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Everything posted by Hemophiliac
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*NO* Another World "Ending Theme (Slow Dance Mix)"
Hemophiliac replied to prophetik music's topic in Judges Decisions
While this is a fun and peppy throwback track, as this sounds like something you'd hear from the early 2000s. However, it's very much a cover with a genre adaption. We're looking more for Magna Romagna's flavors and spices applied to it. Genre adaption is a start at doing this, but you would need to do more than just that. It could be melodic interpretation, adding original sections, or changing the time signature. Those are just a few suggestions, and certainly doesn't cover all possibilities. What you've got here isn't bad at all, just not what we're looking for in a passing arrangement. If you need assistance with those ideas or how to interpret the source more, I recommend utilizing the workshop on the forums to get feedback or join the Discord and do the same in the #workshop channel there. Again, this isn't a bad start at all; the potential is there. It just needs more of your own development and interpretation of the source. NO (resubmit) -
Link to the Past?! Let's go! Turned into a bunny is definitely one of the strangest pieces on the OST, carrying some amount of wonder, innocence, and a hint of darkness to it. I feel like this tapped into the wonder and innocence but added some silliness to the fold. Arrangement is very solid taking us through the short source with many variations, mostly with texture change through instrumentation swapping. The short appearance of "Song of Healing" could almost be a way to imply turning back into human form, clever idea! Less than seven seconds later, we've stepped back onto the dark world portal tile and have turned into a bunny again. The panning was very wide at times, and I'm not sure what the ambience at very end was supposed to represent, but those weren't major issues or reasons why this shouldn't pass. Fun, glad to hear an under represented tune tackled. YES
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Care to elaborate? Not much being mentioned here...
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*NO* Sonic Chaos "Bad Present...for Mecha Green Hill"
Hemophiliac replied to prophetik music's topic in Judges Decisions
This is a fun, but highly conservative arrangement. Going dnb isn't a bad call, but when you're working with loops like this you need to give some variety or variation with them. You drop out the drums at good times such as 0:41. Keeping the same loop over and over gets old very fast, so changing it up or slicing it goes a long way to keeping the track moving and avoiding becoming static. The ending is awkward as the final transition at 2:09 is abrupt to get us bookended to the opening bass loop, and then it has a very quick fade-out to close it. Nothing wrong with book-ending the track, it's just the sudden transition back and the quick fade. A more definitive ending would be ideal considering it is such a short track. I'm not sure if that is the original source instrument lead in the background or a synth that is very close to it, but I would suggest to make that not as similar to avoid the confusion of it possibly being just the original in the back. Some of the other synth choices aren't ideal, but I don't want to criticize those too much as that can be an artistic choice and they don't impact my decision on this track in particular. I agree with Prophetik that we need more of Radixerus' takes and inspiration to take this to the next level. Let's hear what you bring to it aside from the drum loops. That could be in the form of melodic changes, harmonic changes, or maybe a brand new section that's completely original. Those are just a few examples (but not all) of how one could bring your own looks to a track. If you feel you need more help in that department I'd recommend posting in the workshop or joining the discord seeking feedback on there. NO -
*NO* Bust a Groove "Playboy Philosophy"
Hemophiliac replied to Liontamer's topic in Judges Decisions
We need more new jack swing! Severely under represented genre with VGM. This is a fun track with excellently sung vocals by Alvic. I'm also a sucker for well used orch hits! For me there's two major issues and one less so. One, the arrangement is too conservative and close to the original source. Now, you've nailed the genre adaption, but it's still too close. The second major issue is the drums don't have enough variation and are stuck and static on the same pattern for most of the track. Nothing wrong with the pattern itself as it feels very appropriate for the genre. It just doesn't change or have parts added or subtracted as the song progresses. Give us some variety to change things up and give a sense of progression aside from section changes. For me the minor issue is the lack of weight in the bass, and that could be because it's quieter then the other parts. Compression might help bring it out and give it the beef I think of when I think of that particular 90s sound. The other production feels mostly solid to me, the vocal processing was handled very well in particular. The fadeout ending isn't great but it doesn't bother me either. Wish I could give this the nod, but the closeness to the source and autopilot drums kept this playboy out of the club. NO -
*NO* Space Quest 3 "Introduction (2024 Orchestra Re-Recording)"
Hemophiliac replied to Liontamer's topic in Judges Decisions
This is really begging for more development and expansion. As of right now this is mostly an orchestration of parts rather then a fully realized ReMix. The dynamics are fantastic and I'm so glad to hear the gamut of soft to loud here. The samples and production are handled well enough for them to not be an issue in what would pass this. The issue comes down to the arrangement. It's conservative and doesn't take us far away from that source much. At 1:28 it barely feels like the idea is executed before it's done. For me to pass this I would need to see more of your own expansion on the theme and/or some creative interpretation of the melodic material. This sounds good, but there's not enough material to feel fully developed. NO -
This is a solid arrangement. I like the opening filtered beat making way for a bigger impact when the filter comes off at 0:42. The changes/additions to texture and section come right as they are about to run out their welcome. Borderline approaching repetitiveness, and then the changes come. I didn't understand the story being told by the foley at 3:06-3:13. I don't need to grok it, but understanding why it's there in the grand scheme of things makes sense. It broke up the longer section from prior and let the recapitulation of the theme return afterwards. Production is mostly clean with all the parts coming through clearly. The one exception is to that is the sub-bass in the final section. It did have some material lower than 20Hz coming through on it (3:33-end), so you gotta watch-out for that so it doesn't create any issues, plus it is very quiet. I have to wonder how this one would've worked with a more traditional bass in this final section other then just the kick + sub growl. More similar to the how the first 2 minutes bass is. It feels more substantial and present there. This is a silly (it is Earthbound after all) track and absolutely has a place on the front page, let's go! Well done! YES
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This is tough. It's gonna sound like I don't like this, which is not the case I do enjoy the concept a lot. I can really get behind the idea of an ambient/chill track, I love putting these on and just zoning out. This one just feels incomplete without more to it. It feels like a mostly polished sketch of something greater. Now, I'm not saying this needs percussion to be successful because that's the first thing that came to mind. Rather, this needs more to it. More ear candy, more subtle background parts, more dynamics, more modulation...anything. It could be this chill and ambient without percussion but you would need to find a way to add in subtle background substance to give this more forward momentum. As it is right now it's feeling more static. It does have some growth/modulation/dynamics to some parts, but I think it needs to be more exaggerated to make it work better. I am hearing the connection to the source in and I feel like that aspect is done fine. I also want to echo the sound design comments that Prophetik pointed out. Because things are more sparse the attacks will really stand out, as well as the amp noise on the guitar. So again, great concept, just needing some small clean up on sound design, and some more subtle background things. NO (resubmit)
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OCR04816 - *YES* Final Fantasy 6 "Bringer of Ruin"
Hemophiliac replied to Liontamer's topic in Judges Decisions
I'm surprised this is still on the panel just over two months because hot damn, this is fire. jnWake's signature keyboard synths and pristine mixing highlighted by terrific performances by Jabo and minusworld. This arrangement is fantastic, anchored to the source as a basis for the insane soloing by everyone. You guys are just showing off, sick. Slam dunk YES -
OCR04808 - *YES* Undertale "Waterfall (Sin City Mix)"
Hemophiliac replied to prophetik music's topic in Judges Decisions
I think the one criticism that I can make here is the amount of reverb/stereo delay on the lead is almost too much here. On faster notes it overlaps with the next notes causing a washed out sound on faster passages. Fortunately there are not many of those moments and the melody just hovers over everything. If the stereo delay or reverb was reduced this might be too thin and sparse, so it's filling in the space when the pads aren't taking over the foreground such as 1:06-1:34. Arrangement is terrific as always with MkVaff and delivers his own unique vibe and continues to fit in with his "Sin City" line of tracks he's been producing. Great work as always, chill beats, and awesome vibe. Easy YES -
This is really lovely, another great arrangement with tremendous performances from everyone. The restraint that is demonstrated early in the track really allows it to develop and explode into a wonderful full sound late into the track. Slow burn again pays off with cool vibes. My only complaint is the tambourine in the second half being hotter then my personal preference, but that's not a knock at all when that's the only thing I can complain about. Frankly my favorite stuff about this is in the first half of the arrangement when things are exposed and sparse. The piano early on is a great gentle accompaniment. The acoustic is wonderful. The 1:34-2:05 gentle sine synth was such an unexpected but ever so fitting addition that really felt that it belonged within the context of all of the acoustic setting. Very well done! YES
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OCR04797 - *YES* Final Fantasy 9 "To Be Forgotten"
Hemophiliac replied to prophetik music's topic in Judges Decisions
Not the best samples here, but some careful attention has been given to the phrasing and dynamics. The dynamic range in particular is good and it's nice to show a wide range. Some woodwinds felt honky when they were exposed and had less to cover them up. As things progressed and more parts came in they got layered in and it was less of an issue. In a macro-sense the arrangement is conservative, but the personalization has come from the orchestration and the addition of layers upon layers of instruments. Would've been nice to have a new section with some melodic interpretation but not necessary. This one won't be forgotten because it's destined for the front page. YES -
OCR04769 - *YES* Sonic Heroes "Sunshine Coaster"
Hemophiliac replied to Emunator's topic in Judges Decisions
Much respect to you. Being able to do something more conservative and simple instead of the usual unique approach you take is great. Especially when this was produced very well. Arrangement is conservative but with plenty of your own personalization. I particularly like your part writing in the bass, those slides are super slick! This goes to show that not everything needs to be off the walls crazy and over-produced. Sometimes simple can be a better approach. Nice work Michael! YES -
I want to put this on a chill-out station and loop it for 10 hours. It's perfect for work or just relaxation. Bass has a nice warmth and is supportive but isn't in your face, and doesn't take over the mix. The whole thing is very beautiful and delivers as expected from the both of you. Great work as always. My only criticism was that 4:11 was an unexpected transition, but the outro itself worked. YES
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*NO* Pokémon Red Version "We've Got Rats"
Hemophiliac replied to Liontamer's topic in Judges Decisions
Have to start out by saying the intro is very cool. I love it when something starts out with simple sounds and morphs them into more of the identity of the track. Nice work going from chip to guitar smoothly as that can be difficult to pull off. This one is wild, both in good and bad ways. The wild energy is to your benefit, the panning on the other hand is unusual and very wide at times. The wideness of the panning combined with the dryness of the instruments is creating a lot of empty space and texture. Liontamer identified the same and noted the spots where this was the biggest issue. When everything is playing together, it has a fullness that is alright, but when it's only an element or two together it feels too texturally sparse for me. The source is there on this, but it feels more interpretive then straight up conservative as Chimpazilla was suggesting. More direct reference to the melody would've been nice but not a requirement. I like the performance and interpretation, but the mixing, panning, and sparseness were arsenic and rat poison to me. There's definitely something to this energy though, and I'm bummed that I have to give this a NO -
OCR04802 - *YES* Ultimate Paintball Challenge "Chrono Hopper"
Hemophiliac replied to Liontamer's topic in Judges Decisions
Another high energy, wacky submission from CJ. Fun and short. Almost too repetitive, but I'm picking up on tiny differences between the first A section and the repeat at the end that makes them stand apart from each other. Foley + SFX are good and are fitting. Even though there is a contrasting middle section with less stuff going on, I don't feel like this goes anywhere. That could be a product of the length, and nearly same repeat at the end, but I can't say for sure that's the cause. I'd really like to see more development and progression in a future CJ track because this seems to be a reoccurring problem in your work. Anyways, this is perfectly fine and it should be on the front page...some random person is gonna think, "Ultimate Paintball Challenge, never thought I'd see that on OCR". YES -
OCR04764 - *YES* Elder Scrolls 5: Skyrim "Dragonborn Symphony"
Hemophiliac replied to Liontamer's topic in Judges Decisions
Excellent arrangement, I was expecting it to be more similar to the guitar performance that it was supposedly based off of. It's not though! Plenty of interpretation and plenty of source represented across the board. The realism of the samples could be better, with precise midi editing outside of musescore (as the artist indicated) and switching of articulation specific patches. What is here though is good enough and has plenty of dynamic range and expression. In a real orchestral context you would not hear the harp so clearly during the forte and tutti portions without amplification. That's a nitpick though. This absolutely has a place on the front page, YES -
So, I've been waffling back and forth on this one for a while now. The arrangement (aside from the sudden transition at 1:31) is good. All themes have been incorporated and have added plenty of your own interpretation to them. The macro-structure tells a story and the piece goes places, bravo. Where this needs improvement is the production and sequencing. Most of the time the samples feel like they have been handled ok (but could have been better with more attention to detail and articulation switching) and you get by with what you have. However, the sore spot is the lead cello. A few times it is too forward in the mix when it should be more blended (1:46-2:24, gets better when the male choir enters). 0:46 on the cello has a strange flanged quality to it for a moment. I think the arrangement is strong enough to overlook some of the production/sequencing issues here. YES (borderline)
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*NO* Marathon 2 & Marathon Infinity "Lh'owon"
Hemophiliac replied to Emunator's topic in Judges Decisions
I'm in agreement with my fellow J's on this one. The arrangement itself on a macro level is good and I enjoy listening to this one. The part that needs improvement is the production and mixdown. From 0:00-1:25 everything works for me, and sounds pretty good. At 1:26 a slightly different bass synth enters and takes up a lot of the space. It's got a bunch of high-end on it that crowds out the other parts from being balanced with it, some top end reduction with EQ could help to tame it. I agree with Emunator about side-chaining as well. It isn't required to have some to clean it up, but it would really help in creating a lot of space and helping to lessen the muddiness. There is some general part imbalance during the upbeat sections where I'm not sure what the focus is supposed to be because of the size of the bass. I like how both sources are incorporated and how the overall flow of the piece works very well. The production is what is holding it back unfortunately. This would be the kind of piece that could benefit from some feedback in the workshop if you need more suggestions on how to clean up the balance between parts or reduce muddiness. NO (resubmit) -
OCR04786 - *YES* Super Metroid "A God from the Machine"
Hemophiliac replied to Emunator's topic in Judges Decisions
Starts off with classic melody with a small unexpected change to the end of the phrase. Quickly the dnb takes over and drives the piece into top gear. Energy is not lost when we get it's first contrasting break. 3:03-3:26 and 4:23-4:46 guitar work was a highlight as the off-beat rhythm and melodic interpretation was a great mix-up to the status-quo. The bass work in the first couple minutes is fantastic too. Great work all around. YES -
OCR04832 - *YES* Final Fantasy 7 & Resident Evil 2 "Stay Away"
Hemophiliac replied to Liontamer's topic in Judges Decisions
I love how Xaleph is always willing to xpand and play with time when it's appropriate. The arrangement is good, FF7 is dominant here. The ending call and response between singing and growling is a neat way to wrap everything up. 2:37-3:14 was a particular highlight for me because of how the familiarity of the FF7 source's melody is broken up in creative ways to fit the time. Unexpected and it fit the track very well. Sure this isn't the cleanest mix ever as the other J's have pointed out, but it gets the job done more than adequately. This might not be my particular cup-of-tea, but I can see the good qualities heavily outweigh the negative (basically nitpick stuff with the sibilance of consonants) YES -
*NO* Mega Man 3 "Top Man (Revolution Rock RMX)"
Hemophiliac replied to Liontamer's topic in Judges Decisions
Like your other Mega Man 3 submission, the synths in this are very basic. Sounds like something you might hear in the early 2000s. There are a few filter sweeps I heard in various places in the track, that's good! Now you just need to use that same idea to automate effects or parameters on the synths to give them life, add sophistication, and expression. I want to hear more expression! There's mixing problems abound with this, the leads are tough to hear at times, but also extremely bright in the high end making them unpleasant to listen to. As XPRTNovice points out the snare is very forward in the mix and cuts through tremendously. It is also very static and does not change very much at all in velocity or pattern. The main organ-like lead is difficult to hear as it's buried behind many other elements of the track. 3:03 is a strange transition. The drop out in this manner can work, but it was just into another loop of much of the same we've heard. 3:03 felt like a good opportunity to change things up and show us more of "Heel Tactics" territory then just another repeat of Top Man with the continuous kick. Arrangement-wise this is fairly conservative once we get past the intro. There is much more that can be done to make it your own other than changing up the instruments and dropping into a 4-on-the-floor beat. If you haven't already, I recommend reaching out on the workshop on the forums or Discord to get more feedback so you can refine what you're working on more. NO -
*NO* Mega Man 3 "Spark Man (Shock Rock RMX)"
Hemophiliac replied to Liontamer's topic in Judges Decisions
This sounds and feels like a throwback to the early days of OCR. It would not be out of place to have heard this back in the early 2000s. The biggest issues are the blend of parts and the mixdown. The drums are the most present part of the mix and the melodic elements are further back. The bass could be a lot fuller. As both of the previous two votes have noted, this snare is like a laser that cuts through everything. It's the number one thing you hear and not just because of volume, but it seems to be taking up much of the frequency range as well. Structurally it's not terrible, as you do have some contrasts in texture and even have a dropout around 1:42 and 3:00 that helps to break up the repetitiveness of the track, however it quickly gets repetitive again. If you keep following a drop out to just reintroduce the instruments one at a time it will get stale. The synth choices are pretty vanilla and are lacking some sophistication, could use an update to a more modern palette. As well as taming of some of their harsher upper frequencies, such as the lead that enters at 2:08. If you do consider revising this, take another look at the sound design, try to get the parts to blend together better rather than them being so separate in the mix, and see about reducing the overall repetitiveness within each section. NO -
Had to really go through the rabbit hole of decision making on this for myself. At first I was down on the idea of using GM samples, but I came to realize that you have sophisticated them in a very unique way. Playing with their note-offs and releases has created a very tight sound that created a lot of space. If I was to really ding you on anything it's that the unintended result of cutting the notes so short has created empty space at times. The arrangement is excellent and there is so much good work on swinging the rhythm and making that classic bassline funky. 1:55-2:06 is a particular highlight for me in how you lead into the wacky Witches' hut source. This is crazy and wacky piece, but with excellence of execution in the personalization of the source and sequencing of the parts. Great work! YES
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*NO* World of Warcraft "The Stars Whispered His Name"
Hemophiliac replied to Liontamer's topic in Judges Decisions
Wow, this was a tough one. I don't understand the need for many of the sections to get a second or sometimes 4x repeat before it moves to another phrase. While this is a compositional/arrangement technique, the application here ends up feeling more drawn out. The original source had many of these melodies play a second time, but with definite differences to the first time they were introduced (for example: change of dynamics or instrumentation). When things get played a second time without changing anything to them, it just feels like adding length without saying anything significant. In terms of the macro-structure and how the whole piece is laid out it works, it's just the repeats within each section getting so dull. 1:25-2:11 we get the first presentation of the "chorus" as you called it from Invincible. Except you've changed it so that the first half of it (1:07-1:13 from Invincible on the YouTube video source) is the only part that we get and loop that. We recognize that as being from Invincible even though it's modified somewhat, and the amount of repetition also ingrains us into knowing it's your chorus. 2:36-3:00, 3:01-3:24 The "chorus" returns and plays 4x twice! And these 4x are identical except for an upper guitar added on the second time, but it's so buried it might as well not be there. The final time this repeats 6:25-7:00 it doesn't seem like anything is different and is copied over once again. In between the "chorus" sections and the intro I really like how you use the other parts of the source to act as bridges and create a softer contrasting texture. The production is mostly good, and you certainly know your genre very well. My only production gripes are few things being buried or taking up too much space. Such as the higher guitar during the second half of 3:01-3:24, and the sonar-like synth taking up a lot of space in the mix. I also didn't care for many of the synth choices, but that didn't factor into my decision. The downfall of this, for me; is ultimately going to be in the repetition without variation or changes. NO