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pixelseph   Judges ⚖️

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  1. Like
    pixelseph reacted to Master Mi in Help! My Guitar/Bass Tone Sucks!   
    @pixelseph

    Yo, dude, I finally finished the guitar part and the whole remix project.

    Gave some of my best shots in terms of my momentary composing, instrumental and mixing skills.
    So I'm really lookin' forward to your critical opinion of a professional guitarist. ))

    I posted the full version of my remix in the forum "Post Your Game ReMixes!".
    The remix is called "Crisis Core - Final Fantasy 7 - Wings Of Freedom (Master Mi Remix)".
  2. Like
    pixelseph reacted to DarkeSword in New Forum Feature: Introducing 8Tracks!   
    Inspired by the old playlisting site, I dove into Invision's database tool and built out a fun new feature I like to call 8Tracks! Create a playlist of exactly 8 OC ReMixes by entering their OCR IDs (e.g. OCR01235) in the form and generate a player that you can listen to and share.
    We've put together a couple of 8Tracks already, which you can find at the 8Tracks Index, but feel free to make your own! The link is also available at the top of the forum page in the main navigation next  to ReMix Submissions.
    To premptively answer a few questions:
    Why can't I do more than 8?
    The forum software I'm using to build out these kinds of features is very limited, so I need to lean into these types of restrictions to make them work. Wouldn't it be easier to have an "Add to playlist" button on the actual ReMix pages?
    The main site and the forums are actually far more separated than it seems. It's almost impossible to develop user-specific features for the non-forum part of the site. Is this the playlist function you've been talking about for a long time?
    No. Eventually I want to build a proper, robust playlist function that hooks into the remix database and also ties to user accounts with no restrictions on playlist length; that will come as part of the full site rewrite that will happen eventually. However, building this feature (especially the JS stuff and how it interacts with the YouTube player API) has taught me a lot and I'll be able to apply these lessons to the eventual rewrite. Anyway, I hope you guys enjoy. Looking forward to queueing up some 8Tracks from you. :)
    -- DarkeSword
  3. Like
    pixelseph reacted to 100_PERCENT ROEMER in [RECRUITING / GAUGING INTEREST] -- An (Unofficial) Yearly OverClocked Remix **Halloween** Album!   
    I'm in, leaning towards something original instead of a remix but maybe that will change after i go through my game music archives.

    Maybe something along the lines of my old BABY SHARK remix could work, because there's nothing more horrifying than baby shark...
     

     
  4. Like
    pixelseph reacted to tibonev in [RECRUITING / GAUGING INTEREST] -- An (Unofficial) Yearly OverClocked Remix **Halloween** Album!   
    as someone who tried to do this yearly (and only managed for 3 years (3 eps of 3 songs for 3 halloweens does sound kinda cool though), i love this idea, i have a couple of songs i'd like to do, i just need to pick one. but count me in.
    also, if you need help with the website/hosting/whatever, let me know, i might be able to help.
  5. Like
    pixelseph reacted to BlackCatBonifide in [RECRUITING / GAUGING INTEREST] -- An (Unofficial) Yearly OverClocked Remix **Halloween** Album!   
    Oooooh.... me thinks this might be a great place for choirs / singers doing banshee / ghost / goblin etc vocals to have lots of fun. Teeeheeheee. Very interested in singing on and/or arranging vocals for a track on this:)
    - Bonnie Bogovich
    the weird lady who runs The Bwak Choir
    co-founder of Super Smash Opera
    https://blackcatbonifide.com
  6. Like
    pixelseph reacted to CosmicBartender in [RECRUITING / GAUGING INTEREST] -- An (Unofficial) Yearly OverClocked Remix **Halloween** Album!   
    Hello all!  CosmicBartender from Discord here;  I'd love to participate if anyone has need/desire of drums/percussion.  DMs and mentions are open - thank you for your time! 
  7. Thanks
    pixelseph got a reaction from The Vodoú Queen in [RECRUITING / GAUGING INTEREST] -- An (Unofficial) Yearly OverClocked Remix **Halloween** Album!   
    Everyone has access to it, worst case is that it requires approval from admin but we will make it happen!
    Also put me down for “Theme of Laura” from Silent Hill 2. I’ve got a cowpunk version of it I started up for Xaleph’s 1-hour remix roulette that deserves more attention
  8. Like
    pixelseph reacted to DarkeSword in [GSM3] Round 3 Voting   
    Voting Guidelines
    Teams were tasked with writing three mashup arrangements of two songs each, one from a Streets of Rage game and the other from an Etrian Odyssey game.
    In order to make your vote, listen to the remixes and, for each pair, choose the remix that fulfills the following criteria (listed in order of importance):
    The remix arranges both source tunes in an interesting and identifiable way into one cohesive piece of music. The remix is well-produced within the conventions of the genre. The remix is enjoyable to listen to. Stream the remixes via Soundcloud or Download the Round 3 Remix Pack (MP3).
    For your reference, here are the source tunes for Round 3.
    Streets of Rage vs. Etrian Odyssey II
    The Last Soul Labyrinth IV - Petal Bridge [Dungeon: 16F-20F] Streets of Rage 2 vs. Etrian Odyssey III
    Go Straight Labyrinth VI - Cyclopean Haunt Streets of Rage 3 vs. Etrian Odyssey
    Shinobi Reverse Labyrinth V - Lost Shinjuku [Dungeon: 21F-25F]
  9. Like
    pixelseph got a reaction from The Vodoú Queen in [RECRUITING / GAUGING INTEREST] -- An (Unofficial) Yearly OverClocked Remix **Halloween** Album!   
    Hell yeah! Be sure to add it to the Events Calendar 🙌
  10. Like
    pixelseph reacted to Emunator in [RECRUITING / GAUGING INTEREST] -- An (Unofficial) Yearly OverClocked Remix **Halloween** Album!   
    Just chiming in to mention that I've sent a finished mix of Resident Evil 4's Save Room theme to VQ, so that's at least one track down for this project! Excited to hear what everyone else cooks up ☺️
  11. Like
    pixelseph got a reaction from The Vodoú Queen in [RECRUITING / GAUGING INTEREST] -- An (Unofficial) Yearly OverClocked Remix **Halloween** Album!   
    Hellllllll yes! There’s a One-Ups album I keep coming back to (Songs for the Recently Deceased) that is super inspirational for this!
    Not sure what piece I’d do yet but it would be in the same vein as that record for sure
  12. Like
    pixelseph got a reaction from Eino Keskitalo in OCR04843 - *YES* Ninja Gaiden (Xbox) & Knight 'n' Grail "Ninjan graali" *RESUB*   
    First-time listener here as well!
    There’s no question that all 3 sources are represented in this remix. Opening (:00-:1:32~) arp is from Ghost Castle over the bass movement from Aquaduct, melody is from Title Screen. Dominant melody seems to change hands when the sections change (1:33, 2:08, 2:41, 3:12, 3:41) which helps keep all three sources tied together rather than getting into medley-itis. Outro blends the Aquaduct arp under the Ghost Castle melody; percs hint at the Ghost Castle ambient chip noises.
    Melodically, Knight ‘N’ Grail feels more dominant than Ninja Gaiden here, though structurally the arrangement and style are more Ninja Gaiden. I’m leaning more KnG here as far as dominant track, specifically Ghost Castle as its arp and melodic sequence feature most prominently across the runtime.
    The remix opens with the synth arp which has the focus for the first 30 seconds until the plucked synth comes in with the melody. Starts in 6/8 until around :14, when everything swaps to 7/4. 7/4 can be a tough meter to grok with a perceived lack of backbeat - the clap on 2 and 6 helps alleviate this, giving it a 2+3+2 feel. Title Screen melody over the top of the 7/4 around :30 was done by displacing the pick-up in the melody by a beat; love the ostinato line at the end, though the delay masks the playing more than it enhances. This also is where the panned-lead issue the other Js brought up begins. Counterpanning the delay from the pluck to the left channel is one way to address this, though centering the pluck and ping-ponging the delay right-to-left also works.
    Aqueduct shines through around 1:16; plucked synth takes the Aquaduct arp and a pad takes the two-note lead line movement. The percussion brings us to a 4/4 feel, building the claps to move to syncopated hits and a backbeat snare after 1:41. Energy picks up here thanks to the percussion and bass at 1:50. Section at 2:08 drops the bass for a round before coming back in around 2:23 an octave up. Filter synth has the Ghost Castle melody, the pluck enters with the bass for a countermelody. We get a fake-out drop at 2:38, swapping back to 7/4 but with a 2+2+3 feel this time. New warbly piano seems to have the melody here while the pluck takes a deserved breather. Bass maintains its upper octave work throughout. 3:12 seems to be the climax of the piece, pluck returns with the filter synth halfway through. When the outro arrives at 3:41, percussion and bass settle down to land the plane.
    This is a clever arrangement and a lot of attention has been paid to balancing out the sources. I am in the same boat with Hemo, Chimpa, and Proph, however - the panning on the leads is not helping this piece. Having a melodic phrase front and center gives the audience something to focus on, and especially when you've got a tricky odd-time rhythm underneath, it's all the more important. Bringing whichever instrument you want the audience to focus on back to the center while keeping the counter-melodic voices and FX to the sides gets this over the bar for me.
    NO (resubmit)
  13. Like
    pixelseph reacted to DarkeSword in [GSM3] Round 2 Voting   
    Voting Guidelines
    Teams were tasked with writing three mashup arrangements of two songs each, one from a Streets of Rage game and the other from an Etrian Odyssey game.
    In order to make your vote, listen to the remixes and, for each pair, choose the remix that fulfills the following criteria (listed in order of importance):
    The remix arranges both source tunes in an interesting and identifiable way into one cohesive piece of music. The remix is well-produced within the conventions of the genre. The remix is enjoyable to listen to. Stream the remixes via Soundcloud or Download the Round 2 Remix Pack (MP3).
    For your reference, here are the source tunes for Round 2.
    Streets of Rage vs. Etrian Odyssey III
    My Little Baby Cityscape - Engrave Thy Name and Go Forth Streets of Rage 2 vs. Etrian Odyssey
    Alien Power Strife - Rapture [Normal Battle: Final Floor] Streets of Rage 3 vs. Etrian Odyssey II
    Ending Return of the Heroes [Ending 1]
  14. Like
    pixelseph reacted to Guy In Rubber Suit in Post a sample of your artwork   
    Here's a sample of some of my work! I've done some banners for Dwelling of Duels and some personal projects as well. Hope I can get the opportunity to contribute to this project!






  15. Like
  16. Like
    pixelseph reacted to Mel Decision in Post a sample of your artwork   
    Sounds great! Wouldn't mind doing another year or two if you need—here's some other work, aiming to showcase a breadth of styles.
      





  17. Thanks
    pixelseph reacted to Mel Decision in Post a sample of your artwork   
    Sent these over to DS last night, but here's my take for one of the years! 




  18. Like
    pixelseph reacted to Emunator in [GSM3] Round 1 Voting   
    These are just going to be first impressions from voting, so take this all with a huge grain of salt!

    The City Is a Warm, Dead Waste: I love the variety here! It reminds me of Castlevania: Portrait of Ruin in some ways, it doesn't surprise me to see a few Team Whip alumni on this one! Guitars are kickass here, and there's a monster amount of synth variety too. There's a solid amount of cohesion with the sounds chosen here, though I'm somewhat less sold on the arrangement itself - lots of great ideas but I think it'll take me some time to grasp where the arrangement is actually taking me. I think there's some reverb fine-tuning to do here, a lot of the elements feel overly boomy, which takes away some of the bite from elements like the drums. Other than drums/guitar, I actually surprisingly can't pinpoint individual elements contributed by each artist - there's a lot of sounds that feel like they could have come from anyone, which is pretty neat!

    🏆Duel of the Shifting Sands: Ooohhh, 8-bit plus! I'm not surprised at all by that, but I'm not used to hearing it with all the extra bits and bobs, and I gotta say... I dig it! A lot. I think there's untapped potential to process the chiptune elements a little more dynamically, but overall, the blend works pretty damn well. 3:02, hell yeah! This is a great way to drive this home. I was on the fence about which track would get my vote, but this section really clinched it for me. Overall, I saw a huge amount of potential and TONS of great ideas thrown out from both entries in this duel, but this track feels like like it has the edge in terms of focus and cohesion.
     
    🏆Seven Fists Under the Sakura Tree: Motherfucker, you guys are not playing around. This hits IMMEDIATELY off the rip. That fill at 1:06, excuuuuse me? I think this has a bit of the same "washiness" that I noted in "Warm, Dead Waste" where there's just a little bit less clarity to the mix than I would like, but I don't think the track suffers too much as a result. Ok, and now we go into something completely different at the end that somehow also works? I was trying to write out my highlights as I went along, and I just couldn't keep up. The sound choices, writing, production... y'all are crazy for this one. This is going directly onto my Smash Bros. playlist. This is going to be hard to beat. 
    Sakura Wa Karenai: Ok, so that's how you're gonna play this. The production on here is IMMACULATE right off the jump, I can hear some strong DJ Mokram influence on the world instruments, then some psytrance beats come in and I immediately know who's at the helm. The production on here feels a little tighter, but I'm waiting for the moments like Team Rage had in their entry that REALLY knocked me off my feet. Oh, there's 2:06 - that's more like what I'm talking about, but it still feels like you're holding back on the energy levels. We've still got time to go though, so we'll see where this goes. 2:42 really jumped out at me in a completely different way, but it was a powerful moment with the entrance of vocals and that beautiful FM piano. The sound design in this section is off the hook. OH BABY SHUFFLE RHYTHMS now we're cooking. Ahhh, this matchup is TOUGH. There's so many brilliant ideas here and there's actually quite a bit of connective tissue to bridge them all together, but will say that the energy management falls just a little short of my hopes. The mix is incredibly clean, from the instrumentation to the mixing/mastering, but it feels like there was room to push the intensity further. I still loved this a ton, and you gave the other track a serious run for their money, but Seven Fists takes the crown in this matchup for me.
     
    🏆Only Trust Your Mix, Techniques Will Never Help You: this title sounds like something I would hear in an incomprehensible Youtube Short production tutorial, I'm curious what the title alludes to! This starts off with some pretty straightforward but catchy, bright rock that reminds me of old Sonic Adventure music, the lead performances are top-notch. I don't feel like this track was as ambitious as the other ones from Team Rage in terms of ideas, but it feels like perhaps the most cohesively-executed of the three, and just because it's more focused, doesn't mean that it's any less impactful. The seagulls are a nice touch too, reminds me even more of Sonic Adventure when we hit that part. Crazy breakdown at the end, this was really good!
    You Make the Sun Shine (In My Heart): Aww, so cute! This is definitely the hardest matchup so far just by virtue of the fact that each entry were clearly going for different things. The other two matchups, although executed very differently, ended up going for relatively similar energy, but this is the kind of diametrically-opposed matchup I love to see from GSM. The lead vocals are confident and fit the bill really nicely - some slightly awkward moments where the lyrics and the melodic phrasing don't perfectly sync up, but that's to be expected on a short timeline when you have to add your own lyrics to the equation. Across the board, I'm hearing brilliant synth riffs and excellent sound choices. I love the vocal harmonies that I assume colorado weeks contributed? 3:25 onward to the end of the song is when everything really clicked for me <3 The area where this struggles for me is the mixdown - it doesn't feel like it's quite baked yet, specifically in terms of relative volume levels. The lead doesn't always feel like the lead, and there's certain elements (like the synth bass at 2:40-ish, for example) that feel inexplicably louder than everything else. There's also several elements that don't quite feel glued together with appropriate level of bus compression or reverb to really give this a sense of place. When both tracks are full of great ideas but in totally different ways, I need to fall back to execution, and in this case, I have to trust the mix from Team Rage.
     
    There's no dead air this round, every team brought the heat in terms of concepts and energy! Execution was a little more of a mixed bag, ultimately I feel like any of these matchups could have been swayed with different levels of polish on the execution, which means that you all hit the mark in terms of blending the sources well. I am well familiar with the time crunch element of GSM, and it does tend to play out tougher for more ambitious, multi-genre concepts that will always take longer to polish. Even though I ended up generally voting for the tracks that felt tighter and maybe took a few less stylistic risks, it's not for lack of enjoyment of the more ambitious ones! If you didn't get my vote here, it just means that I thought the song needed a little more time in the oven - everyone did excellent work and I enjoyed it a lot! 
  19. Like
    pixelseph reacted to gravitygauntlet in [GSM3] Round 1 Voting   
    This was a super fun showing! Just writing down stuff I've brought up in the discord and listening party:
    - I helmed (arranged, produced, mixed) the lion's share of Dead Waste. seph was super helpful in spicing up the guitar parts I wrote and doing some extra textures/transitions. H36T did stems for piano and female vocals, Ronald did some dark ambient synths/FX, and I consulted with josh and Moebius on drum part-writing and mastering, respectively.
    - both the gf and I thought the ocarina in Shifting Sands was a soprano sax, lol, but after the drop I can hear it better.
    - Shifting Sands is also the most VVVVVV-sounding thing JSA has done, imo. The low end profile right before the drop kicks in is great. Xaleph(?) did a great job with the mixing.
    - "Seven Fists" is the punchiest one this round, imo. I joked with seveneyes/alex that he was gonna master it to -7LUFSi and it came out to -6.9. "Dead Waste" and "Mix" both sat around -10 to -11LUFSi (different people mastering). Its Run, Lola, Run-sounding transition is awesome.
    - I'm pretty sure all of Team Streets was floored by the Etrian!Sakura arrangement. It took us a while to figure out the flow of ours, in part because the Cherry Blossoms MIDI was formatted as triplets instead of "true" 6/8 or 12/8. The buildup/sound design in the intro is great.
    - I also had no idea Weeks also did the low vocals during the breakdown in Etrian Sakura! Her range is crazy.
    - Moe's time changes were super fun and Moe/josh overdubbed seph like three or four times in Mix. Moe also schooled on josh and I by making one of his transitions a seagull when we were trying to arrange it with drums or guitar, lmao.
    - Sun Shine (In My Heart) has some good vocal balancing for the time-crunch. I also can't hear "Azure Sea and Sky" without hearing the lyrics now. I joked in the listening party that Moe should have stuck like 30 seagulls in his to make it a fair fight.
    I also thought it was neat how many credits each track had - it seemed like each team member had a hand in nearly all of each others' tracks. Looking forward to Round 2!
  20. Like
    pixelseph reacted to The Vodoú Queen in [GSM3] Round 1 Voting   
    These are fucking bangers. I am glad I got to finally listen to them.

    Wonderful job to both teams. <3 Kinda funny how I can directly distinguish who is in what team, just based on the sound palettes, techniques used and their individualistic motifs from previous work of theirs!! It's a highlight to hear everyone's hearts and passions and skills mingle together to make something this unique, and both series' OSTs are pretty crazy and gives such a weird, lively, and wide variety of possibilities to the imagination on arranging a remix! So, kudos to the series selection, source choices and the end results!

    Look forward to more, and remember, no matter the result, these are fire and I was thrilled listening to each and every one of them (several times over.) :)
  21. Like
    pixelseph reacted to DarkeSword in [GSM3] Round 1 Voting   
    Voting Guidelines
    Teams were tasked with writing three mashup arrangements of two songs each, one from a Streets of Rage game and the other from an Etrian Odyssey game.
    In order to make your vote, listen to the remixes and, for each pair, choose the remix that fulfills the following criteria (listed in order of importance):
    The remix arranges both source tunes in an interesting and identifiable way into one cohesive piece of music. The remix is well-produced within the conventions of the genre. The remix is enjoyable to listen to. Stream the remixes via Soundcloud or Download the Round 1 Remix Pack (MP3).
    For your reference, here are the source tunes for Round 1.
    Streets of Rage vs. Etrian Odyssey
    Fighting in the Street Labyrinth IV - Sandy Barrens [Dungeon: 16F-20F] Streets of Rage 2 vs. Etrian Odyssey II
    Never Return Alive Scene - Wings and Cherry Blossoms [Event: Ones with Wings] Streets of Rage 3 vs. Etrian Odyssey III
    The Poets II Cityscape - Between the Azure Sky and Sea You can also use this thread to leave comments about the tracks. Remember to be kind and constructive. Thanks for listening, and thanks for voting!
  22. Like
    pixelseph reacted to Seveneyes in [GSM3] Round 1 Voting   
    good job everyone
     
  23. Haha
    pixelseph reacted to Gario in Made the switch from Firefox to Brave Browser after a couple of decades   
    I say we should give Netscape Navigator 9 another shot.
  24. Like
    pixelseph got a reaction from The Vodoú Queen in *NO* Golden Sun: The Lost Age "No Regrets"   
    Slow burn 6/8 time, let's go! I'm not super familiar with Golden Sun's OST but every track I've voted on so far has been a real treat.
    To me, the track's cohesion is not in question - the voice clips (:00 - :30, 4:34 - 4:55) tie the intro and the outro together, the rest of the track courses through the chord progression of the source, and the outro includes the main melody via the chip. I can't count the chord progression as source use since it's too common (i - VII - VI - V, known at the Andalusian cadence). 
    1:47 - 2:05 is the first time we get some substantive source (the counterpoint arp line), and 2:06 brings the source melody in. 2:26 - 2:35 brings the counterpoint back, 2:36 - 3:12 adds the melody in the low-mid synth under the counterpoint. Lucas's sax (a welcome addition, and a great rest to give it the space!) embellishes the melody line from 3:12 - 3:33, then it revisits the material from the opening minute @ 3:34 - 4:10. 4:12 - 5:06 is definitely from the source, so let's add it up.
    1:47 - 3:33 (106 seconds), 4:12 - 5:06 (52 seconds) = 158 seconds, or 41% of the track uses the source. Despite this, I think the callback to earlier material is a strong move, and the instinct is correct. It just isn't ticking the source use box for me.
    On the production side of the equation, the mix is choked for most of the sections. Multiple low-frequency instruments compete for the limited space (1:28 - 2:25 really defines this for me), which clutter up the groove being established by the drums. While I can hear and feel the drums, it just feels mired by the basses - more sidechaining (either with compression or dynamic EQ) is needed to get that groove back in there!
    This one is close, held back by a cluttered soundscape and not enough source. For me to sign off on this one, I'd need:
    the bass frequencies attended to (with more defined sidechaining or EQ), and something to tie the source into the track in the opening 90 seconds. I can only imagine how much time has been poured into this one knowing the dedication and focus you put on your tracks, VQ, and I know you are capable of getting this one across the finish line!
    NO (resubmit)
  25. Like
    pixelseph reacted to Liontamer in Staff member moves and additions!   
    In the shadows, we stay busy. ;-)
    Joining us as a Sage, we now have @Treyt, who's shown off a lot of skills, enthusiasm, and potential since his fateful forum post nearly three years ago!
    We're proud to announce some staff promotions with the twin magic of Sages @pixelseph & @paradiddlesjosh stepping up to become two of our newest judges! We had some fun internally joking that they were a package deal, yet I'm happy to say they both independantly have done well and proven themselves capable to help us out in this new capacity on the panel!
    We've also honored to have another judges panel addition in @jnWake, who cut his teeth in OCR way back and has massively grown since becoming a Dwelling of Duels regular! All three of the new judges should help us NO every VGM arrangement submitted to us with more speed, politeness, and class. ;-D
    Be sure to use our resources in the Workshop forums and our #workshop Discord channel and you may just get some feedback from our new staffers!
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