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Seth Skoda   Members

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Posts posted by Seth Skoda

  1. On 6/14/2024 at 10:18 AM, Nase said:

    Strong Blue rendition!

    Hey funny synchronicity;

    In track #10 from by track dump, i think i used the same "CMON" Sample, and it's a Genny track as well - funny!

    I actually got the original sample (without the bitcrush) from a post on Sonic Retro. There's a big search for all of the source samples in Sonic 3, and most of them have been found.

  2. I used to use a plug-in similar in appearance to Genny called YM2612 (free on kvraudio). My main issue with it is that it is not compatible with sample rates above 44.1kHz. I'm not sure if Genny has this issue. I also grabbed RYM2612 because with the free VGM player RYMCast, it is possible to port instruments from VGM into RYM2612. Matter of fact, this cover contains modified Shinobi instruments, while my cover of Better Off Alone (by Alice Deejay) is primarily modified Sonic 3 Ice Cap instruments. Also got RYM2612 for the legacy filter and ladder effect options, as well as the ability to bitcrush audio via audio routing (route your drum sample track to RYM2612 for DAC). It even has a DAC prescaler for custom compression amount. BTW if you ever wanna use Deflemask, RYMCast can output instruments for it. Again, drag and drop.

  3. I've got RYM2612 by Inphonik and SuperPSG by AlyJamesLab (both paid VST).

    I like your idea about automating parameters for realistic sound. I like to use the velocity sensitivity in RYM2612 and just alter note velocities for change in sound via the individual FM operators. A lot easier than automation, but that's with RYM2612. I'm not sure what Genny has, I've never used it.

  4. 32 minutes ago, Hemophiliac said:

    To open the synths feel dry.

    The open hat sizzle is hot, bring that down ~2db.

    The arrangement is solid with plenty of interpretation, but the production is what needs the most work.  The parts don't feel like they blend together for cohesion so much, they feel like they are all the foreground and I'm not sure what I'm supposed to focus on.  The panning is favored to the right it seems, I think it's the open hat just standing out so much.

    Open sections like 0:58-1:11 and 2:25-2:54 could benefit from having another soft lead play a countermelody or pads with filter sweeps to fill the space in.

    You give us textural contrast by dropping out parts to create less going on but what about dynamics?  Could definitely use some dynamics with the track staying at close to the same level throughout.

    Fade out? After 4 minutes, it'd be nice to have a more refined and conclusive ending.

    After all of that it's gonna sound like I'm really ragging on this, but it has potential and I want to see you develop it more.

    Awesome, this is precisely the kind of criticism I needed! Thank you so much!

  5. I'm loving it so far, but that last 45 seconds or so kinda stretches a bit long. I think that for a good ending, you could give the brass one more riff/cadence with the bass doing the same, considering its melodic nature throughout.

    Very good stuff overall, I hope to see you finish and submit this.

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