He’ll have the brass “call” the melody in the A section, with woodwinds “responding”, then for the B section swap them (woodwinds call and brass respond), then when refraining the A section will swap back. In bebop and hard bop, you may or may not see this less in the arrangement, but you have solos, and even trading solos, between instruments to keep things interesting. This is even common in some hip hop groups. A Tribe Called Quest has each member taking turns with their verses, synonymous with the bebop solos of a previous era. There are even spoken references in the lyrics to bebop throughout many different hip hop artists from that time, the 90s. But I digress… point is I need more interesting, quality sounds.
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Thanks. I'll have to work that out. I decided I like the original chord progression (with the Bb minor chord instead of dominant/altered) better so I updated. Easier to keep the melody intact which I think is necessary since the style is so whacky. It's more moody with the minor as well. I'll work on arranging/humanizing.