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Posts posted by Seth Skoda
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10 hours ago, Audiomancer said:
What DAW are you using?:)
Edit: Also, what synths are you using?
DAW is Mixcraft 10 Pro Studio.
Synth-wise, half of this is RYM2612 (a paid SEGA Genesis VST), the other half is prepackaged stuff like Messiah, ME-80 and MinivogueVA. Percussion samples from Trisamples Trapstep and Datadrive 80s Futuristic Retro.
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Source Tune: Death Egg Zone Act 1
Also, main inspiration source:
Looking for critique before submitting.
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Here's the original:
And here's what I got so far. Using the SEGA Genesis until I get it structured the way I want it.
Unless a completely SEGA Genesis submission is permissible....
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Right now, it's just a demo. Definitely wanna finish this one, it's fire.
Here's the original song:
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If anyone wants to slap the original vocals on this and post it, go for it. Just credit me for this remake.
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Now finished
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Original:
Cover:
This is an old cover, I intend to redo this in Crystal Clear with improved sound design.
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You already know I'm in!
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Original:
Remix:
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-SEGA Genesis music
-sounds like a game OST, but the game doesn't exist
-sidescroller vibes, heavy and somewhat dark at times
-album title tbd
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I got a bit ahead with act 2 over act 1. Act 1 is metal, and whatever this is, is act 2. You'll see more of this stuff in the near future; I am working on an album to basically be a game soundtrack without the actual game existing. Please let me know what you think of this concept.
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A little change of pace from my usual covers with a slow and sad song.
Here's the original:
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On 7/3/2024 at 10:54 PM, pixelseph said:
Hi Seth!
This sounds great! Not having anything come to mind as far as critique, so is there anything you're looking for specifically as far as feedback?
Thank you!
I wasn't looking for feedback in particular, as I consider this finished (hence the extensive visual work in the video). I just wanted to showcase some of my work here. -
Some new old stuff
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This is much newer than the one I currently have on my YouTube channel. I haven't released this yet because I haven't had time to make the video for it, plus I did something a bit experimental in this one.
Before I just dump the file, I'll drop a couple of links:
Original song: https://www.newgrounds.com/audio/listen/85046
Current cover on YouTube: https://youtu.be/B9N5L5y5Rog
New version attached below
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Original:
SEGA Genesis:
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On 6/14/2024 at 8:37 PM, Seth Skoda said:
Thank you to everyone who replied here for the useful feedback on this track! I haven't had much spare time lately, but I did get around to working on this a little bit. Here's an update.
Oh ffs, what happened to the file? Editing the reply doesn't seem to work on my end. >:(
Here's the most recent update of this remix (still in progress):
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Original:
SEGA Genesis:
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Original:
Mine:
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15 hours ago, paradiddlesjosh said:
Howdy, Seth! What a fun source. Gonna attach the source for other folks to check out as well; always good to include it with a WIP so we can be familiar with it.
Since you mentioned volume leveling, sound design, and other edits, I'll frame my feedback with those aspects in mind. I generally like your instrument choices for this arrangement, particularly the trumpet and the marimba, and as my name would indicate, I'm gonna zero in on those drums.
Volume leveling: once that 16th note double kick and bass pattern comes in (:23, 1:06, etc), the lows from the bass and kick are eating up the soundstage. A dynamic EQ targeting the sub-bass frequencies or a multiband compressor for those segments would help keep the lows under control.
Sound design: if you want to hew closely to the sound of the Genesis, consider the sound channel limitations of the system. The drums (kick, snare, toms) will most likely be sample playback from the PCM channel while the cymbals are coming from the noise channel and the PCM isn't super hi-fi. Consider rolling off the super lows (20-40Hz) and the highs (10-12kHz, maybe as low as about 8kHz).
Other edits: I think I'm hearing some artifacting in the render, some light crackling in the side channel. You'll most likely be cleaning this up by the end, but it's worth pointing out.
Keep cookin'! We're looking forward to hearing more from you. :)
Oh, trust me, I'm not diminishing your feedback, but I know the limits of the console, which this stays within, but it clips, causing the sound space issues. I actually use the DAC channel for samples, keeping my PSG channels available instead. I chose Crystal Clear mode for this (as I do for most mixes), as the hardware emulations released in recent years (I forget what they're called) allow this option. I know that in a real game, there will likely be more compression. I just like it to sound good for my younger audience.
And yeah, that crackling is annoying as hell, but it might just be a phase click, could be something else. Definitely investigating that when I return to this.
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15 hours ago, pixelseph said:
Hi Seth!
I dig this piece! I wonder how much you're able to explore with the lead synths as far as duty cycling or velocity changes; the melody felt pretty much the same velocity-wise throughout both runs of the loop. How close are you looking to hew this toward the Genesis sound palette? Some of that FM slap bass would be welcome :D
Definitely interested in how you develop this going forward!
Thank you for the feedback, definitely will develop this better in the future. Technically fits on the SEGA Genesis as is (assuming zero compression for game assets), but that being said, I'm still not satisfied with it right now.
Sonic & Knuckles "Million Dollar Death Trap"
in Post Your Game ReMixes!
Posted
UPDATE: I think I'm ready to submit this