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Everything posted by Rexy
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Two things up the top of my head: to finally get past the panel with something other than a collab/piano solo (which due to what I learnt in the Wily Gauntlet things may happen yet), and to progress to moving independently (may help me with some of my mother's entitlement issues rubbing off on me o_O). Outside of there, I'm game to keep contributing for 2012... providing no major catastrophes happen
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FF6 Remix Project -- 2 Week Extension
Rexy replied to Jason Covenant's topic in Recruit & Collaborate!
So I guess this means my PM inbox is going to need a thorough cleanup. xD Why is there a mere 200 message limit for them? Nonetheless, I'm game to see how this goes down -
Legend of Mana Remix Project - Up and Running Once Again!
Rexy replied to Magnetic Ether's topic in Recruit & Collaborate!
I am sorry for the delay but I saw your private message, and while I do see that it's a great concept, I am however tied down with too many other commitments to jump in. But I still however wish you the best of luck on it -
Not really, but I have my reasons for bringing that up anyway.
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Fixed for truth.
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2011 - The Year of Ceased Hiatuses. That sums up 2011 in a nutshell, good review though [EDIT: Didn't know it would cover 2 posts, hope you enjoyed a bit of rex-meat on your sandwich ]
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Even though round 10 may sound exciting, the mystery of what it entails just ravels on our tongue. Though, I don't even know if the team would even keep together, simply because of this in the IRC earlier tonight: True, Brandon did want 3 Splash Woman tracks for his EP, but if Round 10 (praying that it's not just a few teams ) requires the input of everyone, then I guess the BGR are already in a pickle. Surely potentially being a man down shouldn't affect the chances of having something, whatever it would be, right? :\ Also, thank you Helios for pointing out the piano solo was based around the Mega Man 1 ending theme! Ecto, I told you it wasn't Earthbound
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I am still STRONGLY EMPHASIZING this one, simply because of one's experience through : With it being the most thumbed-up remark on that page, you CAN'T go wrong with that, can't you?
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http://www.ocremix.org/remix/OCR01324/ Isn't THAT a much better suggestion than a handful of songs on that list??
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You sure it wasn't prophetik who won round 6? Because that's what i did when i did a vote tally during the contest itself. Whatever, everyone knows that the REAL winner of rounds 2, 4, 6 and 8 is ME because my sig images are absolutely seductive. >:]
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Mirby, a knife and a GIANT ASS SWORD are two completely different things. And I shall amend my post with the final few reviews covered for the month (total of 200). Epic turnout was epic
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And for review 200 of this month, I go BACK to Link's Awakening (as if that wasn't obvious enough for the intention, haha) and take a look at some recent-ish pre-Threshold material there. Hello Platonist When I first heard the track, I remembered being somewhat dazzled by the means of rendering; starts out lo-fi with synths that bear resemblances to tesla coils, and when the beat comes in with the rhythmic part that bears a resemblance to the Zelda 1 dungeon theme, before mutating into the chord structure for the A section, one can clearly see the arrangement quality being brought into it. The chippy melody line, I believe is a clear production highlight - it was cleverly manipulated with what seems like a wobble filter that could've fit lovely on a dubstep wobble, though works equally as well on square waves too. That to me is some insanely covered writing covered with that synth; may have wanted it a little higher up in the mix though, but as it is it's wonderfully crafted and fits with the mix's atmosphere. The piano coming in basing the next section entirely on section B was a good touch; a little mechanical, but for the mix's genre it was practically needed to add more tension towards the track, and for what it was it works. I felt it was significantly clearer to me at 4:36 when it was transposed up an octave to go with the faster moving beats, and to see it blend in with the chippy synth later shows a great deal of attention placed towards texturing and really helped fill in the much needed high frequencies within this build. It's a shame that the mix to me ends rather suddenly not long after this build, though given the length of the track I can understand the intent. I know the judges had this qualm of the mix being too "liberal", but taken from experience in playing the game I had sensed a clear amount of recognisable source from when the chord progression came through at 1:15 all the way through to the end. It's such a strange source to work with, true, but I felt with the material he had he ended up getting the arrangement component nail on the head. So I guess my feelings in regards to source identification may have been different from the 2008 judge roster, but for me as long as it's there for a fair chunk of the mix, it qualifies. Very fun track all around with some neat tense synth writing and chiptune manipulation slightly pre-dating halc's pixelated showers. Captures the spirit of the source quite tensely, and I hope he'll be able to contribute to the site again some point soon
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One of those strange dreamy tracks, though pretty. Likewise, I was skeptical when hearing the opening almost mimicking the original, though when the pads came in it managed to capture more of this dreamy quality to it. As the rest of the instrumentation came in, it manages to capture the uplifting quality pretty well. Plays close to the early portions of the theme though, but it's something that works and captures the spirit of the game rather well. What did need work though was the mixing. When the drums came in, I could sense there being absolutely no headroom, and it's often more prominent when it's in full reaction with the moving bass and additional snare textures. Perhaps some more careful equalisation on the individual parts of the kit might've helped, as was any way of fighting off any clashes between the bass and the kick drum (most likely by changing pitch on the kick?). In spite of that qualm, it stood up well for 2003 and is a decent representation of some undercovered C64 coverage. Should be worth checking out if you're a fan of the game, and apparently I have quite a few connections with those
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OCR01297 - Super Castlevania IV "Shaolin's Cave"
Rexy replied to djpretzel's topic in ReMix Reviews & Comments
I remember this a lot from back at the VGMix days To think, it's been 7 years to the month, and yet it still shines as one of my favorite tracks from Nixdorux, though it took a while for it to grow on me. The intro itself doesn't bare much resemblance to the source until the staccato instruments reference to the source's harp at 0:56, though at this point I probably wouldn't care less as Nix's way of bringing in the sweeping instrumentation at the time was a beautiful sight for the community. When the melody came in fully on the flute/english horn parts, it becomes recognisable straight away and with it being mashed with the chord substitution it made for this nice and sinister atmosphere built in. I have to say the build based on the C portion of the melody, starting at 2:55, was by far my favorite part; that really showed one of the greatest sense of dynamics from the mixer that I had witnessed during my time here and managed to add to this building of drama brought all around it. I also commend you for your excellent percussion writing; it may be minimalist with just the booming bass drums, low piano notes and cymbals, but it had proven affective in being able to work with the atmosphere here and helped provide something somewhat inspirational. It's a shame the brass couldn't quite be as expressive as it could, though considering back then it was harder to get it realised than most other instruments, something like that can be excused. And for what it was, it all turned out to be a very pretty arrangement overall. Nonetheless, with tracks like this that stand the test of time easily, I have been hoping to see you resurface in due time, and really add some strength to the ever-present French mixing community. Please come back soon Nixdorux; I miss your orchestration skills D: -
It all comes back to the things that are most unlikely to be "fixed" x_x When Deia first heard the track, she had wanted to hear more punch being given towards the trumpets' attack. I had already sharpened the attack as much as I could go (it's the EWQL brass - NOT some "low-quality sample"), so I then decided to duplicate it with a layer of staccato brass to help that. Any attempt to fiddle with brass "attack" is going to come down more to boosting the staccato layer's volume. I had that many instances up that I just had to keep on bouncing parts individually as wave files JUST to stop Cubase from crashing. The piano's also maxed up as high as it can go as well. The only option I even have with it now I'm presuming is to export that as a wave and normalise it, which means having to fiddle around with things even more. I've no idea if I'm able to boost any reverb, and even what type of it for that matter, but at any rate, I'm definitely calling defeat for this round. I know that my limitations are never good enough to break the mould, so maybe sending this track here wasn't a very good idea
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So my original thought was to see if I can get this sent off to the panel before the New Year, because I felt I did a more stellar job than any remix that I ever did for this competition. (And I know I need to finish off the other one as well, but I won't have time to work on it again for another week yet) Here's how it stands. I received great equalisation tips from Jason Covenant, took OA and Deia by surprise, secured appraisal from all 3 of the Concrete Men and blew SnappleMan out of the water. But is this enough to secure a pass from the panel? That's what I want to know :s Different direction from me, hint of cheesy disco with some chiptune elements, try and provide a more silly side of myself in the works. I need everything I can to make sure it's in a passable state. (Or if there's still major fixes... yeah, I guess I'll send Red Chamomile off tomorrow even if I didn't share it with anyone outside the team *_*) Thoughts?
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Gonna have to agree with the sentiment for adapting this source to solo piano. Something about it has a Greensleaves-esque quality to it for me (Also, Xenocross, Xenocross, Xenocross... were you on VGMix at one point? That name sounds familiar to me.) It starts off with a delicate intro, before going into a straight interpretation of the source. There were some lovely liberties taken past the 1 minute mark most notably with the melody and pacing, not to mention a classy key change past the 2 minute mark that feels rather chopinesque in nature. The darker nature of the arrangement for the 3 minute mark and beyond was a great way of interpreting it in a more elaborate and 'cursed' way to boot, though I do indeed like how it manages to feel slightly more positive going towards the ending. The piano sound itself is lovely, but I can't help but think that this is a mechanical sounding piano - constant tempo at least up until the run up the instrument at around 2:25, and even then the articulation feels rather constant for me. The complexity of the arrangement makes up for this rather mechanical stance though, so it's considered a good take on what seems to be a classically-oriented source.
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Goemon! Yeah, after checking out Mystical Ninja via the Wii Shop Channel a couple of years ago it's one tricky game to get into but the tunes themselves did indeed feel pretty. Very appropriate title too, given that you had to defeat a ghost boss to free Kurobei pretty early on in the game. To be fair it took me a while to realise that the guitars were actually fake (o_O) but even with that knowledge on, it's actually a pretty swift thrash take on the source, with plenty of variation and additional sweeps to cater towards the genre. Sure, the weak samples and articulation behind them may rub off a heck of a lot now, but the amount of detail placed towards the writing shows Eradicate's musicianship quite well. And that is some intense drum programming in particular; the double bass kicking, fast strum programming and blast beats were very intensely developed and the amount of detail placed towards thickening that and the rest of the instruments were of pure class. And it even went up a level for me at 4:20 with what seems to be a very handy way of handling acoustic strumming in a mix, with those kinds of hammered chords being represented rather beautifully. It's a shame this wasn't recorded with live guitars as it would've really kicked up this excellent writing tenfold, but for now it's pretty brutal and neat, and should be a great draw to fans of the genre. Nice work
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I may have sinus reactions a lot (in reference to the previous poster), but I don't think it would go as far as to set something off within my nose. However, to me it just comes off as an awkward straight cover with a layered drumbeat (and what sounds like a wind sound coming in for the last minute as well), a little ill-mixed too due to sensing a bit of distortion during the bridge sections. I give props for the neat filtering though, but other than that there's been nothing going on much at all - a ridiculously bland interpretation of the theme.
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To be fair, even with mixposts I have a tendancy to get too critical, so I kind of avoided that here for the mixers' dignity. If there are some positive remarks I could sense about some of the mixes, I'd state them in posts
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OCR00216 - Legend of Zelda: Ocarina of Time "Gerudo JV"
Rexy replied to m68030's topic in ReMix Reviews & Comments
Wow, a Christmas mix from 11 years ago xD I can't pass this one up. You'd think you'd be in for a straight cover of the source with the awkward acoustic guitar patch in the intro, though it soon turns itself into a more 80s-hiphop/rock-esque setup with the kind of sounds gone for, all the way down to the reversed percussion sounds, record scratches and everything. It's all written blatantly with MIDI patches, which I emphasized with Electron's MIDI-guitar-based source that there have been live guitarists extending a few months prior to release, though for the time they could be seen as fun and lively sounds but these days can be seen as painfully aged. The arrangement itself can similarly be seen as straight forward in regards to melodic arrangement, but the genre adaptation and firm writing on the accompaniment manages to give it a good kick. So this track may have aged considerably on both arrangement and production fronts, but at the time the execution managed to feel very solid and upbeat, and should be a good checkout if you just want a fun Gerudo Valley interpretation. It's a shame JV kind of vanished off the face of the earth, as the brief encounter I had with his work back in the day was very compelling to me, but I do hope he takes what he did with pride -
OCR00332 - Radical Dreamers "The Furthest Promise"
Rexy replied to Saunders's topic in ReMix Reviews & Comments
The great Radical Dreamers flood of 2001. I already reviewed Zeratul's track earlier this week, so why not another There's some good shakeup with the chord substitution at least, which works well for the most part, but I have to say it here; the piano and strings are heavily mechanical and didn't really fit in with the soundscape (and I'm not even sure if the sharp panning of the piano was supposed to fit at the end either), and the strings were especially without any form of release so the transitions between notes felt so awkwardly jarring. At least when the 'guitar explosion' came in, things started to get more involving; I'm admitting the texture for the synth bass was pretty cool and managed to add to a good sense of bitterness expressed towards the feel. A little undermodulated maybe, but still a neat effect. Given the nature of the source there's only so much that could be done, so arrangement-wise I thought it was a pretty cool take on the theme. Like a lot of 2001 mixes the execution felt rather weak though, but I do know that there has been some remixer growth down the line, so it can be excused. Not going to keep a hold on it simply due to its roughening with age, but it's still alright. -
OCR00589 - Xenogears "Koiji na Shi no Genchou"
Rexy replied to orkybash's topic in ReMix Reviews & Comments
Trying to ignore that awkward gurgle on this one; mad props for the enveloping, but for me it just has that awkward unnecessary presence that can be grating. But alas, with that main criticism out of the way, I felt the setup was pretty neat for its time with the industralised drums and synth runs following the source reasonably well and giving it a good amount of charm with the writing. Even the string swelling at 2:20 was a good touch to give in an added sense of eerieness towards the track's timbre. Though, people have been mentioning signs of emptiness on the track. For me, aside from some of the synth echoes and the obligatory drone, it does have that non-filled feeling, though what I think this track desperately needed was a bass of some texture. We had this neat setup for something that could be akin to maybe an Aphex Twin song, but it's being held back via these empty textures and especially leaving out what I felt was the most significant component of the track. Taking aside the flaws, you might get some enjoyment out of it depending on genre preferences, but for me I just found it hard due to the emptiness and constant drone sound. It's alright for what it was at the time, but it has aged drastically simply down to the weak writing decisions, which is a shame because it seemed like a neat idea on paper. You'll need to be cautious if you're to approach this particular track