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Rexy   Judges ⚖️

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Everything posted by Rexy

  1. Firstly, one step ahead of you. Secondly, I'm pretty sure "Sonic-related" is perfectly acceptable. I shall wear that and my sig with pride! (at least up until I get beaten mercilessly... x_x)
  2. Really? I think if I was Brandon right now I'd only be worried about Gario and halc. But in my case here's Jason Covenant, Phonetic Hero, Main Finger (probably one of my biggest fears), Ben Briggs, AkumajoBelmont... and that's just the tip of the iceberg. I guess if I get knocked out in the first round, better by the hands of someone more experienced.
  3. I guess this is when I start looking into all the possibilities. The Sonic bracket roster looks tough, but hey, Rexasaurus is there so who knows about what will happen
  4. I'm obviously weirder than most other people on the forums, but I shall bring Spyro: Season of Ice (GBA) into the 'frustration' related category. While the isometric gameplay was a good idea to put a naturally free-roaming console platformer onto a handheld, it did however result in huge navigation difficulties that made it difficult to keep track of where you should be going. Put that on top of the ridiculous requirements to get to the following world hubs and the fact that you practically need EVERYTHING before even fighting the final boss once, not to mention the ridiculous difficulty of the Speedways even in comparison to the console versions, and you have a painfully hard collectathon that may even make the guys at Rareware blush. I have only ever 100%'d that game without cheats once, and even then I had to look up maps >_>
  5. I'm all hoping to see if I could form a good collection, but I honestly can't see myself getting that far. Even if I do my best, I'm already in fear of a) what my opponents might do, and odd voting politics. I'm still pretty sure I won't survive the first round
  6. Rexasaurus, if you're reading this, it'll be hilarious if we come together in a matchup here, even moreso since we both have 2-player Sonic 2 stages. If it happens I already have a damn title in mind...
  7. I actually still have the project file for "Divided From Grace", believe it or not. However, most of the soundfonts (mostly the more organic ones) that I used for it were completely lost, so if it ever gets used for something, it may more likely be a remaster rather than a lossless re-release. But who knows, some of the other remixers might still have WAV files for their tracks yet, for whatever purpose or other.
  8. The earliest moment for me would be the lock-on technology for Sonic & Knuckles. Sure, we only had the physicals for Sonic 1 and 2 to attach it with, though the awesomeness kicked up tenfold when I borrowed a friend's copy of Sonic 3 and really got to see its capabilities. It's a shame that maybe up until Vib Ribbon, that kind of technology won't be seen again. And of course, I can't avoid threads like this without bringing up Crash Bandicoot. When I saw it in action for the first time (from the same friend that I borrowed Sonic 3 from, no less ), I had absolutely no idea that a platformer would end up go into the fresh dimension that it took. I wondered what it would be like in the past if a standard scrolling platformer had a character that could occasionaly walk into the background or closer to the player, but the clever design for the first game really took the cake. I feel honored to see it be my first experience of the PlayStation And while we're on a PS1 tangent, let's bring up the Dual Shock controller. N64 players may have already had their equivalent and had fond memories of it, but I never really got used to analog control until my brother invested on one some point in early 1999. It took some learning to try and get used to it, as well as the rumble in it whenever I'd take damage or react with the environment someway or other, but it really brought fresh life to the games that were compatible with said controller. Just as well that I had to learn to Dual Shock, especially since I'd eventually be playing Ape Escape later that year, with its complete dependency on said controller. Yep, call me a 90s kid, but I feel at home with those memories
  9. Pete, "Derailed at Wily Temple" made its way past the judges - congratulations! That was a real grower for me back at the WCRG :D

  10. This is looking pretty sweet. Merely 3 weeks left and we have a full house, but I guess all there is left is the hype. Looks like Crash Bandicoot is on the substitute bench again.
  11. Nope, still 8. The spreadsheet had 2 of the rows dedicated to headers; use your grey matter!
  12. I'm pretty sure as long as it is assigned to a zone, it's fine. But we may need SuperiorX for sure on that one. BTW Gario, I LOVE YOU for picking Sky Sanctuary Zone. It will be somehow interesting if we end up in a match.
  13. Yes, but I just didn't think that GLL and Main Finger did as great as either respective artist IMO (though Jason vs MF was goddamn close imo). But let's save that for the SF thread then
  14. But I'm gonna get knocked out in the first round due to odd voting politics... Then again, if Brandon Strader and Jason Covenant had the same thing happen to THEM in Street Fighter, with THEIR first round matchups, then what have I to lose? That's it - I'm in 1 - Emerald Hill Zone 2-Player (Sonic 2) 2 - Mecha Green Hill Zone (Sonic Chaos) 3 - Tidal Tempest (Sonic CD JP) 3 - Night Carnival (Sonic Rush) 4 - Ocean Palace (Sonic Heroes) Now watch me fall at the first round to some unknown hack. I can just picture it now.
  15. I don't know if I'd be able to do the actual compo, but I am on hand to attempt sigs should they be required. Good luck all
  16. Chernabogue! You beat me to it :razz: Ahem... congratulations Liam - about time!

  17. Shameless double post time Sheet music to "All for Wumpa" is good to go as well.
  18. Funny you said that, because I attempted that source 6 years ago. Now that I'm here, I would like to state a huge thank you for all the responses I've seen for both this and "Hogging Molly" through the #ocremix IRC, forum comments and exterior responses out at Youtube and Facebook. I felt really greatful that I was able to get both tracks past the panel and thus paying a strong homage to one of my all time favorite videogame series, and to see your reactions to it made me feel proud to be a Crash fan! While I do have a load on the backburner right now for other franchises too, returning to Crash one of these days can be a possibility; for now, I hope your Easter will be merry and... orange.
  19. Stevo, I think I could do something with "First Love". Cue me in.
  20. I'm on it, Rozo. I seriously think we need more than just 200 messages per user on this forum.
  21. No "Hurricane Katrina" still makes me sad - that was GENIUS back in the VGMix days. ._. But let the nostalgia commence anyway!
  22. Nah, it's not wrong at all - people like what they hear. I brought over a handful of tracks from the compo onto my iPod as well, which indeed included the Gentlemasters' final collab "When Robots Collide" (another one you were involved in ). I quite liked that one on the first go around - reminded me a little bit of Skapara when discussing it with WillRock about a couple of months back
  23. I'm not too sure if it's everlasting peace just yet. I looked at the roster page, and I am just so puzzled looking at them all. Some of the votes to me don't add up - I mean, I couldn't remember WillRock's second entry doing THAT well at all, and neither could I even recall Ecto's third one going that high or my latter two submissions falling into fifth; they didn't even match SectorZ's tallies when they were posted here 3 months ago. And the tally sheet in the first post, while it was indeed more accurate - round 8 is broken. I didn't get 15 points with "Subtarctic Nightfall" - what kind of copy paste error is it? This isn't intending to make me come out as grumpy; I just feel perplexed by the tallies and some of those inconsistencies. But either way, I'm glad this has been semi-put to peace
  24. My view is that we are all people from different walks of life - gaming generations, lifestyles, cultures, even entire nations - with a common interest in making videogame remixes and learning from what we have. I've been on many forums in the past, and we can't get any nicer than this, easily
  25. I apologise for being late in my votes - 2 days in fact. But nevertheless, I have a reasoning for my viewpoints and I shall state them here. Guile vs Chun Li I know for sure that Brandon apparently is one of few people around here that doesn't like Chun Li's theme for some reason, which could explain his difficulty in integrating her theme in the scope of his mix. But it seemed to fit as a great countermelodic measure within the centrepiece of the track - kind of a more simplistic approach, but it felt workable. But he managed to make up for it with some strong clean production, lush work with the organic instruments and attention to structure, which given the length shows that he's capable of incorporating more inspiring ideas within a reasonable time frame. GLL's track definitely had some promising ideas in there - the Chun Li sound effects were cheesy (and rather low-fi) yet awesome, and the interpretation of her theme was taken into a great combination of dream trance and downtempo complete with some great accompaniment change-ups. However, this to me was let down by his production - it to me came out as rather muddy particularly when the bass and the gated chorded synths came together, fighting for this same frequency space, and the low fidelity of the soundscape in general similarly didn't quite add up. What baffled me more was the structure - for the first half, it had the potential to be a very fun dream trance track, but even then the downtempo section for the second half could have been cut down considerably to consume any filler. Guile's theme in that part was cued in pretty subtlely, so I'm cool with any artistic interpretation, but again structure is something that should be key for handling these things. Ultimately, my vote went to Brandon Strader for what I felt was a cleaner production and more cohesive direction. They both provided a great first match-up though - very enjoyable all around. Blanka vs C Viper I give mad props to Jake for doing something a little different and using the time to create a more downtempo entry in comparison to most entries and even weave the melodies of the sources together - had some promise early on, but then it started doing something that I admit didn't like Jewbei doing during the WCRG (sorry for calling you out x.x) and interpreting the other theme in the opposing key, which soon called it out to be a bit on the lazy side. It's definitely not a bad effort on the production side either - minimalist, a little on the quiet side, and fits appropriately well for the genre, so it just all comes down to what genre you prefer in this bout. But I felt that OA had a more significant edge in regards to cohesive direction. Not much melodic weaving like there was with Jake's, sure, but I WAS surprised with him taking the time to play the Blanka melody on the guitar THAT fast! Even then I felt the instruments were more distinct and separated; though I don't know about you but I think it was mixed a bit TOO loud? I recall heraing a rumble in my speaker, which I assume must've been down to the instruments' headroom prior to bypassing the mastering chain. That's probably my only real complaint about this, and I know that if it wasn't intentional it might see a fix for a future purpose. (hint hint... ) Just for the surprise I was taken with the effort put in, and even taking the time to speed up the enemy THAT much, my vote went with OA. I can see you doing really well here if you started like that! Ryu vs Eagle Gario's track as an arrangement was handled fine, and I thought the airy intro with the eagle sound effect was pretty cool. But some of the high-resonance synths didn't seem to fit this more ambient soundscape that seemed to be going; I would've hoped that there could've been an option to turn down the resonance/distorton on those synths or even replace them with something a little mellower. But I think I get the idea - have fun at the expense of thinking you'd lose against zircon. Guess that didn't really happen. Oni vs Yang This was a tough round to judge because of severe lack of familiarity with either theme. PH managed to give a good equal share to both sources; could've thought it may head in liberal territory but that's part of me blaming the familiarity here. What I DID notice about his track was that he had gone for a much cleaner production in comparison to what I have heard of him during the WCRG; the organic instrumentation in particular sound more lush, the synths don't necessarily feel as shrill, and there's been less messiness in regards to notation - there's a cohesive direction. The only thing that still felt as if it needed a bit of a look into were the thin sounding 909 percussion, but that's something that could be given some experimentation in future work and I have confidence in his production capabilities. I have understood that Neblix had complained about the way the voting went for his round, but let me tell you now, picking someone for the round wasn't easy. The sources were similarly mangled together with a cheesy sampling approach close to GLL's in the Guile vs Chun Li match-up, though there was still plenty of attention paid towards instrument clarity that really managed to work things over. In comparison to past works I've seen, the technical direction is steadily becoming more cohesive and well emphasized, though I still suggest that you don't put it off until the last minute - I know that some people prefer to do it that way, but you need to focus more of the time in the structure to avoid giving off that "rushed" approach, or worse, end up as a no-show at the end of the round. Both artists did really well and really upped their game, so well done to the pair of you. It was a tight decision to go between them, but I went for Phonetic Hero due to a stronger direction and having the edge on the production side. Still a remarkable match-up. And there we go - good luck everyone!
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