Jump to content

sephfire

Members
  • Posts

    1,262
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by sephfire

  1. How distinguished of a theater are we talking here? If it's anything more than community/high school/hobbyist theater, you don't want to be doing any video game monologues.

    If you're just trying to join a small, casual production for fun, go nuts. Most actors can't afford to have fun with their auditions like that. :)

  2. You sure about that? How else would you explain That's So Raven, and That's So Raven 2 on the GBA? Hmmmmmmmmm? ;-)

    If you're handed a lousy license project, then there's nothing you can do. It's not the kind of game designers dream of when they enter the industry. I feel sorry for the poor guys who end up having to work on licensed, strictly-deadlined schlock their whole careers.

  3. I can assure you that no game designer starts a project with the intent of crafting a cheap, sub-par product. Those people love games too much to knowingly create drivel. I'm pretty sure Eidos was expecting Kane & Lynch to be their "big money" hit this season, hence the big marketing push. Unfortunately, the game wasn't ready for the deadline and disappointed everyone involved.

    Unlike Valve, not every company can afford to push a big hit release back indefinitely until it reaches perfection. It'd be great if they did, but they are trying to run a business, after all. I can't blame them.

    But pulling all their ad money from Gamespot over a brutally honest review isn't a classy move by any standard. :|

  4. Definitely better than the trailer led me to believe.

    Side note, what's with the recent fascination in Hollywood with making animated animals crap onscreen? Open Season, the upcoming Alvin & Chipmunks movie ... It's as if there was some idiot making the rounds out there convincing each studio that what their movie really needs is a well-placed chipmunk dropping. It's not really a big deal, but it bugs me that newer animated films are resorting to that sort of thing. I miss the good old Disney days.

    Thank god for Pixar.

  5. I still think, if anything, we need to send his family a collection of all of Reu's music that we can find. In my own case, my family doesn't actively keep up with my music and wouldn't even really know where to look to find it. If Reu's family is the same, it could really mean a lot to them to get a CD with all of his work in one place. Receiving a disc with Reuben's work would mean far more to them than anything of our own creation anyway.

  6. Yeah, EA's return policy is pretty great. I'm looking forward to a replacement guitar and set of drum pads soon. I've noticed I drum better with headphones on when I can actually hear the drum track, but it still seems to just miss some notes now and then whether I hit them or not.

    Once Harmonix releases the patch for online Band World Tour play, we are so forming an OCR supergroup. :-)

  7. I hate to be the naysayer here considering the sensitive context, but I always felt tribute videos were slightly cheesy and more than a little awkward. I think sending cards and traditional gifts such as flowers would be more tasteful and meaningful to his family, as well as less time-consuming to coordinate.

    Whatever you guys decide on doing though, I'm sure it will be appreciated. Also, it might be helpful to first do some research on how death is traditional handled in Singapore.

    I agree. Sending a tribute video with video game footage, while thoughtful, may not be quite as touching or meaningful to his family. Perhaps flowers or something more traditional with a note saying something like: "While few of us ever had the pleasure of speaking with him, we have all been touched by his beautiful music. You are all in our prayers."

    Actually, in addition to that, we should send a nice, high-quality CD of all his music that we can find. It's possible has family hasn't heard a lot of it. That could be infinitely more meaningful than flowers.

×
×
  • Create New...