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SnappleMan

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Everything posted by SnappleMan

  1. I wouldn't SWITCH to Reaper just yet.(unless you're using FLstudio:D ) Wait a year until Reaper gets reliable and usable enough to be somewhat of a replacement for a major DAW.
  2. There's no telling which part of the song that images was from, or from what zoom. I just bounced a random section of it for the mp3, way to be a total Star Trek convention nerd though
  3. If you were trying to hurt my feelings... ....you just did...
  4. http://www.inverteddungeon.com/triacesuperfan/SnappleMan/drumloopzlol.mp3 oops wrong one, just a sec http://www.inverteddungeon.com/triacesuperfan/SnappleMan/drumlooptwo.mp3
  5. this is the most action this topic has gotten in years, you're welcome!
  6. That and there's no Mexicans allowed... better luck next time, Juan...
  7. It's not marketable (compared to VST sample banks at least).
  8. Hahahaha RoeTaka just gave birth, have some tea and relax, dude. It's not like I shit on your toes or nuthin. As far as the Sakuraba thing is concerned, I love the guy and his music, but Jake's music is just more interesting. And there's no denying that Jake's music is much harder to arrange, either. The most important thing to remember here is that the longer a project goes on, the more people will make fun of it. In the case of SoS, it's been going on so damn long that people have stopped making fun of it (because they forgot about it). Someone has to keep the torch goin. I mean, negative press is better than no press at all And to that dumbass comment about THINK OF MUSIC WITH UR SOUL!!! OMGG!!! I do that when I listen to the original compositions. An arrangement is supposed to be an interpretation of that. If the person arranging the song loses the original feel and soul of the song, then he/she has failed. Which is too common the case with projects of this size, so my comments about the quality of this project are completely valid, whether you want to believe it or not.
  9. The soundtrack has about 25 songs which we got down to about 14 through combining a few, also, virts music is a shit ton more complex and hard to learn/play/arrange than Sakurabas, and all the arrangements are done by about 5 people (give or take a few session musicians who play one instrument on a song). And finally, the quality of the music will be much higher than that on SoS, so I think we pretty much win in every aspect. Punk. :3
  10. Not the source, the remixes they had so far... Also: http://www.ocremix.org/forums/showthread.php?p=512104#post512104 Releasing soon, and we haven't even been working for a year yet.
  11. UPDATE: DEMO REEL VIDEO IS UP! Small update, just put a video together using the first demo reel. Enjoy and be sure to vote/view/link!!! Contra 4 remix team depends on your support! UPDATE: Contra 4 Demo Reel is up! We have just released the first demo reel. These are WIPs and demos of the songs on the album that we've cut into small pieces and glued back to back to give you an idea of how the album is going to sound, do enjoy! We're gonna release another reel relatively soon, keep checking back! (AND CHECK THE SITE TOO!!! ) DOWNLOAD THIS SHIT !-------------------------- www.rockednloaded.com/media/Contra4DemoReel1.mp3 DOWNLOAD THIS SHIT !-------------------------- Well, we're winding down to the release of this thing. While we polish up the last couple songs and get the website and CD printing details finished up, we should start releasing teasers, demos and all types of footage to give people an idea of what went into the thing. So here's a video my partner Tony Dickinson (Prince of Darkness) put together to do just that. (P.S. stay tuned for more as the days pass!)
  12. I didn't fail, I dropped out because the rest of the music sucked.
  13. Contra is pretty much done, just needs polishing and printing. Batman has been done for a while but that's gonna get printed onto a CD so I gotta wait till I can afford that (Contra gets first dibs). Also, my projects are personal, non-OCR related, they're done mainly by me and one or two other people, and they haven't been going for 5 years without a release. :3 So yeah, let this thing die already
  14. Shouldn't this be removed from the projects forum? I say stick it back in the WIP board where it can die a less embarrassing death... hell, even if you somehow release the thing it'll still fail due to nobody caring anymore
  15. Hey, a new artist and nobody replies? So unfortunate! Anyway, getting to your music. I won't lie to you, the production is extremely lacking, particularly the lead guitar tone (and performance)... I don't want to discourage you but you shouldn't bother submitting to OCR, you'll get rejected. But, it's a good thing you came here because you have a ton of potential! As far as general tips go, the first thing I'll advise you to do is learn music theory. Your arrangements are very straightforward and don't offer anything that the original songs don't, so you need to work on getting your songs to sound like complete songs. Once you learn theory you can start focusing on levelling up your production, and then you're off to becoming an OCRemixer <3! But first and foremost, learn music theory, train your ears to listen for interesting chord progressions, learn your intervals and scales very well. I can't stress that enough!!! So once again, LEARN MUSIC THEORY!!!! (and practice your guitar A LOT!!!) Good luck.
  16. USB is not the best way to go for critical recordings. You'll be battling with dropouts and sync issues, not to mention double the latency of a PCI card.
  17. Well, all of this depends on if your hardware is compatible or not. Different hardware profiles may cause the plugins to behave differently, so make sure you know all your shit works.
  18. Absynth 4 works fine in Vista 32, haven't tried in my 64bit machine. Massive I don't have.
  19. I should have said all the NI stuff I have... I use FM7, FM8, Pro-53, B4II, Kontakt3, EWQLSO, Stormdrum, Guitar Rig 2/3.
  20. I don't master my remixes, it's just not efficient. I do, however, master tracks professionally, and that's a process that's way beyond anything I'd do for my own music because it involves renting time at a mastering house, using a lot of expensive equipment and speakers that cost more than some new cars. What people in this thread seem to be talking about is just a little above and beyond the call of a standard mixing process. It's always important to make sure your final product sounds good to you when you're done mixing, but when I master I spend a lot of time analyzing the tracks, getting as much information out of them as I possibly can in terms of the frequency response, channel balancing, and different level meters, then start correcting all the problems that were created by the mixing engineer (all the ones within reason at least). The most common are issues with the stereo phasing. Once in a while this gets so bad that the tracks have to be sent back and remixed, but always make sure your mix sounds good in mono! After I fix those issues the only thing left to do is to maybe EQ the track a little to make it sound clearer and a little more punchy (unless a client asks otherwise) and compress and limit to get everything as even as possible volume wise. Then I listen to the tracks on about 10 different sound systems (after post processing on the $10,000 speakers). The final step is arranging the track order, determining fades and lead-ins, and then printing a master to be sent off for pressing. So yeah, mastering is almost completely different from what you guys are talking about. Real mastering is really the process of getting the disc to sound "ready" for a commercial audience and making sure it's something worth paying for, both to press and to buy.
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