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paradiddlesjosh   Judges ⚖️

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Profile Information

  • Real Name
    Josh Brown
  • Location
    Griffin, GA
  • Occupation
    Stagehand, sales associate at Guitar Center
  • Interests
    Drums and percussion, mixing, tabletop games, vidja games

Artist Settings

  • Collaboration Status
    3. Very Interested
  • Software - Digital Audio Workstation (DAW)
    Studio One
  • Software - Preferred Plugins/Libraries
    Spitfire Audio, NI Kontakt 6, Steven Slate Drums 5.5, Superior Drummer 2
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
    Mixing & Mastering
  • Instrumental & Vocal Skills (List)
    Drums

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paradiddlesjosh's Achievements

  1. Co-signing with Chimpazilla and proph on this one. While your arrangement hews conservatively to the source material, I think the little additions like the reduction to the piano and bells at 1:20 before building back into the A section and the approaches to the melodic material on the guitar and vocals elevate this beyond a simple 1:1 cover of the tune. The production is the one big problem that's holding this one back -- too heavy in the mids, the heartbeat is eating up all your headroom, and the -2dB limiter ceiling, while maybe not causing all your production problems, only serves to clip the louder low-end elements (namely the heartbeat and the left hand of the piano). This one's ready for the front page with some tweaks on the mix, Azina! NO (resubmit)
  2. I'm with proph and Hemo on this one. This track feels too repetitive within each section to justify the 5-minute runtime, particularly the drums. Like jnWake and Hemo, I also agree about the lack of cohesion between the elements. While I'm certainly no expert on DnB, I found myself expecting -- wanting -- more bass than we've been given here; I think the wobbly bass starting at 1:40 is an interesting choice (though it lacks power and presence) and without other bass elements, the arrangement goes beyond feeling weightless to feeling ungrounded. Like Hemo, I dig the atmospheric elements and the sampling; I also love the drum patterns (especially the double-tresillo segment at 3:37 with the "weird snare sound" according to jnWake -- maybe it's weird to you, but to me, it's got a nice ring to it that's a change of pace from the tighter, snappier snares we've gotten to up that point😜). The problem for me, ultimately, is that the overly repetitive elements and the lack of low-end are enough to keep me from signing off on this one, Nobel. With some more variation on the individual patterns (or the removal of some repetitive segments) and the addition of another bass element, I'd be on board! NO
  3. A small collection of sweet, romantic ReMixes to share with someone you love. Several of these arrangements feature vocals, most feature acoustic guitar; all of them brought joyful tears to my eyes and thoughts of my spouse. 🥹
  4. "Krook's March" in a major key? Sign me up! Piggybacking off of Hemo for a second, this arrangement is indeed super fun. I'm personally not bothered by the vocal delivery on this track. While I can certainly point out some phrases that stick out oddly as a native English speaker (e.g. "Promised to not leave you there" is usually said by native English speakers as "promised not to leave you there" because it doesn't split the infinitive and for this song, flipping the positions of "to" and "not" improves the prosody), I'm happy to have lyrics and vocals in the one language I can read, write, and kinda sorta speak well. 😄 It seems like we're all in agreement here that the mixdown is far from ideal. The vocals compete for clarity at 0:45-1:01, the chorus at 1:36-1:52, again at 2:14-2:22, and leading into the second chorus starting from "For myself..." at 2:45-3:05. The biggest contributors to the clarity bottleneck are the cymbals (especially those open hi-hats) at 0:45-1:01 and 2:14-2:22 and the synth lead in the left channel in the choruses (1:36-1:52 and 2:45-3:05), with the lead guitar doubling the melody on the last one from 2:45-2:48 also obscuring the vocal line. I think these non-vocal elements can come down 1.5-2dB to make space for the vocals without negatively impacting the rest of the mix. The same can be said for the tick-tock clock. With that being said, I'm siding with the Ys. While there is definitely potential for a cleaner mixdown, this is above our bar. YES
  5. Howdy, Worlder! I didn't have a chance to get to this one the first time 'round, so let's have a few listens. Oof, proph and Emu weren't kidding about the extra low-frequency content -- specifically in the side channels (content happening in the left or right channel that is different from the content in the opposite channel). While most producers aren't pressing their works to vinyl records these days, keeping the low-end stuff (bass, kick drum) as mono as possible can help maintain mix headroom and give those elements a strong presence -- especially on systems with subwoofers. Now, I could be wrong about this: it sounds to me like the low-freq side channel content is mostly reverb and the bottom end of the chippy arp from the intro (maybe some of the rhythm guitars too, but it's a much lesser extent). If it's reverb, a high-pass filter will clean this right up (and don't be afraid to take the filter up to 400-500 Hz; reverb is great for giving a sense of space in a track but it muddies a mix up really fast), and the same can work with your rhythm guitars to a lesser extent (80-120Hz). If there's some other instrument generating low-end content (like that chippy arp synth in the intro), that should get high-passed to just below the fundamental frequency of the lowest notes it plays; this'll give your kick and bass the space they need. Separately, I'm with proph that the drums in particular are lacking punch. Some of this is the "internal mix" of the drumkit -- hi-hats and crash cymbals are louder than the kick and snare (e.g. the bomb blast pattern from 0:58-1:12ish, the half-time breakdowns at 1:15-1:27) due to either velocity or volume balance, maybe both -- some of it is sample selection, and some of it is a lack of compression and saturation. The extra club kick layer at 3:10 helps that segment compared to the first half-time breakdown at 1:15, but the snare is still anemic. It's unfortunate that we're being so hard on the production elements of your track, because the arrangement is well above the bar. The writing has good energy management and interesting twists on the source material -- the build at 0:58-1:14 and the evolution of that bassline from 2:38-4:00 are some highlights for me. And although I agree with proph that the guitar intonation issues detract from the experience at 1:58-2:35, the part itself provides a refreshing break from the frenetic passages that come before and afterward. This one's still not quite there yet, Worlder; please keep cooking on this one! You're closer than you think. NO (resubmit)
  6. I'm siding with the other Js on this one, tibonev: the timing is too loose on this track to ignore, particularly in the arpeggios from 1:27 into the guitar solo at 1:39 and the quick shaker hits at around 2:13. I'm on board with your arrangement of the source material and there are some segments like your solo and the octave arpeggio runs (2:26-end) that are well executed; this one could be a slam dunk with the timing adjustments or re-takes in place. NO (resubmit)
  7. Howdy, Jonathon! I'm gonna give a quick so-sign with proph and LT: you've got a good production here; it's just not what OCR's looking for. This'll definitely have a fanbase among VGM enthusiasts on YouTube and likely Twitch as well! NO
  8. Adding a quick so-sign with my fellow Js. One thing I'll point out as what I see as a detriment to this track: as well-established as the synthwave vibe is, there's a noticeable amount of repetition in each segment. Let's take the double-time at 1:26-2:05 for example: outside of a very subtle filter shift on the lead instrument, this whole segment sounds to me like four repeats of a four-bar phrase. Without fills or variations, these phrases grow stale quickly. And considering the melody line is carrying over from the build of the previous section, it's already worn out its welcome before the section is over. When LT is talking about the relative lack of complexity and sophistication, this is a big part of it. And I agree wholeheartedly with proph: the lack of a definitive ending is a big dealbreaker. There's a strong start here, Noga Project; this track needs focus on the fine details and trim before it's ready for the front page. I second LT's suggestion about joining the OCR Discord server or checking out the Workshop forum if you're looking for advice or more options about finishing this one or making your next big track. NO (resubmit)
  9. I also missed out on this track on its first time 'round the panel. Thanks for sticking with it, Eric! The string build in the intro is quite long, but I'll live. I agree with proph, XPRT, Seph, and Hemo regarding the articulations on the flute and the trumpet holding back the humanization of those two instruments. I wouldn't mind the approach so much if the shorter notes weren't so short and detached: the stop-tongue marcato is so short, it's practically staccatissimo. The piano from 1:04-1:30 sounds timbrally more appropriate for a dance tune than the orchestral piece you've made, though the part is brief and in the background. I could see a world where this part is covered by the harpsichord instead, especially since that instrument appears in the recap of this section later on underneath the trumpet. The triplet descent in the pizz strings at 1:32 is the worst offender for the part in terms of realism, but otherwise seems serviceable. I agree with LT on the brass being anemic at first; overall, the second half of this track feels stronger in execution than the first half. I'm very borderline on this one. The arrangement's conservative but offers embellishments and personal touches. The mixdown and master are appropriate for the style. Really, the flute and trumpet programming are the only real downsides here. Ultimately, I gotta come down with the other NOs, but this one is really close! NO (resubmit)
  10. @Liontamer Larry, it sounds like you feel that way about the drums because the parts have no transitional markings. No fills, nothing so much as a crash cymbal on beat 1 to mark the new segment like a capital letter marks the start of a new sentence. There's no connective tissue joining the segments together. We gave you more depth on this one during the NO SHOW, H36T. The biggest drawbacks of this track are that the back two-thirds are too repetitive, the vocals don't feel integrated enough into the arrangement, the drumkit on the back two-thirds has internal mix issues (hi-hats are way too loud and forward for the context) and isn't humanized, and the piece as a whole isn't interpretive enough by the standards. This track needs more H36T! NO (resubmit)
  11. We said a lot during the NO SHOW, so my vote here is going to read a lot like proph's. I also thought the guitars coming in at 1:00 were a massive highlight, as well as the bass at the end. The EP running the ostinato sounds great and the drum parts themselves are fantastic in a vacuum. Unfortunately, the arrangement's repetitiveness and the inhuman, all-heavy-hits-all-the-time drum programming are massively holding this one back. There's a good bit of work to do to take this one to the next level, but it's a really good start. We encourage you to hit up the #workshop in the OCR Discord -- lots of helpful folks in there who can help you find your way. NO (resubmit)
  12. Hey there, Matt! I'm going to co-sign with proph and Emu. The production on this track is the largest contributor to its shortcomings. The drums lack punch and are just buried under the synths and, to a lesser extent, the guitars. There's a massive buildup in the low mids (around 300 Hz) that makes the whole track sound muddy and the lead guitar and synths are competing for the mids bandwidth around 1-3 kHz. There's also that sudden drop in guitar volume in the left channel around 1:02 that proph mentioned. Sounds like a floor tom is causing clipping in the first B section (1:06-1:41), then another peak clip at 2:28 from the entrance of the reverb-heavy synth lead for the solo and more clipping at 2:58 on the fill heading into the final B section. Speaking of that synth lead, it utterly dominates the mix for the entire solo. Simply put, I'd need to hear more attention paid to volume balancing, EQ, and compression for this track to be ready to post. It's worth pointing out that your arrangement's quite good! While the structure is conservative, I think your solos keep things interesting and let your voice shine through. To echo proph again, your sound palette works great for the style. The vibes are right, so let's fix the mix! I recommend joining the OCR Discord and looking for feedback in the #workshop channel and/or the Office Hours Weekly WIP Review on most Wednesday evenings. NO (resubmit)
  13. Howdy, RHYTH_TWISTED! Closing this one out by adding a quick co-sign with XPRT and proph. Really solid production and vibes, just need to hear more of your personal touches on the arrangement of things. We'd love to hear some more from you soon! NO
  14. OC ReMixes with sword (or synonyms of sword) in the title!
  15. 8 OC ReMixes featuring odd and/or variable time signatures.
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