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Posts posted by Seth Skoda
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1 hour ago, Terra Genesis said:
Hello, my name is Billy, my artist name is Terra Genesis and I am a producer/composer/performer trying to put my modern day spin in 16 bit era video game music(specifically Sega Genesis but I do have a lot of PS1 era influence strewn about since I love RPGs). Glad to be a part of this community now and I just submitted my first remix to OC today(fingers crossed it gets accepted). What is everyone’s favorite JRPG of all time? Mine is a tie between FF9 and Chrono Trigger.
Cheers!
Welcome. Don't eat any food anyone here offers to you.
I be on that SEGA Genesis time as well, but on a different level.
Hear, here:
https://www.newgrounds.com/audio/listen/923416
https://www.newgrounds.com/audio/listen/923901
Both SEGA Genesis music.
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On 4/3/2020 at 12:42 AM, HoboKa said:
Either the edit didn't save or a glitch happened, or I ****ed up. Can you PM me your vote? I'll wait till tomorrow something. lol.
Eh, screw it. My vote won't change where anyone placed. Dex's mix really did kick ass...
- TheVideoGamer and HoboKa
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21 hours ago, Dextastic said:
The vote has been saved.
Ah, shit, I forgot about this. I got recruited for a VGM project.
Oh, well, next time...
@HoboKa you said that the vote is extended but it says it ended over 20 hours ago.
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Made this for MnP111
https://www.newgrounds.com/audio/listen/920748
I'm thinking of doing more, since it's 100% source material with added 808 bass and percussion.
So, just barely not a MIDI rip.
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On 3/16/2020 at 9:35 AM, Argle said:
Ooh maybe a good one to try while I'm social distancing aka living my normal life.
Please do jump in. I want to hear a better version than mine.
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Entry submitted!
IT'S ON MUTHAFUCKAS!
- TheVideoGamer and HoboKa
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12 minutes ago, HoboKa said:
Damn...I'm almost tempted to actually participate this round. Maybe I will if Argle and/or nobody else beyond us 3 submit something. I'm probably gonna throw in an extension anyways. Compo scene ain't what it used to be. Especially true for MnP lol.
I wish people on Newgrounds weren't so scared of OCR lmao
Even a MIDI ripper could do this contest!
- HoboKa and TheVideoGamer
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2 minutes ago, HoboKa said:
Lmao. Not bad. Inspired by~
...Maybe Samus be hiding: undercover backup dancer.
Working on my entry now.
Because I'm bored
- HoboKa and TheVideoGamer
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The source material sounds a bit like this song at the beginning
- TheVideoGamer and HoboKa
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https://www.newgrounds.com/audio/listen/917723
I used RYM2612, RYMCast and Plogue's chipsounds in Mixcraft 8 Pro Studio.
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My most recent addition to this project, Sand Trap.
https://www.newgrounds.com/audio/listen/916203
It's a work in progress at the moment, but I'm throwing it in this thread for documentation of my progress.
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This is not something I plan on submitting or anything, but it does qualify for this forum section, being a game remix.
I have no issue with someone taking this concept and running it through with real guitar work. But please let me know if you do!
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https://www.newgrounds.com/audio/listen/916203
It's just over 2 minutes long at this point. Any input at all is welcome. What's good, what's bad, let me know.
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https://www.newgrounds.com/audio/listen/906509
This was put on the front page of the site for Pixel Day, a Newgrounds event about retro video games.
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9 hours ago, HoboKa said:
I enjoyed it mostly. I think you mentioned a while back that there was some pitch bending issues with the software you're using. I noticed that manifest at what, the 6 minute mark or so?? Could be wrong. It didn't take away from my enjoyment too much though. Nitpickers anonymous.
I'm pretty sure there are no pitch bends in this composition. There are some rapid series of notes in some places to somewhat emulate a pitch bend.
However, there is some dissonance at some parts. I'm pretty sure that was Bertn1991's intention, though.
As for the pitch bend issues I've had in the past, they're somewhat irrelevant, as the plugins I currently use have adjustable pitch bend range (1-12 in RYM2612, 1-12, 24, 36 and 48 in Plogue Chipsounds). I've used automation to change the pitch bend range of RYM2612 during the song to make editing the pitch wheel controller less of a chore.
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https://www.newgrounds.com/audio/listen/904965
Composed by Brent Bunn and "Genesized" by me. It's 8 minutes long and I don't expect anyone to listen to the whole thing.
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https://www.newgrounds.com/audio/listen/904968
Not as good as the original, but it's a nice retro spin.
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https://www.newgrounds.com/audio/listen/903526
Drop the bassssssssss...
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On 1/1/2020 at 12:53 AM, Chernabogue said:
I did this a few years ago. Hopefully you enjoy it!
A few years ago? I take it you never remastered or did it again.
I dunno if it's just me, but it sounds to me like you did this in a different key. Do you have your original takes on the guitar? If you used a virtual amp, I'd love to have those stems (without the amp) and throw it into B Major (the original key). I'd also do some other things, like reverb on the lead guitar (it actually sounds like a synth tbh). It's pretty good as is, but I really would love to take this to the OCR level with some rearrangement and such. I have Melodyne, so the above mentioned pitch shift won't be obvious/aliased.
More notes on the piece itself. I do like the synthesizer in the background with that "choral" effect. It lends the piece more of a polish than just being a rock/metal piece.
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https://www.newgrounds.com/audio/listen/902036
Free to listen and download. Enjoy!
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https://www.newgrounds.com/audio/listen/902035
Free to listen and download. Enjoy!
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I'm putting this here because I don't think it really belongs in Poast Your Original Music. Not long ago, I purchased RYM2612 (developed by Inphonik), and I had a lot of fun with it. This is one of the things I did with it.
https://www.newgrounds.com/audio/listen/900571
For the PSG (square waves), I used Plogue's chipsounds plugin. It is the best you're ever going to find if you want sick pitch bending capability.
The toms, kick and snare drums are from TMKD, crushed with RYM2612. The crash cymbal is from Trisamples 808 Trapstep Sample Pack Vol. 2. Any other "percussion" you hear is the PSG noise channel.
And yes, it has the ladder effect going on, if you couldn't tell.
The Newbie Introduction Thread: Come on in and say hello!
in General Discussion
Posted · Edited by Seth Skoda
Almost forgot something important!
Thank you very much for the replies.
Actually, it's as close to the sound chip as one can possibly get in any DAW. If you're interested in doing this, RYM2612 is what I use for the FM sounds. Plogue's chipsounds plugin serves for the SN76489 (PSG) channels, so long as you set it to the 3.58MHz mode. Both are paid plugins, but imo both worth it. Especially RYM2612. AlyJamesLab's SN76489 plugin may be a viable alternative, as it costs much less.
Here are the links to that stuff:
https://www.inphonik.com/products/rym2612-iconic-fm-synthesizer/
https://www.plogue.com/products/chipsounds.html
https://www.alyjameslab.com/alyjameslabsuperpsg.html
Edit: wait, if you do get RYM2612, there's an excellent free tool on Inphonik's website called RYMCast. It's a VGM player that also serves as an instrument ripper. If you look up games here on OC ReMix, you can also find VGM/VGZ packs (those are midi-like files that store the sound chip info as well). I've downloaded several, and I load them (individual .vgm or .vgz files) into RYMCast to rip instruments into RYM2612. That's how I made a track using only the sounds from the Death Egg Zone music from Sonic & Knuckles. It can also be used to rip instruments for Deflemask, but if you're not at all familiar with tracker software, don't bother with Deflemask.
Also, one last note on RYM2612: your DAW software must support sidechaining/audio routing if you want to use RYM2612 to crush drum samples.
I'm gonna have to make a tutorial for this, aren't I?