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Posts posted by Seth Skoda
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Still needs some volume leveling, sound design and other edits, but I think it will be pretty nice when I get around to finishing it.
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I had lyrics ready for this, but feel free to drop some bars over this and post it here.
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On 6/14/2024 at 10:18 AM, Nase said:
Strong Blue rendition!
Hey funny synchronicity;
In track #10 from by track dump, i think i used the same "CMON" Sample, and it's a Genny track as well - funny!
I actually got the original sample (without the bitcrush) from a post on Sonic Retro. There's a big search for all of the source samples in Sonic 3, and most of them have been found.
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Thank you to everyone who replied here for the useful feedback on this track! I haven't had much spare time lately, but I did get around to working on this a little bit. Here's an update.
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A SEGA-flavored 20 track cover album of billboard hits. I intend to get this stuff licensed for Spotify and other streaming services in the near future.
Youtube playlist here:
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I'm necroing this thread because I'm necroing this project. Recently did more work on the Sandopolis one:
I'd love to see more people jump on this.
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This is from, uh, 4 years ago. I just threw a couple more hours into it (mixing before was freaking awful, lol), but it's nowhere near finished.
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Inspired by an 8-bit cover I recently stumbled across.
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I dug up this old thing I made way back in 2012 using the studio acapella, samples recorded from an emulator and VOPM.
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I don't think I've heard any Ice Cap Zone remixes with a triplet time signature, so I did one. Still a lot of work to be done here, but let me know what you think of it so far.
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I used to use a plug-in similar in appearance to Genny called YM2612 (free on kvraudio). My main issue with it is that it is not compatible with sample rates above 44.1kHz. I'm not sure if Genny has this issue. I also grabbed RYM2612 because with the free VGM player RYMCast, it is possible to port instruments from VGM into RYM2612. Matter of fact, this cover contains modified Shinobi instruments, while my cover of Better Off Alone (by Alice Deejay) is primarily modified Sonic 3 Ice Cap instruments. Also got RYM2612 for the legacy filter and ladder effect options, as well as the ability to bitcrush audio via audio routing (route your drum sample track to RYM2612 for DAC). It even has a DAC prescaler for custom compression amount. BTW if you ever wanna use Deflemask, RYMCast can output instruments for it. Again, drag and drop.
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Currently, the project file for this is hanging out in a dead SSD that I hope to recover one day.
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I've got RYM2612 by Inphonik and SuperPSG by AlyJamesLab (both paid VST).
I like your idea about automating parameters for realistic sound. I like to use the velocity sensitivity in RYM2612 and just alter note velocities for change in sound via the individual FM operators. A lot easier than automation, but that's with RYM2612. I'm not sure what Genny has, I've never used it.
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First time putting a solo in a piece of music. Total work time about 12 hours.
Also, in case anyone is wondering, visuals done in Blender with waveforms generated in After Effects.
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I'm almost satisfied with the chorus and bridge sections, but the verse parts need a bit more work.
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An original piece I first wrote early in 2016 and recently decided to refine for my YouTube channel.
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Yes, the whole song remade with the mighty SEGA Genesis.
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Not entirely finished, but if you have any comments/criticism, I welcome it.
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32 minutes ago, Hemophiliac said:
To open the synths feel dry.
The open hat sizzle is hot, bring that down ~2db.
The arrangement is solid with plenty of interpretation, but the production is what needs the most work. The parts don't feel like they blend together for cohesion so much, they feel like they are all the foreground and I'm not sure what I'm supposed to focus on. The panning is favored to the right it seems, I think it's the open hat just standing out so much.
Open sections like 0:58-1:11 and 2:25-2:54 could benefit from having another soft lead play a countermelody or pads with filter sweeps to fill the space in.
You give us textural contrast by dropping out parts to create less going on but what about dynamics? Could definitely use some dynamics with the track staying at close to the same level throughout.
Fade out? After 4 minutes, it'd be nice to have a more refined and conclusive ending.
After all of that it's gonna sound like I'm really ragging on this, but it has potential and I want to see you develop it more.
Awesome, this is precisely the kind of criticism I needed! Thank you so much!
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I'm loving it so far, but that last 45 seconds or so kinda stretches a bit long. I think that for a good ending, you could give the brass one more riff/cadence with the bass doing the same, considering its melodic nature throughout.
Very good stuff overall, I hope to see you finish and submit this.
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What I have so far. Criticisms welcome, I want a perfect piece.
You're on hold with customer service, but the SEGA Genesis is playing the hold music instead
in Post Your Original Music!
Posted
Original:
SEGA Genesis Drum n Bass remix: