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Posts
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Joined
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Last visited
Artist Settings
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Collaboration Status
2. Maybe; Depends on Circumstances
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Software - Digital Audio Workstation (DAW)
FL Studio
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Software - Preferred Plugins/Libraries
Shreddage 2, MT-PowerKit, Shreddage Drums, Shreddage Bass 2
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Composition & Production Skills
Arrangement & Orchestration
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Instrumental & Vocal Skills (List)
Trumpet
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Aquadango's Achievements
Newbie (1/14)
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Hello, my name is Aqua and I've been producing this album for about 4 years. It's gone through lots of revisions such as instrumentation to mixing. Originally, I had planned to released back in 2018 but, life got busy so I had to shift focus on that as well as lack of motivation. We fast forward a couple years later and I'm working on the final revision of the album. I had wanted to work both on my game and album but, I shifted towards the album because I began to enjoy that more. My main inspiration for this track if not obvious was from the Megaman games more specifically, the Zero series. I always found the music composed by Ippo Yamada to be inspirational. Any here are a couple tracks from the album with more to come. Thank you for any comments/feedback.
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Aquadango started following Inferno - Weapons Facility , Zero's Theme , Megaman X - Central Highway and 7 others
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Guitars : Shreddage 2 Drums : Shreddage Drums Bass : Shreddage Bass 2 Horns : Session Horns Pro Amp : Guitar Rig 5 About Section So a little about this track in particular. My first ever interaction with megaman was the MMX collection for the Gamecube. In that version the tracks were the arranged ones. I instantly enjoyed the music and still go back and listen to it to this day. So it wasn't later that I discovered the SNES version of the OST and again I loved it. So with this remix I wanted to capture that Saxophone and Brass parts of the arranged along with the rock rhythm guitars to combine them into something I thought that it should sound like.
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Aquadango reacted to a post in a topic: Megaman X - Central Highway
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Leave any feedback below!
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1. work-in-progress Jamaican Groove - Dee Jay's Theme
Aquadango replied to Aquadango's topic in Post Your Game ReMixes!
10/29/17 Changes - Added some strings on the bridges(It's in harmony with the piano in a higher range). - Added a ending(might change it or expanded it later). - Adjusted the reverb on the bass and snare to give a more bigger feeling. Leave feed back below.Thank you! -
1. work-in-progress Jamaican Groove - Dee Jay's Theme
Aquadango posted a topic in Post Your Game ReMixes!
So my intentions for this was to simulate the feeling of the theme from the snes version, but sound like the one from the HD remake. With the HD remake version the bassline was a constant 2 note line(really boring). I know the ending is really bad so I was wondering if anyone can give me some pointers here. Original Song -
Hello, I've come to see what else I can do with this track since I've kind of need some input on it. First off, the beginning instrument brass thing if someone has any suggestions other than that I could try that would be nice. Also I was thinking at the end that it would just loop back but, I'm also think of doing a brake and then looping. Post any feedback below please!
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SOMETHINGS TO NOTE - It cuts off like that for looping purposes. -All of these instruments are VST's from impactsoundworks. Things I'm looking for - Balance of over all instruments - Does it match its setting (a power plant). - Can it loop properly and seamlessly. - Most importantly is it good to listen to over and over again This is my second favorite track so far I've composed and I think I'm starting to get the hang of balancing. So for the setting or level for this song is a power plant. An area where it has vibrant colors and a mechanical feel to it. So what I've done to mimic this is adding a slight melody under the main using a square wave. I've also gave the lead guitar a more clean sound this time. Feedback on this is appreciated and I'll reply to any questions.
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Original Song : I know it just kinda ends but for right now I want to get the balance right.
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I've updated the track with most of the changes mentioned above except for the last trumpet part and the repetition. I'll definitely redo the trumpet part once I get some time.
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Aquadango reacted to a post in a topic: Snow Ahead (Train Level)
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A track featuring a lead trumpet, metal guitars, drums, bass, piano, strings, and a music box. At a steady 160 BPM I wanted this track to have a sort of train rhythmic pattern with the drums and rhythm guitars. I also wanted this to loop somewhat good so that's why is kinda abruptly ends. The set peice for this music that I'd imagined is a train plowing through snow mountains(An arctic feel).
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This time I've taken a very underrated tune from a underrated megaman series Something about cold man's music really struck since I kinda if have a thing for snow levels in games. Any this time around I've wanted to take the route of trying to remaster the track and note do anything too crazy. I've expirement with the stereo settings in Fl(I never knew they even exsisted) and I think it really makes sounds more fatter and spread out. It's the first track I've made that utilized this.
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1. work-in-progress Tough Love - Undertale (Heartache)
Aquadango replied to Aquadango's topic in Post Your Game ReMixes!
Thanks for the feedback. I'll be sure to try and implanted those changes as I rework this -
Aquadango reacted to a post in a topic: Tough Love - Undertale (Heartache)
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Aquadango reacted to a post in a topic: Spirit Tracks - Train Ride (Spirit Tracks overworld arrangement)
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Just a sample track from an album I'm working on. The music is inspired from the mega man zero games.
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Just something I wanted to arrange for a while. Original Track