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sephfire

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Posts posted by sephfire

  1. As a drummer, I can say that Rock Band drums translate VERY easily to real drums. If you can play hard/expert Rock Band drums, you'll be missing a lot of fundamentals (holding sticks properly, posture, controlling hi-hat with left foot, etc.), but you could sit down at a drum and start banging out a beat in a few minutes.

    Since moving to Savannah, I haven't had any drums to play. Rock Band drums have been a fantastic substitute.

  2. Just got my grade back today. A solid 97. Most students commented that the narration was exhaustingly fast, which I expected. They haven't been listening to Yahtzee's lightning fast rants for months like we have. Otherwise they all liked it. I even got one comment saying how awesome Psychonauts was and it's too bad more people didn't play it. I did not expect to find even ONE student in that class who had played the game.

    All in all, I count this a victory. :<

  3. If I had to pick an example of great story-telling though, it would still be shadow of the colosus, despite the fact that only one character really says anything. It transends language and speaks through direction alone, so imo writers and directors are equally responsible for creating a convincing story experiance.

    Definitely. That game is proof that a game doesn't need to be wordy (Mass Effect) to tell a great story and have emotional impact.

  4. I don't play too many american (western) games, but from your guy's perspectives do you believe the japaneese gaming market delivers better stories in games? This might be subjective due to the fact japan produces about 8million more rpg's per year.

    Great vid BTW.

    I wouldn't say Japan produces better stories. There really are great stories coming from both sides of the lake. The main thing I'm really waiting for is for an AMAZING story to arrive. It might take some time (film didn't start getting amazing stories for decades), but it'll rock when it happens.

    I think the localization process hurts Japanese story games during translation, but even that is getting better (FFXII's translation in particular was fantastic).

  5. For anyone interested in reading more on this topic, I highly recommend this little series of articles. Very informative.

    Why Writing in Games Matters: Part I -- Advancing the Art of Storytelling

    Why Writing in Games Matters: Part II -- Challenges of Interactive Storytelling

    Why Writing in Games Matters: Part III -- Creating Character with Susan O'Connor

    Also check Susan O'Connor out. She wrote for Gears of War and Bioshock, founded the Game Writer's Conference and has a lot of great insights into the art of game writing. I think she's really going to be a big player in pushing game writing forward.

  6. Did you raise the pitch of your voice or is that how you actually sound? If you raised it...unraise it please. If that's how you sound...er, then sorry if I offended you.

    In either case, I'd consider slowing down...there are a few parts where I had to rewind several times to understand what you were saying.

    Otherwise though, very nice job. I enjoyed it.

    Yeah, sorry about the voice. I sped it up for two reasons. One, the presentation has to be exactly 10 minutes in length. Two, my speaking voice is generally very dull to listen to. I know it can be a bit grating, but I had to choose between that or boring. I'm still not sure which would have been worse. If I had more time to prepare, I'd have tried to find someone with a better voice to read it, but I had to spend every waking hour this weekend working on this as it was.

  7. Narrative Evolved: Video Games and Storytelling (.mp4)

    YouTube link:

    This is a short video presentation I've been working on for one of my classes. I've been researching, writing, recording, drawing and editing all week, but I think it was worth it. I'm not presenting it until wednesday, but I'd love to hear some feedback from actual gamers. I'm not sure my art history class is going to care much at all. I sank way too much time into it for no one to enjoy it.

    If any of you are interested in the future of games as a narrative medium, check it out. I loosely emulated Yahtzee's Zero Punctuation review style to keep it from getting dull.

    Thanks to CarboHydroM and Dj Redlight for unknowingly providing intro and outro music. :mrgreen:

    Enjoy and let me know what you think.

  8. This mix just weirds me out when I listen to it now. Not only is it my first amateur attempt at remixing, but I hadn't figured out my sound by this point, so it doesn't sound like me to me. I can listen to my KH remix and think "ah, that's when I started figuring things out." But this one just baffles me. It feels very familiar, and yet foreign at the same time. I'm sure a lot of other remixers probably feel the same way about their first attempts at music.

  9. Am I the only one who saw the title and freaked out...I thought it had to do with the writer's strike and season 3... :lol:

    I think CNN ran a story on the strike being on the verge of ending. Someone was offering a deal or somesuch. I went to a lecture by Simpsons writer/director Mike Reiss last night and he said that (to his knowledge) the strike was on its last few weeks. I don't know. Hearing that from two different sources in one day seems to suggest good news.

    I want to rent No More Heroes so badly. I've been dying for a new reason to break out the Wii.

  10. It's a tough situation. I'm afraid you may get that response anywhere you go, although some places might be friendlier about it than others. You're going to be hard-pressed to find someone who will feel like devoting so much time to someone else's idea.

    Just look at our own ReQuests forum. Look at how many requests get posted there and then see how many actually end up getting remixes. Now consider that a good-looking animation takes way longer to make than a good remix. You see what I mean.

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