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Hemophiliac

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Profile Information

  • Real Name
    Chris Roman
  • Location
    The windy city of California, Fontana

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    FL Studio
  • Composition & Production Skills
    Arrangement & Orchestration
    Lyrics
    Mixing & Mastering
    Recording Facilities
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (List)
    Piano
    Vocals: Male
  • Instrumental & Vocal Skills (Other)
    Baritone

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Hemophiliac's Achievements

  1. Darksynth vibe is really cool on this, with a neat atmosphere. You said it perfectly with your own description, this is "rudimentary". Static and repetitive, with not enough variation in the beat or the other parts. The 2:26 dropout did not come soon enough as I was finding myself fed up with the unchanged beat, progression, and melodic patterns. The beat picks up the energy for the final section, but you still didn't explore any other development of melodies or parts above it. The stutter in this last section is cool, but not enough to give the variation this is missing. The low end of the mix is very full and lacks clarity. A side-chain would go a long way to clean up things and create space for other interesting things to fill. Aside from the 2:26 drop, there is also a very little dynamic change throughout the piece. That contributes heavily to the energy feeling flat and not going anywhere. At 1:13 when the new synth lead comes in, it feels awkward because the attack is slower than the rest of the other parts. Coming in behind the beat slightly in an almost syncopated feel. Because the other parts are very gridlocked this comes off as unusual. I agree with introducing something different there, but specifically the attack was an unusual choice. This didn't effect my decision in the end, just wanted to point out that it felt awkward to me. The vibe is great, but this is static and lacking in variation in all parts as well as a dense mix needing space. NO
  2. Very conservative straightforward genre adaption we have here. The source (Yoshi's Island) was always a fun one and there's a world I can see this working. However, it will take a lot more personalization from you to get this into a place where it becomes more than just a genre adaption. Add more of your own interpretation, and your takes on this iconic source. Aside from 1:00-1:10 with a quick bridge to get us back to the beginning of the track, it's the same as the source melodically and structurally. With a very short track, this also has a nearly identical first and second half of the piece. More variation and changes in the second half would prevent this from being repetitive. The best thing you've done here was the drums. Their part was handled pretty well, and change up often enough to propel the piece forward. The written part feels good, but keep an eye on machine-gunning the velocities on repeated fast notes. This could result in them feeling unreal. The lead guitar is in a weird place, very uncanny valley. Tone-wise it sounds ok, but the vibrato and rigid humanization throws you off and exposes the sample for being not a live performance. The bottom end of the mix isn't the worst but it could be cleaned up some. The bass and kick are competing for the same space and need to share and play nice. While that wasn't a huge problem for me, I do want to point out that it is there and could be improved. While this is a fun adaption there isn't enough interpretation for OCR. Let's hear more of your own interpretation, and not just Yoshi's Island in a "rock" setting. NO
  3. Off site hosting has either expired or is no longer available as it is showing Error 404 now. Did anyone grab this and keep it?
  4. Xcellent team effort from team SNES. Xaleph leads with great creativity as always. At times this has more mellowness then I xpect, but that's a joy. He's a master of psytrance, so anytime he breaks it up with dipping into other genres or changing up the feel it's awesome. The guitar was also a highlight as it injected just the oomph of energy it needed to close things out. Love it!
  5. Dramatic, solemn, and cinematic. Hybrid-orchestral take that is very evocative. The opening string parts passing back and forth had a quality of ticking clocks. I felt this had some restraint to it, because I kept expecting it to get to a bigger and larger dynamic but it keeps the energy from getting too big and that gives an anticipatory feeling. Wish it got bigger to climax, but I can understand not going there to keep a certain feeling. Great execution, good arrangement.
  6. Tasteful take that manages to insert energy into a source that was already very ethereal and ephemeral. The development through soloing is classic jazz combo arrangement fare, with soloing on piano and awesome vibraphone. Great arrangement, great performances. Absolutely recommended.
  7. Super high energy take on the classic Vampire Killer and Opening from CV3. Love the combination of genres. Orchestral and guitars have always been epic and this is no exception. The guitar solo from BMC ~2:30 was sick shredding. Great take, super enjoyable!
  8. Really cool that you both can work together on something. Family contribution should really be a more regular thing. As for the piece, the overall vibe here is cool, but there are many issues to go over. For something that seems to be subtle and groove-focused, there isn't any groove to it. The sound design choices also don't mesh well together, but I did like the filtered sweeps in the background that start at 1:12. The bass in particular feels like it's on an island by itself with the only other element nearby that is the kick. These two at least don't step on each other's toes, and both are clear against each other. The bass is rather large but doesn't have much going on, it could be more interesting with modulation. Individual parts get reused a few times and this gives a static and semi-repetitive feeling to the song. Transitions between sections are nearly non-existent and it's jarring to change things up suddenly. Even basic or simple drum fills can go a long way to smoothing things out. Ear candy could also do the trick for transitions as well. The dynamics are relatively flat, but you at least give the illusion of change through elements dropping out and coming back from time-to-time. The ending isn't great as the energy just sputters out like a single candle's flame flickering out. This feels like a rough draft missing more fine polish to the sound design, mix, and development of ideas. It could be something and has potential, but needs more work. NO
  9. So this is fun, I enjoy the whole concept of the piece. Holy hand grenade included with that. Mr. Chapman's bass performance is excellent, and I found the voice-over fit nicely. What isn't working is the mixdown. It's lacking a lot of clarity between parts, and missing crispness. There's a tilt towards the top-end of frequencies making everything much brighter. This in turn is making the bass lose some weight. With an awesome performance from Mr. Chapman, it's a shame it gets overshadowed and overpowered by the top end. Emunator is right to point out the specific instruments that are the biggest offenders of top-end crimes. The final section 2:39-4:50 really stepped up the energy nicely (adding the synth a nice touch), but the mix is so unclear that it's tough to tell what's going on. I don't know exactly what it is but everything just isn't sitting together and feeling cohesive as it should. I suspect there's some amount of compression or something in the master that's adding to the issues. There's a few plosives in the voice-over 2:24-2:39 that could be tamed, while they were not terrible; should be addressed. The arrangement was done well, but this battle was lost in the muddy trenches of mixing. NO
  10. Sound upgrade done right. This is a mostly conservative approach where the melodic elements aren't expanded upon. The layering of instruments in the background is done very well. The approach to the samples is handled well too. I love your use of dynamics and they have a solid range, including a nice contrasting section in the middle where everything pulls back. Closing out the track with a ritardando was a nice way to wrap things up without creating a big, over-the-top ending. That was such a pleasant touch, and felt very fitting for the track. The solo voice falls into the uncanny valley for me, but not so bad that it hurt the track for me. After the middle section, we get a nice layered approach to bring everything back in for a final recapitulation. A long crescendo was a nice way to get us back to the beginning. However, this is where things took a turn. There's no melodic embellishment, expansion, or development of the original idea on this second time. The solo voice returns almost at the very end to add one small new element, but that was not enough for me. There should be something new for this recapitulation to make it stand out and not be a direct copy and paste of the first A section. A few suggestions could be: melodic embellishment, passing the melody lines to other instruments, or adding countermelody (or all of the above). Anything you could add to make this final section more of your own and less of just the source/a copy of the first A section would put this over the top for me. It probably sounds like I didn't like this, but the opposite is true. It's quite a lovely piece, and I really enjoyed it. I'd like to see some more work done on it, and please send it back when you're ready. NO (resubmit)
  11. Wow that's a crazy interesting source tune. Gonna be wild to arrange this, let's see what we've got. For anyone who comes across this thread in the future, I encourage you to check out the source. Chimpazilla put it perfectly when she said that this sounds like "The non-glitchified version of this original". I have to thank you for providing a breakdown because that is a long source. You've definitely done a great job of adapting this in your own way and moving the individual sections and parts around to fit your own liking. That is the strength of this piece, the arrangement. Good job there. The additional high woodwinds were a great choice for accenting the top of those fast runs early. It's very tough to get stuff sounding hyper-realistic and this is a case where some aspects of it are solid and others are lacking. For example, when there are runs by strings and horns late into the track (2:31-2:42), it feels like they are slightly behind and have longer attacks. Marcato or short patches might work better in this circumstance. The dynamics were handled well, hearing the tiny crescendos at the end of phrases was good, and there's a slow and gradual crescendo in a few other sections. The timing humanization isn't a bother (but it could be exaggerated) for realism because the snare is keeping time and is not turning into a machine gun. The samples used just barely squeak by in terms of quality, but they could be much much better (legatos). For what's here though it gets by. The ending is nice and wraps up the chaos in a nice neat little bow. YES
  12. Well this certainly has come a long way from it's first steps last year. I'm happy you've gone from being a long-time fan to diving into producing and arranging, to now submitting! The vibe on this one is dark and contemplative, it creates an almost haunting atmosphere at times. I think for that aspect of things you've done a good job creating that feeling. In a macro-sense I like how the whole piece is laid out and how it flows. Your singing was done well, and the effect of filtering added more eeriness to go along with the other elements. At the same time too, the vocals are very loud and feel very on top of the other parts rather then sitting in the same space and same mix. The formants are loud as well specifically in the range of about 1,800~3,500Hz. If there's a boost there from an EQ, I suggest to reduce it some. I feel like there's a lot that could've been done to help the piece feel less static and propelled forward. The background elements sound okay, but the focal melody lines are very exposed letting us hear how sequenced and unreal they are. Barring better samples or a live performance from the oboe and bass clarinet extra attention to humanization would be needed to make them work better in a soloist's context (more attention to velocity, dynamics, timing, phrase lengths). Also there are percussion rolls that get the "machine-gun" effect (IE: hi-hat rolls 0:18, 1:08 concert tom, 2:23 piano roll). At times the leads do also wander about and noodle. Not the worst I've heard, but it definitely could be improved upon. Right now, there's a lot of issues adding up rather than one singular large issue to focus on. There's a great concept here, however; it needs better execution of production/humanization, and consideration of how to reduce the static feel and noodling. NO
  13. The vibe on this is really cool, and it's rad to hear you really expand your territory into unexpected places that I haven't heard before. The production is clean as I would expect and it feels like we're getting a sound upgrade to start out. When we get almost two minutes in a new synth is introduced and the soundscape starts to have some evolution. When the head returns and the guitar is introduced (2:40), it does not feel like it's playing with the same band. It's got it's own ideas about where to go and noodles about regardless of the rest of the song structure. Either this is a prerecorded loop added on top of your backing that you created or the solo was not developed enough. That same thing goes for the trumpet and sax from 4:27-4:58, they step all over each other's toes and at times are not complimentary with each other. If you want to write parts out that are noodling around less, pick a target and have a goal you want to reach with both high and low points along the way. The solos can be telling a story just as much as the whole song does. That way it can go places and progress rather than noodle about aimlessly. 3:06~3:14 there's some odd chords in the synth pad not playing nice with the rest of the parts. Again really crunchy chords in the electric piano 4:19-4:26. The other problem is not enough micro-variation within the drums. Yes, you do change up the pattern section-to-section, but it would be next level to give some tiny fills or slight variation to the pattern from time-to-time. Overall this is a cool vibe and energy with strong production, but with a very under-developed arrangement that does not feel completely refined. NO
  14. I think we are all in agreement that there are legs in the concept and style adaption here. The genre is rad and injecting some weird elements before the final recap was cool (with the synth). Bring that out more! Static and repetitive are both words I'd use to describe this. It just doesn't change up much and keeps relentless chugs going. The chugs themselves are also mixed so much more forward and present then the other parts including the leads. The leads should be the focus while the rhythm guitar chugs should be a background element working in tandem with the percussion to drive the piece forward. Right now they are continuous and get dull after a while due to lack of variation. My fellow judges already did a great job explaining what should be addressed should you choose to continue working on this more. I'd like to see the static repetitive rhythm addressed with variation and some more careful examination of the mixdown/balance of parts. NO
  15. I want to start off with the strongest element here, the arrangement and style adaption is done very well. The source is well represented here, and going to metal fits very well. During the recaps towards the end, the melodic embellishments are great; like 4:37-4:52. Good job making the melody your own there. 2:32 was a great place to change things up and give the listener contrast. I think I might have liked it more with even more contrast too. For example, dropping the bass out completely during the second half of that (~2:47) and introducing it again before the transition at 3:24. Not necessary at all, but I think this could improve the song to make the contrast stronger there. 5:24 transition fell flat for me and made the last section rhythm change sudden to me, not the worst but it could be improved. The ending also didn't need a fade out, hit that last chord and let it ring out some! The mixdown is my gripe here and the biggest detractor from the track from being better than it is right now. The kick has a lot of top end to it and not enough of the bottom end. In general the whole drum kit feels thin and lacking the power it should have. Probably needs some glue compression to fit in everything better with the rest of the parts. The guitars at times seem to be fighting for space in the top end as well. Let the lead sing out the most compared to the others! Though the guitars are closer to being in the right place in the mix when compared to the drums. This would be a good time to pick out a pro-level song where you like the mix and want to try to emulate that. Not only for the percussion, but the guitars too. Pull up that song and compare it A/B style to yours. Try to match the levels and sound of the drums compared to your own. Jumping into the workshop or discord to get feedback on the mix as you go in the future couldn't hurt, and I think this would benefit from that. Would love to see this one back again with some more work done on it. NO (resubmit)
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